SlideShare uma empresa Scribd logo
1 de 6
Glossary Of Terms
RAM:
Random-access memory (RAM /ræm/) is a form of computer data storage. A random-access
memory device allows data items to be read and written in roughly the same amount of time
regardless of the order in which data items are accessed.[1] In contrast, with other direct-access
data storage media such as hard disks, CD-RWs, DVD-RWs and the older drum memory, the time
required to read and write data items varies significantly depending on their physical locations on
the recording medium, due to mechanical limitations such as media rotation speeds and arm
movement delays.
“http://en.wikipedia.org/wiki/Random-access_memory”
CPU:
A central processing unit (CPU) (formerly also referred to as a central processor unit[1]) is the
hardware within a computer that carries out the instructions of a computer program by performing
the basic arithmetical, logical, and input/output operations of the system. The term has been in use
in the computer industry at least since the early 1960s.[2] The form, design, and implementation of
CPUs have changed over the course of their history, but their fundamental operation remains much
the same.
“http://en.wikipedia.org/wiki/Cpu”
Graphics Processor:
GeForce 6600GT (NV43) GPU
A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized
electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of
images in a frame buffer intended for output to a display. GPUs are used in embedded systems,
mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very
efficient at manipulating computer graphics, and their highly parallel structure makes them more
effective than general-purpose CPUs for algorithms where processing of large blocks of data is done
in parallel. In a personal computer, a GPU can be present on a video card, or it can be on the
motherboard or—in certain CPUs—on the CPU die
“http://en.wikipedia.org/wiki/Graphics_processing_unit”
Video Display/Output ( LCD, Monochrome, Colour):
2-dimensional displays that cover a full area (usually a rectangle) are also called video displays, since
it's the main modality of presenting video.
“http://en.wikipedia.org/wiki/Video_display#video_display”
Sound/Audio:
Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce
sound using audio signals encoded in digital form. Following significant advances in digital audio
technology during the 1970s, it rapidly replaced analog audio technology in most areas of sound
production, sound engineering and telecommunications.
“http://en.wikipedia.org/wiki/Digital_audio”
Storage Media:
A data storage device is a device for recording (storing) information (data). Recording can be done
using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic
vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape and
optical discs.
“http://en.wikipedia.org/wiki/Storage_media”
Power Supply:
A power supply is an electronic device that supplies electric power to an electrical load. The primary
function of a power supply is to convert one form of electrical energy to another and, as a result,
power supplies are sometimes referred to as electric power converters. Some power supplies are
discrete, stand-alone devices, whereas others are built into larger devices along with their loads.
Examples of the latter include power supplies found in desktop computers and consumer electronics
devices.
“http://en.wikipedia.org/wiki/Power_supply”
Software Kernel (operating system):
In computing, the kernel is a computer program that manages input/output requests from software
and translates them into data processing instructions for the central processing unit and other
electronic components of a computer. The kernel is a fundamental part of a modern computer's
operating system.
“http://en.wikipedia.org/wiki/Kernel_(operating_system)”
HCI:
Short for human-computer Interaction, a discipline concerned with the study, design, construction
and implementation of human-centric interactive computer systems. A user interface, such as a GUI,
is how a human interacts with a computer, and HCI goes beyond designing screens and menus that
are easier to use and studies the reasoning behind building specific functionality into computers and
the long-term effects that systems will have on humans.
“http://www.webopedia.com/TERM/H/HCI.html”
LAN:
A local area network (LAN) is a computer network that interconnects computers within a limited
area such as a home, school, computer laboratory, or office building, using network media.[1] The
defining characteristics of LANs, in contrast to wide area networks (WANs), include their smaller
geographic area, and non-inclusion of leased telecommunication lines.
“http://en.wikipedia.org/wiki/LAN”
GPRS:
General packet radio service (GPRS) is a packet oriented mobile data service on the 2G and 3G
cellular communication system's global system for mobile communications (GSM). GPRS was
originally standardized by European Telecommunications Standards Institute (ETSI) in response to
the earlier CDPD and i-mode packet-switched cellular technologies. It is now maintained by the 3rd
Generation Partnership Project
“http://en.wikipedia.org/wiki/Gprs”
WAP:
In computer networking, a wireless Access Point (AP) is a device that allows wireless devices to
connect to a wired network using Wi-Fi, or related standards. The AP usually connects to a router
(via a wired network) as a standalone device, but it can also be an integral component of the router
itself.
“http://en.wikipedia.org/wiki/Wireless_access_point”
Cache:
A CPU cache is a cache used by the central processing unit (CPU) of a computer to reduce the
average time to access memory. The cache is a smaller, faster memory which stores copies of the
data from frequently used main memory locations. Most CPUs have different independent caches,
including instruction and data caches, where the data cache is usually organized as a hierarchy of
more cache levels
“http://en.wikipedia.org/wiki/CPU_cache”
MCP (Media Communications Processor):
The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron microprocessors.
The chipset shipped in 3 varieties; 220, 415, and 420. 220 and 420 are very similar with each having
the integrated GPU, but the 220 only has a single channel of memory available whereas 420 has the
128-bit TwinBank design. The 415 variant again has the dual-channel memory interface, but has no
integrated graphics.
“http://en.wikipedia.org/wiki/Media_Communications_Processor”
2D v 3D graphics processing:
A 2D graphics processor will only process, images and/or videos of low quality and low quality games
While 3D processor will do almost anything, including all the functions of a 3D processor, with
upgraded capitates.
Subscription TV:
Subscription TV, is where you pay a certain amount of money every week or month so you can
watch extra TV stations like Sky, Virgin Media and 3. If you do not pay you will have around 160
channels instead of the thousands, many TV’s come with some free channels anyway.
ETV (Enhanced Television):
Enhanced TV (ETV) is one example of interactive TV. It is used in particular in reference to Two-
Screen Solutions TV + PC services. Generally users of these ETV services have their TV and computer
in the same room, and navigate their web browser to a particular program-specific Web site that is
synchronized to the live program by the broadcast TV network. Alternatively, some computers have
TV tuner cards, or some television receivers, for example those with Google TV, offer web browsers.
“http://en.wikipedia.org/wiki/Enhanced_TV”
API (Graphical and Sound):
In computer programming, an application programming interface (API) specifies how some software
components should interact with each other.
In addition to accessing databases or computer hardware, such as hard disk drives or video cards, an
API can be used to ease the work of programming graphical user interface components. In practice,
many times an API comes in the form of a library that includes specifications for routines, data
structures, object classes, and variables. In some other cases, notably for SOAP and REST services, an
API comes as just a specification of remote calls exposed to the API consumers.
“http://en.wikipedia.org/wiki/API”
Interpreted programming languages for games:
An interpreted language is a programming language for which most of its implementations execute
instructions directly, without previously compiling a program into machine-language instructions.
The interpreter executes the program directly, translating each statement into a sequence of one or
more subroutines already compiled into machine code.
The terms "interpreted language" and Compiled language are not well defined because, in theory,
any programming language can be both interpreted or compiled. In modern programing language
implementation it is increasingly popular for a platform to provide both options.
“http://en.wikipedia.org/wiki/Interpreted_language”
Compiled programming languages for games:
A compiled language is a programming language whose implementations are typically compilers
(translators that generate machine code from source code), and not interpreters (step-by-step
executors of source code, where no pre-runtime translation takes place).
The term is somewhat vague; in principle any language can be implemented with a compiler or with
an interpreter. A combination of both solutions is also increasingly common: a compiler can
translate the source code into some intermediate form (often called bytecode), which is then passed
to an interpreter which executes it.
“http://en.wikipedia.org/wiki/Compiled_language”
Object-oriented programming:
Object-oriented programming (OOP) is a programming paradigm that represents the concept of
"objects" that have data fields (attributes that describe the object) and associated procedures
known as methods. Objects, which are usually instances of classes, are used to interact with one
another to design applications and computer programs.[1][2] C++, Objective-C, Smalltalk, Delphi,
Java, C#, Perl, Python, Ruby and PHP are examples of object-oriented programming languages.
“http://en.wikipedia.org/wiki/Object-oriented_programming”
Scripting Languages for Games:
Many games use scripting languages for animation and game play logic. This has the advantage of
quick prototyping, and better organization of code. Almost every non-trivial game engine uses some
scripting language.
There are many scripting languages suited to such a task. Lua is perhaps the most popular game
scripting language. Other choices include: AngelScript, GameMonkey, Io, Pawn, Squirrel, and
Scheme. Sometimes heavy-weight languages are also used, like Python or Ruby. These languages are
usually quite a bit harder to embed, and aren’t know for their speed.
“http://codeplea.com/game-scripting-languages”

Mais conteúdo relacionado

Mais procurados

Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices Abhay Kumar
 
Hardware and networking detailed ppt
Hardware and networking detailed pptHardware and networking detailed ppt
Hardware and networking detailed pptIICT Chromepet
 
Basic terms & definitions
Basic terms & definitionsBasic terms & definitions
Basic terms & definitionsRozell Sneede
 
Lecture-2(1): Computer Hardware & System Components
Lecture-2(1): Computer Hardware & System Components Lecture-2(1): Computer Hardware & System Components
Lecture-2(1): Computer Hardware & System Components Mubashir Ali
 
A 101025201954-phpapp02
A 101025201954-phpapp02A 101025201954-phpapp02
A 101025201954-phpapp02theiluminados
 
Multimedia software hardware
Multimedia software hardwareMultimedia software hardware
Multimedia software hardwaregopinathselvi
 
Technology Term Definition By Muneeb-Ahmad
Technology Term Definition  By Muneeb-AhmadTechnology Term Definition  By Muneeb-Ahmad
Technology Term Definition By Muneeb-AhmadMuneeb Ahmad
 

Mais procurados (14)

A
AA
A
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices
 
18. the components of the system unit
18. the components of the system unit18. the components of the system unit
18. the components of the system unit
 
Hardware and networking detailed ppt
Hardware and networking detailed pptHardware and networking detailed ppt
Hardware and networking detailed ppt
 
Basic terms & definitions
Basic terms & definitionsBasic terms & definitions
Basic terms & definitions
 
Terms & definitions
Terms & definitionsTerms & definitions
Terms & definitions
 
Ghel os
Ghel osGhel os
Ghel os
 
Notacd03
Notacd03Notacd03
Notacd03
 
Lecture-2(1): Computer Hardware & System Components
Lecture-2(1): Computer Hardware & System Components Lecture-2(1): Computer Hardware & System Components
Lecture-2(1): Computer Hardware & System Components
 
A 101025201954-phpapp02
A 101025201954-phpapp02A 101025201954-phpapp02
A 101025201954-phpapp02
 
Com hardware
Com hardwareCom hardware
Com hardware
 
Definitions
DefinitionsDefinitions
Definitions
 
Multimedia software hardware
Multimedia software hardwareMultimedia software hardware
Multimedia software hardware
 
Technology Term Definition By Muneeb-Ahmad
Technology Term Definition  By Muneeb-AhmadTechnology Term Definition  By Muneeb-Ahmad
Technology Term Definition By Muneeb-Ahmad
 

Destaque

Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistolla
Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistollaOpetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistolla
Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistollapasikiema
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefKyle Fielding
 
Report jayson rao7836
Report jayson rao7836Report jayson rao7836
Report jayson rao7836jhayzeown213
 
Controller and console design
Controller and console designController and console design
Controller and console designKyle Fielding
 

Destaque (11)

Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistolla
Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistollaOpetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistolla
Opetusmateriaalin laatiminen power point esitysgrafiikkaohjelmistolla
 
Ig je game engines_y1_assignment brief
Ig je game engines_y1_assignment briefIg je game engines_y1_assignment brief
Ig je game engines_y1_assignment brief
 
Work flow
Work flowWork flow
Work flow
 
Production Briefs
Production BriefsProduction Briefs
Production Briefs
 
Research
ResearchResearch
Research
 
Report jayson rao7836
Report jayson rao7836Report jayson rao7836
Report jayson rao7836
 
Work Flow
Work FlowWork Flow
Work Flow
 
Controller and console design
Controller and console designController and console design
Controller and console design
 
Clay & plaster
Clay & plasterClay & plaster
Clay & plaster
 
Wire Artists
Wire ArtistsWire Artists
Wire Artists
 
Audience Theory
Audience TheoryAudience Theory
Audience Theory
 

Semelhante a Glossary 2

Glossary of terms
Glossary of terms Glossary of terms
Glossary of terms crimzon36
 
Basic Computer Hardware & Software
Basic Computer Hardware & SoftwareBasic Computer Hardware & Software
Basic Computer Hardware & SoftwareJVGAJJAR
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwarephazeddl
 
Basic computer hardware and software
Basic computer hardware and software Basic computer hardware and software
Basic computer hardware and software leidy5566
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareJuan Camilo Piñerez
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareDavid RC
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareandresaguilar06
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and softwareCamille Hazellie
 
Basic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifBasic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifSadiq Khalif
 
Notes for banking railway opsc psc preparationx
Notes for  banking railway opsc psc preparationxNotes for  banking railway opsc psc preparationx
Notes for banking railway opsc psc preparationxRAJSEKHAR PEDINA
 
Introduction to mis
Introduction to misIntroduction to mis
Introduction to misJob Thomas
 
computer terminology.pdf
computer terminology.pdfcomputer terminology.pdf
computer terminology.pdfmisskholeli
 
Technical glossary
Technical glossaryTechnical glossary
Technical glossaryJordanianmc
 

Semelhante a Glossary 2 (20)

Glossary of terms
Glossary of terms Glossary of terms
Glossary of terms
 
Basic Computer Hardware & Software
Basic Computer Hardware & SoftwareBasic Computer Hardware & Software
Basic Computer Hardware & Software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and software Basic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware_and_software
Basic computer hardware_and_softwareBasic computer hardware_and_software
Basic computer hardware_and_software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software
Basic computer hardware and softwareBasic computer hardware and software
Basic computer hardware and software
 
Basic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalifBasic computer hardware and software by Eng sadiqkhalif
Basic computer hardware and software by Eng sadiqkhalif
 
Ghel os
Ghel osGhel os
Ghel os
 
Definitions
DefinitionsDefinitions
Definitions
 
Definitions 2
Definitions 2Definitions 2
Definitions 2
 
Definitions
DefinitionsDefinitions
Definitions
 
Definitions 2
Definitions 2Definitions 2
Definitions 2
 
Definitions
DefinitionsDefinitions
Definitions
 
Notes for banking railway opsc psc preparationx
Notes for  banking railway opsc psc preparationxNotes for  banking railway opsc psc preparationx
Notes for banking railway opsc psc preparationx
 
Introduction to mis
Introduction to misIntroduction to mis
Introduction to mis
 
computer terminology.pdf
computer terminology.pdfcomputer terminology.pdf
computer terminology.pdf
 
Technical glossary
Technical glossaryTechnical glossary
Technical glossary
 

Mais de Kyle Fielding (20)

Brief
BriefBrief
Brief
 
Mood board
Mood boardMood board
Mood board
 
Task 1 - Production Bbriefs
Task 1 - Production BbriefsTask 1 - Production Bbriefs
Task 1 - Production Bbriefs
 
L3 Unit 67 3D Animation Evaluation
L3 Unit 67 3D Animation EvaluationL3 Unit 67 3D Animation Evaluation
L3 Unit 67 3D Animation Evaluation
 
4
44
4
 
5
55
5
 
dMind map collsion events
dMind map   collsion eventsdMind map   collsion events
dMind map collsion events
 
3
33
3
 
2
22
2
 
1
11
1
 
Layout plans
Layout plansLayout plans
Layout plans
 
Risk assessment
Risk assessmentRisk assessment
Risk assessment
 
Research
ResearchResearch
Research
 
Production log
Production logProduction log
Production log
 
Research running
Research runningResearch running
Research running
 
Story board
Story boardStory board
Story board
 
Task 3 - pitch
Task 3 - pitchTask 3 - pitch
Task 3 - pitch
 
Concept Artists
Concept ArtistsConcept Artists
Concept Artists
 
Ap2
Ap2Ap2
Ap2
 
Artist research
Artist researchArtist research
Artist research
 

Último

ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptshraddhaparab530
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)cama23
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxiammrhaywood
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 

Último (20)

ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.ppt
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptxECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
ECONOMIC CONTEXT - PAPER 1 Q3: NEWSPAPERS.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 

Glossary 2

  • 1. Glossary Of Terms RAM: Random-access memory (RAM /ræm/) is a form of computer data storage. A random-access memory device allows data items to be read and written in roughly the same amount of time regardless of the order in which data items are accessed.[1] In contrast, with other direct-access data storage media such as hard disks, CD-RWs, DVD-RWs and the older drum memory, the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement delays. “http://en.wikipedia.org/wiki/Random-access_memory” CPU: A central processing unit (CPU) (formerly also referred to as a central processor unit[1]) is the hardware within a computer that carries out the instructions of a computer program by performing the basic arithmetical, logical, and input/output operations of the system. The term has been in use in the computer industry at least since the early 1960s.[2] The form, design, and implementation of CPUs have changed over the course of their history, but their fundamental operation remains much the same. “http://en.wikipedia.org/wiki/Cpu” Graphics Processor: GeForce 6600GT (NV43) GPU A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics, and their highly parallel structure makes them more effective than general-purpose CPUs for algorithms where processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be on the motherboard or—in certain CPUs—on the CPU die “http://en.wikipedia.org/wiki/Graphics_processing_unit” Video Display/Output ( LCD, Monochrome, Colour): 2-dimensional displays that cover a full area (usually a rectangle) are also called video displays, since it's the main modality of presenting video. “http://en.wikipedia.org/wiki/Video_display#video_display”
  • 2. Sound/Audio: Digital audio is technology that can be used to record, store, generate, manipulate, and reproduce sound using audio signals encoded in digital form. Following significant advances in digital audio technology during the 1970s, it rapidly replaced analog audio technology in most areas of sound production, sound engineering and telecommunications. “http://en.wikipedia.org/wiki/Digital_audio” Storage Media: A data storage device is a device for recording (storing) information (data). Recording can be done using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape and optical discs. “http://en.wikipedia.org/wiki/Storage_media” Power Supply: A power supply is an electronic device that supplies electric power to an electrical load. The primary function of a power supply is to convert one form of electrical energy to another and, as a result, power supplies are sometimes referred to as electric power converters. Some power supplies are discrete, stand-alone devices, whereas others are built into larger devices along with their loads. Examples of the latter include power supplies found in desktop computers and consumer electronics devices. “http://en.wikipedia.org/wiki/Power_supply” Software Kernel (operating system): In computing, the kernel is a computer program that manages input/output requests from software and translates them into data processing instructions for the central processing unit and other electronic components of a computer. The kernel is a fundamental part of a modern computer's operating system. “http://en.wikipedia.org/wiki/Kernel_(operating_system)” HCI: Short for human-computer Interaction, a discipline concerned with the study, design, construction and implementation of human-centric interactive computer systems. A user interface, such as a GUI, is how a human interacts with a computer, and HCI goes beyond designing screens and menus that are easier to use and studies the reasoning behind building specific functionality into computers and the long-term effects that systems will have on humans.
  • 3. “http://www.webopedia.com/TERM/H/HCI.html” LAN: A local area network (LAN) is a computer network that interconnects computers within a limited area such as a home, school, computer laboratory, or office building, using network media.[1] The defining characteristics of LANs, in contrast to wide area networks (WANs), include their smaller geographic area, and non-inclusion of leased telecommunication lines. “http://en.wikipedia.org/wiki/LAN” GPRS: General packet radio service (GPRS) is a packet oriented mobile data service on the 2G and 3G cellular communication system's global system for mobile communications (GSM). GPRS was originally standardized by European Telecommunications Standards Institute (ETSI) in response to the earlier CDPD and i-mode packet-switched cellular technologies. It is now maintained by the 3rd Generation Partnership Project “http://en.wikipedia.org/wiki/Gprs” WAP: In computer networking, a wireless Access Point (AP) is a device that allows wireless devices to connect to a wired network using Wi-Fi, or related standards. The AP usually connects to a router (via a wired network) as a standalone device, but it can also be an integral component of the router itself. “http://en.wikipedia.org/wiki/Wireless_access_point” Cache: A CPU cache is a cache used by the central processing unit (CPU) of a computer to reduce the average time to access memory. The cache is a smaller, faster memory which stores copies of the data from frequently used main memory locations. Most CPUs have different independent caches, including instruction and data caches, where the data cache is usually organized as a hierarchy of more cache levels “http://en.wikipedia.org/wiki/CPU_cache” MCP (Media Communications Processor):
  • 4. The nForce is a motherboard chipset created by Nvidia for AMD Athlon and Duron microprocessors. The chipset shipped in 3 varieties; 220, 415, and 420. 220 and 420 are very similar with each having the integrated GPU, but the 220 only has a single channel of memory available whereas 420 has the 128-bit TwinBank design. The 415 variant again has the dual-channel memory interface, but has no integrated graphics. “http://en.wikipedia.org/wiki/Media_Communications_Processor” 2D v 3D graphics processing: A 2D graphics processor will only process, images and/or videos of low quality and low quality games While 3D processor will do almost anything, including all the functions of a 3D processor, with upgraded capitates. Subscription TV: Subscription TV, is where you pay a certain amount of money every week or month so you can watch extra TV stations like Sky, Virgin Media and 3. If you do not pay you will have around 160 channels instead of the thousands, many TV’s come with some free channels anyway. ETV (Enhanced Television): Enhanced TV (ETV) is one example of interactive TV. It is used in particular in reference to Two- Screen Solutions TV + PC services. Generally users of these ETV services have their TV and computer in the same room, and navigate their web browser to a particular program-specific Web site that is synchronized to the live program by the broadcast TV network. Alternatively, some computers have TV tuner cards, or some television receivers, for example those with Google TV, offer web browsers. “http://en.wikipedia.org/wiki/Enhanced_TV” API (Graphical and Sound): In computer programming, an application programming interface (API) specifies how some software components should interact with each other. In addition to accessing databases or computer hardware, such as hard disk drives or video cards, an API can be used to ease the work of programming graphical user interface components. In practice, many times an API comes in the form of a library that includes specifications for routines, data structures, object classes, and variables. In some other cases, notably for SOAP and REST services, an API comes as just a specification of remote calls exposed to the API consumers. “http://en.wikipedia.org/wiki/API”
  • 5. Interpreted programming languages for games: An interpreted language is a programming language for which most of its implementations execute instructions directly, without previously compiling a program into machine-language instructions. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code. The terms "interpreted language" and Compiled language are not well defined because, in theory, any programming language can be both interpreted or compiled. In modern programing language implementation it is increasingly popular for a platform to provide both options. “http://en.wikipedia.org/wiki/Interpreted_language” Compiled programming languages for games: A compiled language is a programming language whose implementations are typically compilers (translators that generate machine code from source code), and not interpreters (step-by-step executors of source code, where no pre-runtime translation takes place). The term is somewhat vague; in principle any language can be implemented with a compiler or with an interpreter. A combination of both solutions is also increasingly common: a compiler can translate the source code into some intermediate form (often called bytecode), which is then passed to an interpreter which executes it. “http://en.wikipedia.org/wiki/Compiled_language” Object-oriented programming: Object-oriented programming (OOP) is a programming paradigm that represents the concept of "objects" that have data fields (attributes that describe the object) and associated procedures known as methods. Objects, which are usually instances of classes, are used to interact with one another to design applications and computer programs.[1][2] C++, Objective-C, Smalltalk, Delphi, Java, C#, Perl, Python, Ruby and PHP are examples of object-oriented programming languages. “http://en.wikipedia.org/wiki/Object-oriented_programming” Scripting Languages for Games: Many games use scripting languages for animation and game play logic. This has the advantage of quick prototyping, and better organization of code. Almost every non-trivial game engine uses some scripting language. There are many scripting languages suited to such a task. Lua is perhaps the most popular game scripting language. Other choices include: AngelScript, GameMonkey, Io, Pawn, Squirrel, and
  • 6. Scheme. Sometimes heavy-weight languages are also used, like Python or Ruby. These languages are usually quite a bit harder to embed, and aren’t know for their speed. “http://codeplea.com/game-scripting-languages”