I have completed my Post graduate diploma program in design from National Institute of Design in Design for digital exp. I am keenly interested in projects related on user experience design, research methodology and development, product usability, service design and Interaction &interface design. I preferably would also like to do research and design process for innovative e- learning system, tools and techniques.
I am very passionate to read articles and materials on ancient civilization, culture, people and arts& crafts of different countries.
1. Design Portfolio Kumari Sandhya
e-mail- kumsandhya@gmail.com
Mob- 09902827880
Interest area:
I have completed my Post graduate diploma program in design from National Diploma project: Information architecture for âOnline
Institute of Design in Design for digital exp. I am keenly interested in projects information management system for child rights and
related on user experience design, research methodology and development, careâ sponsored by (Don Bosco National Forum for
product usability, service design and Interaction &interface design. the Young at Risk )
I preferably would also like to do research and design process for innovative e-
learning system, tools and techniques. Product design:Concept for designing a hand held
device- e book
Academics:
Graduate in Bachelor of computer application from IGNOU, India Service design on âLand Reform Issues and Tenancy
PGDPD (Post graduate diploma program in design) in design for digital experience Reforming System for Agricultural Landâ
from National institute of design
E learning interface application for design students
Skills set: âcreative lotteryâ
Adobe Photoshop, Macromedia flash, adobe illustrator, adobe In design, basic
coral draw, Google sketch up, Microsoft office Visio and Axure (for wireframe Concept and interface for story based digital game
design) âHoney Beeâ
freehand sketching, ability to design information architecture, wireframes and
work flows Experience design to enhance the ambiance of
specific area inside the campus.
Leisure recreation :
Portrait sketching, movies and music, net surfing, discussion, get aware about
latest trends and technologies, reading (interestingly about the ancient civilization
, culture and arts & crafts of different counties).
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
2. Diploma Project (Information Architecture)
Online information management system for child rights and care 1
Project Brief:
A network communication between all the organisations/member involved or
interested to help children in crisis
The proposal is to develop a web application platform on child care and
protection, which shall be used by various NGOs, Police Departments, Human
Rights Commission, Child Welfare Committee, Schools, Hospitals, Help lines,
Volunteers, Caring Communities etc across India.
To design a complete information management system on child issues, inviting
more number of people to be a member of this network community
To provide a common platform for all the sectors and members, which are
enhancing their facility and corporation on working for young at risk(distress)
.
To enable them to maintain and share up-to-date information on child related
issues, across the country
Design Process
About the sponsor organisation:
Don Bosco National Forum for the Young at Risk Planning Conceptualization Prototyping
Young At Risk(organised by Don Bosco National Forum for Young at Risk) is a
platform for organizations either governmental or non government, working
with different group of young people at risk including children, adolescents and
youth. Such groups include street children, child workers, abused youngsters, Research User Data
young victims in different exploited situations etc. The network forum serves testing organization
these young people who have taken risk in their life, in various ways.
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
3. Diploma Project (Information Architecture)
Online information management system for child rights and care 2
Timeline and process for the project
February
April
Field Research
Platform Research July
Understanding the basic system
process for Child Rescue at YaR group . Final Concepts
Study of Different Associate organization Study of present existing site
Wireframe s
Network Flow diagrams Comparative Analysis
Task flow diagram
Insights Review articles
Initial prototyping
March May-June August
.
User Research Conceptualization
Redefining the brief
Documentation
Interviews Brainstorming
Content Inventory
User Profile Categorization
Card sorting
Problem Statements and requirements
Site map
Analysis
Layout exploration
Color board
Layout Orientation
Navigations and menus
Homepage layouts
User testing
Questionnaire
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
4. Diploma Project (Information Architecture)
Online information management system for child rights and care 3
Sitemap:
Home
Project &
About Us Donate Services Forum Contact Us
Join us
Our
Change Mission
language Fund relief
regulations Services
History
of org Unregistered Childline no
Memberâs
Child safety
Login
net
About YaR Funding
Network resources
National Registered Associate
network Missing child organization
Our search Contacts
Ways to
Team Director donate
Highlights Login
Schemes
By cheque/dd
Todayâs Staff Calendar
Report members
Project
Debit bank
account Discussion
Child safety
Schemes net
Donate
Blog
Online
MSC
Privacy policy
Suggestion &
From India Juvenile justice Announcement
Success
Stories Outside Child tracking sys FAQâs
India
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
5. Diploma Project (Information Architecture)
Online information management system for child rights and care 4
Sitemap:
Home
FAQs Feedback Annual Events Sitemap
Media
report
Home link
Press releases Publican ion
About YaR News
network coverage News letter
Wireframes of web templates :
Testimonials Awards &
Rewards
Media registration
form Events and
prog.
Contacts for
the media
Campaign
Public frills
Guest/Visitor
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
6. Diploma Project (Information Architecture)
Online information management system for child rights and care 5
Structure of the online web application and information structure for child
rights and issues .
The entire web network is categorized into four major sections in order to
provide a complete online information system on child care and
protection(rights).
E commerce
site:
Online platform
for showcasing ,
the products
made by
children
Complete
Information Online Software
Web
site on child application
application
issues and for registration
network on
network and child
child rights and
organizations movement
care
information
In India
Forum for
network
members
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
7. Product Design
Concept for designing a hand held device- e book. 6
The project concept is to design an e-book that fulfils the experience of reading a book of readers, embedded with emerging technology.
The digital product which gives the feel of physical book while reading and carry it, with trendy look.
+ =
Reader experience Utilizing Latest and
(esthetical needs) of a trendy technology
physical book
Moodboard
Analysis the features
of physical books &
contemporary e- books User Interviews
Body postures of readers while reading
a book and ergonomic issues
Form exploration &Prototype model
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
8. Product Design
Concept for designing a hand held device- e book. 7
Form Exploration:
Final Concept:
The final concept model of e book or the form of the handheld e
book, is designed by taken a rolling manuscript as a metaphor.
Features of the device:
⢠A standard dual shaped A5 size (one side
display screen size) e book, having
complete A4 sized hand held device.
⢠Easy to handle
⢠Foldable (four turns fold)
⢠Slim and light weight
⢠Touch screen enabled
⢠Dual screen (adjustable one screen or two
screen folding shape.
⢠Silver mate coloured with glossy surface.
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
9. Service and system design
Land Reform Issues and Tenancy Reforming System for Agricultural Land 8
Project Breif:
A research based project meant for analysis on the current scenario of
agricultural land reform issues and tenancy system in Indian agriculture.
One of the major sources of crop production, is depends upon the quality
and amount of agricultural land acquired by the farmers. To overcome
with such land acquisition problem, in few states of our country farmers
used to take agri based land on lease as their necessity from the owner of Lease holder
the land. According to the present system there is a direct dealing Lease owner
Current system
between the landowner and lease holder for keeping agricultural land on
lease. The current system, allows sharing of 50% of total crop production
fertile from the provided leased land, among the dealers. Due to dealing
opposition, unconditional whether and low productive cost and fertility,
the system is slowly decreasing the interest between dealers ( farmers and
land owners) to continue it.
In this proposed system, we have just added a mediator a third party
between lease owner and lease holder. Here the govt. or any corporate
sector acts the role of mediator. This mediator serves well management Mediator
service between these two people (dealers).
Lease owner Lease holder
Proposed system
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
10. Service and system design
Land Reform Issues and Tenancy Reforming System for Agricultural Land 9
Diagram representing shares and money transaction cycle Scope of the project:
Interface and interaction design for agricultural land
Deposits share of the reforming system with proper information
owner in bank architecture rules, which should be user friendly and
easy accessible by database administrator.
Withdraws Govt. or Self help
amount organization
Gives crop shares to
govt. or org.
Land gives
on lease Land gives on
Lease owner lease to farmer
Lease holder Classification of mediator's role
Mediatorâs Basic Roles
⢠Keeps the data records of the plots on computerised system
â˘Description about the owner and renter of the plot.
⢠Deposits the share for owner in bank, and purchase production crops from farmers.
⢠Decides the share cost on the basis of plotâs fertility and climatic condition of plot area.
⢠Encourage farmers by providing fertilizers, pesticides, irrigation services and machinery Database Assistance Financial Assistance
tools.
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
11. Edutainment
E learning interface application âcreative lotteryâ 10
âCreative lotteryâ is an intranet application designed for design school people
(student or faculty) which helps them to explore new creative and innovative ideas in
the form of a game. This game is designed by applying three major creative thinking
techniques brainstorming, morphological matrix and force connection.
Final Prototype
Interface design development
User testing and study
Paper prototyping
Concept explorations
Study of existing creative
tools and techniques
User Research (Questionnaire
and Interviews)
Analysis and plan
Identifying and defining
project focus and purpose
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
12. Edutainment
E learning interface application âcreative lotteryâ 11
1 2 3 4 5
Smoke Environment Friendliness Grow 5 year kid
6 7 8 9 10
Huge Negative Positive Die Nice
11 12 13 14 15
Future Will Chewing Gum Sunlight Women
16 17 18 19 20
Decay Humor Cloudy Smoke Headache
21 22 23 24 25
Assumption Fight Die Support Decay
Phase 1: Phase 2:
The Player first has to role the wheel of fortune, when The player has to asked 15 questions, which answered only in
the wheel stops it point at to non connected things. âKEYWORDSâ , related to brief they got earlier.
Like : Cigarette with seeds For example here the given 25 keywords arranged in grids are
Brief: Connect Cigarette with seeds. generated for the given brief âconnect cigarette with seedsâ.
Every Cigarette should has seeds at the end of Phase 3 : Output:
it so when a person smokes and throw the
cigarettes the seed grows from that place
which in-turn encourage for tree plantation. From the grid three random numbers will be generated and
then the person has to associate that keywords to the project
brief they have .
For Example: Breif:-Connect Cigarette with seeds
Player has to associate those three keywords, like smoke, grow
and positive, from grids 1,4 and 8 respectively.
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
13. Game Design
âHoney Beeâ-A story based digital game 12
Brief:
Itâs a story based game on the journey of a honey bee (main character).
During this journey, in a certain time limitation, player has to cross each stage
keeping in notice, the indication of energy level scale of honey bee and time
limitation. Flowers are the major resource for the player (bee) which
strengthens the game.
The basic components of the game
Target
Situation
Skill Player
Interaction
Strategy
Platform
Resources &
Devices
Boundaries Outcome
Objective Control
Target
Replaybility Audience
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
14. User experience design
Interface design for an e commerce website for âNIDUSâ(The design store of NID). 13
Project Brief:
To provide an online platform to âNidusâ( the design store of NID), and to spread
out the richness of Indian culture and itâs heritage all over the world.
The course exercise mainly focused on understanding the process, methods and
user experience behavior of online shopping. To implement the essential
features for interaction and interface design of an e commerce site application.
Telephonic interview
Data and information gathering
Understanding
Through E mail
nidus Group discussion
Mood board highlights the basic feature and
characteristic for developing application
Talk and Interview
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
15. User experience design
Interface design for an e commerce website for âNIDUSâ(The design store of NID). 14
Process and methodology Sitemap for the web application
NIDUS HOME
E commerce Website Analysis
Search My Account About Me
Understanding the NIDUS User Defined
(browse Sign in Register Forgot Who Design Our Design &
User Research through Password we are & Society Designer Philosophy
keyword)
Content Survey & Feature Listing
Shop Discuss
Navigation â Sitemap & Task flow diagram
Product Services Search Categories
Mood boards For a topic
Compositions
Supporting Supporting
-Home dĂŠcor Features
Prototyping -Life style
Features -Order Status Features features -Product Forum
-Publication -Assistance -Design
-Rating Explore (sort by):
-Stationary -Shipping Info -Customer care Sort by: Philosophy
-Tell A Friend -Price
-Digitale -Shop History -Contact us -Type -Events Forum
-Feedback -Type -Wish List -FAQ -Designer -Discussion
-Know Designer -Designer -latest purchase -Start new topic
-Product -Arrivals -Add to cart -month wish
demonstration -Popularity -Contact Map
Customize View: view Customer view
-Best to go with -List View -List view
nidus -Product Details -Photo gallery -Snapshot View
-Add to cart -Snap Shot -List view
-360 view
-Add to wish list -All time favourite
-New Arrivals
-Events
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
16. Experience design
. xperience design application
E 15
The five senses symbolize as vehicles witch have been driven by our emotions or
states of mind, to achieve experience of moments of life
Our definition for the term âExperienceâ
Drivers + Vehicles = EXPERIENCE!!
Gluttony Touch
Pride Sight
Jealousy Smell
Sloth Hearing
Wrath Taste
Greed
Desire
Project Brief
The project is about an opportunity to enhance the value
and ambiance of a specific area inside campus, so that
people(visitor) can always remember it , with a
remarkable experience.
The Thought:
Our purpose is to provide a sense of playfulness and
discovery to liven up the wait period and make it
meaningful in its interaction, by providing inviting
snippets of information about the campus and its
occupants. Space before design application Space after design application
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design
17. Experience design
. xperience design application
E 16
Method:
Creating origami and small paper craftwork that would
discreetly hold little pieces of interesting information about
the institute and the people in it.
The Experience/Achievement:
The surprise of discovery with the functional element of information.
Kumari Sandhya PGDPD(Design for digital experience) National Institute of Design