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Consumerization of IT
Dr. Rama Kanneganti
HCL Fellow
http://www.kanneganti.com
Core theme
• What is consumerization of IT?
• How does it effect IT departments?
• What should the IT departments do?
Q: How were applications being developed by Enterprise IT
departments?
To understand how consumerization is impacting IT, let us
see how IT develops applications in the enterprise.
Enterprise Apps for people: A brief
Introduction
1950’s
•IT gave
businesses
growth
•IT supported
large scale
information
processing
1980’s
•IT started
large scale
automation of
business
activities
•Ubiquity of
client server
computing
•Rise of Object
Oriented
systems
1990’s
•IT started
with
packaged
apps
•94% of
custom apps
failed
•Rise of ERP
systems
2000’s
•Internet era
•Integration as
the main
theme
•ERP upgrades
leading to rise
of BPM
•Rule Engines
The focus for IT has been on business and business support. People are
incidental – that is, applications are developed for functionality.
Typical application development in the
enterprises
•Map the enterprise need to a technical capability
•Establish a business case with ROI plan
•Can be business need or business strategy driven
EA Planning
•See if there is a packaged application
•Plan the customization per requirements and strategy
•Understand where custom app development is needed
Technology planning
•Use the technology standards to choose a stack
•Choose a methodology that suits the team and the
problem
•Develop/customize the application
Development
•Make it a part of the offering: (Desktop standard
deployment)
•If web, make it a part of the portal
•Publicize through standard change management processes
Delivery
 FOCUS on the user’s
stated needs
 Tends to be large and
complex applications
 There are no simple apps;
every application is
assimilated into a large
application as a an
additional requirement.
The summary is that
process is tilted towards
applications that are built
to last. “big industry
approach”
Enterprise IT apps: Characteristics
 Applications take long time to develop
 Typically they are large, and serve long term needs of the enterprise
 Applications serve common denominator
 They address most common needs
 Applications lag behind the market needs
 Do not handle new technologies well – go for longevity
 Applications, developed based on consensus needs, lack focus
 They do too many things
 Applications are expensive to develop
 Compared to consumer apps
Q: How were applications developed in the consumer
world?
The consumer world is different; let us see how those
applications were developed historically.
Consumer application development
through history
Desktop PC era
• Purpose: Mostly
towards PC users
and hobbyists
• Chief
Characteristics:
Mostly stand alone.
Focus on using the
machine the best.
• Distribution
mechanism: Via
disks, magazines,
and FTP sites
Internet era
• Purpose: General
users of internet
• Chief Characteristic:
Leverages
information in the
world. Focus on
transactional world
• Distribution
Mechanism:
Internet and search
engines
App era
• Purpose: All users
• Chief Characteristic:
Integration of
physical, personal,
social, and location
information and
transactional world.
• Distribution
mechanism:
Internet and app
stores
Consumer application development:
Salient facts
• Based on the user needs
• Addressing long tail
• Limited focus: Do one thing well
Which apps are developed?
• Aligning with the industry leader (Example: Microsoft,
Apple, Google, Facebook etc.)
• Built on an API or SDK or eco-system
How do they develop apps?
• Often controlled by the platform or eco-system
provider
• Need to upgrade and support if the platform evolves
How are the apps delivered?
 FOCUS on the end result
not on the user’s stated
needs
 User’s inferred needs also
a part
 User needs are
subordinate to end result
 Prune the stated needs to
build focus
The summary is that
process is tilted towards
applications that are built
to change. Also, focus on
specific needs of people.
Consumer Applications: Salient facets
 Only interesting applications get developed
 Developers are impatient with problems they do not understand
 All user needs may not be satisfied
 Focus only on the larger segment of users
 Replication of capabilities in many applications => Waste of energy
in solving the same problems
 Think how many account balance apps will be there!
 Lack of uniformity in solutions (depends on the platform)
 Need for control and governance on the applications
11
Consumerization: Why should
the IT care?
Reason 1: In some industries, IT is
forced to deal with consumers
• In several service industries like retail, retail
banking, entertainment, and health, IT
department is forced to work with consumers,
whose ways of working and expectations
• Examples: Customer facing websites; customer
communications; gathering data from customer
systems; marketing campaigns; customer
support; innovative apps to encourage customer
advocacy; customer driven information gathering
…
Reason 2: Internal users are behaving
like consumers
Aging workforce means
new incoming workforce
are used to consumer
technologies
Existing users use
consumer technologies
to conduct activities on
the devices and the net.
1. #1 web site for spending
time for people: Facebook.
2. Most people discover
service outlets using apps
like Yelp.
3. Consumer technologies
are shaping the way users
use technology.
Reason 3: Consumer technologies are becoming
cheaper than enterprise technologies
• Public cloud is cheaper (often) than internal machines
• Compute servers (open computer servers etc) are cheaper
than commercial equivalents
Consumer hardware is becoming cheaper
• Most of the development tools are focused on consumer
technologies.
• Open source is prevalent on the consumer tech -- the
frameworks and tools favor consumer focused development
Dev tools are cheaper for consumers
• Innovations in interactions, usage patterns and best practices
are driven by consumer technologies.
• Technologies supporting those innovations come from the
consumer world as well.
New innovations focus on consumers more
Most
enterprise IT
departments
are looking to
consumer
technologies
to reduce
costs and
improve
quality in the
enterprise
apps.
15
Consumerization: What does it
mean to IT?
What we need: to get the best of both
models of app development
Best of enterprise IT
• SLA’s
• Governance
• Robustness
• Alignment to the enterprise
Best of consumer IT
• Choice of apps
• Extreme segmentation of users
• Quick turn around
• Alignment to users
How it changes the IT landscape
Small number of
large applications
Large number of
small applications
Future status
Move towards
consumerization
Current status
Note: App here means an isolated functionality that people use
Applications may be replicated to focus on different user groups.
3. Deployment?
4. Support?
5. Enterprise architecture?
6. Goverance?
Questions: How does this move
change:
1. Development?
2. Life cycle plan?
Challenges in transitioning enterprise to
consumerization – I
• Enterprise apps calculate
ROI over long period (ex: 7
years to 5 years).
• Enterprise apps need
stability over such long
term: means they don’t use
cutting edge technologies
• Enterprise apps are large
and monolithic – changes
or contributions are difficult
to make.
Development Cost Unless we make
changes the way we
develop, large
number of small apps
increase
development costs
tremendously.
Example: Google
development of
applications.
IPhone
applications
Challenges in transitioning enterprise to
consumerization – II
• Enterprise apps are geared
towards slow and careful
deployment. Quarterly releases
are common.
• Enterprise deployment often
means training of users, support
staff, and operational staff
• Enterprise has only one
deployment at a time; more
versions of software is not often
attempted in enterprise.
Deployment cost If we need to deploy
large number of
small apps, it makes
the deployment lot
more complex and
costly.
Example: On
average, Amazon
can deploy an app
every 11 seconds
Challenges in transitioning enterprise
to consumerization - III
• Enterprise apps are
optimized for supporting
users over many years. In
fact, the ROI banks on
decreasing the ops cost over
years
• Enterprise apps mature over
years to reduce the
operational cost.
• Enterprise apps
Operations cost
If we need to deploy
large number of
small apps, it makes
the deployment lot
more complex and
costly.
Example: Instagram
supports 100’s of
Terabytes of DB with
2 ops persons.
Recap: What consumerization means
• Consumerization of IT means offering choice to
users, evolving apps quickly, and agile offerings to
customers.
• “LARGE NUMBER OF SMALL APPS” (APP = small unit
of meaningful functionality for a consumer)
• The way IT operates, this demand increases
– Development cost
– Deployment cost
– Operations cost
However, best in class app development reduce the
costs, while moving towards consumerization.
Dealing with consumerization in IT: A
recipe
A framework for consumerization of IT
What to
develop?
How to
develop?
How to let
others
develop?
How to get
people to
adopt?
We have to reduce the cost of
changing technologies and
bring domain focus.
Platform based
development
with DevOps
Question Key Challenge Key Concept
We have to make use of the
existing enterprise assets.
Innovation has to have ROI
Pace Layered
Architecture
We have to create an eco-
system so that others
(partners, other divisions,
clients) can develop apps.
API based
development
We have to get people to
discover the right apps for
them without spending on
support costs.
Modern App
stores
Pace Layered Architecture
Pace Layered Architecture: What it means to IT
25
Systems of
Record
Systems of
Change
Systems of
Innovation
Standard
Processes
Differentiated
processes
Innovative
processes
COTS, ERP
Packages
Customization
via SOA, BPM
Custom apps,
Decision support
systems (Data
related)
No uncertainty:
What to do and
how to do
Partial certainty:
We only know
what to do, but
not how to do.
Full uncertainty:
What to do and
how to do.
EA perspective
Process
perspective App perspective IT perspective
Consumerization mostly effects systems of innovation.
We need to let different parts of IT evolve at different paces.
Pace Layered Architecture in action
• Based of technology maturity
• Based on the existing IT landscape
Identify the different
layers of
architecture
• Based on the differentiated focus
• Based on industry directionsAlign the layers with
business vision
• Different layers evolve differently
• Standardize at the systems of record
• Support diverse technologies at innovation
layer
Establish governance
for different layers
differently
Platform based development
with integrated DevOps
Platform based development
• A reference architecture implementation
• A platform ready to be deployed for
development, testing, and production use
• A platform that standardizes on core support,
deployment processes and tools (DevOps)
What is it?
• To reduce the support and deployment costs
• To focus on the core domain problem =>
reduction of development cost
Why do we need it?
• Long answer: create an integration ready, cloud
ready, enterprise ready platform with coherent
elements
• Integrate DevOps tooling into the platform
How do we develop it?
Example platform:
1. Google
platform
2. Facebook
platform
3. Azure platform
4. SFDC platform
Key lesson learnt:
1. Enterprises need
multiple platforms
2. Pattern based
development of
platforms
3. Industry specific
platforms to solve
specific pain
points
API based development for
external and internal needs
Target state architecture: Technology Perspective using API’s
30
Web
applicatio
n
Web
application +
Progressive
enhancement
s
Web application
+ Native
extensions
Native
applicatio
n
IOS/Andr
oid
HTML + Platforms
(ex: Phongap)
HTML5 +
shims
HTML5
Internal Web
applications
Web
workflow
Older style web apps; driven
by the functional
requirements
However we change, we will
deliver the same
functionality => no
transformation.
All form
factors
Mobile
apps
New style apps; driven by the art of possibility
Well integrated; services offered to partners =>
creating partner ecosystem
Services taken from partners and public =>
transformed apps
Greater need for flexible apps and quicker ROI
Partner
web
External web
applications
Partner web
Back office Back office
External
services
External
services
Internal Web
applications
Integrated web
Social web
Applications
continuum to
support anytime-
anywhere design.
A standard
architecture
transformation:
Moving from monolithic
web to platform +
different apps
Different paradigm
support
Based on analytics,
application evolution
Ability to integrate
modern practices as
they evolve.
Using SOA to support different presentations of services
31
Backend
Web
applications
Web workflow
 Older style web apps; may not
work on new form factors
 Not well suited for modern needs
 Needs too much work to have
multiple apps for multiple
platforms
Backend
All form factors Mobile apps
ESB
 Working on all form factors
 Reuse the same logic (and data)
via ESB
 Mobile and BPM and web apps
work off the same code base
 Front-end strategy for developing
what and which paradigm.
BPM apps
Backend Backend Backend Backend
HCL’s architecture best practices:
1. Composite application development
2. SOA as the backbone for modern application development
3. Data services + Business services + Technology services delivered via SOA
Consumerization demands repurposing of the services for different
applications
App store for application
delivery (discovery,
provisioning, analytics, and
support)
Complete Application life cycle: What App store provides
33
APIs for
developers
App
discovery
mechanisms
App
promotion
Social
context for
apps
Peer-to-peer
app support
App
upgrades
Multi-device
apps
Multi-
channel apps Technology + Tools + Frameworks +
Social context + Application
Creating an ecosystem of apps:
Run time support for
application discovery,
provisioning, integration, and
analytics
Design time support via
platform and app
registration, categorization,
social context
Examples: Google App store,
FB app store, Apple App store
Examples of app store: ITunes
34
Technology: Check. Delivery mechanism:
Check. Platform support: No. Vendor control:
Definitely. Versatile: No web – only their own.
Examples of app store: Facebook
35
Technology: Check. Delivery mechanism:
Check. Vendor control: Definitely.
Versatile: Multi-platform.
Examples of app store: Google Chrome
app store
36
Technology: Check. Delivery mechanism:
Check. Vendor control: Partially
Versatile: Multi-platform.
Building your own appstore
• Registration services for registering application
• Application meta data services for configuration, backup, security etc.
Implement design time API’s
• Hosting API’s to run on the platform
• API’s for runtime analytics
• API’s for user management and provisioning
Implement run time API’s
• Platforms for users to develop applications
• Support for standard patterns and technology platforms
Create a set of platforms
Related work
• Another way consumerization of IT is handled is
through supporting UDA (User Defined
Applications). Examples: ServiceNow, Microsoft
(Sharepoint + Friends).
• API based development: Most modern web
development (see: www.leanstack.io for
examples).
• App Store: Cloud based app deployment has
become standard – part of app store
functionality.
Concluding Remarks
Consumerization is forcing enterprise to
become agile: from concept for
production
Four key elements to support this brave
new world are:
 Pace Layered Architecture
 Platform based development (with DevOps)
 API’s for rapid development
 App Stores for app delivery and support
End of Deck

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Consumerization of IT: A perspective and recommendations

  • 1. Consumerization of IT Dr. Rama Kanneganti HCL Fellow http://www.kanneganti.com
  • 2. Core theme • What is consumerization of IT? • How does it effect IT departments? • What should the IT departments do?
  • 3. Q: How were applications being developed by Enterprise IT departments? To understand how consumerization is impacting IT, let us see how IT develops applications in the enterprise.
  • 4. Enterprise Apps for people: A brief Introduction 1950’s •IT gave businesses growth •IT supported large scale information processing 1980’s •IT started large scale automation of business activities •Ubiquity of client server computing •Rise of Object Oriented systems 1990’s •IT started with packaged apps •94% of custom apps failed •Rise of ERP systems 2000’s •Internet era •Integration as the main theme •ERP upgrades leading to rise of BPM •Rule Engines The focus for IT has been on business and business support. People are incidental – that is, applications are developed for functionality.
  • 5. Typical application development in the enterprises •Map the enterprise need to a technical capability •Establish a business case with ROI plan •Can be business need or business strategy driven EA Planning •See if there is a packaged application •Plan the customization per requirements and strategy •Understand where custom app development is needed Technology planning •Use the technology standards to choose a stack •Choose a methodology that suits the team and the problem •Develop/customize the application Development •Make it a part of the offering: (Desktop standard deployment) •If web, make it a part of the portal •Publicize through standard change management processes Delivery  FOCUS on the user’s stated needs  Tends to be large and complex applications  There are no simple apps; every application is assimilated into a large application as a an additional requirement. The summary is that process is tilted towards applications that are built to last. “big industry approach”
  • 6. Enterprise IT apps: Characteristics  Applications take long time to develop  Typically they are large, and serve long term needs of the enterprise  Applications serve common denominator  They address most common needs  Applications lag behind the market needs  Do not handle new technologies well – go for longevity  Applications, developed based on consensus needs, lack focus  They do too many things  Applications are expensive to develop  Compared to consumer apps
  • 7. Q: How were applications developed in the consumer world? The consumer world is different; let us see how those applications were developed historically.
  • 8. Consumer application development through history Desktop PC era • Purpose: Mostly towards PC users and hobbyists • Chief Characteristics: Mostly stand alone. Focus on using the machine the best. • Distribution mechanism: Via disks, magazines, and FTP sites Internet era • Purpose: General users of internet • Chief Characteristic: Leverages information in the world. Focus on transactional world • Distribution Mechanism: Internet and search engines App era • Purpose: All users • Chief Characteristic: Integration of physical, personal, social, and location information and transactional world. • Distribution mechanism: Internet and app stores
  • 9. Consumer application development: Salient facts • Based on the user needs • Addressing long tail • Limited focus: Do one thing well Which apps are developed? • Aligning with the industry leader (Example: Microsoft, Apple, Google, Facebook etc.) • Built on an API or SDK or eco-system How do they develop apps? • Often controlled by the platform or eco-system provider • Need to upgrade and support if the platform evolves How are the apps delivered?  FOCUS on the end result not on the user’s stated needs  User’s inferred needs also a part  User needs are subordinate to end result  Prune the stated needs to build focus The summary is that process is tilted towards applications that are built to change. Also, focus on specific needs of people.
  • 10. Consumer Applications: Salient facets  Only interesting applications get developed  Developers are impatient with problems they do not understand  All user needs may not be satisfied  Focus only on the larger segment of users  Replication of capabilities in many applications => Waste of energy in solving the same problems  Think how many account balance apps will be there!  Lack of uniformity in solutions (depends on the platform)  Need for control and governance on the applications
  • 12. Reason 1: In some industries, IT is forced to deal with consumers • In several service industries like retail, retail banking, entertainment, and health, IT department is forced to work with consumers, whose ways of working and expectations • Examples: Customer facing websites; customer communications; gathering data from customer systems; marketing campaigns; customer support; innovative apps to encourage customer advocacy; customer driven information gathering …
  • 13. Reason 2: Internal users are behaving like consumers Aging workforce means new incoming workforce are used to consumer technologies Existing users use consumer technologies to conduct activities on the devices and the net. 1. #1 web site for spending time for people: Facebook. 2. Most people discover service outlets using apps like Yelp. 3. Consumer technologies are shaping the way users use technology.
  • 14. Reason 3: Consumer technologies are becoming cheaper than enterprise technologies • Public cloud is cheaper (often) than internal machines • Compute servers (open computer servers etc) are cheaper than commercial equivalents Consumer hardware is becoming cheaper • Most of the development tools are focused on consumer technologies. • Open source is prevalent on the consumer tech -- the frameworks and tools favor consumer focused development Dev tools are cheaper for consumers • Innovations in interactions, usage patterns and best practices are driven by consumer technologies. • Technologies supporting those innovations come from the consumer world as well. New innovations focus on consumers more Most enterprise IT departments are looking to consumer technologies to reduce costs and improve quality in the enterprise apps.
  • 16. What we need: to get the best of both models of app development Best of enterprise IT • SLA’s • Governance • Robustness • Alignment to the enterprise Best of consumer IT • Choice of apps • Extreme segmentation of users • Quick turn around • Alignment to users
  • 17. How it changes the IT landscape Small number of large applications Large number of small applications Future status Move towards consumerization Current status Note: App here means an isolated functionality that people use Applications may be replicated to focus on different user groups. 3. Deployment? 4. Support? 5. Enterprise architecture? 6. Goverance? Questions: How does this move change: 1. Development? 2. Life cycle plan?
  • 18. Challenges in transitioning enterprise to consumerization – I • Enterprise apps calculate ROI over long period (ex: 7 years to 5 years). • Enterprise apps need stability over such long term: means they don’t use cutting edge technologies • Enterprise apps are large and monolithic – changes or contributions are difficult to make. Development Cost Unless we make changes the way we develop, large number of small apps increase development costs tremendously. Example: Google development of applications. IPhone applications
  • 19. Challenges in transitioning enterprise to consumerization – II • Enterprise apps are geared towards slow and careful deployment. Quarterly releases are common. • Enterprise deployment often means training of users, support staff, and operational staff • Enterprise has only one deployment at a time; more versions of software is not often attempted in enterprise. Deployment cost If we need to deploy large number of small apps, it makes the deployment lot more complex and costly. Example: On average, Amazon can deploy an app every 11 seconds
  • 20. Challenges in transitioning enterprise to consumerization - III • Enterprise apps are optimized for supporting users over many years. In fact, the ROI banks on decreasing the ops cost over years • Enterprise apps mature over years to reduce the operational cost. • Enterprise apps Operations cost If we need to deploy large number of small apps, it makes the deployment lot more complex and costly. Example: Instagram supports 100’s of Terabytes of DB with 2 ops persons.
  • 21. Recap: What consumerization means • Consumerization of IT means offering choice to users, evolving apps quickly, and agile offerings to customers. • “LARGE NUMBER OF SMALL APPS” (APP = small unit of meaningful functionality for a consumer) • The way IT operates, this demand increases – Development cost – Deployment cost – Operations cost However, best in class app development reduce the costs, while moving towards consumerization.
  • 22. Dealing with consumerization in IT: A recipe
  • 23. A framework for consumerization of IT What to develop? How to develop? How to let others develop? How to get people to adopt? We have to reduce the cost of changing technologies and bring domain focus. Platform based development with DevOps Question Key Challenge Key Concept We have to make use of the existing enterprise assets. Innovation has to have ROI Pace Layered Architecture We have to create an eco- system so that others (partners, other divisions, clients) can develop apps. API based development We have to get people to discover the right apps for them without spending on support costs. Modern App stores
  • 25. Pace Layered Architecture: What it means to IT 25 Systems of Record Systems of Change Systems of Innovation Standard Processes Differentiated processes Innovative processes COTS, ERP Packages Customization via SOA, BPM Custom apps, Decision support systems (Data related) No uncertainty: What to do and how to do Partial certainty: We only know what to do, but not how to do. Full uncertainty: What to do and how to do. EA perspective Process perspective App perspective IT perspective Consumerization mostly effects systems of innovation. We need to let different parts of IT evolve at different paces.
  • 26. Pace Layered Architecture in action • Based of technology maturity • Based on the existing IT landscape Identify the different layers of architecture • Based on the differentiated focus • Based on industry directionsAlign the layers with business vision • Different layers evolve differently • Standardize at the systems of record • Support diverse technologies at innovation layer Establish governance for different layers differently
  • 27. Platform based development with integrated DevOps
  • 28. Platform based development • A reference architecture implementation • A platform ready to be deployed for development, testing, and production use • A platform that standardizes on core support, deployment processes and tools (DevOps) What is it? • To reduce the support and deployment costs • To focus on the core domain problem => reduction of development cost Why do we need it? • Long answer: create an integration ready, cloud ready, enterprise ready platform with coherent elements • Integrate DevOps tooling into the platform How do we develop it? Example platform: 1. Google platform 2. Facebook platform 3. Azure platform 4. SFDC platform Key lesson learnt: 1. Enterprises need multiple platforms 2. Pattern based development of platforms 3. Industry specific platforms to solve specific pain points
  • 29. API based development for external and internal needs
  • 30. Target state architecture: Technology Perspective using API’s 30 Web applicatio n Web application + Progressive enhancement s Web application + Native extensions Native applicatio n IOS/Andr oid HTML + Platforms (ex: Phongap) HTML5 + shims HTML5 Internal Web applications Web workflow Older style web apps; driven by the functional requirements However we change, we will deliver the same functionality => no transformation. All form factors Mobile apps New style apps; driven by the art of possibility Well integrated; services offered to partners => creating partner ecosystem Services taken from partners and public => transformed apps Greater need for flexible apps and quicker ROI Partner web External web applications Partner web Back office Back office External services External services Internal Web applications Integrated web Social web Applications continuum to support anytime- anywhere design. A standard architecture transformation: Moving from monolithic web to platform + different apps Different paradigm support Based on analytics, application evolution Ability to integrate modern practices as they evolve.
  • 31. Using SOA to support different presentations of services 31 Backend Web applications Web workflow  Older style web apps; may not work on new form factors  Not well suited for modern needs  Needs too much work to have multiple apps for multiple platforms Backend All form factors Mobile apps ESB  Working on all form factors  Reuse the same logic (and data) via ESB  Mobile and BPM and web apps work off the same code base  Front-end strategy for developing what and which paradigm. BPM apps Backend Backend Backend Backend HCL’s architecture best practices: 1. Composite application development 2. SOA as the backbone for modern application development 3. Data services + Business services + Technology services delivered via SOA Consumerization demands repurposing of the services for different applications
  • 32. App store for application delivery (discovery, provisioning, analytics, and support)
  • 33. Complete Application life cycle: What App store provides 33 APIs for developers App discovery mechanisms App promotion Social context for apps Peer-to-peer app support App upgrades Multi-device apps Multi- channel apps Technology + Tools + Frameworks + Social context + Application Creating an ecosystem of apps: Run time support for application discovery, provisioning, integration, and analytics Design time support via platform and app registration, categorization, social context Examples: Google App store, FB app store, Apple App store
  • 34. Examples of app store: ITunes 34 Technology: Check. Delivery mechanism: Check. Platform support: No. Vendor control: Definitely. Versatile: No web – only their own.
  • 35. Examples of app store: Facebook 35 Technology: Check. Delivery mechanism: Check. Vendor control: Definitely. Versatile: Multi-platform.
  • 36. Examples of app store: Google Chrome app store 36 Technology: Check. Delivery mechanism: Check. Vendor control: Partially Versatile: Multi-platform.
  • 37. Building your own appstore • Registration services for registering application • Application meta data services for configuration, backup, security etc. Implement design time API’s • Hosting API’s to run on the platform • API’s for runtime analytics • API’s for user management and provisioning Implement run time API’s • Platforms for users to develop applications • Support for standard patterns and technology platforms Create a set of platforms
  • 38. Related work • Another way consumerization of IT is handled is through supporting UDA (User Defined Applications). Examples: ServiceNow, Microsoft (Sharepoint + Friends). • API based development: Most modern web development (see: www.leanstack.io for examples). • App Store: Cloud based app deployment has become standard – part of app store functionality.
  • 39. Concluding Remarks Consumerization is forcing enterprise to become agile: from concept for production Four key elements to support this brave new world are:  Pace Layered Architecture  Platform based development (with DevOps)  API’s for rapid development  App Stores for app delivery and support

Notas do Editor

  1. The main purpose of this talk is to go beyond buzz words and define what clearly it means to IT. It is meant as a prescriptive talk – that means, it will take positions and may fail at being comprehensive.
  2. current traditional situation: - Map the enterprise need to a technical gap - see if there is a packaged application - Customize the packaged application - or, develop an application based on the requirementsThere is nothing wrong with that of course. It is standard way of doing business. Most of these questions bold down to “Build vs. Buy”. Of course, even buying has lot of building – customization, extensions etc.
  3. Consumer world operates differentlyYou have a needYou go and find out that there are several applications that satisfy the need in different ways.You pick the one best for youWhat is the main difference between enterprise IT world?Here are the ones:Enterprise is “one size, fits all” model.Enterprise IT looks for the standardization – Development and roll out is long and complex – mostly because there is lot of costs associated with rolling out to users, training and supporting users.For consumer apps, roll out is simple => users discover and users download. Only peer-to-peer support.
  4. While the consumer apps look hunky-dory, their strength seems to be their weakness. That is, they are incredibly democratic – anybody can write anything. That is the weakness as well. All these are the symptoms of that underlying cause. But, what if we can marry both? Can we create apps in consumer model that are enterprise ready?
  5. While enterprises may not be ready for developing their apps fully as consumer apps, there are ways that enterprises can take advantage of TechnologyPeople training and expectationsFalling costs of tools, devices that cater to the usersAnd, do all that in the constraints of enterprises.
  6. This is a sample technology architecture transformation.
  7. - What are consumer style applications - Focus -- not too wide ranging, Do one thing, but do it well - Choice -- deal with the tail of the curve as wellWhat works best in the enterprise apps?GovernanceComprehensiveness – you can do all you need to.
  8. This is a classic modern app storeSubmission:DeliveryDiscovery….This is a powerful app store eco system that is in use. When people think of app store, this is what they think of. But, there are lot of problems with it and limitations. There are lot of choices, that are different from this as well.Btw, lot of companies setup enterprise app store using same technology.
  9. Here, FB even provides execution mechanism. That is they offer a way of development (SDK), delivery (via FB), execution (your own mechanism or sometimes, even on FB).
  10. Chrome app store comes the closest to my idea of app store. It offers everything an enterprise needs: it has a technology platform; it supports discovery; it supports delivery; it offers a run-time as well, though it is not as comprehensive as I would like it to be.Another example would be sfdc.