The 7 Things I Know About Cyber Security After 25 Years | April 2024
Presentation Learning Tree
1. Innovations in Technology and the Impact on Organizational Learning
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7. We’ve learned and struggled for a few years here figuring out how to make a decent phone. PC guys are not going to just figure this out. They’re not going to just walk in. -Palm CEO Ed Colligan, 16 Nov 2006
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10. Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email” Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation. Pew Internet and American Life Project.
19. 4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
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21. Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
28. Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
29. What variables do I balance to keep my person happy? How should I manage my time? 70 percent of the players of The Sims are women under age 25
30. Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%. Almost 43% of the gamers are female and 26% of those females are over 18.
63. Learning as a Process Work Processes Classroom Training Classroom Training Classroom Training Work Processes Classroom Training Available on a web site Available via Self-Paced and Online Seminar Intermediate Skills Advanced Skills Intermediate Skills Advanced Skills Orientation Orientation
91. Real-time access to other employees Quick question Broadcasting Thoughts and Opinions Sending learners reminders Answering one question leads to more questions Reach outside of the four walls of a training classroom Focused Discussions
92. Clarification of Terms Tips and Techniques Frequently Asked Questions Posting/Collection of of Valuable Resources Listing of Experts Link to the others Advice from veteran employees
In Dec 2008 Americans sent 100 billion text messages, double the number of Dec 2007. Average person sent 407 text messages, double the 188 sent in Dec 2007. At the same time, the average length of a cell phone call declined last year to 2.3 minutes. That's the shortest chat time since the 1990s, before mobile devices and cheap calling plans became widely available to everyday consumers. The peak talk time came in 2004, when a caller on average chatted for 3.05 minutes. "We are seeing a clear trend of huge increases in text messaging," said Amanda Lenhart, senior research specialist at the Pew Internet and American Life Project. "If teens are a leader for America, then we are moving to a text-based communication system. For them, there is less interest in talking."
In Dec 2008 Americans sent 100 billion text messages, double the number of Dec 2007. Average person sent 407 text messages, double the 188 sent in Dec 2007. At the same time, the average length of a cell phone call declined last year to 2.3 minutes. That's the shortest chat time since the 1990s, before mobile devices and cheap calling plans became widely available to everyday consumers. The peak talk time came in 2004, when a caller on average chatted for 3.05 minutes. "We are seeing a clear trend of huge increases in text messaging," said Amanda Lenhart, senior research specialist at the Pew Internet and American Life Project. "If teens are a leader for America, then we are moving to a text-based communication system. For them, there is less interest in talking."
Various games and the problems the gamers had to solve.
Various games and the problems the gamers had to solve.
Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center... The games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think.... The games put the player into the shoes of a young, eager but sometimes hapless DIA analyst... Intelligence videogames are an example of the way in which the government's training methods are changing. Traditional decision-making exercises have been done through the classroom BOGSAT (Bunch of Guys Sitting Around a Table). But videogame technology offers the possibility of running long-distance exercises with human- and computer-controlled avatars.
Teaching young doctors how to distinguish heart sounds. After hearing a recording of different heart sounds about 500 times, young doctors reliably discriminate among different sounds made by various heart problems. Before listening to the recordings, the young doctors correctly identified only 50 percent of the heart sounds; after they test they could identify 80 percent of the sounds correctly.