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[  The Real  Virtual Living  ]
[  The Real  Virtual Living  ] - Kieran Nolan - Lecturer and researcher with the Music and Creative Media Department at Dundalk Institute of Technology - Human Computer Interaction - Games Interface Design - Tangible Interface Development
[  The Real  Virtual Living  ] ...posthuman creativity is already taking place,  rather than solely existing in the domain of a  biomechanical cyberpunk dream. The posthuman aesthetic conceived in science fiction and nurtured online is now very real and tangible.
[  The Real  Virtual Living  ] - Cyber Future / Reality - The (Network) Augmented Human - Posthuman Creativity - Conclusion
"He'd operated on an almost permanent adrenaline high, a byproduct of youth and proficiency, jacked into a custom cyberspace deck that projected his disembodied consciousness into the consensual hallucination that was the matrix." (Gibson 1984) [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
Gibson presents a typical cyberpunk vision. A future world where people lead dual lives augmented by technology.  They achieve this by 'jacking in', connecting their brain via to a network cable By doing so they become part on an alternate reality, free from the physical limitations of the 'real world'. [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion Ghost In The Shell
“ The Guy I Almost Was” Patrick S Farrelly Electric Sheep Comix www.e-sheep.com  (rip) [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
1978 [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion “ The important things in human life -- sex, technology, hedonism, and the peaceful exploration of inner and outer space -- these would occupy most of our time as a new Golden Age dawned for humanity. No matter where you went, you would find millions of groovy freaks boogying down, partying hearty, and tossing off symphonies, rocketship designs, and cures for cancer as freely as a tree drops fruit. Human civilization would have truly begun....”
1993 [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
“ Bunch of middle class  snots showing off their  toys to each other” [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
“ There is no cyberculture” [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
Those who promoted this up and coming Cyberculture had an agenda [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion Create a cultural movement and become the consultants for it
Patrick's epiphany ... he didn't need a computer [  The Real  Virtual Living  ] Cyber Future / Reality   > The Augmented Human > Posthuman Creativity > Conclusion
But Patrick still became the (Network) Augmented Human [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
No visceral flesh to network connections [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
An extension of the hand Rotwang (Metropolis) Tetsuo (Akira) [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
"In the last couple of years, Finnish teenagers have quit referring to their mobile phones as jupinalle "yuppie teddy bears" started calling them kannykka or kanny, a Nokia trademark that passed into generic parlance and means an extension of the hand.(Silberman 1999)“  
(Townsend 2000) [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] The Nintendo Powerglove (1989) Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion POWERGLOVE
Embodies cyberfuture, but was a commercial failure [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
Lives on as retro fetish object  and vr research tool [  The Real  Virtual Living  ] Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
[  The Real  Virtual Living  ] "If Baudrillard's and Virilio's most extreme hypotheses argue that postmodern technology reduces the body to the condition of the handicapped, Marinetti, Chopin and Stelarc all demonstrate how technological modifications of the body reinforce the impact of installation art and performance art exploring (and manifesting) individual identity.”  ( Zurbrugg 1999) Cyber Future / Reality >  The Augmented Human  > Posthuman Creativity > Conclusion
Defining Posthuman creativity... [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
The posthuman is fully comfortable creating with the technology that surrounds then.  Electronic machinery, circuits and code are merely an extension of their own physicality and consciousness, malleable into the shapes of their expressions.  [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
"I know for a fact that musicians make contact with this board inside the instrument here... not physical contact..."  (Moog 2005) [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
New paint, new canvases [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
[  The Real  Virtual Living  ] Everyone has been bombarded with media. We’ve almost been forced to use it as an art form. It’s like anything. If people were handing out paint for free on the streets, I’m sure there would be a lot more painters right now.”  (Gillis 2007) Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
sCrAmBlEd?HaCkZ! A Copyright infringement application by Sven König Automated media sampling. A musical tool born of the internet age, processing the human voice into a reverberation of information fragments. [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
Digital throwbacks, digging in the past Chiptune and Circuit Bending movements [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion http://casperelectronics.com http://littlesounddj.com
Nostalgic view, of the future  (what it could have been) [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
Power glove reborn [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion
[  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human >  Posthuman Creativity  > Conclusion http://www.space-invaders.com/ The 8 Bit aesthetic bleeds offline
The posthuman creative... Effortlessly draws from and connects with The digital domain, both in cyberspace and meatspace... (but not necessarily through biomechanical means) [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity >  Conclusion
Although... Research from RIKEN Brain Science Institute in Japan [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity >  Conclusion
“ The researchers suggest a future version of this technology could be applied in the fields of art and design ― particularly if it becomes possible to quickly and accurately access images existing inside an artist’s head.” (Chunichi 2008) [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity >  Conclusion
The disembodied conscience of  Gibson’s fictional writings may  become a literal tool of posthuman  creativity after all. Science fiction eventually becomes science fact. [  The Real  Virtual Living  ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity >  Conclusion
[  The Real  Virtual Living  ]

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'The Real Virtual Living', Kieran Nolan, ISEA 2009

  • 1. [ The Real Virtual Living ]
  • 2. [ The Real Virtual Living ] - Kieran Nolan - Lecturer and researcher with the Music and Creative Media Department at Dundalk Institute of Technology - Human Computer Interaction - Games Interface Design - Tangible Interface Development
  • 3. [ The Real Virtual Living ] ...posthuman creativity is already taking place, rather than solely existing in the domain of a biomechanical cyberpunk dream. The posthuman aesthetic conceived in science fiction and nurtured online is now very real and tangible.
  • 4. [ The Real Virtual Living ] - Cyber Future / Reality - The (Network) Augmented Human - Posthuman Creativity - Conclusion
  • 5. "He'd operated on an almost permanent adrenaline high, a byproduct of youth and proficiency, jacked into a custom cyberspace deck that projected his disembodied consciousness into the consensual hallucination that was the matrix." (Gibson 1984) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 6. Gibson presents a typical cyberpunk vision. A future world where people lead dual lives augmented by technology. They achieve this by 'jacking in', connecting their brain via to a network cable By doing so they become part on an alternate reality, free from the physical limitations of the 'real world'. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion Ghost In The Shell
  • 7. “ The Guy I Almost Was” Patrick S Farrelly Electric Sheep Comix www.e-sheep.com (rip) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 8. 1978 [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 9. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 10. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 11. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion “ The important things in human life -- sex, technology, hedonism, and the peaceful exploration of inner and outer space -- these would occupy most of our time as a new Golden Age dawned for humanity. No matter where you went, you would find millions of groovy freaks boogying down, partying hearty, and tossing off symphonies, rocketship designs, and cures for cancer as freely as a tree drops fruit. Human civilization would have truly begun....”
  • 12. 1993 [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 13. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 14. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 15. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 16. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 17. “ Bunch of middle class snots showing off their toys to each other” [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 18. “ There is no cyberculture” [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 19. Those who promoted this up and coming Cyberculture had an agenda [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion Create a cultural movement and become the consultants for it
  • 20. Patrick's epiphany ... he didn't need a computer [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 21. But Patrick still became the (Network) Augmented Human [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 22. No visceral flesh to network connections [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 23. An extension of the hand Rotwang (Metropolis) Tetsuo (Akira) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 24. "In the last couple of years, Finnish teenagers have quit referring to their mobile phones as jupinalle "yuppie teddy bears" started calling them kannykka or kanny, a Nokia trademark that passed into generic parlance and means an extension of the hand.(Silberman 1999)“ 
(Townsend 2000) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 25. [ The Real Virtual Living ] The Nintendo Powerglove (1989) Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion POWERGLOVE
  • 26. Embodies cyberfuture, but was a commercial failure [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 27. Lives on as retro fetish object and vr research tool [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 28. [ The Real Virtual Living ] "If Baudrillard's and Virilio's most extreme hypotheses argue that postmodern technology reduces the body to the condition of the handicapped, Marinetti, Chopin and Stelarc all demonstrate how technological modifications of the body reinforce the impact of installation art and performance art exploring (and manifesting) individual identity.” ( Zurbrugg 1999) Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 29. Defining Posthuman creativity... [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 30. The posthuman is fully comfortable creating with the technology that surrounds then. Electronic machinery, circuits and code are merely an extension of their own physicality and consciousness, malleable into the shapes of their expressions. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 31. "I know for a fact that musicians make contact with this board inside the instrument here... not physical contact..." (Moog 2005) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 32. New paint, new canvases [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 33. [ The Real Virtual Living ] Everyone has been bombarded with media. We’ve almost been forced to use it as an art form. It’s like anything. If people were handing out paint for free on the streets, I’m sure there would be a lot more painters right now.” (Gillis 2007) Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 34. sCrAmBlEd?HaCkZ! A Copyright infringement application by Sven König Automated media sampling. A musical tool born of the internet age, processing the human voice into a reverberation of information fragments. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 35. Digital throwbacks, digging in the past Chiptune and Circuit Bending movements [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion http://casperelectronics.com http://littlesounddj.com
  • 36. Nostalgic view, of the future (what it could have been) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 37. Power glove reborn [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 38. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion http://www.space-invaders.com/ The 8 Bit aesthetic bleeds offline
  • 39. The posthuman creative... Effortlessly draws from and connects with The digital domain, both in cyberspace and meatspace... (but not necessarily through biomechanical means) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 40. Although... Research from RIKEN Brain Science Institute in Japan [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 41. “ The researchers suggest a future version of this technology could be applied in the fields of art and design ― particularly if it becomes possible to quickly and accurately access images existing inside an artist’s head.” (Chunichi 2008) [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 42. The disembodied conscience of Gibson’s fictional writings may become a literal tool of posthuman creativity after all. Science fiction eventually becomes science fact. [ The Real Virtual Living ] Cyber Future / Reality > The Augmented Human > Posthuman Creativity > Conclusion
  • 43. [ The Real Virtual Living ]