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TECHNOLOGY




The Future of Video Content Convergence
Consumer engagement opportunities in multi-platform video
and over-the-top TV

By Keith Johnson
Keith Johnson

Keith Johnson uniquely fuses 25-years of blue chip FMCG marketing and brand
building expertise across three different market segments (food, drink and mobile
phones) with a further 10 years pursuing a portfolio career in the interactive TV
business. Keith’s focus is on multichannel, multi-device content convergence from
strategy to execution and, with a special interest in brand engagement, he is a strong
advocate of ‘over the top marketing’ for brands and content publishers.




         Copyright © 2010 Business Insights Ltd
         This Management Report is published by Business Insights Ltd. All rights reserved.
         Reproduction or redistribution of this Management Report in any form for any
         purpose is expressly prohibited without the prior consent of Business Insights Ltd.

         The views expressed in this Management Report are those of the publisher, not of
         Business Insights. Business Insights Ltd accepts no liability for the accuracy or
         completeness of the information, advice or comment contained in this Management
         Report nor for any actions taken in reliance thereon.

         While information, advice or comment is believed to be correct at the time of
         publication, no responsibility can be accepted by Business Insights Ltd for its
         completeness or accuracy.




                                            ii
Table of Contents
The Future of Video Content Convergence



Executive summary                                                                         12
    Situation analysis and market context                                                 12
    Multichannel video content delivery                                                   13
    Over-the-Top TV                                                                       14
    Video monetization                                                                    15
    Brand generated content                                                               16




Chapter 1                  Introduction                                                   20
    Background                                                                            20
    Scope of this report                                                                  21
    Who is this report for?                                                               23
    Key definitions                                                                       24
    Over–the –top TV / Internet TV / Web-to-TV                                            24
    VOD – video on demand                                                                 24
    DTO – download to own                                                                 24
    10-foot viewing experience                                                            24
    BGC – Brand Generated Content                                                         24
    Multichannel content                                                                  25




Chapter 2                  Situation analysis and market
                           context                                                        28
    Summary                                                                               28
    Introduction                                                                          29
    The content user, viewer, consumer                                                    30
    Towards a more interactive user experience                                            30
    Converging content – a user-driven “triple play”                                      31
    Fixed and mobile broadband Internet – the tipping point for video                     32
                       Time spent on the Internet driven by increasing broadband speeds   32



                                            iii
Adoption of Web-to-TV                                               33
                       Over-the-Top video is forcing a complete restructuring of today’s
                       online video and TV broadcaster services                            35
                       Mobile broadband uptake                                             35
    Multi-platform media consumption - user segments                                       37
                       Connected TV behaviors                                              37
    Online video consumption                                                               39
                       Online video has been around since 2005                             39
                       Who is paying?                                                      40
                       Reasons for watching online video                                   41
                       Key content genres are driving online video viewing                 42
                       Viewer engagement                                                   42
    Consumer platforms for video content                                                   44
    Existing distribution routes to market                                                 44
                         Video software units: DVD and Blu-ray                             44
                         Catch-up TV / iPlayer phenomenon                                  45
                         Online video                                                      46
                         Social networks                                                   47
                         Mobile apps                                                       48
    Emerging distribution routes to market                                                 50
                         Internet TV / Internet Connected Devices                          50
                         Social TV                                                         53
                         TV on the PC                                                      53
                         Mobile Video                                                      53
                         Digital Out-of-Home                                               54
    Conclusion                                                                             56
    Content owners, media owners, brands, ad agencies                                      56
    User experience – choice, convenience and control                                      57




Chapter 3                  Multichannel video content
                           delivery                                                        60
    Summary                                                                                60
    Introduction                                                                           61
    The stakes are high for existing content services operators                            62
    A game of multichannel video platform (MVP) smoke-and-mirrors                          62
                       Multichannel video delivery chain                                   63
    Video platform providers                                                               65
                       Brightcove                                                          67
                       Ooyala                                                              67
                       Miomni                                                              67
    Video asset management                                                                 68
    Importance of content centralization                                                   68
    Importance of metadata                                                                 68
    Lack of DRM consensus and standards                                                    69



                                              iv
Integrated content management                                                       71
    Unified asset and content management unlocks key user benefits                      71
    Interactive services to drive engagement/monetization                               71
    Converged content becoming a reality                                                72
    Dynamic online video distribution: ad serving and social media                      72
    Users expect a unified, multichannel experience                                     74
    Will ‘channels’ and ‘channel brands’ be a thing of the past?                        74
    HD television becomes ubiquitous                                                    75
    3D                                                                                  77
                         First 3DTVs on sale                                            77
                         The 3D cinema experience is new and exciting                   79



Chapter 4                   Over-the-Top TV                                             84
    Summary                                                                             84
    Introduction                                                                        85
    New battlegrounds emerge                                                            86
    Managed Internet services should hold their nerve                                   88
    Cutting the cord                                                                    89
    TV apps                                                                             89
    User interface and experience                                                       91
    Personal screen or shared screen?                                                   91
    User experience is everything                                                       92
                        Rovi                                                            93
                        Content discovery will be key to a successful user experience   93
                        ‘Suggested discovery’                                           94
                        Gesture-based controls are coming to TV                         95
    Broadcasters / Pay TV operators                                                      96
    Opportunity for multi-platform content aggregation                                   96
                        Hybrid Broadcast Broadband (HBB) standards development           97
                        Multichannel catch-up TV services                                98
    Enhanced TV – broadcast interactivity with BBC red button                            99
    Green button interactivity                                                          100
                        Broadcast/broadband signal synchronization is a big advantage   100
                        Sky Green Button and AdSmart                                    100
    Content owners as media owners                                                      101
    Independent production companies                                                    102
                         Sweat the archive                                              102
                         Clearances are a potential issue                               103
    Niche/specific interest content owners                                              103
                         Time to take full control of digital distribution              104
    Brand owners/advertisers                                                            104
    OTT distribution landscape                                                          105
    Consumer choice – the race is on to build the most popular service                  106
                       Delivering the Internet isn’t free                               106
                       The net neutrality debate                                        107
                       ISPs and telcos are potential OTT gatekeepers                    108


                                                 v
Content commoditization                                   108
    Connected TVs                                                                 110
                       TV manufacturers are actively building OTT propositions    111
                       Yahoo! Connected TV                                        113
                       Google TV                                                  114
                       Apple TV                                                   115
    Connected games consoles                                                      116
                       Nintendo Wii                                               116
                       Kinect for Xbox Live                                       117
    Other connected devices                                                       117
                       Blu-ray, DVD, PVR players                                  117
                       Stand-alone digital video/media players                    119
    Video aggregators                                                             121
                       YouTube                                                    122
                       MSN video                                                  125
                       Hulu                                                       126
                       SeeSaw                                                     128
                       Canvas                                                     128
    Telcos, ISPs and IPTV services                                                130
    TV to PC / tablet                                                             131
    TV to Mobile                                                                  132




Chapter 5                  Video monetization                                    134
    Summary                                                                       134
    Introduction                                                                  135
    Dimensions and dynamics                                                       136
    Who will own the OTT TV customer?                                             136
    Current monetization strategies                                               137
                         Ad sales and ad inventory                                138
    Commercially, content in context is the true king                             139
    Collaborate for critical mass                                                 140
    Real-time analytics drive monetization                                        140
    CIMM – coalition for innovative measurement                                   141
    Monetization strategies                                                       142
    Commercial fundamentals                                                       142
                      Sky – a blueprint for success                               142
                      The hybrid ‘freemium’ business model                        143
    Emerging opportunities for added value engagement                             144
                      v-commerce                                                  144
                      Plinking                                                    145
                      iAndBuy                                                     146
                      Product placement/embedded advertising                      146
                      Program/channel sponsoring                                  148
                      Targeted advertising                                        148
                      Live streaming to TV and mobile                             150
                      Mobile advertising - Apple iAds                             150



                                              vi
Mobile-TV audio triggers                                              151



Chapter 6                  The future of brand generated
                           content                                                           154
    Summary                                                                                   154
    Over-the-top marketing will drive brand engagement and ROI in
    marketing                                                                                 155
    The currency of engagement is ‘attention’                                                 155
                       Cost per engagement models will prevail                                156
                       Over-the-top brand engagement – a new marketing discipline             156
    Ad agencies need to rethink and not protect an old media model                            157
                       Lack of applied data skills and affinity for the technology are big
                       disconnects for agencies                                               160
                       Traditional agency model creates unproductive conflicts                161
    Brands as media owners and publishers                                                     161
                       Brands can also ‘commission’ content from consumers                    163
    Strategic branded content                                                                 163
    Strategy before creativity                                                                163
                        “Online” video has a short shelf life                                 165
    3D video                                                                                  165
    Index                                                                                     167




                                              vii
List of Figures
Figure 2.1:    Consumer mobile broadband subscribers by region (m), 2008-2014                        36
Figure 2.2:    Connected TV viewer segmentation                                                      38
Figure 2.3:    Active reach of major online catch-up TV services in the UK (% of all Internet users
               visiting site), 2008-2009                                                             46
Figure 2.4:    Global mobile applications downloads (m), 2008-2014                                   49
Figure 2.5:    Global sales of Internet enabled TV sets, 2009-2013                                   51
Figure 2.6:    Digital and static advertising display views and displays by day (% of footfall, average
               viewing duration)                                                                     55
Figure 3.7:    Multichannel content (video) delivery chain                                           65
Figure 3.8:    Video platform provider competency comparison                                         66
Figure 3.9:    Global LCD TV shipments (m), 2008-2012                                                76
Figure 3.10:   Global 3DTV shipments (m), 2010-2015                                                  78
Figure 3.11:   Number of 3D digital cinema screens globally, 2005-2010                               79
Figure 3.12:   Consumer responses to 3D in cinemas, UK, 2009                                         80
Figure 3.13:   % of UK viewers watching 3D adverts in the cinema, 2009                               81
Figure 4.14:   Stakeholder convergence in the OTT video content chain                                87
Figure 4.15:   Most popular YouTube categories (% of UK users watching on a regular basis), June
               2009                                                                                 123
Figure 4.16:   Popularity of YouTube channels in the UK (number of views and subscribers), 2009
                                                                                                    124
Figure 4.17:   Hulu and YouTube videos viewed online, US, Nov 2009                                  127
Figure 5.18:   Total online TV revenue (£m), UK, 2004-2008                                          137
Figure 5.19:   Methods used by web businesses to price / sell video ad inventory (% of Brightcove
               clients), Q1 2010                                                                    139
Figure 6.20:   Over-the-Top marketing – blueprint for brand owners                                  159
Figure 6.21:   The strategic content planning chain                                                 164




                                                viii
List of Tables
Table 2.1:    Typical Internet connection speeds in different regions of the world, 2009        33
Table 2.2     Devices used to watch video (% US population aged 18-34 yrs)                      34
Table 2.3     US online video consumption, March 2010                                           40
Table 2.4:    The top reasons for using online video on websites (% of Brightcove customers), Q1
              2010                                                                              47
Table 2.5:    Global mobile applications downloads (m), 2008-2014                               49
Table 2.6:    Global sales of Internet enabled TV sets, 2009-2013                               51
Table 3.7:    Global LCD TV shipments, 2008-2012                                                76
Table 3.8:    Global 3DTV shipments, 2010-2015                                                  78
Table 3.9:    Number of 3D digital cinema screens globally, 2005-2010                           79
Table 4.10:   Popularity of YouTube channels in the UK (number of views and subscribers), 2009
                                                                                               125
Table 4.11:   Hulu and YouTube videos viewed online, US, Nov 2009                              127
Table 5.12:   Total online TV revenue (£m), UK, 2004-2008                                      138




                                              ix

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Bi Report On The Future Of Video Content Convergence Table Of Contents

  • 1. TECHNOLOGY The Future of Video Content Convergence Consumer engagement opportunities in multi-platform video and over-the-top TV By Keith Johnson
  • 2. Keith Johnson Keith Johnson uniquely fuses 25-years of blue chip FMCG marketing and brand building expertise across three different market segments (food, drink and mobile phones) with a further 10 years pursuing a portfolio career in the interactive TV business. Keith’s focus is on multichannel, multi-device content convergence from strategy to execution and, with a special interest in brand engagement, he is a strong advocate of ‘over the top marketing’ for brands and content publishers. Copyright © 2010 Business Insights Ltd This Management Report is published by Business Insights Ltd. All rights reserved. Reproduction or redistribution of this Management Report in any form for any purpose is expressly prohibited without the prior consent of Business Insights Ltd. The views expressed in this Management Report are those of the publisher, not of Business Insights. Business Insights Ltd accepts no liability for the accuracy or completeness of the information, advice or comment contained in this Management Report nor for any actions taken in reliance thereon. While information, advice or comment is believed to be correct at the time of publication, no responsibility can be accepted by Business Insights Ltd for its completeness or accuracy. ii
  • 3. Table of Contents The Future of Video Content Convergence Executive summary 12 Situation analysis and market context 12 Multichannel video content delivery 13 Over-the-Top TV 14 Video monetization 15 Brand generated content 16 Chapter 1 Introduction 20 Background 20 Scope of this report 21 Who is this report for? 23 Key definitions 24 Over–the –top TV / Internet TV / Web-to-TV 24 VOD – video on demand 24 DTO – download to own 24 10-foot viewing experience 24 BGC – Brand Generated Content 24 Multichannel content 25 Chapter 2 Situation analysis and market context 28 Summary 28 Introduction 29 The content user, viewer, consumer 30 Towards a more interactive user experience 30 Converging content – a user-driven “triple play” 31 Fixed and mobile broadband Internet – the tipping point for video 32 Time spent on the Internet driven by increasing broadband speeds 32 iii
  • 4. Adoption of Web-to-TV 33 Over-the-Top video is forcing a complete restructuring of today’s online video and TV broadcaster services 35 Mobile broadband uptake 35 Multi-platform media consumption - user segments 37 Connected TV behaviors 37 Online video consumption 39 Online video has been around since 2005 39 Who is paying? 40 Reasons for watching online video 41 Key content genres are driving online video viewing 42 Viewer engagement 42 Consumer platforms for video content 44 Existing distribution routes to market 44 Video software units: DVD and Blu-ray 44 Catch-up TV / iPlayer phenomenon 45 Online video 46 Social networks 47 Mobile apps 48 Emerging distribution routes to market 50 Internet TV / Internet Connected Devices 50 Social TV 53 TV on the PC 53 Mobile Video 53 Digital Out-of-Home 54 Conclusion 56 Content owners, media owners, brands, ad agencies 56 User experience – choice, convenience and control 57 Chapter 3 Multichannel video content delivery 60 Summary 60 Introduction 61 The stakes are high for existing content services operators 62 A game of multichannel video platform (MVP) smoke-and-mirrors 62 Multichannel video delivery chain 63 Video platform providers 65 Brightcove 67 Ooyala 67 Miomni 67 Video asset management 68 Importance of content centralization 68 Importance of metadata 68 Lack of DRM consensus and standards 69 iv
  • 5. Integrated content management 71 Unified asset and content management unlocks key user benefits 71 Interactive services to drive engagement/monetization 71 Converged content becoming a reality 72 Dynamic online video distribution: ad serving and social media 72 Users expect a unified, multichannel experience 74 Will ‘channels’ and ‘channel brands’ be a thing of the past? 74 HD television becomes ubiquitous 75 3D 77 First 3DTVs on sale 77 The 3D cinema experience is new and exciting 79 Chapter 4 Over-the-Top TV 84 Summary 84 Introduction 85 New battlegrounds emerge 86 Managed Internet services should hold their nerve 88 Cutting the cord 89 TV apps 89 User interface and experience 91 Personal screen or shared screen? 91 User experience is everything 92 Rovi 93 Content discovery will be key to a successful user experience 93 ‘Suggested discovery’ 94 Gesture-based controls are coming to TV 95 Broadcasters / Pay TV operators 96 Opportunity for multi-platform content aggregation 96 Hybrid Broadcast Broadband (HBB) standards development 97 Multichannel catch-up TV services 98 Enhanced TV – broadcast interactivity with BBC red button 99 Green button interactivity 100 Broadcast/broadband signal synchronization is a big advantage 100 Sky Green Button and AdSmart 100 Content owners as media owners 101 Independent production companies 102 Sweat the archive 102 Clearances are a potential issue 103 Niche/specific interest content owners 103 Time to take full control of digital distribution 104 Brand owners/advertisers 104 OTT distribution landscape 105 Consumer choice – the race is on to build the most popular service 106 Delivering the Internet isn’t free 106 The net neutrality debate 107 ISPs and telcos are potential OTT gatekeepers 108 v
  • 6. Content commoditization 108 Connected TVs 110 TV manufacturers are actively building OTT propositions 111 Yahoo! Connected TV 113 Google TV 114 Apple TV 115 Connected games consoles 116 Nintendo Wii 116 Kinect for Xbox Live 117 Other connected devices 117 Blu-ray, DVD, PVR players 117 Stand-alone digital video/media players 119 Video aggregators 121 YouTube 122 MSN video 125 Hulu 126 SeeSaw 128 Canvas 128 Telcos, ISPs and IPTV services 130 TV to PC / tablet 131 TV to Mobile 132 Chapter 5 Video monetization 134 Summary 134 Introduction 135 Dimensions and dynamics 136 Who will own the OTT TV customer? 136 Current monetization strategies 137 Ad sales and ad inventory 138 Commercially, content in context is the true king 139 Collaborate for critical mass 140 Real-time analytics drive monetization 140 CIMM – coalition for innovative measurement 141 Monetization strategies 142 Commercial fundamentals 142 Sky – a blueprint for success 142 The hybrid ‘freemium’ business model 143 Emerging opportunities for added value engagement 144 v-commerce 144 Plinking 145 iAndBuy 146 Product placement/embedded advertising 146 Program/channel sponsoring 148 Targeted advertising 148 Live streaming to TV and mobile 150 Mobile advertising - Apple iAds 150 vi
  • 7. Mobile-TV audio triggers 151 Chapter 6 The future of brand generated content 154 Summary 154 Over-the-top marketing will drive brand engagement and ROI in marketing 155 The currency of engagement is ‘attention’ 155 Cost per engagement models will prevail 156 Over-the-top brand engagement – a new marketing discipline 156 Ad agencies need to rethink and not protect an old media model 157 Lack of applied data skills and affinity for the technology are big disconnects for agencies 160 Traditional agency model creates unproductive conflicts 161 Brands as media owners and publishers 161 Brands can also ‘commission’ content from consumers 163 Strategic branded content 163 Strategy before creativity 163 “Online” video has a short shelf life 165 3D video 165 Index 167 vii
  • 8. List of Figures Figure 2.1: Consumer mobile broadband subscribers by region (m), 2008-2014 36 Figure 2.2: Connected TV viewer segmentation 38 Figure 2.3: Active reach of major online catch-up TV services in the UK (% of all Internet users visiting site), 2008-2009 46 Figure 2.4: Global mobile applications downloads (m), 2008-2014 49 Figure 2.5: Global sales of Internet enabled TV sets, 2009-2013 51 Figure 2.6: Digital and static advertising display views and displays by day (% of footfall, average viewing duration) 55 Figure 3.7: Multichannel content (video) delivery chain 65 Figure 3.8: Video platform provider competency comparison 66 Figure 3.9: Global LCD TV shipments (m), 2008-2012 76 Figure 3.10: Global 3DTV shipments (m), 2010-2015 78 Figure 3.11: Number of 3D digital cinema screens globally, 2005-2010 79 Figure 3.12: Consumer responses to 3D in cinemas, UK, 2009 80 Figure 3.13: % of UK viewers watching 3D adverts in the cinema, 2009 81 Figure 4.14: Stakeholder convergence in the OTT video content chain 87 Figure 4.15: Most popular YouTube categories (% of UK users watching on a regular basis), June 2009 123 Figure 4.16: Popularity of YouTube channels in the UK (number of views and subscribers), 2009 124 Figure 4.17: Hulu and YouTube videos viewed online, US, Nov 2009 127 Figure 5.18: Total online TV revenue (£m), UK, 2004-2008 137 Figure 5.19: Methods used by web businesses to price / sell video ad inventory (% of Brightcove clients), Q1 2010 139 Figure 6.20: Over-the-Top marketing – blueprint for brand owners 159 Figure 6.21: The strategic content planning chain 164 viii
  • 9. List of Tables Table 2.1: Typical Internet connection speeds in different regions of the world, 2009 33 Table 2.2 Devices used to watch video (% US population aged 18-34 yrs) 34 Table 2.3 US online video consumption, March 2010 40 Table 2.4: The top reasons for using online video on websites (% of Brightcove customers), Q1 2010 47 Table 2.5: Global mobile applications downloads (m), 2008-2014 49 Table 2.6: Global sales of Internet enabled TV sets, 2009-2013 51 Table 3.7: Global LCD TV shipments, 2008-2012 76 Table 3.8: Global 3DTV shipments, 2010-2015 78 Table 3.9: Number of 3D digital cinema screens globally, 2005-2010 79 Table 4.10: Popularity of YouTube channels in the UK (number of views and subscribers), 2009 125 Table 4.11: Hulu and YouTube videos viewed online, US, Nov 2009 127 Table 5.12: Total online TV revenue (£m), UK, 2004-2008 138 ix