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CREATING A
  MOBILE AP PLICATION
1. PICK A PLATFO
                RM
1. PICK A PLATFO
                        RM

Smartphones reached 30%
    market share in 2011.
                Globally.
1. PICK A PLATFO
                                    RM

                     1st Qtr 2012
106M Americans own smart phones

Operating Systems
• 51% Android
• 31% iOS
• 12% RIM
1. PICK A PLATFO
                                        RM

                         1st Qtr 2012
76.2M PCs shipped, down 15%

Apple:
•17.2M “mobile PCs”, up 118%
•13.6M iPads, 63% of market, up 162%

HP: 8.9M; Acer: 6.9M
1. PICK A PLATFO
                                                  RM
                            2011 estimate

Apple store:
•Twice Android store
Android owners:
• “Less likely to buy”
Apple owners:
• 83 apps, 61% increase; free-to-paid: 4.5-to-1
2. CONTEXT
What makes your
idea MOBILE?
3 . GET TO KNOW
 THE JARGON
3 . GET TO KNOW
 THE JARGON




           The more GeekSpeak you
           know the better. Visit the
           UW Smartphones website
4. PIC K A CONCEPT
 Understand What Makes Apps
          Successful
4. PIC K A CONCEPT
 Understand What Makes Apps
          Successful



      Today, we’re gonna talk (mostly) Mac
BE THE DOVE IN A
STOR E OF PIGEONS
BE THE DOVE IN A
STOR E OF PIGEONS



  There are 1,000s of apps in the app store.
BE THE DOVE IN A
STOR E OF PIGEONS



  There are 1,000s of apps in the app store.
    What will make yours STAND OUT?
ANSWER THESE    1.Does your App

  QUESTIONS
                solve a unique
                problem?




               ~Jen Gordon, Smashing Magazine
ANSWER THESE                 1.Does your App

  QUESTIONS
                             solve a unique
                             problem?




“Figure out what sucks, and how your app can make
the life of its user more comfortable.”
                            ~Jen Gordon, Smashing Magazine
ANSWER THESE
      QUESTIONS
    2. Does your App
    serve a specific
    niche?




Smashing Magazine
ANSWER THESE
      QUESTIONS
    2. Does your App
    serve a specific
    niche?
    Find a passionate niche
    audience (i.e. dog
    lovers) and watch your
    app go viral. Passionate
    people spread the word.

Smashing Magazine
ANSWER THESE
      QUESTIONS
    3. Are you
    building a better
    wheel?




Smashing Magazine
ANSWER THESE
      QUESTIONS
    3. Are you
    building a better
    wheel?

    You must do
    something better.



Smashing Magazine
ANSWER THESE
  QUESTIONS
4. Is your app sticky
enough to warrant
return visits?




                        Smashing Magazine
ANSWER THESE
  QUESTIONS
4. Is your app sticky
enough to warrant
return visits?

Attention spans are
short. Make sure
you’re engaging
your user enough
by encouraging
participation.
                        Smashing Magazine
ANSWER THESE
  QUESTIONS
               5. Should you build
               a web app?
ANSWER THESE
  QUESTIONS
               5. Should you build
               a web app?

               Mobile devices are
               “task compromised.”
               How intensive is your
               app? If you’re
               replicating web
               content, consider
               HTML5/CSS.
5. RESE ARCH YOUR
COMPETITION

     What are their core
      functionalities?
5. RESE ARCH YOUR
COMPETITION

     What are their core
      functionalities?

   How are you going
     to be better?
4. ESEARCH YOUR
5. R
COMPETITION
Play with the Top 10 apps.




                             Smashing Magazine
4. ESEARCH YOUR
5. R
COMPETITION
Play with the Top 10 apps.
How do they navigate?




                             Smashing Magazine
4. ESEARCH YOUR
5. R
COMPETITION
Play with the Top 10 apps.
How do they navigate?
How are they organized?




                             Smashing Magazine
4. ESEARCH YOUR
5. R
COMPETITION
Play with the Top 10 apps.
How do they navigate?
How are they organized?
How do they take advantage of
the unique characteristics of
mobile (GPS, touch, etc.)?
                                Smashing Magazine
6. USER
EXPERIENCE
6. USER
EXPERIENCE

       Using your app should be
            ‘as easy as pie.’
6. USER
EXPERIENCE
             SUCCESSFUL APPS ARE:
6. USER
EXPERIENCE
             SUCCESSFUL APPS ARE:
                FAST
6. USER
EXPERIENCE
             SUCCESSFUL APPS ARE:
                FAST
                  SIMPLE
6. USER
EXPERIENCE
             SUCCESSFUL APPS ARE:
                FAST
                  SIMPLE
                      EFFECTIVE
4. USER
6.           No one wants to
             dig through layers,
EXPERIENCE   icons or prompts to get
             where they need to go.
6. USER          No one wants to
                 dig through layers,
EXPERIENCE       icons or prompts to get
                 where they need to go.

     Easy Navigation is Key.
4. USER
6.
EXPERIENCE


             Become familiar with
             Interface Guidelines
             and usability
             principles.
6. USER
EXPERIENCE
FIND YOUR TARGET
AUDIENCE
Understand what they
will want to do.
6. USER
EXPERIENCE
FIND YOUR TARGET
AUDIENCE
Understand what they
will want to do.

EX: If Your App is a GAME users will want to beat
their high scores, and new users may need
guidance and encouragement to keep playing.
6. USER
EXPERIENCE
FIND YOUR TARGET
AUDIENCE
Understand what they
will want to do.

EX: If Your App is a UTILITY think about how or
where the task will be completed in real life, what
will happen when the task is completed?
6. USER
EXPERIENCE
FIND YOUR TARGET
AUDIENCE
Understand what they
will want to do.

Figure out what types of people will use your app.
Don’t leave anyone out, and create live scenarios
for testing.
6. USER
EXPERIENCE   SKETCH
                     YOUR
              INTERF
                    ACE
6. USER
EXPERIENCE       SKETCH
                         YOUR
                  INTERF
             1. W
                        ACE
                 hat inf
             on eac      o will b
                    h scre        e
                           en?
6. USER
EXPERIENCE          SKETCH
                            YOUR
                     INTERF
                1. W
                           ACE
                    hat inf
               on eac       o will b
                      h scre         e
             2. How           en?
                     will yo
             your u          u guid
                   sers?             e
6. USER
EXPERIENCE        SKETCH
                          YOUR
                   INTERF
              1. W
                         ACE
                   hat inf
              on eac       o will b
                     h scre         e
            2. How           en?
                    will yo
           your u           u guid
                   sers?            e
         3. How
                  should
         be disp          items
                 layed?
6. USER
EXPERIENCE
Developers:
Get involved early
so designers know
what’s feasible
and what isn’t.
7. TOOLS
Make sure you have all the basic
tools needed to execute the app.

1. Get a SmartPhone or iPad.

2. Join the developer program and
   download the SDK.

3. Prepare a
    Non-Disclosure Agreement.
7. TOOLS

1. Create your Certificates
2. Define App IDs
3. Create your
Distribution Provisioning Profile
4. Prepare Application
5. Upload iTunes Connect
8. PROMOTION
Get involved in Social Media.

Set up fan
pages and
start creating
hype about
your app to
your target
market(s).
8. PROMOTION
Contact Friends
and Family.
Create email lists
and start spreading
the word. You may
be surprised at
how quickly 20
“likes” turns into
2000!
Smashing Magazine #2
8. PROMOTION
Prepare for
a Huge
Launch.
8. PROMOTION
Prepare for
a Huge
Launch.        Exploit all
               resources including
               online PR, App
               review panels, niche
               networks and social
               media to build
               launch anticipation.
8. PROMOTION
         Prepare for
       Multiple Releases
8. PROMOTION
         Prepare for
       Multiple Releases

                   Save some features
                   for future releases;
                   iterate often. Multiple
                   releases also give an
                   opportunity for
                   ongoing promo.
KEEP THE
MOMENTUM
GOING
If you have a great
app, following
these steps are
guaranteed to bring
you mobile app
success.
CREDITS
    Danielle Gatsos
    MCDM: UWSmartPhones

    Kathy Gill
    UW, MCDM
    @kegill, wiredpen.com
    http://www.slideshare.net/kegill/creating-m

    Photos CC
    Mobile web/Native charts, Peter Friese

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Creating Mobile Applications

  • 1. CREATING A MOBILE AP PLICATION
  • 2. 1. PICK A PLATFO RM
  • 3. 1. PICK A PLATFO RM Smartphones reached 30% market share in 2011. Globally.
  • 4. 1. PICK A PLATFO RM 1st Qtr 2012 106M Americans own smart phones Operating Systems • 51% Android • 31% iOS • 12% RIM
  • 5. 1. PICK A PLATFO RM 1st Qtr 2012 76.2M PCs shipped, down 15% Apple: •17.2M “mobile PCs”, up 118% •13.6M iPads, 63% of market, up 162% HP: 8.9M; Acer: 6.9M
  • 6. 1. PICK A PLATFO RM 2011 estimate Apple store: •Twice Android store Android owners: • “Less likely to buy” Apple owners: • 83 apps, 61% increase; free-to-paid: 4.5-to-1
  • 7. 2. CONTEXT What makes your idea MOBILE?
  • 8. 3 . GET TO KNOW THE JARGON
  • 9. 3 . GET TO KNOW THE JARGON The more GeekSpeak you know the better. Visit the UW Smartphones website
  • 10. 4. PIC K A CONCEPT Understand What Makes Apps Successful
  • 11. 4. PIC K A CONCEPT Understand What Makes Apps Successful Today, we’re gonna talk (mostly) Mac
  • 12. BE THE DOVE IN A STOR E OF PIGEONS
  • 13. BE THE DOVE IN A STOR E OF PIGEONS There are 1,000s of apps in the app store.
  • 14. BE THE DOVE IN A STOR E OF PIGEONS There are 1,000s of apps in the app store. What will make yours STAND OUT?
  • 15. ANSWER THESE 1.Does your App QUESTIONS solve a unique problem? ~Jen Gordon, Smashing Magazine
  • 16. ANSWER THESE 1.Does your App QUESTIONS solve a unique problem? “Figure out what sucks, and how your app can make the life of its user more comfortable.” ~Jen Gordon, Smashing Magazine
  • 17. ANSWER THESE QUESTIONS 2. Does your App serve a specific niche? Smashing Magazine
  • 18. ANSWER THESE QUESTIONS 2. Does your App serve a specific niche? Find a passionate niche audience (i.e. dog lovers) and watch your app go viral. Passionate people spread the word. Smashing Magazine
  • 19. ANSWER THESE QUESTIONS 3. Are you building a better wheel? Smashing Magazine
  • 20. ANSWER THESE QUESTIONS 3. Are you building a better wheel? You must do something better. Smashing Magazine
  • 21. ANSWER THESE QUESTIONS 4. Is your app sticky enough to warrant return visits? Smashing Magazine
  • 22. ANSWER THESE QUESTIONS 4. Is your app sticky enough to warrant return visits? Attention spans are short. Make sure you’re engaging your user enough by encouraging participation. Smashing Magazine
  • 23. ANSWER THESE QUESTIONS 5. Should you build a web app?
  • 24. ANSWER THESE QUESTIONS 5. Should you build a web app? Mobile devices are “task compromised.” How intensive is your app? If you’re replicating web content, consider HTML5/CSS.
  • 25.
  • 26.
  • 27. 5. RESE ARCH YOUR COMPETITION What are their core functionalities?
  • 28. 5. RESE ARCH YOUR COMPETITION What are their core functionalities? How are you going to be better?
  • 29. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. Smashing Magazine
  • 30. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? Smashing Magazine
  • 31. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? How are they organized? Smashing Magazine
  • 32. 4. ESEARCH YOUR 5. R COMPETITION Play with the Top 10 apps. How do they navigate? How are they organized? How do they take advantage of the unique characteristics of mobile (GPS, touch, etc.)? Smashing Magazine
  • 34. 6. USER EXPERIENCE Using your app should be ‘as easy as pie.’
  • 35. 6. USER EXPERIENCE SUCCESSFUL APPS ARE:
  • 36. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST
  • 37. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST SIMPLE
  • 38. 6. USER EXPERIENCE SUCCESSFUL APPS ARE: FAST SIMPLE EFFECTIVE
  • 39. 4. USER 6. No one wants to dig through layers, EXPERIENCE icons or prompts to get where they need to go.
  • 40. 6. USER No one wants to dig through layers, EXPERIENCE icons or prompts to get where they need to go. Easy Navigation is Key.
  • 41. 4. USER 6. EXPERIENCE Become familiar with Interface Guidelines and usability principles.
  • 42. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do.
  • 43. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. EX: If Your App is a GAME users will want to beat their high scores, and new users may need guidance and encouragement to keep playing.
  • 44. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. EX: If Your App is a UTILITY think about how or where the task will be completed in real life, what will happen when the task is completed?
  • 45. 6. USER EXPERIENCE FIND YOUR TARGET AUDIENCE Understand what they will want to do. Figure out what types of people will use your app. Don’t leave anyone out, and create live scenarios for testing.
  • 46. 6. USER EXPERIENCE SKETCH YOUR INTERF ACE
  • 47. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e en?
  • 48. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e 2. How en? will yo your u u guid sers? e
  • 49. 6. USER EXPERIENCE SKETCH YOUR INTERF 1. W ACE hat inf on eac o will b h scre e 2. How en? will yo your u u guid sers? e 3. How should be disp items layed?
  • 50. 6. USER EXPERIENCE Developers: Get involved early so designers know what’s feasible and what isn’t.
  • 51. 7. TOOLS Make sure you have all the basic tools needed to execute the app. 1. Get a SmartPhone or iPad. 2. Join the developer program and download the SDK. 3. Prepare a Non-Disclosure Agreement.
  • 52. 7. TOOLS 1. Create your Certificates 2. Define App IDs 3. Create your Distribution Provisioning Profile 4. Prepare Application 5. Upload iTunes Connect
  • 53. 8. PROMOTION Get involved in Social Media. Set up fan pages and start creating hype about your app to your target market(s).
  • 54. 8. PROMOTION Contact Friends and Family. Create email lists and start spreading the word. You may be surprised at how quickly 20 “likes” turns into 2000! Smashing Magazine #2
  • 56. 8. PROMOTION Prepare for a Huge Launch. Exploit all resources including online PR, App review panels, niche networks and social media to build launch anticipation.
  • 57. 8. PROMOTION Prepare for Multiple Releases
  • 58. 8. PROMOTION Prepare for Multiple Releases Save some features for future releases; iterate often. Multiple releases also give an opportunity for ongoing promo.
  • 59. KEEP THE MOMENTUM GOING If you have a great app, following these steps are guaranteed to bring you mobile app success.
  • 60. CREDITS Danielle Gatsos MCDM: UWSmartPhones Kathy Gill UW, MCDM @kegill, wiredpen.com http://www.slideshare.net/kegill/creating-m Photos CC Mobile web/Native charts, Peter Friese

Editor's Notes

  1. http://www.flickr.com/photos/azrainman/993139738/
  2. http://www.flickr.com/photos/laihiu/4407979507/
  3. http://www.flickr.com/photos/laihiu/4407979507/ http://www.slideshare.net/andreasc/mobile-megatrends-2012
  4. http://www.flickr.com/photos/laihiu/4407979507/ http://www.eweek.com/c/a/Mobile-and-Wireless/Android-iOS-Mobile-Market-Share-Growing-comScore-344060/
  5. http://www.flickr.com/photos/laihiu/4407979507/ http://tabtimes.com/news/ittech-stats-research/2012/05/22/npd-thanks-ipad-tablets-are-growing-10x-faster-notebooks http://www.eweek.com/c/a/Mobile-and-Wireless/iPad-Growth-Drives-Apple-to-Top-Mobile-PC-Share-NPD-804425/
  6. http://www.flickr.com/photos/laihiu/4407979507/ http://www.tuaw.com/2011/07/11/research-shows-apple-customers-buy-more-apps-pay-more-for-them/ http://allthingsd.com/20110527/android-users-like-apps-but-dont-like-paying-for-them/ http://tabtimes.com/news/ittech-stats-research/2012/05/22/npd-thanks-ipad-tablets-are-growing-10x-faster-notebooks http://www.eweek.com/c/a/Mobile-and-Wireless/iPad-Growth-Drives-Apple-to-Top-Mobile-PC-Share-NPD-804425/
  7. http://www.flickr.com/photos/56252733@N00/4245025036/
  8. “ GeekSpeak” (2010). UW Smartphones, MCDM Course. Retrieved on August 17, 2010 from http://uwsmartphones.wordpress.com/category/geekspeak/,
  9. “ GeekSpeak” (2010). UW Smartphones, MCDM Course. Retrieved on August 17, 2010 from http://uwsmartphones.wordpress.com/category/geekspeak/,
  10. http://www.flickr.com/photos/edplant/3064501187/
  11. http://www.flickr.com/photos/edplant/3064501187/
  12. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  13. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  14. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://upload.wikimedia.org/wikipedia/commons/4/48/I-Suck-Neon.jpg
  15. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://upload.wikimedia.org/wikipedia/commons/4/48/I-Suck-Neon.jpg
  16. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image:http://www.flickr.com/photos/12392252@N03/1496949592/sizes/o/
  17. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image:http://www.flickr.com/photos/12392252@N03/1496949592/sizes/o/
  18. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  19. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  20. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  21. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/foxypar4/1005046978/sizes/l/in/photostream/
  22. http://www.flickr.com/photos/56252733@N00/4245025036/
  23. http://www.flickr.com/photos/56252733@N00/4245025036/ http://mattgemmell.com/2011/07/22/apps-vs-the-web/ Tips for any web app: http://uxmovement.com/thinking/6-tips-to-help-you-build-a-great-web-application/
  24. http://www.slideshare.net/peterfriese/cross-platform-mobile-development-11239246
  25. http://www.slideshare.net/peterfriese/cross-platform-mobile-development-11239246
  26. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. http://www.flickr.com/photos/free-photos/3389124067/- core
  27. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. http://www.flickr.com/photos/free-photos/3389124067/- core
  28. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  29. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  30. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  31. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/.
  32. CC Image: http://www.flickr.com/photos/azrainman/993139738/ Resource: September 11, 2009. iPhone Application Development Version 1. “Chapter 1: Creating Killer iPhone Applications.” ITBusinessEdge. Louisville: NarrowCast Group LLC. Retrieved on August 18 th , 2010 from
  33. CC Image: http://www.flickr.com/photos/azrainman/993139738/ Resource: September 11, 2009. iPhone Application Development Version 1. “Chapter 1: Creating Killer iPhone Applications.” ITBusinessEdge. Louisville: NarrowCast Group LLC. Retrieved on August 18 th , 2010 from
  34. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC Image: http://www.flickr.com/photos/azrainman/993139738/
  35. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC Image: http://www.flickr.com/photos/azrainman/993139738/
  36. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC Image: http://www.flickr.com/photos/azrainman/993139738/
  37. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC Image: http://www.flickr.com/photos/azrainman/993139738/
  38. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group. http://www.flickr.com/photos/isurusen/4312548323/ http://www.flickr.com/photos/kenlund/3375976203/
  39. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group. http://www.flickr.com/photos/isurusen/4312548323/ http://www.flickr.com/photos/kenlund/3375976203/
  40. Gordon, Jen. (August 11, 2009). “How to Create Your First iPhone Application.” Smashing Magazine. Retrieved on August 17, 2010 from http://www.smashingmagazine.com/2009/08/11/how-to-create-your-first-iphone-application/. CC Image: http://www.flickr.com/photos/11186165@N07/2287032820/
  41. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC IMAGE: http://www.flickr.com/photos/fleur-design/698695902/
  42. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC IMAGE: http://www.flickr.com/photos/fleur-design/698695902/
  43. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC IMAGE: http://www.flickr.com/photos/fleur-design/698695902/
  44. Gill, Kathy. (2010). “Smartphone Applications.” UW MCDM Instructor. Concept taken from Summer Quarter 2010. Lecture delivered at the University of Washington, Seattle, WA. CC IMAGE: http://www.flickr.com/photos/fleur-design/698695902/
  45. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group.
  46. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group.
  47. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group.
  48. “ iPhone Application Development for Dummies.” (September 11, 2009). IT Business Edge. Louisville: Narrowcast Group.
  49. CC Image: http://www.flickr.com/photos/magnera/4059250162/
  50. “ iPhone Dev Center.” (2010). Apple. Retrieved on August 17, 2010 from http://developer.apple.com/iphone/index.action. “ Sample Non-Disclosure Agreement for iPhone Application Development.” (2010?). Iphoneappquotes.com Retrieved on August 17, 2010 from www. iphoneapp quotes.com/.../ iphone - app -development- non - disclosure - agreement -nda.pdf
  51. “ iPhone Dev Center.” (2010). Apple. Retrieved on August 17, 2010 from http://developer.apple.com/iphone/index.action. “ Sample Non-Disclosure Agreement for iPhone Application Development.” (2010?). Iphoneappquotes.com Retrieved on August 17, 2010 from www. iphoneapp quotes.com/.../ iphone - app -development- non - disclosure - agreement -nda.pdf
  52. Flarup, Michael. (March 3, 2010). “How to Market Your Mobile Application.” Smashing Magazine. Retrieved on July 18, 2010 from http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/
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  54. Flarup, Michael. (March 3, 2010). “How to Market Your Mobile Application.” Smashing Magazine. Retrieved on July 18, 2010 from http://www.smashingmagazine.com/2010/03/03/how-to-market-your-mobile-app/ CC Image: http://www.flickr.com/photos/34053291@N05/3878802787/
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