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Mobile Gaming in India – The Game’s Afoot! “ an Informate Mobile Intelligence Report” March   2009
The Indian mobile gaming industry clearly is on a roll and there is a massive opportunity for the mobile operators and VAS providers. Informate, in order to keep the mobile services community informed, developed a special meter and sent it to the mobile devices of opt-in panel members. This meter would track how the panelist uses their mobile phone and provides a wealthy amount of  actual mobile usage  data  The following study on the  Mobile gaming usage in India  is a part of this research content and is catered to the mobile gaming service providers Know how is it done,  in the next slide ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],©  Copyright 2009 Informate. Reproduction of this document is forbidden unless authorized. All rights reserved. Contents Monthly Report:  March 2009
Informate Mobile Tracker : Methodology Demographics Service Provider Handset Usage Exec Summary How?– Time Spent Type of Games Contents ,[object Object],[object Object],[object Object],[object Object],[object Object],Mobile User Agrees to be a part of the meter panel Installs meter application on device Online access to view periodic reports Application transfers usage data to Online Servers on a daily basis How  Infor mate works? Registers Online Informate   is the  one & only  company providing Mobile Market Intelligence based on  Actual mobile usage data Receives an SMS with a WAP link to the application What is captured by the Smart meter? Informate Option  s  Menu Operator Oparticipating in the brands survey. Click  http://test.mobileinformate.com/Ol.aspx?t=e31f1fedf288190  to continuen behalf of DB5, thank you for Call Chat Connectivity e-mail Messaging Voice Mail Communication Entertainment Browsing Ph. Mgmt Other Apps Others Games Multimedia Download Surfing Phone  Navigation Security Call Apps Productivity  Suites Phone Feature Phone Utility Active Time Other  Communication
Gaming in Mobile Phone – India: Executive Summary Demographics Service Provider Handset Usage Methodology How?– Time Spent Type of Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Contents
Gaming in Mobile Phone – Time Spent Informate’s Mobile Usage Tracker shows that the respondents who play game at least once in a month, are spending around 7.5% i.e. 11 minutes of active time  (147 minutes) on playing games ,[object Object],[object Object],[object Object],[object Object],Fig 1. Overall Active Game Time on Mobile,  Feb 09 (in %) Base = 800 Average usage = 113 mins./ day Demographics Service Provider Handset Usage Methodology Exec Summary Type of Games Contents ©  Copyright 2009 Informate.  Fig 2. Overall Active Game Time on Mobile,  Mar 09 (in %) Source:  Informate  Mobile Usage Tracker Base = 815 Average usage = 147 mins./ day From the graph: Infor mate ’s  Mobile Usage Tracker reveals that 30% more active time spent on mobile gaming in March 09 from Feb 09 What is Active Time? ” Active Time”  is the time spent on mobile phones doing deliberate activities. For example, calling a contact, playing games or listening to music are accounted to "Active Time"
According to Informate’s Mobile Gaming study, age group  18-30 Years  play mobile games for more duration in a day (around 12 minutes), which is higher than the average of 11 minutes Gaming in Mobile Phone – Demographics Average Usage Per Person (Minutes Per Day) Average Usage Per Person (Minutes Per Day) Tab 1. Mobile Gaming by Age Group Tab 2. Mobile Gaming by Gender How? –Time Spent Service Provider Handset Usage Methodology Exec Summary Type of Games Contents ,[object Object],[object Object],©  Copyright 2009 Informate.  ©  Copyright 2009 Informate.  Source:  Informate  Mobile Usage Tracker Source:  Informate  Mobile Usage Tracker Age 18-30 Age 30+ Base N = 327 N =198 Average Usage per Person (Minutes per Day) 11.7 9.8 Most Preferred Game Puzzle Card Men Women Base = 473 Base = 52 Card Word  or Number Puzzle Card Action Arcade Board Action Arcade Sports 10.7 11.4
Fig 3. Duration of the Games played in Mar 09 (in%) The most popular mobile games are of the established genre , Card, Puzzle, Action & Arcade. Gaming in Mobile Phone – Type of Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Base = 525 How? –Time Spent Service Provider Handset Usage Methodology Exec Summary Demographics Contents ©  Copyright 2009 Informate.  Source:  Informate  Mobile Usage Tracker
The Mobile Tracker reports that the average usage of games by Vodafone users is 14 minutes which is  high compared to overall average of 11 minutes Fig 4. Top Games Category among Service Providers – Airtel and Vodafone Gaming in Mobile Phone – Service Provider ,[object Object],[object Object],[object Object],How? -Time Spent Type of Games Handset Usage Methodology Exec Summary Demographics Contents ©  Copyright 2009 Informate.  Source:  Informate  Mobile Usage Tracker Base : Airtel: 216; Vodafone: 148
According to Informate’s Mobile Gaming study, respondents in Metros play mobile games for more duration in a day (11.2 minutes),  as compared to Non-metros (10.4 minutes). Gaming in Mobile Phone – Metros vs. Non-metros Tab 3. Mobile Gaming by Metros vs. Non-metros How? –Time Spent Service Provider Handset Usage Methodology Exec Summary Type of Games Contents ,[object Object],[object Object],©  Copyright 2009 Informate.  Metros Non-metros Base N = 222 N = 303 Average Usage per Person (Minutes per Day) 11.2 10.4 Most Preferred Game Card Puzzle Source:  Informate  Mobile Usage Tracker Power Gamers?  ” Power Gamers”  are those people playing games on their phones on an almost daily basis
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Published and Upcoming Research
Terms used and their Definitions ©  Copyright 2009 Informate.  Terms Definition Active time  Time spent on mobile phone  doing deliberate activities. Example calling, playing games, listening to music etc Communication  All  activities related to voice calls, messaging, being connected through Bluetooth or WLAN etc Entertainment  All activities related to playing games or using multimedia features Browsing  Internet activity for surfing the internet or downloading over a GPRS connection Phone Management  All activities related to phone navigation or phone security features Other Application  All other activities such as using office packages (like documents, spreadsheet, presentations etc.) phone features or utility features Usage criteria Heavy users  Respondents with average active time more than 15% of 24 hour day i.e. more than 216 minutes Medium users  Respondents with average active time between 5-15% of 24 hour day i.e. between 72 & 216 minutes Low users  Respondents with average active time less than 5% of 24 hour day i.e. less than 72 minutes
[object Object],[object Object],[object Object],[object Object],[object Object],Questions? Registered Office: Informate Mobile Intelligence Pvt. Ltd. 517, Palm Spring, 5th Floor, New Link Road, Malad (W), Mumbai - 400064, India. Ph: 022-40682822
Copyright Policy of Informate Mobile Intelligence Pvt. Ltd. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Mobile Gaming in India - An Informate Report

  • 1. Mobile Gaming in India – The Game’s Afoot! “ an Informate Mobile Intelligence Report” March 2009
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Terms used and their Definitions © Copyright 2009 Informate. Terms Definition Active time Time spent on mobile phone doing deliberate activities. Example calling, playing games, listening to music etc Communication All activities related to voice calls, messaging, being connected through Bluetooth or WLAN etc Entertainment All activities related to playing games or using multimedia features Browsing Internet activity for surfing the internet or downloading over a GPRS connection Phone Management All activities related to phone navigation or phone security features Other Application All other activities such as using office packages (like documents, spreadsheet, presentations etc.) phone features or utility features Usage criteria Heavy users Respondents with average active time more than 15% of 24 hour day i.e. more than 216 minutes Medium users Respondents with average active time between 5-15% of 24 hour day i.e. between 72 & 216 minutes Low users Respondents with average active time less than 5% of 24 hour day i.e. less than 72 minutes
  • 12.
  • 13.

Notas do Editor

  1. Picture source: Tech2.in (http://tech2.in.com/media/images/2008/Apr/img_58741_prison_break.jpg)
  2. Source: Mobile Gaming in India – Statistics and Source of Consumption [Market Report] http://www.pluggd.in/mobile/mobile-gaming-in-india-statistics-consumption-source-report-4110/ ^ Source: http://www.telecomindiaonline.com/telecom-india-daily-telecom-insights-on-mobile-gaming-in-urban-india.html
  3. Source: Mobile Gaming in India – Statistics and Source of Consumption [Market Report] http://www.pluggd.in/mobile/mobile-gaming-in-india-statistics-consumption-source-report-4110/ ^ Source: http://www.telecomindiaonline.com/telecom-india-daily-telecom-insights-on-mobile-gaming-in-urban-india.html
  4. Source: Mobile Gaming in India – Statistics and Source of Consumption [Market Report] http://www.pluggd.in/mobile/mobile-gaming-in-india-statistics-consumption-source-report-4110/ ^ Source: http://www.telecomindiaonline.com/telecom-india-daily-telecom-insights-on-mobile-gaming-in-urban-india.html
  5. We need to recheck the numbers here. The commentary to be deleted if there is still conflict with the study findings
  6. ^ Source: http://www.pluggd.in/mobile/mobile-gaming-in-india-statistics-consumption-source-report-4110/
  7. Source: Mobile Gaming in India – Statistics and Source of Consumption [Market Report] http://www.pluggd.in/mobile/mobile-gaming-in-india-statistics-consumption-source-report-4110/ ^ Source: http://www.telecomindiaonline.com/telecom-india-daily-telecom-insights-on-mobile-gaming-in-urban-india.html