SlideShare uma empresa Scribd logo
1 de 191
© 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky [email_address] www.marcprensky.com Secretary’s NCLB eLearning Summit  July 13, 2004 Orlando FL © 2004 Marc Prensky
© 2004 Marc Prensky
in a game environment Serious training © 2004 Marc Prensky
I am speaking to you today… © 2004 Marc Prensky © 2004 Marc Prensky
… from the point of view… © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky … of the Millennials © 2004 Marc Prensky © 2004 Marc Prensky
Naturally, we’ll be going at (slides available) © 2004 Marc Prensky
WHAT CAN   YOU [Educational Policy Makers] DO FOR   US? [The Millennials] © 2004 Marc Prensky © 2004 Marc Prensky
“ Give us 21 st  Century Tools!” © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
We are growing up during a VERY DIFFICULT TRANSITION © 2004 Marc Prensky
“ For the first time in history,  we are no longer limited by our teachers’ ability and knowledge. ” –  Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
Sadly,  YOU are LIMITING US   © 2004 Marc Prensky © 2004 Marc Prensky
So we ask you, as Policy Makers To please SET US FREE ! © 2004 Marc Prensky © 2004 Marc Prensky
BY GIVING US THE TOOLS WE NEED © 2004 Marc Prensky
Today, you are  so focused on CONTENT (   testing, etc.) © 2004 Marc Prensky
FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT © 2004 Marc Prensky
WE NEED BETTER UNDERSTANDING & 21 st  CENTURY  SKILLS © 2004 Marc Prensky
E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game, etc. © 2004 Marc Prensky
OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING © 2004 Marc Prensky
BUT WE CAN’T GET 21 ST  CENTURY SKILLS from our TEACHERS © 2004 Marc Prensky
THEY DON’T HAVE  THEM! © 2004 Marc Prensky
E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game © 2004 Marc Prensky
EVEN IF YOU “ RETRAIN” THEM! © 2004 Marc Prensky
WHY? © 2004 Marc Prensky
BECAUSE WE ARE THE © 2004 Marc Prensky
Digital Natives © 2004 Marc Prensky © 2004 Marc Prensky
[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky ,[object Object],© 2004 Marc Prensky
© 2004 Marc Prensky ,[object Object],[object Object],[object Object],© 2004 Marc Prensky
Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone Digital Natives © 2004 Marc Prensky
Our  e-Life   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky Digital Natives
OUR TEACHERS, HOWEVER, ARE MOSTLY… © 2004 Marc Prensky
Digital Immigrants © 2004 Marc Prensky © 2004 Marc Prensky
TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT © 2004 Marc Prensky
AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE © 2004 Marc Prensky
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky
© 2004 Marc Prensky © 2004 Marc Prensky Digital Immigrants Digital Natives
FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH © 2004 Marc Prensky
and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE © 2004 Marc Prensky
UNTIL  WE  GROW UP AND BECOME THEM! © 2004 Marc Prensky
So… © 2004 Marc Prensky
WHAT  CAN  YOU GIVE US ? © 2004 Marc Prensky
WHAT DO WE DESPERATELY NEED FROM YOU? © 2004 Marc Prensky
WHAT YOU CAN, AND MUST, PROVIDE US WITH IS: © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
© 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
© 2004 Marc Prensky TOOLS © 2004 Marc Prensky
© 2004 Marc Prensky THAT WILL LEAD TO © 2004 Marc Prensky
THE UNDERSTANDING & SKILLS © 2004 Marc Prensky
THAT WILL E-NABLE US © 2004 Marc Prensky
TO GO  BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE © 2004 Marc Prensky
AND TO SUCCEED IN THE 21 ST  CENTURY © 2004 Marc Prensky
© 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
© 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
© 2004 Marc Prensky TOOLS © 2004 Marc Prensky
E-LEARNING E-NABLEMENT © 2004 Marc Prensky
In School © 2004 Marc Prensky Outside School © 2004 Marc Prensky
© 2004 Marc Prensky Out of School we are EMPOWERED © 2004 Marc Prensky
“ Whenever I go to school I have to  ‘power down’ ” –  a high school kid © 2003 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky GOOD TOOLS   EMPOWER US AS LEARNERS © 2004 Marc Prensky
“ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.”  –  A High School Student © 2004 Marc Prensky Yahoo  Born  to be  Wired  Conference
The  e-Life   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky Digital Natives
P OWERED B y  O ur I NTERESTS © 2004 Marc Prensky
What’s different about our new technology is that it is  programmable. –  Alan Kay © 2004 Marc Prensky © 2004 Marc Prensky
What we  put into  the Internet is much more important to us than what we take out of it. –  Tim Berners-Lee © 2004 Marc Prensky © 2004 Marc Prensky
We are  producing as much  as we are consuming  –  perhaps more. –  JC Herz © 2004 Marc Prensky © 2004 Marc Prensky
If we don’t make it ourself,   it’s not fun. –  Stuart Bonn, Former VP at EA, now VP Fun, There © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
The most important things to remember are: multi-player creative collaborative challenging competitive –  a high school student © 2004 Marc Prensky © 2004 Marc Prensky
HERE’S HOW YOU CAN EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
1 GIVE US THE HARDWARE   TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
EMPOWERMENT MEANS HAVING OUR OWN COMPUTER © 2004 Marc Prensky © 2004 Marc Prensky
GET US TO   1:1  ASAP © 2004 Marc Prensky © 2004 Marc Prensky
BUT… © 2004 Marc Prensky © 2004 Marc Prensky
DO IT RIGHT! © 2004 Marc Prensky © 2004 Marc Prensky
BE SURE THERE IS CONSISTENCY AND MINIMUM STANDARDS! © 2004 Marc Prensky © 2004 Marc Prensky
“ Project Inkwell” © 2004 Marc Prensky © 2004 Marc Prensky
SCHOOL COMPUTERS NOT RANDOM BUSINESS COMPUTERS © 2004 Marc Prensky © 2004 Marc Prensky
WITH BASIC MINIMUMS FOR  RUGGEDNESS POWER GRAPHICS SCREEN SIZE ETC. © 2004 Marc Prensky © 2004 Marc Prensky
Help us take advantage of the computers we already have… © 2003 Marc Prensky …  in our pockets!
DON’T  BAN OUR CELL PHONES © 2004 Marc Prensky
MAKE THEM LEARNING TOOLS © 2004 Marc Prensky
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],CELL PHONES ARE: ,[object Object],© 2004 Marc Prensky
2 GIVE US THE SOFTWARE   TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
YOU SHOULD BE DOING INFINITELY MORE FOR SOFTWARE © 2004 Marc Prensky
IT IS A NATIONAL SCANDAL THAT WE HAVE NOT DEVELOPED SOFTWARE THAT… © 2004 Marc Prensky
… TEACHES ALL KIDS TO READ BEFORE THEY ENTER FIRST GRADE © 2004 Marc Prensky
… TEACHES  ALL HIGH SCHOOL STUDENTS  ALGEBRA  © 2004 Marc Prensky
WE CAN’T RELY ON THE MARKETPLACE TO PROVIDE THE BEST EDUCATIONAL SOFTWARE © 2004 Marc Prensky
We need a “ MANHATTAN PROJECT” For KEY EDUCATIONAL SOFTWARE TOOLS © 2004 Marc Prensky
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky
EMPOWER  US TO BUILD THEM © 2004 Marc Prensky
“ Hidden Agenda” © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky TOOLS MUST BE NOT ONLY POWERFUL BUT ALSO ENGAGING © 2004 Marc Prensky
WE ARE NOT “ADD” BUT “EOE” © 2004 Marc Prensky
E NGAGE ME Or E NRAGE ME © 2004 Marc Prensky
HOW CAN YOU MAKE OUR  SOFTWARE TOOLS ENGAGING? © 2004 Marc Prensky
DUH! (A TECHNICAL TERM) © 2004 Marc Prensky
WHAT ENGAGES US? © 2004 Marc Prensky
GAMES! © 2004 Marc Prensky
So Use GAMES © 2004 Marc Prensky
As LEARNING TOOLS! © 2004 Marc Prensky
3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
WE  KNOW GAMES PRODUCE   LEARNING WITH ENGAGEMENT © 2004 Marc Prensky
WE WANT TO LEARN WITH ENGAGEMENT  ALL THE TIME © 2004 Marc Prensky
WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE… © 2004 Marc Prensky © 2004 Marc Prensky
… AND WE KNOW HOW MUCH WE LEARN FROM THEM! © 2004 Marc Prensky
IN FACT,   LEARNING IS THE   BIG SECRET REASON WE PLAY GAMES! © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky © 2004 Marc Prensky
Why Games Engage Us ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky
1.  Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game  34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games,  in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
visual selective attention multiple task processing  rule understanding strategy morality ethics  identity  flow  traditional literacy  digital literacy  new media literacy  concentration social skills stress relief  scientific thinking  intellectual development  affective development  social development  transfer  comprehension skills  academic skills strategies & procedures  use of symbols  problem solving  sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games © 2004 Marc Prensky
What We Learn from Games (simplified) ,[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky
“… after Joan of Arc’s victory, the entire myth of English invulnerability was destroyed.”  –  Alex, Age 9 © 2004 Marc Prensky © 2004 Marc Prensky
“ I don’t want to  study  Rome in high school.  Heck, I  build  Rome every day in my online game (Caesar III).” –  Colin, Age 16 © 2004 Marc Prensky © 2004 Marc Prensky
WE KNOW WHAT WE LEARN FROM  OUR GAMES IS VALUABLE   © 2004 Marc Prensky
[object Object],[object Object],[object Object],[object Object],Valuable Learning:  93% + “ Objectionable” Learning: < 7% © 2004 Marc Prensky
Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon,  Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations  Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U © 2004 Marc Prensky
Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island © 2004 Marc Prensky
AND WE WANT SOME  CREDIT and RECOGNITION FOR IT!   © 2004 Marc Prensky
WE THINK ALL OUR LEARNING SHOULD BE AS ENGAGING AS OUR GAMES © 2004 Marc Prensky
WHEN IT ISN’T, WE EITHER  “ PLAY SCHOOL”   © 2004 Marc Prensky
“ We have learned to   &quot;play school.&quot;    We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.” –  A high school student © 2004 Marc Prensky
… OR WE JUST  TUNE YOU OUT  © 2004 Marc Prensky
It’s not attention deficit –  I’m just not listening! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky DON'T Want to Learn Want to Learn
MOTIVATION IS MORE IMPORTANT FOR US THAN CONTENT!  © 2004 Marc Prensky
DON’T BORE US! © 2004 Marc Prensky
“ [The Millennials] call the shots.  Anyone who bores them will be getting blocked, zapped and tuned out for years to come .” –  Business Week, July 12, 2004
WE  CAN GET MOTIVATION AND ENGAGEMENT…  © 2004 Marc Prensky
THROUGH   GAME -TOOLS   © 2004 Marc Prensky
GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT   © 2004 Marc Prensky
KEY THINGS ABOUT GAME DESIGN: ,[object Object],[object Object],[object Object],© 2004 Marc Prensky
Eye Candy © 2004 Marc Prensky
Gameplay! includes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky
[object Object],Focus Mode Decisions ,[object Object],[object Object],[object Object],[object Object],[object Object],© 2004 Marc Prensky Game Design Curriculum Design
WHAT WE DON’T  YET LEARN IN GAMES IS   THE CURRICULUM, © 2004 Marc Prensky
But…  © 2004 Marc Prensky
CURRICULAR GAMES  ARE COMING   © 2004 Marc Prensky
AND YOU CAN HELP US! © 2004 Marc Prensky
BY  SUPPORTING THE DEVELOPMENT OF   CURRICULAR GAME-TOOLS © 2004 Marc Prensky
MAKING THESE TOOLS IS NOT EASY © 2004 Marc Prensky
It’s ART, NOT SCIENCE © 2004 Marc Prensky
We CAN’T USE TRADITIONAL PEDAGOGY © 2004 Marc Prensky
“ Whenever you add an instructional designer,  they suck the fun out ” –  A Game Designer © 2004 Marc Prensky
GAME DESIGNERS HAVE ALREADY  INSTINCTIVELY  INCORPORATED  THE MOST EFFECTIVE, PRAGMATIC, PEDAGOGY   © 2004 Marc Prensky
James Paul Gee: “ What Video Games  Have To Teach Us  About Learning and Literacy”
OUR JOB IS TO COMBINE GAME PEDAGOGY WITH  THE CURRICULUM © 2004 Marc Prensky
PLEASE HELP! © 2004 Marc Prensky
Today: TOOLS AND   GAMES   CAN ENRICH   OUR CLASSES © 2004 Marc Prensky
Very Soon: TOOLS AND GAMES   WILL REPLACE   CLASSES AND TEACHERS in many situations © 2004 Marc Prensky
“ Beat the Game, Pass the Course” © 2004 Marc Prensky
Game  Examples   © 2004 Marc Prensky
“ Logical Journey of the Zoombinis” Elementary:  Logical Thinking © 2004 Marc Prensky In Stores.  Also: “ Lemmings” “ The Incredible Machine”
“ Rapunzel” Elementary:  Programming © 2004 Marc Prensky From NYU www.maryflanagan.com/rapunsel
“ The Typing of the Dead” Middle School:  Keyboarding © 2004 Marc Prensky In Stores
“ The ESP Game” © 2004 Carnegie-Mellon Middle School:  Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login © 2004 Marc Prensky
“ English Taxi” Middle School:  Language (ESL) From Desq http://www.desq.co.uk/ © 2004 Marc Prensky
“ The Algebots” © 2004 Marc Prensky Middle School:  Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html
Middle School:  Science “Space Station SIM” (NASA) © 2004 Marc Prensky Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
“ Revolution” © 2004 Marc Prensky High School:  Social Studies  From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
“ Tropical America” High School:  Social Studies © 2004 Marc Prensky Available Online http://www.tropicalamerica.com/
“ Making History” High School:  Social Studies © 2004 Marc Prensky Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm
“ Eyewitness” ( Nanking Massacre) High School:  Social Studies © 2004 Marc Prensky Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp
“ Under Siege” (Palestinian Freedom Fighters Game) © 2004 Marc Prensky High School:  Social Studies  Available for download http://www.underash.net/
“ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS:  Mechanical Design © 2004 Marc Prensky Demo Copy Available http://www.games2train.com/site/html/tutor.html
Immune Attack (NIH) High School:  Biology, Virology © 2004 Marc Prensky Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Coming Replicate (MIT)
“ Corporate Greed: Names, Faces and Deeds” © 2004 Marc Prensky High School:  Ethics  Avaliable Online. From Games2train http://www.games2train.com/games/MatchIt/MatchIt.html
High School:  Law “Objection!” © 2004 Marc Prensky Online demo available http://www.objection.com/
“ Virtual Leader” (Interpersonal Relationships) High School:  Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2004 Marc Prensky
“ Airline Tycoon” High School:  Business In Stores (along with  Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,  Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon,  School Tycoon, Theme Park Tycoon, Zoo Tycoon,  and  Restaurant Empire . ) © 2004 Marc Prensky
“ Start-Up,”  “ Capitalism,” etc.  High School:  Business Available in Stores © 2004 Marc Prensky
“ Environmental  Detectives” HS-AP:  Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm © 2004 Marc Prensky
“ Supercharged” HS-AP:  Physics © 2004 Marc Prensky Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
© 2004 Marc Prensky Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames.com
RECAP © 2004 Marc Prensky
WE WANT YOU TO GIVE   US © 2004 Marc Prensky
POWERFUL © 2004 Marc Prensky
ENGAGING © 2004 Marc Prensky
21 st  CENTURY © 2004 Marc Prensky
TOOLS © 2004 Marc Prensky
1 GIVE US HARDWARE   TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky SUPPORT 1:1 (WITH STANDARDS) + CELL PHONE INITIATIVES © 2004 Marc Prensky
2 GIVE US SOFTWARE   TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky SUPPORT PROJECTS TO CREATE EDUCATIONAL SOFTWARE THAT TEACHES 21 ST  CENTURY SKILLS © 2004 Marc Prensky
3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky SUPPORT AND ENCOURAGE GAME-TOOLS FOR LEARNING © 2004 Marc Prensky
“ For the first time in history, students are no longer limited by their teachers’ ability and knowledge.” –  Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
© 2004 Marc Prensky © 2004 Marc Prensky Digital Immigrants Digital Natives
E-LEARNING © 2004 Marc Prensky
E-NABLEMENT © 2004 Marc Prensky
Give us the 21 st  Century Tools we need! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
www.games2train.com www.marcprensky.com  www.socialimpactgames.com www.dodgamecommunity.com www.gamesparentsteachers.com  www.digitalmultiplier.org © 2004 Marc Prensky [email_address] © 2004 Marc Prensky

Mais conteúdo relacionado

Destaque

La auténtica felicidad alicia hp
La  auténtica felicidad alicia hpLa  auténtica felicidad alicia hp
La auténtica felicidad alicia hpdehp1961
 
Animales en peligro de extincion
Animales en peligro de extincionAnimales en peligro de extincion
Animales en peligro de extincionlosdonkey
 
Brighton & Hove budget cuts 2015-16
Brighton & Hove budget cuts 2015-16Brighton & Hove budget cuts 2015-16
Brighton & Hove budget cuts 2015-16brightonpa
 
Congelamiento de precios productos en la anónima
Congelamiento de precios   productos en la anónimaCongelamiento de precios   productos en la anónima
Congelamiento de precios productos en la anónimaDiario Elcomahueonline
 
02 epidemio enf reum
02 epidemio enf reum02 epidemio enf reum
02 epidemio enf reumiloaeza_89
 
평가도구피피티
평가도구피피티평가도구피피티
평가도구피피티gueste6f13f3
 
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...Akamon Entertainment
 
2012 DuPage Environmental Summit
2012 DuPage Environmental Summit2012 DuPage Environmental Summit
2012 DuPage Environmental SummitNapervilleNCEC
 
Green Market Press December 2012
Green Market Press December 2012Green Market Press December 2012
Green Market Press December 2012NapervilleNCEC
 
Congelamiento de precios productos en cooperativa obrera
Congelamiento de precios   productos en cooperativa obreraCongelamiento de precios   productos en cooperativa obrera
Congelamiento de precios productos en cooperativa obreraDiario Elcomahueonline
 

Destaque (13)

La auténtica felicidad alicia hp
La  auténtica felicidad alicia hpLa  auténtica felicidad alicia hp
La auténtica felicidad alicia hp
 
Animales en peligro de extincion
Animales en peligro de extincionAnimales en peligro de extincion
Animales en peligro de extincion
 
Brighton & Hove budget cuts 2015-16
Brighton & Hove budget cuts 2015-16Brighton & Hove budget cuts 2015-16
Brighton & Hove budget cuts 2015-16
 
Congelamiento de precios productos en la anónima
Congelamiento de precios   productos en la anónimaCongelamiento de precios   productos en la anónima
Congelamiento de precios productos en la anónima
 
02 epidemio enf reum
02 epidemio enf reum02 epidemio enf reum
02 epidemio enf reum
 
평가도구피피티
평가도구피피티평가도구피피티
평가도구피피티
 
Usabilidad
UsabilidadUsabilidad
Usabilidad
 
Green it
Green itGreen it
Green it
 
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...
NdP_Akamon gana el primer premio “Who’s got game” como mejor startup de juego...
 
2012 DuPage Environmental Summit
2012 DuPage Environmental Summit2012 DuPage Environmental Summit
2012 DuPage Environmental Summit
 
Green Market Press December 2012
Green Market Press December 2012Green Market Press December 2012
Green Market Press December 2012
 
Congelamiento de precios productos en cooperativa obrera
Congelamiento de precios   productos en cooperativa obreraCongelamiento de precios   productos en cooperativa obrera
Congelamiento de precios productos en cooperativa obrera
 
Zeimer BNI Presentation June 8, 2011
Zeimer BNI Presentation June 8, 2011Zeimer BNI Presentation June 8, 2011
Zeimer BNI Presentation June 8, 2011
 

Semelhante a Marc Prensky & the digital divides

Formal proposal
Formal proposalFormal proposal
Formal proposala2cole13
 
Teaching digital natives - Moving to the future
Teaching digital natives - Moving to the futureTeaching digital natives - Moving to the future
Teaching digital natives - Moving to the futureSeismonaut
 
Teaching today's students
Teaching today's studentsTeaching today's students
Teaching today's studentsAmanda Cochran
 
NC CTE Summer Conference Technology Presentation 7-09
NC CTE Summer Conference Technology Presentation 7-09NC CTE Summer Conference Technology Presentation 7-09
NC CTE Summer Conference Technology Presentation 7-09Kari Page
 
Informal Learning and Moodle
Informal Learning and MoodleInformal Learning and Moodle
Informal Learning and MoodleMiles Berry
 

Semelhante a Marc Prensky & the digital divides (8)

Marc Prensky, Keynote
Marc Prensky, KeynoteMarc Prensky, Keynote
Marc Prensky, Keynote
 
Marc Prensky, Workshop
Marc Prensky, WorkshopMarc Prensky, Workshop
Marc Prensky, Workshop
 
Formal proposal
Formal proposalFormal proposal
Formal proposal
 
Teaching digital natives - Moving to the future
Teaching digital natives - Moving to the futureTeaching digital natives - Moving to the future
Teaching digital natives - Moving to the future
 
Teaching today's students
Teaching today's studentsTeaching today's students
Teaching today's students
 
CPPC Presentation 1011
CPPC Presentation 1011CPPC Presentation 1011
CPPC Presentation 1011
 
NC CTE Summer Conference Technology Presentation 7-09
NC CTE Summer Conference Technology Presentation 7-09NC CTE Summer Conference Technology Presentation 7-09
NC CTE Summer Conference Technology Presentation 7-09
 
Informal Learning and Moodle
Informal Learning and MoodleInformal Learning and Moodle
Informal Learning and Moodle
 

Último

H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DaySri Ambati
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024Lonnie McRorey
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):comworks
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Enterprise Knowledge
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupFlorian Wilhelm
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostZilliz
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 

Último (20)

H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo DayH2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024TeamStation AI System Report LATAM IT Salaries 2024
TeamStation AI System Report LATAM IT Salaries 2024
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):CloudStudio User manual (basic edition):
CloudStudio User manual (basic edition):
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024Designing IA for AI - Information Architecture Conference 2024
Designing IA for AI - Information Architecture Conference 2024
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project SetupStreamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage CostLeverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
Leverage Zilliz Serverless - Up to 50X Saving for Your Vector Storage Cost
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 

Marc Prensky & the digital divides

  • 1. © 2004 Marc Prensky © 2004 Marc Prensky Marc Prensky [email_address] www.marcprensky.com Secretary’s NCLB eLearning Summit July 13, 2004 Orlando FL © 2004 Marc Prensky
  • 2. © 2004 Marc Prensky
  • 3. in a game environment Serious training © 2004 Marc Prensky
  • 4. I am speaking to you today… © 2004 Marc Prensky © 2004 Marc Prensky
  • 5. … from the point of view… © 2004 Marc Prensky © 2004 Marc Prensky
  • 6. © 2004 Marc Prensky … of the Millennials © 2004 Marc Prensky © 2004 Marc Prensky
  • 7. Naturally, we’ll be going at (slides available) © 2004 Marc Prensky
  • 8. WHAT CAN YOU [Educational Policy Makers] DO FOR US? [The Millennials] © 2004 Marc Prensky © 2004 Marc Prensky
  • 9. “ Give us 21 st Century Tools!” © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
  • 10. We are growing up during a VERY DIFFICULT TRANSITION © 2004 Marc Prensky
  • 11. “ For the first time in history, we are no longer limited by our teachers’ ability and knowledge. ” – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
  • 12. Sadly, YOU are LIMITING US © 2004 Marc Prensky © 2004 Marc Prensky
  • 13. So we ask you, as Policy Makers To please SET US FREE ! © 2004 Marc Prensky © 2004 Marc Prensky
  • 14. BY GIVING US THE TOOLS WE NEED © 2004 Marc Prensky
  • 15. Today, you are so focused on CONTENT (  testing, etc.) © 2004 Marc Prensky
  • 16. FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT © 2004 Marc Prensky
  • 17. WE NEED BETTER UNDERSTANDING & 21 st CENTURY SKILLS © 2004 Marc Prensky
  • 18. E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game, etc. © 2004 Marc Prensky
  • 19. OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING © 2004 Marc Prensky
  • 20. BUT WE CAN’T GET 21 ST CENTURY SKILLS from our TEACHERS © 2004 Marc Prensky
  • 21. THEY DON’T HAVE THEM! © 2004 Marc Prensky
  • 22. E.G. Knowledge filtering Using our connectivity Maximizing computer cycles Speaking in game © 2004 Marc Prensky
  • 23. EVEN IF YOU “ RETRAIN” THEM! © 2004 Marc Prensky
  • 24. WHY? © 2004 Marc Prensky
  • 25. BECAUSE WE ARE THE © 2004 Marc Prensky
  • 26. Digital Natives © 2004 Marc Prensky © 2004 Marc Prensky
  • 27.
  • 28.
  • 29. Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone Digital Natives © 2004 Marc Prensky
  • 30.
  • 31. OUR TEACHERS, HOWEVER, ARE MOSTLY… © 2004 Marc Prensky
  • 32. Digital Immigrants © 2004 Marc Prensky © 2004 Marc Prensky
  • 33. TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT © 2004 Marc Prensky
  • 34. AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE © 2004 Marc Prensky
  • 35.
  • 36. © 2004 Marc Prensky © 2004 Marc Prensky Digital Immigrants Digital Natives
  • 37. FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH © 2004 Marc Prensky
  • 38. and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE © 2004 Marc Prensky
  • 39. UNTIL WE GROW UP AND BECOME THEM! © 2004 Marc Prensky
  • 40. So… © 2004 Marc Prensky
  • 41. WHAT CAN YOU GIVE US ? © 2004 Marc Prensky
  • 42. WHAT DO WE DESPERATELY NEED FROM YOU? © 2004 Marc Prensky
  • 43. WHAT YOU CAN, AND MUST, PROVIDE US WITH IS: © 2004 Marc Prensky © 2004 Marc Prensky
  • 44. © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
  • 45. © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
  • 46. © 2004 Marc Prensky TOOLS © 2004 Marc Prensky
  • 47. © 2004 Marc Prensky THAT WILL LEAD TO © 2004 Marc Prensky
  • 48. THE UNDERSTANDING & SKILLS © 2004 Marc Prensky
  • 49. THAT WILL E-NABLE US © 2004 Marc Prensky
  • 50. TO GO BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE © 2004 Marc Prensky
  • 51. AND TO SUCCEED IN THE 21 ST CENTURY © 2004 Marc Prensky
  • 52. © 2004 Marc Prensky POWERFUL © 2004 Marc Prensky
  • 53. © 2004 Marc Prensky ENGAGING © 2004 Marc Prensky
  • 54. © 2004 Marc Prensky TOOLS © 2004 Marc Prensky
  • 55. E-LEARNING E-NABLEMENT © 2004 Marc Prensky
  • 56. In School © 2004 Marc Prensky Outside School © 2004 Marc Prensky
  • 57. © 2004 Marc Prensky Out of School we are EMPOWERED © 2004 Marc Prensky
  • 58. “ Whenever I go to school I have to ‘power down’ ” – a high school kid © 2003 Marc Prensky © 2004 Marc Prensky
  • 59. © 2004 Marc Prensky GOOD TOOLS EMPOWER US AS LEARNERS © 2004 Marc Prensky
  • 60. “ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.” – A High School Student © 2004 Marc Prensky Yahoo Born to be Wired Conference
  • 61.
  • 62. P OWERED B y O ur I NTERESTS © 2004 Marc Prensky
  • 63. What’s different about our new technology is that it is programmable. – Alan Kay © 2004 Marc Prensky © 2004 Marc Prensky
  • 64. What we put into the Internet is much more important to us than what we take out of it. – Tim Berners-Lee © 2004 Marc Prensky © 2004 Marc Prensky
  • 65. We are producing as much as we are consuming – perhaps more. – JC Herz © 2004 Marc Prensky © 2004 Marc Prensky
  • 66. If we don’t make it ourself, it’s not fun. – Stuart Bonn, Former VP at EA, now VP Fun, There © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
  • 67. The most important things to remember are: multi-player creative collaborative challenging competitive – a high school student © 2004 Marc Prensky © 2004 Marc Prensky
  • 68. HERE’S HOW YOU CAN EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
  • 69. 1 GIVE US THE HARDWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
  • 70. EMPOWERMENT MEANS HAVING OUR OWN COMPUTER © 2004 Marc Prensky © 2004 Marc Prensky
  • 71. GET US TO 1:1 ASAP © 2004 Marc Prensky © 2004 Marc Prensky
  • 72. BUT… © 2004 Marc Prensky © 2004 Marc Prensky
  • 73. DO IT RIGHT! © 2004 Marc Prensky © 2004 Marc Prensky
  • 74. BE SURE THERE IS CONSISTENCY AND MINIMUM STANDARDS! © 2004 Marc Prensky © 2004 Marc Prensky
  • 75. “ Project Inkwell” © 2004 Marc Prensky © 2004 Marc Prensky
  • 76. SCHOOL COMPUTERS NOT RANDOM BUSINESS COMPUTERS © 2004 Marc Prensky © 2004 Marc Prensky
  • 77. WITH BASIC MINIMUMS FOR RUGGEDNESS POWER GRAPHICS SCREEN SIZE ETC. © 2004 Marc Prensky © 2004 Marc Prensky
  • 78. Help us take advantage of the computers we already have… © 2003 Marc Prensky … in our pockets!
  • 79. DON’T BAN OUR CELL PHONES © 2004 Marc Prensky
  • 80. MAKE THEM LEARNING TOOLS © 2004 Marc Prensky
  • 81.
  • 82. 2 GIVE US THE SOFTWARE TOOLS THAT WILL EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
  • 83. YOU SHOULD BE DOING INFINITELY MORE FOR SOFTWARE © 2004 Marc Prensky
  • 84. IT IS A NATIONAL SCANDAL THAT WE HAVE NOT DEVELOPED SOFTWARE THAT… © 2004 Marc Prensky
  • 85. … TEACHES ALL KIDS TO READ BEFORE THEY ENTER FIRST GRADE © 2004 Marc Prensky
  • 86. … TEACHES ALL HIGH SCHOOL STUDENTS ALGEBRA © 2004 Marc Prensky
  • 87. WE CAN’T RELY ON THE MARKETPLACE TO PROVIDE THE BEST EDUCATIONAL SOFTWARE © 2004 Marc Prensky
  • 88. We need a “ MANHATTAN PROJECT” For KEY EDUCATIONAL SOFTWARE TOOLS © 2004 Marc Prensky
  • 89.
  • 90. EMPOWER US TO BUILD THEM © 2004 Marc Prensky
  • 91. “ Hidden Agenda” © 2004 Marc Prensky © 2004 Marc Prensky
  • 92. © 2004 Marc Prensky TOOLS MUST BE NOT ONLY POWERFUL BUT ALSO ENGAGING © 2004 Marc Prensky
  • 93. WE ARE NOT “ADD” BUT “EOE” © 2004 Marc Prensky
  • 94. E NGAGE ME Or E NRAGE ME © 2004 Marc Prensky
  • 95. HOW CAN YOU MAKE OUR SOFTWARE TOOLS ENGAGING? © 2004 Marc Prensky
  • 96. DUH! (A TECHNICAL TERM) © 2004 Marc Prensky
  • 97. WHAT ENGAGES US? © 2004 Marc Prensky
  • 98. GAMES! © 2004 Marc Prensky
  • 99. So Use GAMES © 2004 Marc Prensky
  • 100. As LEARNING TOOLS! © 2004 Marc Prensky
  • 101. 3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
  • 102. WE KNOW GAMES PRODUCE LEARNING WITH ENGAGEMENT © 2004 Marc Prensky
  • 103. WE WANT TO LEARN WITH ENGAGEMENT ALL THE TIME © 2004 Marc Prensky
  • 104. WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE… © 2004 Marc Prensky © 2004 Marc Prensky
  • 105. … AND WE KNOW HOW MUCH WE LEARN FROM THEM! © 2004 Marc Prensky
  • 106. IN FACT, LEARNING IS THE BIG SECRET REASON WE PLAY GAMES! © 2004 Marc Prensky © 2004 Marc Prensky
  • 107. © 2004 Marc Prensky © 2004 Marc Prensky
  • 108.
  • 109. 1. Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game 34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games, in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
  • 110. visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies & procedures use of symbols problem solving sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games © 2004 Marc Prensky
  • 111.
  • 112. “… after Joan of Arc’s victory, the entire myth of English invulnerability was destroyed.” – Alex, Age 9 © 2004 Marc Prensky © 2004 Marc Prensky
  • 113. “ I don’t want to study Rome in high school. Heck, I build Rome every day in my online game (Caesar III).” – Colin, Age 16 © 2004 Marc Prensky © 2004 Marc Prensky
  • 114. WE KNOW WHAT WE LEARN FROM OUR GAMES IS VALUABLE © 2004 Marc Prensky
  • 115.
  • 116. Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon, Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U © 2004 Marc Prensky
  • 117. Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island © 2004 Marc Prensky
  • 118. AND WE WANT SOME CREDIT and RECOGNITION FOR IT! © 2004 Marc Prensky
  • 119. WE THINK ALL OUR LEARNING SHOULD BE AS ENGAGING AS OUR GAMES © 2004 Marc Prensky
  • 120. WHEN IT ISN’T, WE EITHER “ PLAY SCHOOL” © 2004 Marc Prensky
  • 121. “ We have learned to &quot;play school.&quot;   We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.” – A high school student © 2004 Marc Prensky
  • 122. … OR WE JUST TUNE YOU OUT © 2004 Marc Prensky
  • 123. It’s not attention deficit – I’m just not listening! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
  • 124. © 2004 Marc Prensky DON'T Want to Learn Want to Learn
  • 125. MOTIVATION IS MORE IMPORTANT FOR US THAN CONTENT! © 2004 Marc Prensky
  • 126. DON’T BORE US! © 2004 Marc Prensky
  • 127. “ [The Millennials] call the shots. Anyone who bores them will be getting blocked, zapped and tuned out for years to come .” – Business Week, July 12, 2004
  • 128. WE CAN GET MOTIVATION AND ENGAGEMENT… © 2004 Marc Prensky
  • 129. THROUGH GAME -TOOLS © 2004 Marc Prensky
  • 130. GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT © 2004 Marc Prensky
  • 131.
  • 132. Eye Candy © 2004 Marc Prensky
  • 133.
  • 134.
  • 135. WHAT WE DON’T YET LEARN IN GAMES IS THE CURRICULUM, © 2004 Marc Prensky
  • 136. But… © 2004 Marc Prensky
  • 137. CURRICULAR GAMES ARE COMING © 2004 Marc Prensky
  • 138. AND YOU CAN HELP US! © 2004 Marc Prensky
  • 139. BY SUPPORTING THE DEVELOPMENT OF CURRICULAR GAME-TOOLS © 2004 Marc Prensky
  • 140. MAKING THESE TOOLS IS NOT EASY © 2004 Marc Prensky
  • 141. It’s ART, NOT SCIENCE © 2004 Marc Prensky
  • 142. We CAN’T USE TRADITIONAL PEDAGOGY © 2004 Marc Prensky
  • 143. “ Whenever you add an instructional designer, they suck the fun out ” – A Game Designer © 2004 Marc Prensky
  • 144. GAME DESIGNERS HAVE ALREADY INSTINCTIVELY INCORPORATED THE MOST EFFECTIVE, PRAGMATIC, PEDAGOGY © 2004 Marc Prensky
  • 145. James Paul Gee: “ What Video Games Have To Teach Us About Learning and Literacy”
  • 146. OUR JOB IS TO COMBINE GAME PEDAGOGY WITH THE CURRICULUM © 2004 Marc Prensky
  • 147. PLEASE HELP! © 2004 Marc Prensky
  • 148. Today: TOOLS AND GAMES CAN ENRICH OUR CLASSES © 2004 Marc Prensky
  • 149. Very Soon: TOOLS AND GAMES WILL REPLACE CLASSES AND TEACHERS in many situations © 2004 Marc Prensky
  • 150. “ Beat the Game, Pass the Course” © 2004 Marc Prensky
  • 151. Game Examples © 2004 Marc Prensky
  • 152. “ Logical Journey of the Zoombinis” Elementary: Logical Thinking © 2004 Marc Prensky In Stores. Also: “ Lemmings” “ The Incredible Machine”
  • 153. “ Rapunzel” Elementary: Programming © 2004 Marc Prensky From NYU www.maryflanagan.com/rapunsel
  • 154. “ The Typing of the Dead” Middle School: Keyboarding © 2004 Marc Prensky In Stores
  • 155. “ The ESP Game” © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login © 2004 Marc Prensky
  • 156. “ English Taxi” Middle School: Language (ESL) From Desq http://www.desq.co.uk/ © 2004 Marc Prensky
  • 157. “ The Algebots” © 2004 Marc Prensky Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html
  • 158. Middle School: Science “Space Station SIM” (NASA) © 2004 Marc Prensky Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
  • 159. “ Revolution” © 2004 Marc Prensky High School: Social Studies From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
  • 160. “ Tropical America” High School: Social Studies © 2004 Marc Prensky Available Online http://www.tropicalamerica.com/
  • 161. “ Making History” High School: Social Studies © 2004 Marc Prensky Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm
  • 162. “ Eyewitness” ( Nanking Massacre) High School: Social Studies © 2004 Marc Prensky Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp
  • 163. “ Under Siege” (Palestinian Freedom Fighters Game) © 2004 Marc Prensky High School: Social Studies Available for download http://www.underash.net/
  • 164. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS: Mechanical Design © 2004 Marc Prensky Demo Copy Available http://www.games2train.com/site/html/tutor.html
  • 165. Immune Attack (NIH) High School: Biology, Virology © 2004 Marc Prensky Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Coming Replicate (MIT)
  • 166. “ Corporate Greed: Names, Faces and Deeds” © 2004 Marc Prensky High School: Ethics Avaliable Online. From Games2train http://www.games2train.com/games/MatchIt/MatchIt.html
  • 167. High School: Law “Objection!” © 2004 Marc Prensky Online demo available http://www.objection.com/
  • 168. “ Virtual Leader” (Interpersonal Relationships) High School: Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2004 Marc Prensky
  • 169. “ Airline Tycoon” High School: Business In Stores (along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon, Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon, and Restaurant Empire . ) © 2004 Marc Prensky
  • 170. “ Start-Up,” “ Capitalism,” etc. High School: Business Available in Stores © 2004 Marc Prensky
  • 171. “ Environmental Detectives” HS-AP: Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm © 2004 Marc Prensky
  • 172. “ Supercharged” HS-AP: Physics © 2004 Marc Prensky Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
  • 173. © 2004 Marc Prensky Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames.com
  • 174. RECAP © 2004 Marc Prensky
  • 175. WE WANT YOU TO GIVE US © 2004 Marc Prensky
  • 176. POWERFUL © 2004 Marc Prensky
  • 177. ENGAGING © 2004 Marc Prensky
  • 178. 21 st CENTURY © 2004 Marc Prensky
  • 179. TOOLS © 2004 Marc Prensky
  • 180. 1 GIVE US HARDWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
  • 181. © 2004 Marc Prensky SUPPORT 1:1 (WITH STANDARDS) + CELL PHONE INITIATIVES © 2004 Marc Prensky
  • 182. 2 GIVE US SOFTWARE TOOLS TO EMPOWER US © 2004 Marc Prensky © 2004 Marc Prensky
  • 183. © 2004 Marc Prensky SUPPORT PROJECTS TO CREATE EDUCATIONAL SOFTWARE THAT TEACHES 21 ST CENTURY SKILLS © 2004 Marc Prensky
  • 184. 3 GIVE US GAME-TOOLS TO ENGAGE US © 2004 Marc Prensky © 2004 Marc Prensky
  • 185. © 2004 Marc Prensky SUPPORT AND ENCOURAGE GAME-TOOLS FOR LEARNING © 2004 Marc Prensky
  • 186. “ For the first time in history, students are no longer limited by their teachers’ ability and knowledge.” – Mark Anderson © 2004 Marc Prensky © 2004 Marc Prensky
  • 187. © 2004 Marc Prensky © 2004 Marc Prensky Digital Immigrants Digital Natives
  • 188. E-LEARNING © 2004 Marc Prensky
  • 189. E-NABLEMENT © 2004 Marc Prensky
  • 190. Give us the 21 st Century Tools we need! © 2004 Marc Prensky © 2004 Marc Prensky © 2004 Marc Prensky
  • 191. www.games2train.com www.marcprensky.com www.socialimpactgames.com www.dodgamecommunity.com www.gamesparentsteachers.com www.digitalmultiplier.org © 2004 Marc Prensky [email_address] © 2004 Marc Prensky