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The Libertarian's Saga:
Tracing the cultural roots of
   ideology in EVE Online



         John Carter McKnight
        Arizona State University
             @john_carter
facebook – eve online (albums) (csm7 propaganda)
a puzzle
second life
•   launched 2003
•   carefully managed real-money economy
•   about 50,000 concurrent users
•   community-driven “sandbox”
•   global user base
•   terrible UI and social tools
•   programmer-driven corporate culture
•   growing rift between designers and users
eve online
•   launched 2003
•   carefully managed real-money economy
•   about 30,000 concurrent users
•   community-driven “sandbox”
•   global user base
•   terrible UI and social tools
•   programmer-driven corporate culture
•   growing rift between designers and users
in california
• Ayn Rand + hippie culture
   + engineering culture +
   1980s-1990s cyberpunk
• generally idealistic
“the californian ideology”
• Fred Turner, From Counterculture to
  Cyberculture
• Barbrook & Cameron essay

   http://www.imaginaryfutures.net/2007/04/1
  7/the- californian-ideology-2/
recipe
• “a mix of cybernetics, free market
  economics, and counter-culture
  libertarianism”

  - barbrook & cameron
      http://www.arpnet.it/chaos/barbrook.htm
in iceland


 the californian ideology

 + the sagas

 + globalization



 more nihilistic
• government a matter of feudal contract
  between lord and producers
• lords not territorially based but a shifting
  assemblage of personal contracts
• *not* responsible for punishment or
  enforcement – those are private matters
• blood feud and shifting alliances based on
  zero-sum resource competition
feud is
• moral: punishes breach of social norms
• executive power of a polity w/o central
  authority
• political: arena where competition is played
  out
• common model of politics in egalitarian
  societies
“In Iceland, the violence of the law was not
something removed from the general populace.
 There were no state apparatus to pretend to
monopolize the legitimate use of force….
It was up to free adult males to do the work of
law”

Miller, 232
david friedman
– silicon valley scholar of icelandic law




    http://www.daviddfriedman.com/Academic/Iceland/Iceland.html
mid-2000’s – iceland’s 60’s and 90’s
“the sagas matter not just because all Icelandic
children grow up with them.
They form part of the vocabulary, part of the
thought pattern, of young men as soon as they
start thinking about power”

Boyes, Meltdown Iceland, 60
“the new vikings”

 techno-financial emergent elite
defined against the traditional egalitarianism of
their parents’ generation
use tradition to return to open power
competition

“roadkill in global competition” – lost the game
as it became zero-sum
demographics


• sl as the last expression of the techno-hippie
  demographic (california 1998)



• eve as the first expression of young bitter
  anarcho-capitalists (iceland 2008)
• sl – how 50-somethings wish the world was
      “your world, your imagination”

• eve – how 20-somethings believe the world is
        “space makes you bitter”
        “yummy tears”
“A year in EVE will teach you more about human
  nature than a decade in any other MMO, but
  what you learn may scar you.”

      http://tentonhammer.com/eve/spymaster/65
john.mcknight@asu.edu
johncartermcknight.com
@john_carter

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The Libertarians' Saga: tracing the cultural roots of ideology in EVE Online

  • 1. The Libertarian's Saga: Tracing the cultural roots of ideology in EVE Online John Carter McKnight Arizona State University @john_carter
  • 2. facebook – eve online (albums) (csm7 propaganda)
  • 4. second life • launched 2003 • carefully managed real-money economy • about 50,000 concurrent users • community-driven “sandbox” • global user base • terrible UI and social tools • programmer-driven corporate culture • growing rift between designers and users
  • 5. eve online • launched 2003 • carefully managed real-money economy • about 30,000 concurrent users • community-driven “sandbox” • global user base • terrible UI and social tools • programmer-driven corporate culture • growing rift between designers and users
  • 6. in california • Ayn Rand + hippie culture + engineering culture + 1980s-1990s cyberpunk • generally idealistic
  • 7. “the californian ideology” • Fred Turner, From Counterculture to Cyberculture • Barbrook & Cameron essay http://www.imaginaryfutures.net/2007/04/1 7/the- californian-ideology-2/
  • 8. recipe • “a mix of cybernetics, free market economics, and counter-culture libertarianism” - barbrook & cameron http://www.arpnet.it/chaos/barbrook.htm
  • 9. in iceland the californian ideology + the sagas + globalization more nihilistic
  • 10.
  • 11. • government a matter of feudal contract between lord and producers • lords not territorially based but a shifting assemblage of personal contracts • *not* responsible for punishment or enforcement – those are private matters • blood feud and shifting alliances based on zero-sum resource competition
  • 12. feud is • moral: punishes breach of social norms • executive power of a polity w/o central authority • political: arena where competition is played out • common model of politics in egalitarian societies
  • 13.
  • 14. “In Iceland, the violence of the law was not something removed from the general populace. There were no state apparatus to pretend to monopolize the legitimate use of force…. It was up to free adult males to do the work of law” Miller, 232
  • 15. david friedman – silicon valley scholar of icelandic law http://www.daviddfriedman.com/Academic/Iceland/Iceland.html
  • 16. mid-2000’s – iceland’s 60’s and 90’s
  • 17. “the sagas matter not just because all Icelandic children grow up with them. They form part of the vocabulary, part of the thought pattern, of young men as soon as they start thinking about power” Boyes, Meltdown Iceland, 60
  • 18. “the new vikings” techno-financial emergent elite defined against the traditional egalitarianism of their parents’ generation use tradition to return to open power competition “roadkill in global competition” – lost the game as it became zero-sum
  • 19. demographics • sl as the last expression of the techno-hippie demographic (california 1998) • eve as the first expression of young bitter anarcho-capitalists (iceland 2008)
  • 20. • sl – how 50-somethings wish the world was “your world, your imagination” • eve – how 20-somethings believe the world is “space makes you bitter” “yummy tears”
  • 21. “A year in EVE will teach you more about human nature than a decade in any other MMO, but what you learn may scar you.” http://tentonhammer.com/eve/spymaster/65