2. Expert Areas:
• Digital
Gaming
•
Gamificatio
n
• Gambling
• 3G/4G
Business
Modeling
• OTT Social
Application
Professional
Attachment:
• Directing
Analyst
at
(Heading
Gaming
Division)
• Steering
Committee
19. Digitally Native
Generation …
• 43% play social games
• Nearly 100% are
digitally connected
• Outcome driven, not
process
• Multitasking
extraordinaires
• Extrinsic life goals
(money, fame, image) and
less concerned for
others
• Overly self-confident,
Source: Pew Research,
21. Tactical Gamification
Approach …
• Meaningful vision – It should show
users that their actions are
for a greater good and can
build upon itself to initiate
long-term change
• Contexts for civic learning – Actions and
feedback should represent
that of the community the
user is in
• Focused participation – Actions should
be focused on one common
goal for the most meaningful
responses and feedback
http://www.gamification.co/2013/08/02/the-future-of-gamification-lies-in-civic-engagement/
22. • CIVIC Engagement is the
Future Gamification
• CIVIC Economy is the future
Gamification platform
Gamification Y
……. in 2014 !!!