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The   Curious
            Case of Sociality




                            Bolke de Bruin
                            Mark Nijssen
                            Tim Hoogenboom
Imagine…
Imagine…
how to   explain? sites
   that social networking   (e.g.)                       code

                                     of ‘consumption’?
the SOCIAL isconstructed
   technologiesare




                             the   meaning   of a rose
                     is neither in its inherent properties
                         nor in its economic price
                                BUT
           is imaginatively constructed
                                 in people’s interaction
Socialiteit is een wicked problem dat we nooit
                kunnen oplossen
         (maar gelukkig wel doorgronden)
View on People
               Purposive
  People are     Conscious     beings who
                Self-reflexive
                  shape their own behaviour




               = a voluntaristic image of
               human behaviour
what kind of togetherness
          is there in acting together?




social software a context of
                        participation
                  voluntary



     different   kinds       of   sociality
                communal sharing
                authority ranking
                equality matching
                 market pricing

  in everyday life, we blend these kinds of sociality
individualization
   increasing reflexivitybecause
    we are thrown back on our own

                 +
objectualization
   spread of expertsystems
                to everyday life



expansion of object worlds
   work and leisure environments
           promoting and requiring
        relations    with   objects

                 +
post-human/social sociality
   human limitations transcended
        by nonhuman objects
   offering new sources of the self,
      forms of togetherness and
                    social cohesion
The role of objects in constructing, orderning and
reproducing social relations



        durable relations
                                        ephemeral relations


                                                                    s
                                                               a te
                                                           c ip
                                                        rti n                        sm
                                                     pa tio                        di
                                                          a                     nu
                                               t .fm r rel                     l s
                                             as you                       g ita yve
                                           L                            Di H
                                              in                           on
what?
               instruments??
        OR




                    goal
knowledge                       ready-to-use
objects       are          and output ofpractices
     are open,   question-generating and


            have a   ‘structure of lacks’


        and    force    us
We need partial
                                               images
We need to have a relation
 before we can unfold
By which we construct knowledge
Unfolding knowledge object

                              Knowledge objects unfold




Complete, of the shelf,
resolutions,
Will not unfold, and
won’t do because wicked
problem
Unfolding
Designing for Object-centered Sociality
                            IT-based systems do exist in reality,
  We need an archive        but social software do not exist as such;
                            they appear and unfold themselves in use
                            in their formative context only

  Functionality
               SOCIALITY    Soft Systems Thinking

               Design for a practice


Social software systems are IT-based systems, engaged by
their users as an unfolding object for constructing and
reproducing their social relations.
AUTHORITY RANKING
MARKET PRICING
COMMUNAL SHARING
Curious Case of Sociality (revisited for ICT SociëteitZoetermeer)

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Curious Case of Sociality (revisited for ICT SociëteitZoetermeer)

  • 1. The Curious Case of Sociality Bolke de Bruin Mark Nijssen Tim Hoogenboom
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. how to explain? sites that social networking (e.g.) code of ‘consumption’?
  • 9. the SOCIAL isconstructed technologiesare the meaning of a rose is neither in its inherent properties nor in its economic price BUT is imaginatively constructed in people’s interaction
  • 10.
  • 11.
  • 12.
  • 13. Socialiteit is een wicked problem dat we nooit kunnen oplossen (maar gelukkig wel doorgronden)
  • 14.
  • 15.
  • 16. View on People Purposive People are Conscious beings who Self-reflexive shape their own behaviour = a voluntaristic image of human behaviour
  • 17. what kind of togetherness is there in acting together? social software a context of participation voluntary different kinds of sociality communal sharing authority ranking equality matching market pricing in everyday life, we blend these kinds of sociality
  • 18. individualization increasing reflexivitybecause we are thrown back on our own + objectualization spread of expertsystems to everyday life expansion of object worlds work and leisure environments promoting and requiring relations with objects + post-human/social sociality human limitations transcended by nonhuman objects offering new sources of the self, forms of togetherness and social cohesion
  • 19. The role of objects in constructing, orderning and reproducing social relations durable relations ephemeral relations s a te c ip rti n sm pa tio di a nu t .fm r rel l s as you g ita yve L Di H in on
  • 20. what? instruments?? OR goal knowledge ready-to-use objects are and output ofpractices are open, question-generating and have a ‘structure of lacks’ and force us
  • 21. We need partial images We need to have a relation before we can unfold By which we construct knowledge
  • 22. Unfolding knowledge object Knowledge objects unfold Complete, of the shelf, resolutions, Will not unfold, and won’t do because wicked problem
  • 24. Designing for Object-centered Sociality IT-based systems do exist in reality, We need an archive but social software do not exist as such; they appear and unfold themselves in use in their formative context only Functionality SOCIALITY Soft Systems Thinking Design for a practice Social software systems are IT-based systems, engaged by their users as an unfolding object for constructing and reproducing their social relations.
  • 26.