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JONATHAN BALDWIN | TAMI EVNIN | ALEX GEKKER | HIRUMI NANAYAKKARA
CONCEPT

Weave PICNIC’s theme of Urban Futures
and pop-up / ad-hoc city microcosms into
a physical social networking application via
7scenes & Twitter.
PRECEDENTS
Invisible Cities
Settlers of Catan
Sims
Ad Hoc networks / flash mobs
Ralph Koster’s Social Mechanics
RULES & GAMEPLAY
Architects are preassigned to 1 of 4 teams upon login.
Architects must attend PICNIC events to collect missing resources and build their city.
Resources come in the form of physical artifacts (playing cards) that are collected from each event.
In between events, architects gather at Trading Posts as designated in 7scenes.
At trading posts, architects can trade cards either between their team or with other teams to form desired
combinations.
Cominations unlock needed city structures.
Combinations needed for each team’s city will be available on an external website visible at trading posts
or any mobile device.
Architects will trade correct combinations for a secret code at the trading post.
Once a winning hand is created, architect/s must tweet to #BSIT, #TeamColor, #SecretCode to reveal
needed city structure.
Using these Tweets, an external javascript site will show the progression of each team’s city.
The winning team will have the the most stable city based on event attendance and successful ad hoc
interactions with other PICNIC architects.
Architects log back       7 scenes                    Architects use
into 7scenes to find                                   7scenes to find
the next series of                                    building block
events                                                hotspots

      Watch invisible                           Attend PICNIC
                         AD HOC
      city materialize                          events
                         CIRCLE OF
                         TRUST


     Tweet winning                              Collect resource
     combinations        Architects create      playing cards
                         desired combinations
                         with other teams

                         Trading Posts
GOALS
Fully integrate theme of PICNIC into concept

Stimulate ad hoc interaction (ad hoc picnics) between conference
attendees

Interactions will utilize social media to not only perpetuate gameplay,
but also leave behind connections between players for possible future
collaborations.
USER SCENARIO
                Lorenz is a blogger. He’s at PICNIC to
                keep up on the latest and greatest
                in new media & technology, and
                network with others in the industry.
                He has some extra time in between
                events and wants to test out the
                BestSceneInTown.
USER SCENARIO


He logs into 7scenes and sees
a map of the PICNIC grounds
showing all of the events for the
afternoon.
USER SCENARIO
He attends the events that interest him, and picks up the physical
playing cards that are located at each event.
USER SCENARIO
He views the external site that contains the desired card combinations
to retrieve city structures.
Green space – 2 Infrastructure, 2 Sustainability, 1 Society
Municipality – 1 of each (Infrastructure, Sustainability, Society, De-
sign, Media)
Transit net – 1 Infrastructure, 2 Design, 1 Society, 1 Sustainability
Artisans Quarter – 2 Media, 2 Design, 1 Society
Local news – 3 media, 1 society, 1 Sustainability
Market – 2 Sustainability, 1 Media, 1 Design, Infrastructure
USER SCENARIO
He ventures to the PICNIC Trading Post to discuss strategy and trade/
collect resources with other architects.
Lorenz finds a teammate, and
they strategize trading methods
with other teammates to
complete the card combinations.



They tweet their combinations to
construct the city structure.
USER SCENARIO




An external Javascript site
pulls tweets and visualizes the
progression of each team’s city.
USER SCENARIO

Lorenz and his teammates see
what is lacking and continue
trading and attending events to
unlock their needed structures.



                                  image by 123RF.com
USER SCENARIO
At the end of the conference, Lorenz & his team have created an ideal
urban city. He has also formed connections with many other PICNIC
attendees.

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BSIT Team 4

  • 1. JONATHAN BALDWIN | TAMI EVNIN | ALEX GEKKER | HIRUMI NANAYAKKARA
  • 2. CONCEPT Weave PICNIC’s theme of Urban Futures and pop-up / ad-hoc city microcosms into a physical social networking application via 7scenes & Twitter.
  • 3. PRECEDENTS Invisible Cities Settlers of Catan Sims Ad Hoc networks / flash mobs Ralph Koster’s Social Mechanics
  • 4. RULES & GAMEPLAY Architects are preassigned to 1 of 4 teams upon login. Architects must attend PICNIC events to collect missing resources and build their city. Resources come in the form of physical artifacts (playing cards) that are collected from each event. In between events, architects gather at Trading Posts as designated in 7scenes. At trading posts, architects can trade cards either between their team or with other teams to form desired combinations. Cominations unlock needed city structures. Combinations needed for each team’s city will be available on an external website visible at trading posts or any mobile device. Architects will trade correct combinations for a secret code at the trading post. Once a winning hand is created, architect/s must tweet to #BSIT, #TeamColor, #SecretCode to reveal needed city structure. Using these Tweets, an external javascript site will show the progression of each team’s city. The winning team will have the the most stable city based on event attendance and successful ad hoc interactions with other PICNIC architects.
  • 5. Architects log back 7 scenes Architects use into 7scenes to find 7scenes to find the next series of building block events hotspots Watch invisible Attend PICNIC AD HOC city materialize events CIRCLE OF TRUST Tweet winning Collect resource combinations Architects create playing cards desired combinations with other teams Trading Posts
  • 6. GOALS Fully integrate theme of PICNIC into concept Stimulate ad hoc interaction (ad hoc picnics) between conference attendees Interactions will utilize social media to not only perpetuate gameplay, but also leave behind connections between players for possible future collaborations.
  • 7. USER SCENARIO Lorenz is a blogger. He’s at PICNIC to keep up on the latest and greatest in new media & technology, and network with others in the industry. He has some extra time in between events and wants to test out the BestSceneInTown.
  • 8. USER SCENARIO He logs into 7scenes and sees a map of the PICNIC grounds showing all of the events for the afternoon.
  • 9. USER SCENARIO He attends the events that interest him, and picks up the physical playing cards that are located at each event.
  • 10. USER SCENARIO He views the external site that contains the desired card combinations to retrieve city structures. Green space – 2 Infrastructure, 2 Sustainability, 1 Society Municipality – 1 of each (Infrastructure, Sustainability, Society, De- sign, Media) Transit net – 1 Infrastructure, 2 Design, 1 Society, 1 Sustainability Artisans Quarter – 2 Media, 2 Design, 1 Society Local news – 3 media, 1 society, 1 Sustainability Market – 2 Sustainability, 1 Media, 1 Design, Infrastructure
  • 11. USER SCENARIO He ventures to the PICNIC Trading Post to discuss strategy and trade/ collect resources with other architects.
  • 12. Lorenz finds a teammate, and they strategize trading methods with other teammates to complete the card combinations. They tweet their combinations to construct the city structure.
  • 13. USER SCENARIO An external Javascript site pulls tweets and visualizes the progression of each team’s city.
  • 14. USER SCENARIO Lorenz and his teammates see what is lacking and continue trading and attending events to unlock their needed structures. image by 123RF.com
  • 15. USER SCENARIO At the end of the conference, Lorenz & his team have created an ideal urban city. He has also formed connections with many other PICNIC attendees.