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Second Skins of Body & Space
- Fashion Design




TYPE 01
選擇服裝局部覆蓋Pattern,Front選擇B、C、D
、E四個區塊,Back選擇B、C、D、E與H、I、J
、K八個區塊覆蓋Pattern。由01-15中選擇其中
一種單元覆蓋,在服裝上形成網狀簍空效果。

01-15




TYPE 02
選擇服裝局部覆蓋Pattern,Front選擇B、C、D
、E四個區塊,Back選擇B、C、D、E與H、I、J
、K八個區塊覆蓋Pattern。由02-1單元所組成
Pattern覆蓋於服裝上,呈現出漸變的孔隙。




02-1




TYPE 03
選擇服裝局部覆蓋Pattern,Front選擇B、C、D
、E四個區塊,Back選擇B、C、D、E與H、I、J
、K八個區塊覆蓋Pattern。將參數化Pattern覆
蓋至服裝表面,透過參數化的方式可依照需
求改變孔隙大小與凹凸。




TYPE 04
選擇服裝局部覆蓋Pattern,Front選擇B、C、D
、E四個區塊,Back選擇B、C、D、E與H、I、J
、K八個區塊覆蓋Pattern。將參數化Pattern覆
蓋至服裝表面,透過參數化的方式可依照需
求改變孔隙大小與凹凸。
Second Skins of Body & Space
- Fashion Design




TYPE 05
運用Weaver Bird繪製服裝Pattern,將曲面轉換
成Mesh,根據Mesh面數分割的多寡,決定孔洞
的數量,孔洞的大小可調整。TYPE05為面數較
少的Mesh,因此孔洞數量較少。




TYPE 06
運用Weaver Bird繪製服裝Pattern,將曲面轉換
成Mesh,根據Mesh面數分割的多寡,決定孔洞
的數量,孔洞的大小可調整。TYPE06的Mesh
面數比TYPE05多,孔洞分布較為平均。




TYPE 07
運用Weaver Bird繪製服裝Pattern,將曲面轉換
成Mesh,根據Mesh面數分割的多寡,決定孔洞
的數量,孔洞的大小可調整。TYPE07Mesh的
面數多,孔洞分布密度高。




TYPE 08
運用Weaver Bird繪製服裝Pattern,將曲面轉換
成Mesh,根據Mesh面數分割的多寡,決定孔洞
的數量,孔洞的大小可調整。TYPE08Mesh的
面數多,服裝的形態與細部與原先的曲面較為
接近。

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Second Skins of Body & Space(09-10)

  • 1. Second Skins of Body & Space - Fashion Design TYPE 01 選擇服裝局部覆蓋Pattern,Front選擇B、C、D 、E四個區塊,Back選擇B、C、D、E與H、I、J 、K八個區塊覆蓋Pattern。由01-15中選擇其中 一種單元覆蓋,在服裝上形成網狀簍空效果。 01-15 TYPE 02 選擇服裝局部覆蓋Pattern,Front選擇B、C、D 、E四個區塊,Back選擇B、C、D、E與H、I、J 、K八個區塊覆蓋Pattern。由02-1單元所組成 Pattern覆蓋於服裝上,呈現出漸變的孔隙。 02-1 TYPE 03 選擇服裝局部覆蓋Pattern,Front選擇B、C、D 、E四個區塊,Back選擇B、C、D、E與H、I、J 、K八個區塊覆蓋Pattern。將參數化Pattern覆 蓋至服裝表面,透過參數化的方式可依照需 求改變孔隙大小與凹凸。 TYPE 04 選擇服裝局部覆蓋Pattern,Front選擇B、C、D 、E四個區塊,Back選擇B、C、D、E與H、I、J 、K八個區塊覆蓋Pattern。將參數化Pattern覆 蓋至服裝表面,透過參數化的方式可依照需 求改變孔隙大小與凹凸。
  • 2. Second Skins of Body & Space - Fashion Design TYPE 05 運用Weaver Bird繪製服裝Pattern,將曲面轉換 成Mesh,根據Mesh面數分割的多寡,決定孔洞 的數量,孔洞的大小可調整。TYPE05為面數較 少的Mesh,因此孔洞數量較少。 TYPE 06 運用Weaver Bird繪製服裝Pattern,將曲面轉換 成Mesh,根據Mesh面數分割的多寡,決定孔洞 的數量,孔洞的大小可調整。TYPE06的Mesh 面數比TYPE05多,孔洞分布較為平均。 TYPE 07 運用Weaver Bird繪製服裝Pattern,將曲面轉換 成Mesh,根據Mesh面數分割的多寡,決定孔洞 的數量,孔洞的大小可調整。TYPE07Mesh的 面數多,孔洞分布密度高。 TYPE 08 運用Weaver Bird繪製服裝Pattern,將曲面轉換 成Mesh,根據Mesh面數分割的多寡,決定孔洞 的數量,孔洞的大小可調整。TYPE08Mesh的 面數多,服裝的形態與細部與原先的曲面較為 接近。