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Technology & outdoor education Some experiential possibilities Dr. James Neill Centre for Applied Psychology University of Canberra National Outdoor Education Conference, Jan. 10-13, 2010
Copyright:  Creative Commons  Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Presentation url:   http://bit.ly/5P3HwQ (wilderdom.com) Email: [email_address] Twitter: http://twitter.com/jtneill Contacts & resources
Abstract Philsophical tension between outdoor education & technology On one hand,  outdoor educators  seek to distance  participants  from technology   in order to provide  “a place apart”. On the other hand,  OE programs rely  on a growing plethora  of technology   e.g.,  outdoor activity, safety,  navigation,  communication,  transport and  multimedia gear.
Proposal That there is (or can be) a  symbiotic rather than antagonistic  relationship (between tech & OE) and that outdoor education  can contribute to facilitating  experiential and adventurous  learning with  and about technology.
Session aim to explore the creative tension and  experiential possibilities of different kinds of technology in outdoor educational settings
Philosophy History Possibilities (Applications & Trends) Discussion Overview
OE & Technology: Philosophical dilemma Is outdoor education a ‘ victim ’ of technology?  e.g., invaded, colonised, overtaken by technology ?
OE & Technology: Philosophical dilemma Or will we  work with  technology? e.g. use technology to enhance outdoor education skills and understanding ?
OE & Technology: Philosophical dilemma Is modern technology a  problem or an  opportunity for outdoor education?
OE & Technology: Philosophical dilemma ...but this is an intimate & necessary tension Tech & OE are uneasy bedfellows
OE & Technology: Philosophical dilemma Outdoor education   relies on technology because OE exists as a cultural reaction  to industralisation.
OE & Technology: Philosophical dilemma Conventional outdoor education practices rely significantly on modern technology   (e.g., transport,  outdoor gear, mobile communication).
OE & Technology: Philosophical dilemma …  Technology is  NOT the antithesis of the outdoors (indoors is)    Tech is a vital component of OE
A brief history of technology in the outdoors Have things changed that much?
What is technology? ,[object Object],[object Object],[object Object]
Soft (know-how)
Wild gorillas are  handy with a stick In the Republic of Congo, researchers observed an adult female gorilla was observed at the edge of a pool of water, “looking intently at the water in front of her.” She walked into the water, but stopped and returned to the edge when the water reached her waist. She then walked back into the water, grabbed a branch, detached it, and, grasping it firmly, repeatedly jabbed the water in front of her with the end of the branch, “apparently using it to test the water depth or substrate stability.” She continued walking across the pool, branch in hand, “using it as a walking stick for postural support.”
Homo sapiens are not the only hominids to use tools  e.g., Neanderthals did too
Otzi - Iceman - 5300 years ago ,[object Object]
Bread
Copper axe
Fire starting kit
Knives
Medicine
Shoes / Snowshoes
Tattoos
Mt Everest Expedition, 1953 Gear (Hillary and Tenzing) ,[object Object]
Wool, leather and canvas clothing
Primitive ice-climbing equipment e.g., wooden-handled ice-axes
Value of oxygen weight debatable
History of  tool usage Stone/Wood: 500,000? years Computers:  20 years Copper/Iron:  3,000 years Industrial machines:  150 years
Modern electronic technologies are leap-frogging  industrial development
Disruptive technology ,[object Object]
Disruptive technologies threaten to virally leap-frog and make redundant expensive mainstream technologies.
e.g., digital cameras vs. film cameras
e.g., wireless vs. landline
4 waves of technological change  (Peter Russell, 1983, Global Brain) ,[object Object]
Industry
Information
Mind 21 st  century  – age of biotech/cybertech?
Open design Development of physical products, machines and systems through use of  publicly shared design information . Consistent with philosophy of free & open source software & information.
Appropriate technology Effective, ethical technologies for addressing the social and environmental needs in developing societies.  e.g.,  Whirlwind Pedal-powered wheelchair washing machine
Web 1.0: Read Web User Static Passive
Web 2.0: Read & Write Web User Dyna- mic Exper- iential
Singularity (Kurzweil) ,[object Object]
Paradigm shifts & technological innovations occur unprecedently rapidly.
Whenever technology approaches a barrier, new technologies will cross it.
Singularity (Kurzweil) ,[object Object]
Singularity will occur before the end of the 21st century, ~2045.
Some technological applications & trends for outdoor education
International Life Cycle (Priest, 1999) Source: Priest, S. (1999). National life cycles in outdoor adventure programming .  The Outdoor Network, 10  (1),16-17, 34-35.
Minimalist Normal Experimental Historical Typical Electronic Hand-made Common Web 2.0 Levels of technology  & outdoor education Low tech High tech Intimate Tension Mid tech
Low  tech Navigation High  tech GPS Map  Compass Sextant Google Earth Memory Songlines
Ö tzi's shoes ,[object Object]
Bearskin soles, deer hide for the top panels, netting made of tree bark.
Soft grass went around the foot and in the shoe and functioned like modern socks.
Plans for commercial production
Minimalist footwear High tech or low tech?
Oscar Pistorius “ Blade-runner” -  the fastest man on no legs
Barefoot living?
[object Object]
Dropproof
Wind-up
Mesh
Educational
Cheap
OLPC-XO computer used for taking photos on a hike  (Thailand)
OLPC-XO computer used for taking photos on a hike  (Thailand)
Technology trends ,[object Object]
Mobility
Virtualisation
Singularity
Openess / Freedom
Diffusion of innovations (Rogers, 1962) Rogers, E. (1962)  Diffusion of innovations . Free Press, NY.
Outdoor education:  Across the technology spectrum Outdoor education could aim to educate  across the technology spectrum

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Technology and outdoor education: Some experiential possibilities

Notas do Editor

  1. James T. Neill University of Canberra 16 th National Outdoor Education Conference, 10-13 January, 2010 Copyright for this presentation: Creative Commons Attribution 3.0, http://creativecommons.org/licenses/by/3.0/ Image source: http://www.flickr.com/photos/wilderdom/4232592124/ Image author: James Neill Image license: CC-by-SA 2.0: http://creativecommons.org/licenses/by-sa/2.0/deed.en
  2. Image name: Why are waves cool Image author: Kevin Dooley, http://www.flickr.com/people/pagedooley/ Image source: http://www.flickr.com/photos/pagedooley/2671269820/ Image licence: CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en Image source: http://commons.wikimedia.org/wiki/File:Lefthand.svg Image source: http://commons.wikimedia.org/wiki/File:Righthand.svg
  3. Image name: Why are waves cool Image author: Kevin Dooley, http://www.flickr.com/people/pagedooley/ Image source: http://www.flickr.com/photos/pagedooley/2671269820/ Image licence: CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en Image source: http://commons.wikimedia.org/wiki/File:Lefthand.svg Image source: http://commons.wikimedia.org/wiki/File:Righthand.svg Thesis: That there is (or can be) a symbiotic rather than antagonistic relationship and that outdoor education can contribute to facilitating experiential and adventurous learning with and about technology.
  4. Image name: Why are waves cool Image author: Kevin Dooley, http://www.flickr.com/people/pagedooley/ Image source: http://www.flickr.com/photos/pagedooley/2671269820/ Image licence: CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en
  5. Image name: Why are waves cool Image author: Kevin Dooley, http://www.flickr.com/people/pagedooley/ Image source: http://www.flickr.com/photos/pagedooley/2671269820/ Image licence: CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en
  6. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  7. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  8. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  9. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  10. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  11. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  12. Image source: http://www.flickr.com/photos/katmere/92121158/ Image author: katmere, http://www.flickr.com/people/katmere/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en Tech is a vital component of OE – directly and indirectly.
  13. Image name: * Blackboard * Image source: http://www.flickr.com/photos/8078381@N03/3279725831/ Image author: pareeerica, http://www.flickr.com/people/8078381@N03/ Image license:CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en Image author: Frikinzero
  14. Image author: Frikinzero
  15. Congo, 2005 Image source: http://commons.wikimedia.org/wiki/File:Gorilla_tool_use.png Image license: CC-by-A 2.5 “ This adult female gorilla in Nouabalé-Ndoki National Park, northern Congo, uses a branch as a walking stick to gauge the water's depth, proving that gorillas use tools too.” From the magazine: as part of an ongoing study of western gorillas in Nouabalé-Ndoki National Park in the Republic of Congo, Thomas Breuer, Mireille Ndoundou-Hockemba, and Vicki Fishlock reveal that gorillas are just as resourceful as the other great apes. From an observation platform at Mbeli Bai, a swampy forest clearing that gorillas frequently visit to forage, Breuer et al. observed an adult female gorilla named Leah (a member of a long-studied gorilla group) at the edge of a pool of water, “looking intently at the water in front of her.” Leah walked upright into the water, but stopped and returned to the edge when the water reached her waist. She then walked back into the water, grabbed a branch in front of her, detached it, and, grasping it firmly, repeatedly jabbed the water in front of her with the end of the branch, “apparently using it to test the water depth or substrate stability.” She continued walking across the pool, branch in hand, “using it as a walking stick for postural support.”
  16. Frozen, mummified body discovered in 1991 on the Italy/Australian border. Otzi had the latest technology. Image source: https://secure.wikimedia.org/wikipedia/commons/wiki/File:%C3%96tzischuh_2.jpg Image author: Helge Sternke at de.wikipedia Image license: CC-by-SA 2.5
  17. Information source: http://www.pbs.org/wgbh/nova/everest/exposure/gear.html Image source: http://www.pbs.org/wgbh/nova/everest/exposure/gear.html Image license: Unknown
  18. - Humans have been characterised by their association with tools and technology through the ages Tool-making and the use of technology arguably dates from when man first mastered fire, roughly about 500,000 years ago? Humans became able to extract metals from the ground, e.g., Iron Age in Britain ~ 750 BC to early AD 150 years ago, human work in the Western world became characterized by its focus on finer tools, e.g., machines 20 years ago, this tool-making lead to the creation of computers; 10 years ago the internet went into the public domain…. http://www.bbc.co.uk/history/ancient/prehistory/ironage_intro_01.shtml
  19. Image source: Unknown
  20. See also: http://en.wikipedia.org/wiki/Open_design http://en.wikipedia.org/wiki/Appropriate_technology
  21. From Peter Russell’s Global Brain, approx. 29 minutes
  22. See also: http://en.wikipedia.org/wiki/Open_design Goals and philosophy are identical to free and open source software. Image source: http://commons.wikimedia.org/wiki/File:Sustainable_Portable_Classroom_-_The_Learning_Kit.jpg
  23. See also: http://en.wikipedia.org/wiki/Open_design http://en.wikipedia.org/wiki/Appropriate_technology
  24. Kurzweil, 2001, 2005
  25. Kurzweil, 2001, 2005
  26. Image name: * Blackboard * Image source: http://www.flickr.com/photos/8078381@N03/3279725831/ Image author: pareeerica, http://www.flickr.com/people/8078381@N03/ Image license:CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en
  27. Source: Priest, S. (1999). National life cycles in outdoor adventure programming .  The Outdoor Network, 10 (1),16-17, 34-35.
  28. Low tech: Primitive skills programs
  29. Frozen, mummified body discovered in 1991 on the Italy/Australian border. Image source: https://secure.wikimedia.org/wikipedia/commons/wiki/File:%C3%96tzischuh_2.jpg Image author: Helge Sternke at de.wikipedia Image license: CC-by-SA 2.5
  30. http://flickr.com/photos/trucolorsfly/301701664/
  31. Image source: http://commons.wikimedia.org/wiki/File:Oscar_Pistorius-2.jpg Original image author: Elvar Pálsson, http://www.flickr.com/people/erlendurkafari/ Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/
  32. http://willderdom.com/wiki/Barefoot
  33. See also: http://wiki.laptop.org/go/Learning_activities/Bug_Blitz Image source: http://commons.wikimedia.org/wiki/File:OLPC-Thailand-Hiking01.jpg Image license: CC-by-A 2.5, http://creativecommons.org/licenses/by/2.5/deed.en Image author: Unknown See also: http://wiki.laptop.org/go/Image:Hiking01.jpg
  34. See also: http://wiki.laptop.org/go/Learning_activities/Bug_Blitz Image source: http://commons.wikimedia.org/wiki/File:OLPC_pilot_Thailand_-_Ban_Samkha_06.jpg Image license: CC-by-A 2.5, http://creativecommons.org/licenses/by/2.5/deed.en Image author: Unknown See also: http://wiki.laptop.org/go/Image:Hiking02.jpg
  35. Image source: http://commons.wikimedia.org/wiki/File:Diffusionofideas.PNG Image license: Public domain Rogers, E. (1962) Diffusion of innovations . Free Press, London, NY, USA.
  36. There could be a pedagogical argument for moving from modern to ancient or ancient to modern.
  37. There could be a pedagogical argument for moving from modern to ancient or ancient to modern.
  38. http://en.wikipedia.org/wiki/Outdoor_education
  39. http://en.wikipedia.org/wiki/Outdoor_education
  40. http://en.wikipedia.org/wiki/Outdoor_education
  41. http://en.wikipedia.org/wiki/Outdoor_education
  42. Attribution: Ian Boyle
  43. Attribution: Ian Boyle
  44. Images: http://wilderdom.com/oe/map.html (from Frappr)
  45. Interactive image sources: http://picasaweb.google.com/lh/albumMap?uname=JamesTNeill&aid=5404277789608045121#map http://picasaweb.google.com/JamesTNeill/GibraltarFalls/people
  46. 5ooMB MPEG4 from http://www.archive.org/details/GreenwichEmotionMap
  47. Image: http://flickr.com/photos/tranquilo/sets/72157600734297162/
  48. Tag cloud: http://del.icio.us/jtneill
  49. Image source: http://commons.wikimedia.org/wiki/File:Augmented_reality_-_heads_up_display_concept.jpg Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  50. Image source: http://www.the-gadgeteer.com/assets/heartmath-emwave-2.jpg See also: http://en.wikipedia.org/wiki/Biofeedback
  51. Image source: http://commons.wikimedia.org/wiki/File:Biofeedback_EN.gif Image license: CC-by-A 3.0, http://creativecommons.org/licenses/by-sa/3.0/ Image author: Marek Jacenko
  52. http://cagreetings.com/images/moodring.jpg
  53. See also: http://www.oric.org.au/Conference/Conf09/SpeakersPresentations.html
  54. http://flickr.com/photos/trucolorsfly/301701664/
  55. Image name: crags! green ones! Image source: http://www.flickr.com/photos/70285332@N00/3677756252 Image license: CC-by-SA 2.0 http://creativecommons.org/licenses/by-sa/2.0/deed.en Image author: Torley, http://www.flickr.com/photos/torley/
  56. Image source: http://www.flickr.com/photos/torley/4254726035/
  57. http://www.informatics.sussex.ac.uk/research/groups/interact/publications/chi02.pdf “ Pitching a tent and spending the night under canvass, with friends, a rucksack, a flashlight, surrounded by strange shadows and sounds, is an exciting experience for most children. It is also often the closest that many come to the wilderness, a primitive unfamiliar place that is far removed from their everyday world. What better environment is there for experiencing stories? Previous research reported at CHI has discussed using a tent as a projection interface for ambient and informal experiences [5]. This paper explores the use of a tent interface to give young children an engaging and shared experience of a virtual world, targeted at public spaces such as museums, theme parks and classrooms. Figure 1: The structure of the tent POINTING WITH FLASHLIGHTS Our first interaction technique employs flashlights, essential items of camping equipment, as pointing devices (figure 2). Video cameras placed alongside the projectors track the positions of beams of light thrown onto the surface of the tent from inside and outside.”
  58. Image source: http://commons.wikimedia.org/wiki/File:Augmented_reality_-_heads_up_display_concept.jpg Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en
  59. Image source: http://commons.wikimedia.org/wiki/File:Milgram_Continuum.png Image license: Public domain Milgram, P., & Kishino, A. F. (1994). Taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems , E77-D(12), 1321-1329.
  60. Image source: http://s3.amazonaws.com/ppt-download/augmentedrealitypatrickcollings-090307154220-phpapp02.pdf?Signature=4ZpGJRwnW8k1GaltrGnRysJyseg%3D&Expires=1263086591&AWSAccessKeyId=AKIAJLJT267DEGKZDHEQ
  61. Image source: http://commons.wikimedia.org/wiki/File:Japanese_poster_with_QR_codes.jpg Image license: CC-by-A 2.0, http://creativecommons.org/licenses/by/2.0/deed.en Image author: Alexis Rondeau from L.E.S., USA
  62. “ Wikitude World Browser is an augmented reality (AR) browser for the Android platform based on location-based Wikipedia and Qype content. It is a handy application for planning a trip or to find out about landmarks in your surroundings; 350,000 world-wide points of interest may be searched by GPS or by address and displayed in a list view, map view and “Augmented Reality” cam view. The latest version of WIKITUDE World Browser includes an Augmented Reality Photo Feature, which allows you to capture and share the AR camera view you experience through your mobile.” http://www.mobilizy.com/en/wikitude-ein-reisefuhrer
  63. Image source: http://www.slideshare.net/trendmatcher/augmented-reality-arno-coenders/30
  64. Image name: * Blackboard * Image source: http://www.flickr.com/photos/8078381@N03/3279725831/ Image author: pareeerica, http://www.flickr.com/people/8078381@N03/ Image license:CC-by-A 2.0 http://creativecommons.org/licenses/by/2.0/deed.en