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Agile	
  Plus	
  UX?	
  Madness!

     April	
  20,	
  2010

     Regular	
  Joe	
  Consul.ng	
  	
  	
  
     RegularJoeConsul;ng.com

     AgileCharlo2esville
     agilecville.org


     Joe	
  Sokohl
     joe@regularjoeconsul.ng.com
     @mojoguzzi
Agile	
  Plus	
  UX?	
  Madness!	
                                          AgileCharlo2esville	
  –	
  April	
  20,	
  2010




                                             Agile/Scrum
              	
  
                                       iterative software engineering process

                                           culture of close collaboration

              	
   face-to-face communication (less documentation)

                      deliver well-crafted, working code in short cycles

                              challenging environment for traditional UX
Agile	
  Plus	
  UX?	
  Madness!	
     AgileCharlo2esville	
  –	
  April	
  20,	
  2010




 Agile Manifesto Tenets
 Individuals and interactions over processes and
 tools
    	
  


 Working software over comprehensive
 documentation
              	
  
 Customer collaboration over contract
 negotiation
 Responding to change over following a plan
Agile	
  Plus	
  UX?	
  Madness!	
                                                 AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  




              	
  
                                       Manifesto: agilemanifesto.org

                                       12 principles: agilemanifesto.org/principles.html

                                       Global organization: agilealliance.org

                                       Yahoo! Agile UX group: tinyurl.com/4vrwpd

                                       Scrum: www.controlchaos.com
Agile Plus UX? Madness!                               AgileCharlottesville – April 20, 2010




  “
         	
  



     Design	
  is	
  not	
  just	
  what	
  it	
  looks	
  like
     and	
  feels	
  like.	
  Design	
  is	
  how	
  it	
  works.	
  
                                                                              ”
      	
  



                                                      Steve Jobs
Agile	
  Plus	
  UX?	
  Madness!	
                       AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  




              	
  




                                       hHp://seman;cstudios.com/publica;ons/seman;cs/000029.php
Agile	
  Plus	
  UX?	
  Madness!	
                       AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  




              	
  




                                       hHp://seman;cstudios.com/publica;ons/seman;cs/000029.php
So what’s the problem?




                         8
Agile	
  Plus	
  UX?	
  Madness!	
                                        AgileCharlo2esville	
  –	
  April	
  20,	
  2010




     Theory
                                       User Centered
                                       Design




              	
  




              	
  
          Business Process &
          Agility Focus




                                                       Services-Oriented
                                                       Architectures/
                                                       Web Services
                                                       Enterprise Data Integration
Agile	
  Plus	
  UX?	
  Madness!	
                                 AgileCharlo2esville	
  –	
  April	
  20,	
  2010




     Theory
              	
  



                                         Agile	
  Project

              	
                                       UXers
                                             Coaches
                                       PMs
                                                      Developers
                                             Stakeholders
Agile	
  Plus	
  UX?	
  Madness!	
                        AgileCharlo2esville	
  –	
  April	
  20,	
  2010




     Practice
        UXers
          	
  



                                       Agile	
  Project

              	
  
Agile	
  Plus	
  UX?	
  Madness!	
              AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  
                                       No DBC    *




              	
  




                                                                   * Design by committee
Agile	
  Plus	
  UX?	
  Madness!	
                    AgileCharlo2esville	
  –	
  April	
  20,	
  2010




                                       No DBD
                                                       *




                                            * Design by developer

              	
  




              	
  
Agile	
  Plus	
  UX?	
  Madness!	
                    AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  




              	
  




  Everyone has a rice bowl--they
  worry about their place in a team
                                       hHp://www.flickr.com/photos/kalleboo/3346341189/
So how do we x it?




                     15
Agile Plus UX? Madness!                                       AgileCharlottesville – April 20, 2010




            •     Make agile about “appropriate alacrity”

            •     Avoid arti ciality of time boxes
                 •        Each iteration lives by itself
                 •        The team makes the decision

            •     User stories ≠ user-centered design
                 •        Base stories on research & real people

            •     Research ≠ slow, ponderous process
                 •        Ongoing: look around for sources
                 •        Speci c: research interactions for the current
                          sprint
Agile	
  Plus	
  UX?	
  Madness!	
                                       AgileCharlo2esville	
  –	
  April	
  20,	
  2010




 David Farkas’ Strategy-to-Tactical

              	
  




              	
  




                                       hHp://johnnyholland.org/2009/12/14/how-­‐ucd-­‐and-­‐agile-­‐can-­‐live-­‐together/
Agile	
  Plus	
  UX?	
  Madness!	
              AgileCharlo2esville	
  –	
  April	
  20,	
  2010




 Anthony Cofelt’s Mix

              	
  




              	
  




                                       hHp://www.boxesandarrows.com/view/bringing-­‐user
Agile	
  Plus	
  UX?	
  Madness!	
                                                                                                  AgileCharlo2esville	
  –	
  April	
  20,	
  2010




 Desiree Sy’s Staggered Cycles

              	
  




              	
  




                             Adapting Usability Investigations for Agile User-centered Design, Desirée Sy, Journal of Usability Studies, Vol. 2, Issue 3, May 2007, pp. 112-132
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                                                Guerilla Research
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                               Crafting Better Research
                                                      Questions
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                Interviewing Research
                                                                     Participants
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                                                                                                           Personas
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                          Tell us about Alice...
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                                                                          Task Analysis
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                     Sketching and Rapid Design
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                         Teaching the Design Studio
                                  Method
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                             Presenting Sketches
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                                                                     Design Review
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                    Critiquing the Design
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                    Critiquing the Design
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                           Paired Programming
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                           Paired Programming
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




          From Prototype to Production
Agile	
  User	
  Experience:	
  Two	
  Tales	
  and	
  a	
  Conversa;on	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  RUX	
  +	
  AgileRichmond	
  –	
  January	
  10,	
  2010




                                                                                     Collaborative Work
Agile Plus UX? Madness!                                           AgileCharlottesville – April 20, 2010




 What makes Agile agile
            •     Real user information
                 •        Don’t guess, don’t postulate: observe

            •     Realistic timelines
                 •        No “iteration -1” or “iteration 0”
                 •        Design provides business value
                 •        Optimal ration: 2-3

            •     Focus on competencies, not roles or tools
                 •        UX people do user requirements, because UX people
                          focus on users
                 •        Listening and assigning responsibilites work best
                          while avoiding dogma
                 •        Don’t covet tools; value thought
Agile	
  Plus	
  UX?	
  Madness!	
                                   AgileCharlo2esville	
  –	
  April	
  20,	
  2010




                               Agile	
  Manifesto    User-­‐experience	
  Design

                                         Research-based
              Individuals & interactions
              	
                         requirements

              Working software                      Prototypes & IxD

              	
  
              Customer collaboration                Knowing your users

                                                    Usability testing to inform
              Responding to change
                                                    design
Agile	
  Plus	
  UX?	
  Madness!	
                                   AgileCharlo2esville	
  –	
  April	
  20,	
  2010



      Communities of practice
               Agile Experience Design: www.agileexperiencedesign.org/
               Boxes and Arrows: boxesandarrows.com
               UX Matters: uxmatters.com
              	
  
               Usability Professionals Association: upassoc.org
               Information Architecture Institute: iainstitute.org
               Interaction Design Association: ixda.org
               Johnny Holland: johnnyholland.org
               Konigi: konigi.com
              	
  
      People
              Don Norman: www.jnd.org
              Anders Ramsay: andersramsay.com
              Jared Spool: www.uie.com
              Luke Wroblewski: functioningform.com
              Lou Rosenfeld: louisrosenfeld.com
Agile	
  Plus	
  UX?	
  Madness!	
                            AgileCharlo2esville	
  –	
  April	
  20,	
  2010




              	
  




                                       What’s	
  your	
  story?
              	
  




              	
  

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Agile Plus UX? Madness!

  • 1. Agile  Plus  UX?  Madness! April  20,  2010 Regular  Joe  Consul.ng       RegularJoeConsul;ng.com AgileCharlo2esville agilecville.org Joe  Sokohl joe@regularjoeconsul.ng.com @mojoguzzi
  • 2. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Agile/Scrum   iterative software engineering process culture of close collaboration   face-to-face communication (less documentation) deliver well-crafted, working code in short cycles challenging environment for traditional UX
  • 3. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Agile Manifesto Tenets Individuals and interactions over processes and tools   Working software over comprehensive documentation   Customer collaboration over contract negotiation Responding to change over following a plan
  • 4. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010     Manifesto: agilemanifesto.org 12 principles: agilemanifesto.org/principles.html Global organization: agilealliance.org Yahoo! Agile UX group: tinyurl.com/4vrwpd Scrum: www.controlchaos.com
  • 5. Agile Plus UX? Madness! AgileCharlottesville – April 20, 2010 “   Design  is  not  just  what  it  looks  like and  feels  like.  Design  is  how  it  works.   ”   Steve Jobs
  • 6. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010     hHp://seman;cstudios.com/publica;ons/seman;cs/000029.php
  • 7. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010     hHp://seman;cstudios.com/publica;ons/seman;cs/000029.php
  • 8. So what’s the problem? 8
  • 9. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Theory User Centered Design     Business Process & Agility Focus Services-Oriented Architectures/ Web Services Enterprise Data Integration
  • 10. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Theory   Agile  Project   UXers Coaches PMs Developers Stakeholders
  • 11. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Practice UXers   Agile  Project  
  • 12. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010   No DBC *   * Design by committee
  • 13. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 No DBD * * Design by developer    
  • 14. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010     Everyone has a rice bowl--they worry about their place in a team hHp://www.flickr.com/photos/kalleboo/3346341189/
  • 15. So how do we x it? 15
  • 16. Agile Plus UX? Madness! AgileCharlottesville – April 20, 2010 • Make agile about “appropriate alacrity” • Avoid arti ciality of time boxes • Each iteration lives by itself • The team makes the decision • User stories ≠ user-centered design • Base stories on research & real people • Research ≠ slow, ponderous process • Ongoing: look around for sources • Speci c: research interactions for the current sprint
  • 17. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 David Farkas’ Strategy-to-Tactical     hHp://johnnyholland.org/2009/12/14/how-­‐ucd-­‐and-­‐agile-­‐can-­‐live-­‐together/
  • 18. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Anthony Cofelt’s Mix     hHp://www.boxesandarrows.com/view/bringing-­‐user
  • 19. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Desiree Sy’s Staggered Cycles     Adapting Usability Investigations for Agile User-centered Design, Desirée Sy, Journal of Usability Studies, Vol. 2, Issue 3, May 2007, pp. 112-132
  • 20. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Guerilla Research
  • 21. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Crafting Better Research Questions
  • 22. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Interviewing Research Participants
  • 23. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Personas
  • 24. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Tell us about Alice...
  • 25. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Task Analysis
  • 26. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Sketching and Rapid Design
  • 27. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Teaching the Design Studio Method
  • 28. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Presenting Sketches
  • 29. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Design Review
  • 30. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Critiquing the Design
  • 31. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Critiquing the Design
  • 32. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Paired Programming
  • 33. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Paired Programming
  • 34. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 From Prototype to Production
  • 35. Agile  User  Experience:  Two  Tales  and  a  Conversa;on                                                                                                                                                            RUX  +  AgileRichmond  –  January  10,  2010 Collaborative Work
  • 36. Agile Plus UX? Madness! AgileCharlottesville – April 20, 2010 What makes Agile agile • Real user information • Don’t guess, don’t postulate: observe • Realistic timelines • No “iteration -1” or “iteration 0” • Design provides business value • Optimal ration: 2-3 • Focus on competencies, not roles or tools • UX people do user requirements, because UX people focus on users • Listening and assigning responsibilites work best while avoiding dogma • Don’t covet tools; value thought
  • 37. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Agile  Manifesto User-­‐experience  Design Research-based Individuals & interactions   requirements Working software Prototypes & IxD   Customer collaboration Knowing your users Usability testing to inform Responding to change design
  • 38. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010 Communities of practice Agile Experience Design: www.agileexperiencedesign.org/ Boxes and Arrows: boxesandarrows.com UX Matters: uxmatters.com   Usability Professionals Association: upassoc.org Information Architecture Institute: iainstitute.org Interaction Design Association: ixda.org Johnny Holland: johnnyholland.org Konigi: konigi.com   People Don Norman: www.jnd.org Anders Ramsay: andersramsay.com Jared Spool: www.uie.com Luke Wroblewski: functioningform.com Lou Rosenfeld: louisrosenfeld.com
  • 39. Agile  Plus  UX?  Madness!   AgileCharlo2esville  –  April  20,  2010   What’s  your  story?