2. Q&A
• Just tweet questions to #gswgamelayer and
we will tackle them after the presentation!
• Don’t make fun of me, I know all of you and
where you sit
3. The game layer...
• Uses game mechanics that are effective at
motivating people in the virtual world to
motivate people in the real world
• Is brand new, it’s still under construction
• Seeks to influence where we go, what we
do, how we do it, why we do it, etc.
• Has the opportunity to be much more
4. Game Dynamics
• Status • Structured Exchanges
• Incentives • Reputation/Ranking
• Disincentives • Poking
• Challenges • Inclusive/Exclusive
Ownership
• Progression
• Level Up • Communal Gameplay
• Free Lunch • Communal Discovery
• Gifting • Countdown
• And many more
5. Is it powerful?
• "World of Warcraft" players have spent
5.93 million years playing and solving
problems in their virtual environment
• Can we focus that kind of power on big
problems?
• Blissful Productivity - people work hard for
something when it’s fun
8. School is an Almost Ideal Gaming
Ecosystem
• Motivated Players • Levels
• Challenges • Appointment
Dynamics
• Rewards
• Rules • Countdowns
• Allies • Incentives/
Disincentives
• Enemies • Etc
Is it poorly designed?
9. School Problems and Fixes
Problem Solution
Engagement Progression Dynamic
Grading is Broken
Status & Levels
Moral Hazard of Gameplay
Cheating Social Fabric of
Misapplied Disincentives Gameplay
Ruins Game Integrity Player Trust
11. Grades Fail as Rewards
Status Quo
• Grades are simply levels
• Valedictorians, percentiles, honor students are statuses
12. Grades Fail as Rewards
Status Quo
• Grades are simply levels
• Valedictorians, percentiles, honor students are statuses
Problem
• You can lose the game!
• Failing (progressing negatively) is a constant possibility
• Shouldn’t ever be able to “level down”
• A to C or B to C is BAD
13. Grades Fail as Rewards
Status Quo
• Grades are simply levels
• Valedictorians, percentiles, honor students are statuses
Problem
• You can lose the game!
• Failing (progressing negatively) is a constant possibility
• Shouldn’t ever be able to “level down”
• A to C or B to C is BAD
Solution
• Re-implement grades as a progression dynamic
• XP++, not a weighted dynamic
• Focus on the positive end goal, not the negative
14. Grades (status) => Levels (progression)
• Decrease direct correlation of action to
reward
• Focus on final goal, not interim rewards
(letter grades)
• Increase engagement levels in school
15. Cheating
• We’re currently fighting it with a game
dynamic, but it’s being implemented in a
bad way
• The misapplied disincentive is not on
cheating, it’s on getting caught
18. No Oversight = No Cheating?
Princeton changed the game
• Write the honor code
• Complicity is a crime
19. No Oversight = No Cheating?
Princeton changed the game
• Write the honor code
• Complicity is a crime
“Social fabric of gameplay”
400 cases/year => 2 cases/year
45. Is there money in this?
Raised Valuation
$120m
$90m
$60m
$30m
$0m
Foursquare SCVNGR MyTown ShopKick Whrrl Gowalla
46. Is there money in this?
Raised Valuation
$120m
$90m
$60m
$30m
$0m
Foursquare SCVNGR MyTown ShopKick Whrrl Gowalla
Facebook = $50 billion
47. How can we apply this
to healthcare?
• We have tons of opportunity in a dry,
boring space
• Think about ways to use the game layer
when brainstorming for your clients
• Start gaming!
48. Who should we follow?
• Seth Priebatsch @sethpriebatsch
• Jesse Schell @jesseschell
• Jane McGonigal @avantgame
• Gabe Zichermann @gzicherm