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Virtual Learning Environment
 for Participatory Filmmaking




                            Alison Mann
                 10x10 Design Challenge
                KMD1001 P. Pennefather
Mind the gap: (re)designing a virtual learning environment that bridges the best
 of what teachers do with what students are already doing




! “Students can no longer prepare bark to calculate problems. They
depend instead on expensive slates. What will they do when the slate is
dropped and breaks?” (Teachers' Conference USA, 1703)

"Students depend on paper too much. They no longer know how to
write on a slate without getting dust all over themselves. What will
happen when they run out of paper?" (Principals' Association Meeting, 1815)

"Students depend too much upon ink. They no longer know how to
use a knife to sharpen a pencil." (Nat. Teachers' Association, 1907)
A (re)think of the education model...
                                          on a small scale

                               Defining the challenge:

 One statement: How might I create a student-centred virtual ‘affinity space’ environment for
students to take part in the filmmaking process in collaboration with students across continents?

                                Why would people want this?
     Closing the gap/ Presents an authentic experience that satisfies IB mission statement.
IB students can and should be working across countries. No better way to gain intercultural
                                understanding and respect.

                       Can it be integrated with an existing structure?
                   No need to re-invent the wheel, the tools are already exist

                                  Audience: IB Film Students




                                            Student
Bigger Picture

    Intercultural           Value of
                                                                                              “ Although technologies in formal
                                                                                                          youth yearn to use
   Understanding      Collaboration                                                                varied
                                                                                                schooling, educational institutions
    and respect Constructivist teaching & learning                                             remain largely grounded in the
                                                                                                  classical view of knowledge,
                                                                                                                          “
  Critical Pedagogy                                                                              expertise, and learning (Dede, 2007).




                                                                         ect
                                                                                                                    Students

                                                            isco      nn
       social                                                              CE
                     Political                                                                                       Creating

                                         re i          s ad              AN
                                                                      IST
                                                                                                                   Collaborative
                                   , the
Psychological

                 sIs ee i
                       S R ES    t                                                                                 Artifacts
                    ER                                          and
                                                                                               Interactive
             A
             B ARRI                                                                           Filmmaking
         o
         due t




                                                                                                               Involvement in


                                           “    One reason Web 2.0
                                                                            High usage of               Participatory
                                            technologies are not widely        Web 2.0                     Media
  “ Still, ICT applications and to             integrated in PreK–12
                                              education is the lack of
                                                                      “       by students
 representations are largely used
automate traditional methods                  modelling by instructors.
                                           Bull et al. (2008)                                    Anytime, anywhere learning
 of teaching and learning, rather than
to model complexity and express
                      “                                               “In the economy of ideas that the web
    insights to others.     (DEDE (2008)
                                                                      is creating, you are what you share”
                                                                      Leadbeater, C. (2008)
Context

IB Program: Quick Facts

Non-profit education foundation that began in 1968 in Geneva, Switzerland.
Uses a common Curriculum across all countries.

Total students of all ages involved in IB globally: approximately   1,062,000
Total number of countries participating in IB Program this year:    143
Secondary schools participating in Diploma Program (2012):          2,368
Total number of students in Film Studies course (2012)              1,674



           IB mission statement
           The International Baccalaureate aims to develop
           inquiring, knowledgeable and caring young people
           who help to create a better and more peaceful world
           through intercultural understanding and respect.
           http://www.ibo.org/mission/
Context

IB Film Studies: Fast Facts
Film Studies Course was added in 2008. It is the equivalent of three academic high
school credits, 1 1/2 years long.

Three Assessments in the course:
Textual Analysis Presentation (25%)
15 Page Documentary Script (25%)
*Final Film Production Portfolio (50%)

*For the Film Production, students work in a collaborative group of five and each student
takes on a role of interest: Director, Writer, Cinematographer, Sound, Editor.

Film Studies course began to be offered last year online for the first time.
Students are connected through a school to take online course. Currently, students in the
online course collaborate with students in home school to create their film, or work
independently. There is not yet an opportunity to collaborate virtually with
students across the globe.
What research says:


“The field of education also needs design-based research that
seeks to develop Web 2.0 infused environments based on learning
theories and concomitantly to test and evolve theory and design
across multiple iterations.”
  (Barab, 2006)




“Taken together, the interconnections, creative capabilities, and
interactivity of Web 2.0 offer learners initiation into a Web-based
“participatory culture” that has “low barriers to artistic expression
and civic engagement, strong support for creating and sharing one’s
digital productions” and a sense of social connection.
(Greenhow et al. p. 249)
Knowledge Map
Currently:                                  KMD Design Challenge:
IB Teachers:                                       Design a prototype for and all in ONE site for
visit IBO site for updated program information     both students and teachers that:

visit Curriculum Centre to connect with other      uses and updates free web 2.0 tools as
teachers in the field (not a space for students )   modules within the site

search online teacher blogs for ideas and to       houses all necessary documents for IB Program
connect with teachers
                                                   a meeting place (moderated by teachers) for
visit Ontario Curriculum site to satisfy           students to ‘search’ for and connect with film
expectations                                       partners who are searchable by role or theme

do random searches on teacher created sites/ is a space for students to actively collaborate
blogs for ideas and inspiration for programming on participatory films (and works in other
                                                subject areas)
have little to no opportunities to complete online
courses AND collaborate with other students        Not necessarily a need to recreate all of this,
globally                                           Canvas (Instructure) has developed outstanding
                                                   tools and it’s free!
Stages in Filmmaking Process using virtual environment
Students use virtual learning                                    ie: students can
                                                            post their scripts in search of
environment to ‘seek’ out peers for
                                                          a team, cinematographers and
filmmaking assessment                                        editors can promo their work
                                                                in a demo reel)
            Once a team is made, students
            register their names and IB numbers
            with online teacher.                                                  Participatory
                                                                                 student film in
                          Ongoing process work is moderated
                          by online teacher who facilitates,                        progress
                          provides benchmarks and deadlines

                   All 5 members                 Students utilize virtual learning
             collaborate on theme and
      concept for film. Writer, director and      environment site to collaborate using
  cinematographer meet to develop story and      Web 2.0 tools: eg:Mind nodes, Celt-x
     build storyboard. Sound artist begins to
   develop soundscape.Cinematographer is in
  touch with director through process to share             Students share stages of work online
       dailies. Editor begins rough cuts of                and with other collaborate groups for
          footage and shares with sound
                        artist.
                                                           critique
Design Thinking for Teachers
                               Stages to be followed
Works Cited
Dede, C. (2007). Reinventing the Role of Information and Communications Technologies in Education. Yearbook of the
National Society for the Study of Education. Volume 106 (2),11–38.


Design Thinking for Educators Toolkit, April 2011
http://designthinkingforeducators.com/
Accessed on October 4, 2012

Franklin, U. M. (2009) Educating at the Interface of Biosphere and Bitsphere, in Why Do We Educate? Renewing the
Conversation, Volume One (eds D. L. Coulter and J. R. Wiens), Blackwell Publishing Ltd., Oxford, UK


Greenhow et al. (2009). Learning, Teaching and Scholarship in a Digital Age. Educational Researcher 38:246. http://
edr.sagepub.com/content/38/4/246


http://store.ibo.org/product_info.php?products_id=1124 Accessed on November 4, 2012
Leadbeater, C. (2008) ‘We-think: the power of mass creativity’ London, Profile


Rheingold, H. (2008). Using Participatory Media and Public Voice to Encourage Civic Engagement. Civic Life Online:
Learning How Digital Media Can Engage Youth. Edited by W. Lance Bennett. The John D. and Catherine T. MacArthur
Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press.


Sherblom, John C. (2010) 'The computer-mediated communication (CMC) classroom: a challenge of medium,
presence, interaction, identity, and relationship', Communication Education, 59: 4, 497 — 523

WEB 2.0 tools used and mentioned in this presentation: Mindnodes Lite, Canvas (Instructure), Pixlr Express, Celt-x

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Design Brief for a Virtual Learning Environment for Participatory Filmmaking

  • 1. Virtual Learning Environment for Participatory Filmmaking Alison Mann 10x10 Design Challenge KMD1001 P. Pennefather
  • 2. Mind the gap: (re)designing a virtual learning environment that bridges the best of what teachers do with what students are already doing ! “Students can no longer prepare bark to calculate problems. They depend instead on expensive slates. What will they do when the slate is dropped and breaks?” (Teachers' Conference USA, 1703) "Students depend on paper too much. They no longer know how to write on a slate without getting dust all over themselves. What will happen when they run out of paper?" (Principals' Association Meeting, 1815) "Students depend too much upon ink. They no longer know how to use a knife to sharpen a pencil." (Nat. Teachers' Association, 1907)
  • 3. A (re)think of the education model... on a small scale Defining the challenge: One statement: How might I create a student-centred virtual ‘affinity space’ environment for students to take part in the filmmaking process in collaboration with students across continents? Why would people want this? Closing the gap/ Presents an authentic experience that satisfies IB mission statement. IB students can and should be working across countries. No better way to gain intercultural understanding and respect. Can it be integrated with an existing structure? No need to re-invent the wheel, the tools are already exist Audience: IB Film Students Student
  • 4. Bigger Picture Intercultural Value of “ Although technologies in formal youth yearn to use Understanding Collaboration varied schooling, educational institutions and respect Constructivist teaching & learning remain largely grounded in the classical view of knowledge, “ Critical Pedagogy expertise, and learning (Dede, 2007). ect Students isco nn social CE Political Creating re i s ad AN IST Collaborative , the Psychological sIs ee i S R ES t Artifacts ER and Interactive A B ARRI Filmmaking o due t Involvement in “ One reason Web 2.0 High usage of Participatory technologies are not widely Web 2.0 Media “ Still, ICT applications and to integrated in PreK–12 education is the lack of “ by students representations are largely used automate traditional methods modelling by instructors. Bull et al. (2008) Anytime, anywhere learning of teaching and learning, rather than to model complexity and express “ “In the economy of ideas that the web insights to others. (DEDE (2008) is creating, you are what you share” Leadbeater, C. (2008)
  • 5. Context IB Program: Quick Facts Non-profit education foundation that began in 1968 in Geneva, Switzerland. Uses a common Curriculum across all countries. Total students of all ages involved in IB globally: approximately 1,062,000 Total number of countries participating in IB Program this year: 143 Secondary schools participating in Diploma Program (2012): 2,368 Total number of students in Film Studies course (2012) 1,674 IB mission statement The International Baccalaureate aims to develop inquiring, knowledgeable and caring young people who help to create a better and more peaceful world through intercultural understanding and respect. http://www.ibo.org/mission/
  • 6. Context IB Film Studies: Fast Facts Film Studies Course was added in 2008. It is the equivalent of three academic high school credits, 1 1/2 years long. Three Assessments in the course: Textual Analysis Presentation (25%) 15 Page Documentary Script (25%) *Final Film Production Portfolio (50%) *For the Film Production, students work in a collaborative group of five and each student takes on a role of interest: Director, Writer, Cinematographer, Sound, Editor. Film Studies course began to be offered last year online for the first time. Students are connected through a school to take online course. Currently, students in the online course collaborate with students in home school to create their film, or work independently. There is not yet an opportunity to collaborate virtually with students across the globe.
  • 7. What research says: “The field of education also needs design-based research that seeks to develop Web 2.0 infused environments based on learning theories and concomitantly to test and evolve theory and design across multiple iterations.” (Barab, 2006) “Taken together, the interconnections, creative capabilities, and interactivity of Web 2.0 offer learners initiation into a Web-based “participatory culture” that has “low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s digital productions” and a sense of social connection. (Greenhow et al. p. 249)
  • 9. Currently: KMD Design Challenge: IB Teachers: Design a prototype for and all in ONE site for visit IBO site for updated program information both students and teachers that: visit Curriculum Centre to connect with other uses and updates free web 2.0 tools as teachers in the field (not a space for students ) modules within the site search online teacher blogs for ideas and to houses all necessary documents for IB Program connect with teachers a meeting place (moderated by teachers) for visit Ontario Curriculum site to satisfy students to ‘search’ for and connect with film expectations partners who are searchable by role or theme do random searches on teacher created sites/ is a space for students to actively collaborate blogs for ideas and inspiration for programming on participatory films (and works in other subject areas) have little to no opportunities to complete online courses AND collaborate with other students Not necessarily a need to recreate all of this, globally Canvas (Instructure) has developed outstanding tools and it’s free!
  • 10. Stages in Filmmaking Process using virtual environment Students use virtual learning ie: students can post their scripts in search of environment to ‘seek’ out peers for a team, cinematographers and filmmaking assessment editors can promo their work in a demo reel) Once a team is made, students register their names and IB numbers with online teacher. Participatory student film in Ongoing process work is moderated by online teacher who facilitates, progress provides benchmarks and deadlines All 5 members Students utilize virtual learning collaborate on theme and concept for film. Writer, director and environment site to collaborate using cinematographer meet to develop story and Web 2.0 tools: eg:Mind nodes, Celt-x build storyboard. Sound artist begins to develop soundscape.Cinematographer is in touch with director through process to share Students share stages of work online dailies. Editor begins rough cuts of and with other collaborate groups for footage and shares with sound artist. critique
  • 11. Design Thinking for Teachers Stages to be followed
  • 12. Works Cited Dede, C. (2007). Reinventing the Role of Information and Communications Technologies in Education. Yearbook of the National Society for the Study of Education. Volume 106 (2),11–38. Design Thinking for Educators Toolkit, April 2011 http://designthinkingforeducators.com/ Accessed on October 4, 2012 Franklin, U. M. (2009) Educating at the Interface of Biosphere and Bitsphere, in Why Do We Educate? Renewing the Conversation, Volume One (eds D. L. Coulter and J. R. Wiens), Blackwell Publishing Ltd., Oxford, UK Greenhow et al. (2009). Learning, Teaching and Scholarship in a Digital Age. Educational Researcher 38:246. http:// edr.sagepub.com/content/38/4/246 http://store.ibo.org/product_info.php?products_id=1124 Accessed on November 4, 2012 Leadbeater, C. (2008) ‘We-think: the power of mass creativity’ London, Profile Rheingold, H. (2008). Using Participatory Media and Public Voice to Encourage Civic Engagement. Civic Life Online: Learning How Digital Media Can Engage Youth. Edited by W. Lance Bennett. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press. Sherblom, John C. (2010) 'The computer-mediated communication (CMC) classroom: a challenge of medium, presence, interaction, identity, and relationship', Communication Education, 59: 4, 497 — 523 WEB 2.0 tools used and mentioned in this presentation: Mindnodes Lite, Canvas (Instructure), Pixlr Express, Celt-x

Notas do Editor

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  2. There is a gap between schools and what students are doing. Generally speaking, elementary and secondary schools are woefully behind when it comes to integrating Web 2.0 into curriculum. Why are we not more proactive in education?\n
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  4. Resistance to technology? Research says those barriers are cultural, psychological, social, not always technological as we might assume\nEducation based on the industrial age. Curriculum development typically occurs in increments, however, what education needs is an overhaul\n\nWhy are we not doing this in education?\n\n
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  11. There is a gap between \n
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