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The Design and Evaluation of Prototype Eco-Feedback
     Displays for Fixture-Level Water Usage Data
        Jon Froehlich1,2, Leah Findlater1,2, Marilyn Ostergren1, Solai Ramanathan1, Josh Peterson1,
     Inness Wragg1, Eric Larson1, Fabia Fu1, Mazhengmin Bai1, Shwetak N. Patel1, James A. Landay1




  design:   UNIVERSITY of
  use:
  build:    WASHINGTON
This talk is about eco-feedback displays
      for water usage in the home
This talk is also about the design process for eco-feedback visualizations
                                               persuasive technology
                                               personal informatics
                                               quantified self
But first, a quick primer on water
two-thirds
of the earth’s surface is covered by water
Brackish
                                     Polar Ice         1%                              Drinkable
                                        1.7%
                                                                                        Water
                                                                                              0.8%




                                                        Ocean
                                                         96.5%




[Glennon, Unquenchable: America’s water crisis and what to do about it, 2009; Gleick,World Policy Journal, 2009]
The amount of water on earth is not changing
but its location, quality and
amount per person is changing
The amount of water on earth is not changing
but its location, quality and
amount per person is changing
As the                               ‘s climate changes…




    precipitation patterns             glacial and ice snowpack   surface water availability




[Gleick, World Policy Journal, 2009]
As populations
                 grow
per-capita water availability is
water availability disproportionately felt in
        urban environments


[Barlow, 2007]
This places an enormous strain on
                                drinkable water supplies




[Inman and Jeffery, 2006; Gleick et al., 2008 Vairavmoorthy, 2006]
growing
      demand
        in 2010, water consumption rose
        to 938 billion gallons in beijing
        water supply = 576 billion gallons

[Guardian, Dec 2010]
“china melting snow to meet
                               freshwater demand”




[Guardian, Dec 2010]
lake mead expected to
                             drop below intake
                             pipes in next five years




[Bloomberg News, Feb 2009]
water utilities
governments
shift focus
This is an area where HCI researchers and designers can help
eco-feedback
sensing and visualizing behavior to reduce environmental impact
Dubuque Water Portal:




[Erickson et al., CHI 2012]
10,230
gallons
Other
          1248 gals

          Dishwasher
          102 gals




10,230
          Faucets
          1105 gals

          Showers
          1176 gals

          Laundry



gallons
          1,524 gals

          Toilets
          1,872 gals

          Outdoor
          3,212 gals
waterbot




           [Arroyo et al., CHI 2005]
showme




         [Kappel & Grechenig, Persuasive 2009]
upstream




           [Kuznetsov & Paulos, CHI 2010]
waitek shower monitor




http://www.waitek.co.nz/
Point-of-Consumption Eco-Feedback Displays




 sensing and feedback           provides real-time
unit co-located at fixture   feedback on water usage
Point-of-consumption feedback is the
prevailing method for providing water
 usage feedback at the fixture-level
direct sensing




[Teague Labs, Arduino Water Meter, http://labs.teague.com/?p=722]
direct sensing

   shower
  62.4 gallons                  bathroom sink 1   bathroom sink 2
                                   4.2 gallons       0.8 gallons

                    bath
                  6.5 gallons




      toilet
   78.4 gallons
direct sensing
 shower
52.4 gallons
         shower
       62.4 gallons                             bathroom sink 1   bathroom sink 1               bathroom sink 2
                                                   3.2 gallons       4.2 gallons                     0.8 gallons

                       bath         bath
                                                                                    bathroom sink 2
                    6.5 gallons   6.5 gallons
                                                                                       2.4 gallons




           toilet
        78.4 gallons
Showers and faucets account
                  for ~22% of water use in the
                  average North American home




[Vickers, 2001]
direct sensing
 shower
52.4 gallons
         shower
       62.4 gallons                             bathroom sink 1   bathroom sink 1               bathroom sink 2
                                                   3.2 gallons       4.2 gallons                     0.8 gallons

                       bath         bath
                                                                                    bathroom sink 2
                    6.5 gallons   6.5 gallons
                                                                                       2.4 gallons




           toilet
        78.4 gallons
indirect sensing
 shower
52.4 gallons
         shower
       62.4 gallons                             bathroom sink 1   bathroom sink 1                  bathroom sink 2
                                                   3.2 gallons       4.2 gallons                        0.8 gallons

                       bath         bath
                                                                                       bathroom sink 2
                    6.5 gallons   6.5 gallons
                                                                                          2.4 gallons




           toilet
        78.4 gallons



                                                                                   [HydroSense, UbiComp 2009]
A single sensor infers fixture-level
usage for the entire home




                  [HydroSense, UbiComp 2009]
Emerging Water Sensing Disaggregation Methods
eco-feedback
sensing and visualizing behavior to reduce environmental impact
What do we do with all this data?
Key Questions
1 What are the key gaps in water usage understanding?

2 What aspects of disaggregated data are potential users
   interested in and what sort of reactions do the
   visualizations provoke?

3 How might these visualizations impact behavior?
Key Questions
1 What are the key gaps in water usage understanding?

2 What aspects of disaggregated data are potential users
   interested in and what sort of reactions do the
   visualizations provoke?

3 How might these visualizations impact behavior?
Two sets of designs:


1   Design Dimensions
    Isolate eco-feedback design dimensions in the context of water usage



2   Design Probes
    Meant to elicit reactions about how displays would fit within a household
    and investigate issues such as privacy, competition, family dynamics.
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)




                  Data        Ideation /        Pilot                            Evaluation
Ideation                                                    Refinement
                Gathering       Sketch         Studies
Respondents (N=651) dramatically underestimated the
    amount of water used in common everyday activities.


                                         underestimate
                          toilet :       by 15%
                        shower :         by 30%
                           bath :        by 55%
               low-flow shower :         by 60%
          outdoor yard watering :        by 83% to 95%



[Froehlich, UW PhD Dissertation, 2011]
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)




                  Data        Ideation /        Pilot                            Formative
Ideation                                                    Refinement
                Gathering       Sketch         Studies                           Evaluation
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)




                  Data        Ideation /        Pilot                            Formative
Ideation                                                    Refinement
                Gathering       Sketch         Studies                           Evaluation



        Informed by gathered data
        Guided by eco-feedback design space
Iterative Design Process




Sketch          Lo-to-Mid Fidelity   Higher Fidelity
                     Mockup             Mockup
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)


                                              Design critique sessions with team
                                              Three sets of pilot studies




                  Data        Ideation /         Pilot                             Formative
Ideation                                                     Refinement
                Gathering       Sketch          Studies                            Evaluation



        Informed by gathered data
        Guided by eco-feedback design space
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)


                                              Design critique sessions with team
                                              Three sets of pilot studies




                  Data        Ideation /         Pilot                             Formative
Ideation                                                     Refinement
                Gathering       Sketch          Studies                            Evaluation



        Informed by gathered data
        Guided by eco-feedback design space



                                  Online interactive survey of designs (N=651 respondents)
                                  In-home interviews (10 households, 20 adults)
Designing the Eco-Feedback Interfaces
How does one go about the process of
designing interfaces for eco-feedback?
Eco-Feedback Design Space
INFORMATION ACCESS                                                             DATA REPRESENTATION                                                         COMPARISON
         update                                                                      aesthetic                                                                  comparison
      frequency real-time                   monthly or less        user poll                     pragmatic                                    artistic              target self                               social                      goal
 spatial proximity                                                                       time                                                               comparison by
      to behavior co-located                                       remote             window <hour                                            >year                  time past                                                       projected

     attentional                                                                     temporal                                                                  social-comp.
        demand glanceable                                    high attention          grouping ≤sec by hour      by day    by week by month ≥year                             geographically              demographically              selected
                                                                                                                                                                      target proximal                       similar            social network
        effort to                                                                        data                                                                  goal-setting
          access low                                                  high         granularity coarse-grain                               fine-grain              strategy self-set                         system-set          externally-set

INTERACTIVITY                                                                           visual                                                               difficulty to reach
                                                                                    complexity simple                                       complex         comparison target      easy                                                   hard
       degree of
    interactivity none                                                high      primary visual                                                              comparison variables            statistic       computation
                                                                                    encoding textual                                       graphical            time window
       interface                                                                                                                                                                               raw value     @ this time [yest, last wk, mo, yr]
 customizability none                                                 high       measurement                                                                    time granularity               average       [hrly, daily, wkly, monthly, yrly]
                                                                                         unit resource cost environmental activity time metaphor                data grouping                  median        over past [X] days
                                                                                                                impact                                                                         mode
           user                                                                                                                                                 data granularity                             this day type [weekday, weekend]
      additions user annotations                           user corrections            primary                                                                                                 other         this day of week (e.g., mondays)
                                                                                                                                                                measurement unit
                                                                                          view temporal               spatial            categorical
DISPLAY MEDIUM
  manifestation                                                                          data
                                                                                     grouping by         by    by by       by by consumption               SOCIAL ASPECTS
                   webpage mobile        wearable         custom in-home                      resource person time space activity    category
                          phone app      interface        display display                                                                                               target
                                                                                                                                                                                   person    household community            state      country
      ambience                                                                 MOTIVATIONAL/PERSUASIVE STRATEGIES
                   not-ambient                                    ambient                                                                                            private/
                                                                                   persuasive tactics from           persuasive tactics include:
                                                                                                                                                                       public private                                                    public
            size                                                                psychology and applied social   rewards              goal-setting
                   small                                              large        psychology disciplines:                                                               data
                                                                                                                punishment           narrative
ACTIONABILITY/UTILITY                                                                       persuasive design
                                                                                                                public commitment    likeability                      sharing none                                                    everyone
                                                                                                                written commitment   reputation
                                                                                       persuasive technology                                                        social-
       degree of                                                                                                loss aversion        competition                                                        (see COMPARISON)
                                                                                behavioral science/economics                                                    comparison available                                                unavailable
    actionability low                                                 high                                      kairos               social proof
                                                                                   environmental psychology
                                                                                                                encouragement        authority
        decision                                                                                 game design
                 suggests                suggests                 anomaly                                       descriptive norms    emotional appeals
        support actions                                                                      social marketing
                                     purchase decisions             alerts                                      scarcity principle   door-in-face
                                                                                     health behavior change
      personal-                                                                                                 framing              unlock features
        ization no personalization                    highly personalized                                       anchoring bias       endowment effect
                                                                                                                defaults             collection building
    information
          intent Informs one action                  informs many actions

   automation/
        control no control                  system controls resource use                         [Froehlich et al., HCIC2009; CHI2010; UW PhD Dissertation 2011]
My own experiences    Existing frameworks                     Psychology
                     (in persuasive tech and infovis)      (particularly behavioral
                                                        economics and environ. psych)
Eco-Feedback Design Space
INFORMATION ACCESS                                                             DATA REPRESENTATION                                                         COMPARISON
         update                                                                      aesthetic                                                                  comparison
      frequency real-time                   monthly or less        user poll                     pragmatic                                    artistic              target self                               social                      goal
 spatial proximity                                                                       time                                                               comparison by
      to behavior co-located                                       remote             window <hour                                            >year                  time past                                                       projected

     attentional                                                                     temporal                                                                  social-comp.
        demand glanceable                                    high attention          grouping ≤sec by hour      by day    by week by month ≥year                             geographically              demographically              selected
                                                                                                                                                                      target proximal                       similar            social network
        effort to                                                                        data                                                                  goal-setting
          access low                                                  high         granularity coarse-grain                               fine-grain              strategy self-set                         system-set          externally-set

INTERACTIVITY                                                                           visual                                                               difficulty to reach
                                                                                    complexity simple                                       complex         comparison target      easy                                                   hard
       degree of
    interactivity none                                                high      primary visual                                                              comparison variables            statistic       computation
                                                                                    encoding textual                                       graphical            time window
       interface                                                                                                                                                                               raw value     @ this time [yest, last wk, mo, yr]
 customizability none                                                 high       measurement                                                                    time granularity               average       [hrly, daily, wkly, monthly, yrly]
                                                                                         unit resource cost environmental activity time metaphor                data grouping                  median        over past [X] days
                                                                                                                impact                                                                         mode
           user                                                                                                                                                 data granularity                             this day type [weekday, weekend]
      additions user annotations                           user corrections            primary                                                                                                 other         this day of week (e.g., mondays)
                                                                                                                                                                measurement unit
                                                                                          view temporal               spatial            categorical
DISPLAY MEDIUM
  manifestation                                                                          data
                                                                                     grouping by         by    by by       by by consumption               SOCIAL ASPECTS
                   webpage mobile        wearable         custom in-home                      resource person time space activity    category
                          phone app      interface        display display                                                                                               target
                                                                                                                                                                                   person    household community            state      country
      ambience                                                                 MOTIVATIONAL/PERSUASIVE STRATEGIES
                   not-ambient                                    ambient                                                                                            private/
                                                                                   persuasive tactics from           persuasive tactics include:
                                                                                                                                                                       public private                                                    public
            size                                                                psychology and applied social   rewards              goal-setting
                   small                                              large        psychology disciplines:                                                               data
                                                                                                                punishment           narrative
ACTIONABILITY/UTILITY                                                                       persuasive design
                                                                                                                public commitment    likeability                      sharing none                                                    everyone
                                                                                                                written commitment   reputation
                                                                                       persuasive technology                                                        social-
       degree of                                                                                                loss aversion        competition                                                        (see COMPARISON)
                                                                                behavioral science/economics                                                    comparison available                                                unavailable
    actionability low                                                 high                                      kairos               social proof
                                                                                   environmental psychology
                                                                                                                encouragement        authority
        decision                                                                                 game design
                 suggests                suggests                 anomaly                                       descriptive norms    emotional appeals
        support actions                                                                      social marketing
                                     purchase decisions             alerts                                      scarcity principle   door-in-face
                                                                                     health behavior change
      personal-                                                                                                 framing              unlock features
        ization no personalization                    highly personalized                                       anchoring bias       endowment effect
                                                                                                                defaults             collection building
    information
          intent Informs one action                  informs many actions

   automation/
        control no control                  system controls resource use                         [Froehlich et al., HCIC2009; CHI2010; UW PhD Dissertation 2011]
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
Two sets of designs:


1   Design Dimensions
    Isolate eco-feedback design dimensions in the context of water usage



2   Design Probes
    Meant to elicit reactions about how displays would fit within a household
    and investigate issues such as privacy, competition, family dynamics.
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS

Design Dimensions Explored
1 Data Granularity                      Part of “Data
                                      Representation” in
2 Time Granularity                    the eco-feedback
                                        design space
3 Measurement Unit

4 Comparison
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data           information
               representation         access


    inputs                                        display
                                                  medium


                      the
behavioral
                      eco-feedback
                                design space       comparison
 models



             social                        actionability
                            motivational
                             strategies
data
       representation

tion
s

                        aesthetic
                                    pragmatic                                          artistic

              visual complexity
                                    simple                                            complex

               time granularity
                                    < hour                                              > year
                data granularity coarse-grain                                       fine-grain

            measurement unit
                                    resource    cost   environmental    time activity metaphor
                                                          impact
                    primary view
                                    temporal                  spatial              categorical
data
       representation

tion
s

                        aesthetic
                                    pragmatic                                          artistic

              visual complexity
                                    simple                                            complex

               time granularity
                                    < hour                                              > year
                data granularity coarse-grain                                       fine-grain

            measurement unit
                                    resource    cost   environmental    time activity metaphor
                                                          impact
                    primary view
                                    temporal                  spatial              categorical
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS




                         Data Granularity
coarse-grain                                                                fine-grain
               ≥neighbor- home   room activity    fixture fixture ≤ valve
               hood                              category
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS




         Time Granularity
≤ hour    day     week      month     ≥ year
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS




                 Measurement Unit
resource        rate of     cost        time       activity   metaphor
             consumption




36 gallons     3 gpm       9 cents   12 minutes   1 shower
 of water
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS


            data
       representation

tion
s

                        aesthetic
                                    pragmatic                                          artistic

              visual complexity
                                    simple                                            complex

                    time window
                                    < hour                                              > year
                data granularity coarse-grain                                       fine-grain

            measurement unit
                                    resource    cost   environmental    time activity metaphor
                                                          impact
                    primary view
                                    temporal                  spatial              categorical
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS


            data
       representation

tion
s
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS


      comparison

ity

                     comparison
                         target self                 social                  goal

                   comparison by
                            time past                                   projected

             social comparison
                        target geographically    demographically   selected social
                                   proximal         similar               network
                     goal-setting
                        strategy self-set          system-set       externally set

             difficulty to reach
            comparison target easy                                           hard
comparison

ity

                     comparison
                         target self                social                  goal

                   comparison by
                            time past                                  projected

             social comparison
                        target geographically   demographically   selected social
                                   proximal        similar               network
                     goal-setting
                        strategy self-set         system-set       externally set

             difficulty to reach
            comparison target easy                                          hard
DESIGN SET 1: ISOLATING DESIGN DIMENSIONS

Design Dimensions Explored
        Data
   Granularity
                 Individual Fixture   Fixture Category        Activity        Hot and Cold



        Time
   Granularity
                   So Far Today       So Far This Week   So Far This Month



  Comparison
                 Self Comparison         To Others          To A Goal           Social/Self


Measurement
        Unit
                    In Gallons           In Dollars      Dollars / Gallons   Including Sewage
Two sets of designs:


1   Design Dimensions
    Isolate eco-feedback design dimensions in the context of water usage



2   Design Probes
    Meant to elicit reactions about how displays would fit within a household
    and investigate issues such as privacy, competition, family dynamics.
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
Daily Patterns of Water Usage
                                                        Washing Machine
                                                        Shower
                                                        Bath
                                                        Faucets
                                                        Toilets
       Gallons




[Adapted from Butler, Building and Environment, 1993]
DESIGN SET 2: DESIGN PROBES

Time-Series Views
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES

Spatial View
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES

Per-Occupant View
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES



   Aquatic Ecosystem Design Influences

                 ubifit
                 Consolvo et al., CHI2008
                                                ubigreen
                                                Froehlich et al., CHI 2009
                 Consolvo et al., UbiComp2008
DESIGN SET 2: DESIGN PROBES

Aquatic Ecosystem View Movie

           Water savings
              New water                “Frank” the fish
  water    savings met met
              goal goal                meets his mate
 savings
 tracker
                                                          display is also
                   “Frank”                                interactive so
                   the fish                                fish respond
                                                              to touch
                              Frank and his
                               mate have
                                 children
             and so on…
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES

Rainflow View
DESIGN SET 2: DESIGN PROBES

Rainflow View Movie
DESIGN SET 2: DESIGN PROBES

Design Probes Explored
                      Time-      Aquatic
                      Series     Eco-system



                      Spatial    Rainflow




                      Per-       Other
                      Occupant
DESIGN SET 2: DESIGN PROBES

Other Design Probes




          Geographic Comparisons        Dashboards




          Metaphorical Unit Designs   Recommendations
Evaluation
Informal interviews with water experts (e.g., SPU, Amy Vickers)
UW Environmental Practicum on water
Literature review of water resource management, environmental psychology
Our own online survey of water usage attitudes & knowledge (N=656 respondents)


                                              Design critique sessions with team
                                              Three sets of pilot studies




                  Data        Ideation /         Pilot                             Formative
Ideation                                                     Refinement
                Gathering       Sketch          Studies                            Evaluation



        Informed by gathered data
        Guided by eco-feedback design space



                                  Online interactive survey of designs (N=651 respondents)
                                  In-home interviews (10 households, 20 adults)
Online Survey
                Recruitment
                o Online postings and word-of-mouth


                Survey Design
                o 63 questions (10 optional)
                o Question and answer order
                  randomized when possible


                Collected Data
                o 712 completed surveys
                  (651 from US or Canada)
                o Nearly 6,000 qualitative responses
In-Home Interviews
          Recruitment
          o Online postings and word-of-mouth
          o Specifically recruited families


          Interview Method
          o Semi-structured with two researchers
          o 90-minutes, 3-phases
          o Data coded by two researchers into themes

          Participants
          o   10 households (20 adults)
          o   11 female/9 male
          o   Diff. socio-economic backgrounds & occupations
          o   18 had college degrees
For both the survey and interviews, 90% of
participants indicated an interest in conserving water




   Average morning shower
   uses 400 gallons of water
Findings
Data Granularity
coarse-grain                                                                fine-grain
               ≥neighbor- home   room activity    fixture fixture ≤ valve
               hood                              category




  This display lets
  you more easily
  identify the specific
  areas that need
  attention


   R536                          Majority preferred the Individual Fixture Display
Data Granularity
coarse-grain                                                                fine-grain
               ≥neighbor- home   room activity    fixture fixture ≤ valve
               hood                              category




  This display lets
  you more easily
  identify the specific
  areas that need
  attention


   R536                          Majority preferred the Individual Fixture Display
Data Granularity
coarse-grain                                                                fine-grain
               ≥neighbor- home   room activity    fixture fixture ≤ valve
               hood                              category




                 20% preferred the Activity Display
Measurement Unit
 resource      rate of        cost         time       activity    metaphor
            consumption

71% of respondents preferred to see both gallons and cost

  Seeing the gallon amount triggers the ‘save the
  environment’ impulse to conserve, while the dollar
  amount is helpful because almost everyone is
  motivated by money to some extent


R143                      I don't think very well in ‘thousands of gallons’, but
                          $20 I can understand. That’s a case of beer down
                          the drain, if you will



                                                                             R48
Time Granularity
     ≤ hour    day   week   month   ≥ year




Majority of respondents wanted ability to
switch between different time granularities
Comparisons were the most
   uniformly desired pieces of
information of all the dimensions
Self-comparison
was most preferred



91%
Emergent Themes
1 Competition and Cooperation

2 Accountability and Blame

3 Playfulness and Functionality

4 Sense of Privacy

5 Display Placement
Competition and Cooperation




       “                                                           ”
       You can compare usage to others, and create friendly competition




                        “                                          ”
R220
                           It pits the family members against each other
                           rather than encouraging collaboration




                        “
                                                                           R485
                          [It] sets up a ‘competitive’ environment that
                          we are trying not to create in our household

                                                                           R493
Accountability and Blame




       “                                              ”
       It holds each individual accountable for water usage




                         “                                           ”
R354
                           There’s no reason to add an element of
                           ‘blame’ to conservation efforts within a family




                         “
                                                                             R98
                           Would seem to lead to plenty of arguments
                           about usage

                                                                             R144
Playfulness and Functionality




       “                                                                  ”
       I like the idea of getting rewards for saving water




       “
I8.2




                                                                        ”
       It’s like unlocking badges in Foursquare. No matter how trivial it can
       be to make a fish appear on this screen, you still want to do it




       “
I4.1
       It doesn’t appeal to me as much. I don’t do Foursquare. This distracts
       me a little bit and it doesn’t make me think about my usage

                                                                                I4.2
Useful as an educational tool?
Privacy Spectrum



   Least                      Most
Invasive                      Invasive
It’s incredibly invasive.
And other people’s
water consumption is
not my business.

     R25
Water usage for
many purposes can
be very personal, and
shouldn’t be
automatically shared

    R25
Privacy Spectrum



   Least                      Most
Invasive                      Invasive
Display Location Preferences
If we placed the
display here, the kids
couldn’t see it.


   I2.1
Display Location Preferences
     kitchen


      near
 thermostat

  high traffic
        areas

   accessible
when needed
Primary Contributions
1 First work to design and evaluate
  feedback visualizations for disaggregated
  water data
2 An iterative design roadmap for others
  working in the space of eco-feedback or
  other behavior change technologies
Sensing and feedback
for water quality not
just consumption
Data      Ideation /    Pilot                 Formative
Ideation                                      Refinement
           Gathering     Sketch     Studies                Evaluation
Closing Thought
   Eco-feedback displays do not just visualize
consumption, they document household activities
The Eco-Feedback Team!




      Solai               Josh              Inness              Fabia          Mazhengmin




     Marilyn              Eric               Leah             Shwetak              James


Acknowledgements:
Seattle Public Utilities: Ray Hoffman, Director; Al Diettemann, Water Conservation Expert; Bob Alpers
Amy Vickers, Water Conservation Expert
Austin Polebitski, Assistant Professor of Civil and Environmental Engineering, UMass
David Hsu, Assistant Professor City and Regional Planning, UPenn
Sara Sheridan for her early design work
Questions?
                          @jonfroehlich




design:   UNIVERSITY of
use:
build:    WASHINGTON

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The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data

  • 1. The Design and Evaluation of Prototype Eco-Feedback Displays for Fixture-Level Water Usage Data Jon Froehlich1,2, Leah Findlater1,2, Marilyn Ostergren1, Solai Ramanathan1, Josh Peterson1, Inness Wragg1, Eric Larson1, Fabia Fu1, Mazhengmin Bai1, Shwetak N. Patel1, James A. Landay1 design: UNIVERSITY of use: build: WASHINGTON
  • 2. This talk is about eco-feedback displays for water usage in the home
  • 3.
  • 4.
  • 5.
  • 6. This talk is also about the design process for eco-feedback visualizations persuasive technology personal informatics quantified self
  • 7. But first, a quick primer on water
  • 8. two-thirds of the earth’s surface is covered by water
  • 9. Brackish Polar Ice 1% Drinkable 1.7% Water 0.8% Ocean 96.5% [Glennon, Unquenchable: America’s water crisis and what to do about it, 2009; Gleick,World Policy Journal, 2009]
  • 10. The amount of water on earth is not changing but its location, quality and amount per person is changing
  • 11. The amount of water on earth is not changing but its location, quality and amount per person is changing
  • 12. As the ‘s climate changes… precipitation patterns glacial and ice snowpack surface water availability [Gleick, World Policy Journal, 2009]
  • 13. As populations grow per-capita water availability is
  • 14. water availability disproportionately felt in urban environments [Barlow, 2007]
  • 15. This places an enormous strain on drinkable water supplies [Inman and Jeffery, 2006; Gleick et al., 2008 Vairavmoorthy, 2006]
  • 16. growing demand in 2010, water consumption rose to 938 billion gallons in beijing water supply = 576 billion gallons [Guardian, Dec 2010]
  • 17. “china melting snow to meet freshwater demand” [Guardian, Dec 2010]
  • 18. lake mead expected to drop below intake pipes in next five years [Bloomberg News, Feb 2009]
  • 19.
  • 21. This is an area where HCI researchers and designers can help
  • 22. eco-feedback sensing and visualizing behavior to reduce environmental impact
  • 23. Dubuque Water Portal: [Erickson et al., CHI 2012]
  • 25. Other 1248 gals Dishwasher 102 gals 10,230 Faucets 1105 gals Showers 1176 gals Laundry gallons 1,524 gals Toilets 1,872 gals Outdoor 3,212 gals
  • 26. waterbot [Arroyo et al., CHI 2005]
  • 27. showme [Kappel & Grechenig, Persuasive 2009]
  • 28. upstream [Kuznetsov & Paulos, CHI 2010]
  • 30. Point-of-Consumption Eco-Feedback Displays sensing and feedback provides real-time unit co-located at fixture feedback on water usage
  • 31.
  • 32. Point-of-consumption feedback is the prevailing method for providing water usage feedback at the fixture-level
  • 33. direct sensing [Teague Labs, Arduino Water Meter, http://labs.teague.com/?p=722]
  • 34. direct sensing shower 62.4 gallons bathroom sink 1 bathroom sink 2 4.2 gallons 0.8 gallons bath 6.5 gallons toilet 78.4 gallons
  • 35. direct sensing shower 52.4 gallons shower 62.4 gallons bathroom sink 1 bathroom sink 1 bathroom sink 2 3.2 gallons 4.2 gallons 0.8 gallons bath bath bathroom sink 2 6.5 gallons 6.5 gallons 2.4 gallons toilet 78.4 gallons
  • 36. Showers and faucets account for ~22% of water use in the average North American home [Vickers, 2001]
  • 37. direct sensing shower 52.4 gallons shower 62.4 gallons bathroom sink 1 bathroom sink 1 bathroom sink 2 3.2 gallons 4.2 gallons 0.8 gallons bath bath bathroom sink 2 6.5 gallons 6.5 gallons 2.4 gallons toilet 78.4 gallons
  • 38. indirect sensing shower 52.4 gallons shower 62.4 gallons bathroom sink 1 bathroom sink 1 bathroom sink 2 3.2 gallons 4.2 gallons 0.8 gallons bath bath bathroom sink 2 6.5 gallons 6.5 gallons 2.4 gallons toilet 78.4 gallons [HydroSense, UbiComp 2009]
  • 39. A single sensor infers fixture-level usage for the entire home [HydroSense, UbiComp 2009]
  • 40. Emerging Water Sensing Disaggregation Methods
  • 41. eco-feedback sensing and visualizing behavior to reduce environmental impact
  • 42. What do we do with all this data?
  • 43.
  • 44. Key Questions 1 What are the key gaps in water usage understanding? 2 What aspects of disaggregated data are potential users interested in and what sort of reactions do the visualizations provoke? 3 How might these visualizations impact behavior?
  • 45. Key Questions 1 What are the key gaps in water usage understanding? 2 What aspects of disaggregated data are potential users interested in and what sort of reactions do the visualizations provoke? 3 How might these visualizations impact behavior?
  • 46. Two sets of designs: 1 Design Dimensions Isolate eco-feedback design dimensions in the context of water usage 2 Design Probes Meant to elicit reactions about how displays would fit within a household and investigate issues such as privacy, competition, family dynamics.
  • 47. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Data Ideation / Pilot Evaluation Ideation Refinement Gathering Sketch Studies
  • 48. Respondents (N=651) dramatically underestimated the amount of water used in common everyday activities. underestimate toilet : by 15% shower : by 30% bath : by 55% low-flow shower : by 60% outdoor yard watering : by 83% to 95% [Froehlich, UW PhD Dissertation, 2011]
  • 49. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation
  • 50. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation Informed by gathered data Guided by eco-feedback design space
  • 51. Iterative Design Process Sketch Lo-to-Mid Fidelity Higher Fidelity Mockup Mockup
  • 52. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Design critique sessions with team Three sets of pilot studies Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation Informed by gathered data Guided by eco-feedback design space
  • 53. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Design critique sessions with team Three sets of pilot studies Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation Informed by gathered data Guided by eco-feedback design space Online interactive survey of designs (N=651 respondents) In-home interviews (10 households, 20 adults)
  • 55. How does one go about the process of designing interfaces for eco-feedback?
  • 56. Eco-Feedback Design Space INFORMATION ACCESS DATA REPRESENTATION COMPARISON update aesthetic comparison frequency real-time monthly or less user poll pragmatic artistic target self social goal spatial proximity time comparison by to behavior co-located remote window <hour >year time past projected attentional temporal social-comp. demand glanceable high attention grouping ≤sec by hour by day by week by month ≥year geographically demographically selected target proximal similar social network effort to data goal-setting access low high granularity coarse-grain fine-grain strategy self-set system-set externally-set INTERACTIVITY visual difficulty to reach complexity simple complex comparison target easy hard degree of interactivity none high primary visual comparison variables statistic computation encoding textual graphical time window interface raw value @ this time [yest, last wk, mo, yr] customizability none high measurement time granularity average [hrly, daily, wkly, monthly, yrly] unit resource cost environmental activity time metaphor data grouping median over past [X] days impact mode user data granularity this day type [weekday, weekend] additions user annotations user corrections primary other this day of week (e.g., mondays) measurement unit view temporal spatial categorical DISPLAY MEDIUM manifestation data grouping by by by by by by consumption SOCIAL ASPECTS webpage mobile wearable custom in-home resource person time space activity category phone app interface display display target person household community state country ambience MOTIVATIONAL/PERSUASIVE STRATEGIES not-ambient ambient private/ persuasive tactics from persuasive tactics include: public private public size psychology and applied social rewards goal-setting small large psychology disciplines: data punishment narrative ACTIONABILITY/UTILITY persuasive design public commitment likeability sharing none everyone written commitment reputation persuasive technology social- degree of loss aversion competition (see COMPARISON) behavioral science/economics comparison available unavailable actionability low high kairos social proof environmental psychology encouragement authority decision game design suggests suggests anomaly descriptive norms emotional appeals support actions social marketing purchase decisions alerts scarcity principle door-in-face health behavior change personal- framing unlock features ization no personalization highly personalized anchoring bias endowment effect defaults collection building information intent Informs one action informs many actions automation/ control no control system controls resource use [Froehlich et al., HCIC2009; CHI2010; UW PhD Dissertation 2011]
  • 57. My own experiences Existing frameworks Psychology (in persuasive tech and infovis) (particularly behavioral economics and environ. psych)
  • 58. Eco-Feedback Design Space INFORMATION ACCESS DATA REPRESENTATION COMPARISON update aesthetic comparison frequency real-time monthly or less user poll pragmatic artistic target self social goal spatial proximity time comparison by to behavior co-located remote window <hour >year time past projected attentional temporal social-comp. demand glanceable high attention grouping ≤sec by hour by day by week by month ≥year geographically demographically selected target proximal similar social network effort to data goal-setting access low high granularity coarse-grain fine-grain strategy self-set system-set externally-set INTERACTIVITY visual difficulty to reach complexity simple complex comparison target easy hard degree of interactivity none high primary visual comparison variables statistic computation encoding textual graphical time window interface raw value @ this time [yest, last wk, mo, yr] customizability none high measurement time granularity average [hrly, daily, wkly, monthly, yrly] unit resource cost environmental activity time metaphor data grouping median over past [X] days impact mode user data granularity this day type [weekday, weekend] additions user annotations user corrections primary other this day of week (e.g., mondays) measurement unit view temporal spatial categorical DISPLAY MEDIUM manifestation data grouping by by by by by by consumption SOCIAL ASPECTS webpage mobile wearable custom in-home resource person time space activity category phone app interface display display target person household community state country ambience MOTIVATIONAL/PERSUASIVE STRATEGIES not-ambient ambient private/ persuasive tactics from persuasive tactics include: public private public size psychology and applied social rewards goal-setting small large psychology disciplines: data punishment narrative ACTIONABILITY/UTILITY persuasive design public commitment likeability sharing none everyone written commitment reputation persuasive technology social- degree of loss aversion competition (see COMPARISON) behavioral science/economics comparison available unavailable actionability low high kairos social proof environmental psychology encouragement authority decision game design suggests suggests anomaly descriptive norms emotional appeals support actions social marketing purchase decisions alerts scarcity principle door-in-face health behavior change personal- framing unlock features ization no personalization highly personalized anchoring bias endowment effect defaults collection building information intent Informs one action informs many actions automation/ control no control system controls resource use [Froehlich et al., HCIC2009; CHI2010; UW PhD Dissertation 2011]
  • 59. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 60. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 61. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 62. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 63. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 64. Two sets of designs: 1 Design Dimensions Isolate eco-feedback design dimensions in the context of water usage 2 Design Probes Meant to elicit reactions about how displays would fit within a household and investigate issues such as privacy, competition, family dynamics.
  • 65. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS Design Dimensions Explored 1 Data Granularity Part of “Data Representation” in 2 Time Granularity the eco-feedback design space 3 Measurement Unit 4 Comparison
  • 66. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 67. data information representation access inputs display medium the behavioral eco-feedback design space comparison models social actionability motivational strategies
  • 68. data representation tion s aesthetic pragmatic artistic visual complexity simple complex time granularity < hour > year data granularity coarse-grain fine-grain measurement unit resource cost environmental time activity metaphor impact primary view temporal spatial categorical
  • 69. data representation tion s aesthetic pragmatic artistic visual complexity simple complex time granularity < hour > year data granularity coarse-grain fine-grain measurement unit resource cost environmental time activity metaphor impact primary view temporal spatial categorical
  • 70. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS Data Granularity coarse-grain fine-grain ≥neighbor- home room activity fixture fixture ≤ valve hood category
  • 71.
  • 72.
  • 73.
  • 74.
  • 75. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS Time Granularity ≤ hour day week month ≥ year
  • 76. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS Measurement Unit resource rate of cost time activity metaphor consumption 36 gallons 3 gpm 9 cents 12 minutes 1 shower of water
  • 77.
  • 78.
  • 79.
  • 80. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS data representation tion s aesthetic pragmatic artistic visual complexity simple complex time window < hour > year data granularity coarse-grain fine-grain measurement unit resource cost environmental time activity metaphor impact primary view temporal spatial categorical
  • 81. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS data representation tion s
  • 82. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS comparison ity comparison target self social goal comparison by time past projected social comparison target geographically demographically selected social proximal similar network goal-setting strategy self-set system-set externally set difficulty to reach comparison target easy hard
  • 83. comparison ity comparison target self social goal comparison by time past projected social comparison target geographically demographically selected social proximal similar network goal-setting strategy self-set system-set externally set difficulty to reach comparison target easy hard
  • 84. DESIGN SET 1: ISOLATING DESIGN DIMENSIONS Design Dimensions Explored Data Granularity Individual Fixture Fixture Category Activity Hot and Cold Time Granularity So Far Today So Far This Week So Far This Month Comparison Self Comparison To Others To A Goal Social/Self Measurement Unit In Gallons In Dollars Dollars / Gallons Including Sewage
  • 85. Two sets of designs: 1 Design Dimensions Isolate eco-feedback design dimensions in the context of water usage 2 Design Probes Meant to elicit reactions about how displays would fit within a household and investigate issues such as privacy, competition, family dynamics.
  • 86. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 87. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 88. Daily Patterns of Water Usage Washing Machine Shower Bath Faucets Toilets Gallons [Adapted from Butler, Building and Environment, 1993]
  • 89. DESIGN SET 2: DESIGN PROBES Time-Series Views
  • 90. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 91. DESIGN SET 2: DESIGN PROBES Spatial View
  • 92. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 93. DESIGN SET 2: DESIGN PROBES Per-Occupant View
  • 94. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 95. DESIGN SET 2: DESIGN PROBES Aquatic Ecosystem Design Influences ubifit Consolvo et al., CHI2008 ubigreen Froehlich et al., CHI 2009 Consolvo et al., UbiComp2008
  • 96. DESIGN SET 2: DESIGN PROBES Aquatic Ecosystem View Movie Water savings New water “Frank” the fish water savings met met goal goal meets his mate savings tracker display is also “Frank” interactive so the fish fish respond to touch Frank and his mate have children and so on…
  • 97. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 98. DESIGN SET 2: DESIGN PROBES Rainflow View
  • 99. DESIGN SET 2: DESIGN PROBES Rainflow View Movie
  • 100. DESIGN SET 2: DESIGN PROBES Design Probes Explored Time- Aquatic Series Eco-system Spatial Rainflow Per- Other Occupant
  • 101. DESIGN SET 2: DESIGN PROBES Other Design Probes Geographic Comparisons Dashboards Metaphorical Unit Designs Recommendations
  • 103. Informal interviews with water experts (e.g., SPU, Amy Vickers) UW Environmental Practicum on water Literature review of water resource management, environmental psychology Our own online survey of water usage attitudes & knowledge (N=656 respondents) Design critique sessions with team Three sets of pilot studies Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation Informed by gathered data Guided by eco-feedback design space Online interactive survey of designs (N=651 respondents) In-home interviews (10 households, 20 adults)
  • 104. Online Survey Recruitment o Online postings and word-of-mouth Survey Design o 63 questions (10 optional) o Question and answer order randomized when possible Collected Data o 712 completed surveys (651 from US or Canada) o Nearly 6,000 qualitative responses
  • 105.
  • 106.
  • 107. In-Home Interviews Recruitment o Online postings and word-of-mouth o Specifically recruited families Interview Method o Semi-structured with two researchers o 90-minutes, 3-phases o Data coded by two researchers into themes Participants o 10 households (20 adults) o 11 female/9 male o Diff. socio-economic backgrounds & occupations o 18 had college degrees
  • 108.
  • 109.
  • 110. For both the survey and interviews, 90% of participants indicated an interest in conserving water Average morning shower uses 400 gallons of water
  • 112. Data Granularity coarse-grain fine-grain ≥neighbor- home room activity fixture fixture ≤ valve hood category This display lets you more easily identify the specific areas that need attention R536 Majority preferred the Individual Fixture Display
  • 113. Data Granularity coarse-grain fine-grain ≥neighbor- home room activity fixture fixture ≤ valve hood category This display lets you more easily identify the specific areas that need attention R536 Majority preferred the Individual Fixture Display
  • 114. Data Granularity coarse-grain fine-grain ≥neighbor- home room activity fixture fixture ≤ valve hood category 20% preferred the Activity Display
  • 115. Measurement Unit resource rate of cost time activity metaphor consumption 71% of respondents preferred to see both gallons and cost Seeing the gallon amount triggers the ‘save the environment’ impulse to conserve, while the dollar amount is helpful because almost everyone is motivated by money to some extent R143 I don't think very well in ‘thousands of gallons’, but $20 I can understand. That’s a case of beer down the drain, if you will R48
  • 116. Time Granularity ≤ hour day week month ≥ year Majority of respondents wanted ability to switch between different time granularities
  • 117. Comparisons were the most uniformly desired pieces of information of all the dimensions
  • 119. Emergent Themes 1 Competition and Cooperation 2 Accountability and Blame 3 Playfulness and Functionality 4 Sense of Privacy 5 Display Placement
  • 120. Competition and Cooperation “ ” You can compare usage to others, and create friendly competition “ ” R220 It pits the family members against each other rather than encouraging collaboration “ R485 [It] sets up a ‘competitive’ environment that we are trying not to create in our household R493
  • 121. Accountability and Blame “ ” It holds each individual accountable for water usage “ ” R354 There’s no reason to add an element of ‘blame’ to conservation efforts within a family “ R98 Would seem to lead to plenty of arguments about usage R144
  • 122. Playfulness and Functionality “ ” I like the idea of getting rewards for saving water “ I8.2 ” It’s like unlocking badges in Foursquare. No matter how trivial it can be to make a fish appear on this screen, you still want to do it “ I4.1 It doesn’t appeal to me as much. I don’t do Foursquare. This distracts me a little bit and it doesn’t make me think about my usage I4.2
  • 123. Useful as an educational tool?
  • 124. Privacy Spectrum Least Most Invasive Invasive
  • 125. It’s incredibly invasive. And other people’s water consumption is not my business. R25
  • 126. Water usage for many purposes can be very personal, and shouldn’t be automatically shared R25
  • 127. Privacy Spectrum Least Most Invasive Invasive
  • 129. If we placed the display here, the kids couldn’t see it. I2.1
  • 130. Display Location Preferences kitchen near thermostat high traffic areas accessible when needed
  • 131. Primary Contributions 1 First work to design and evaluate feedback visualizations for disaggregated water data 2 An iterative design roadmap for others working in the space of eco-feedback or other behavior change technologies
  • 132. Sensing and feedback for water quality not just consumption
  • 133.
  • 134.
  • 135. Data Ideation / Pilot Formative Ideation Refinement Gathering Sketch Studies Evaluation
  • 136. Closing Thought Eco-feedback displays do not just visualize consumption, they document household activities
  • 137. The Eco-Feedback Team! Solai Josh Inness Fabia Mazhengmin Marilyn Eric Leah Shwetak James Acknowledgements: Seattle Public Utilities: Ray Hoffman, Director; Al Diettemann, Water Conservation Expert; Bob Alpers Amy Vickers, Water Conservation Expert Austin Polebitski, Assistant Professor of Civil and Environmental Engineering, UMass David Hsu, Assistant Professor City and Regional Planning, UPenn Sara Sheridan for her early design work
  • 138. Questions? @jonfroehlich design: UNIVERSITY of use: build: WASHINGTON