2. P.B. J. + Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Persuasive Design Twitter: #persuasive Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “What’s that?” “Oh Cool” “Why wouldI want one?” “Is it anygood?” “Conversion” “Is it worththat price?” LikabilityFreeCommitment Scarcity Loss Aversion Ownership Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
3. Vision Science Cognitive Neuroscience PhD: Math in Brain Linguistics PhD Cognitive Science Post Doc at UCLAduring Dot.Com boom John Whalen Professor in Psychology VP, User Experience Bridgeline Digital Usability/ Accessibility User Experience OnlineStrategy InformationArchitecture
4. Locations across USA DOJ VisualDesign FDA InteractionDesign ContentCreation USDA Usability/ Accessibility InformationArchitecture 10 Yrs old SampleClients CareFirst About AARP Bridgeline Ad.com Design Comcast Discovery Delivery Development OnlineStrategy Web Sites User Research Support CMS .NET Custom Apps Intranets iAPPS CustomApps Stakeholder Research eCommerce Online SystemIntegration Facebook Competition iPhone
5. P.B. J. Beginnings Persuasion Usability Definition Why bother? What is it? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “What’s that?” “Oh Cool” “Why wouldI want one?” “Is it anygood?” “Conversion” “Is it worththat price?” LikabilityFreeCommitment Scarcity Loss Aversion Ownership Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
13. P.B. J. + Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “What’s that?” “Oh Cool” “Why wouldI want one?” “Is it anygood?” “Conversion” “Is it worththat price?” LikabilityFreeCommitment Scarcity Loss Aversion Ownership Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
19. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “Oh Cool” “Why wouldI want one?” “Is it anygood?” “Conversion” “Is it worththat price?” “What’s that?” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
22. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “Why wouldI want one?” “Is it anygood?” “Conversion” “Is it worththat price?” “What’s that?” “Oh Cool” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
33. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “Is it anygood?” “Conversion” “Is it worththat price?” “What’s that?” “Oh Cool” “Why wouldI want one?” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
39. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “Why wouldI want one?” “Conversion” “Is it worththat price?” “What’s that?” “Oh Cool” “Is it anygood?” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
42. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “I want one but…” “Why wouldI want one?” “Conversion” “What’s that?” “Oh Cool” “Is it anygood?” “Is it worththat price?” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
46. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “Why wouldI want one?” “Conversion” “What’s that?” “Oh Cool” “Is it anygood?” “Is it worththat price?” “I want one but…” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
50. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “Why wouldI want one?” “What’s that?” “Oh Cool” “Is it anygood?” “Is it worththat price?” “I want one but…” “Conversion” LikabilityFreeCommitment Scarcity Loss Aversion Ownership Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
55. P.B. J. Beginnings Persuasion Usability Definition What is it? Why bother? Still need help? Same old Same old Persuasive Design Hire Us Persuasion During Buying Process oops Freudian slip “Why wouldI want one?” “Conversion” “What’s that?” “Oh Cool” “Is it anygood?” “Is it worththat price?” “I want one but…” Scarcity Loss Aversion Ownership LikabilityFreeCommitment Intrigue Endowment Aesthetics Loss Aversion Status Quo Effort FramingAnchoringMimicry NarrativeAchievement ReputationAuthority Social Proof
56. Persuasive Design slideshare.net/johnwhalen Twitter: #persuasivedesign Thank You John Whalen Bridgeline Digital Bridgelinedigital.com jwhalen@blinedigital.com @bridgeline @johnwhalen 240-281-0764
57. Likeability – capture them with visuals Free – give something away to ask for return favor Commitment – ask for small commitment to build bigger ones Intrigue – gradually reveal information – make me look Endowment – if I’ve worked harder its more valuable to me Aesthetics – more aesthetically pleasing feels more usable Narrative – tell me a story about how this fits my life Achievement – show me that I've made an accomplishment Reputation – the brand’s reputation counts Authority – official recognition important Social Proof – if everyone else is buying one… Loss Aversion – how do I know I’m not going to lose on the deal? Status Quo – must overcome how things are today w/ shopper Effort – how hard is it to check out? Scarcity – if I might not be able to get one I want it more Loss Aversion – don’t want to lose out on the deal Ownership – let me be in control during the buying process