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Page 1
SIXTH SENSE TECHNOLOGY
By:-
Prayag Ghosh
Arindrajit Chakraborty
Debasish Malick
Page 2
Pranav Mistry
Sixth Sense Technology
Page 3
Introduction
Components
Working
Applications
CONTENTS
Page 4
INTRODUCTION
 Sixth Sense is a wearable gestural interface that augments the
physical world around us with digital information and lets us use
natural hand gestures to interact with that information.
 SixthSense comprises a pocket projector, a mirror and a camera.
The hardware components are coupled in a pendant like mobile
wearable device
Page 5
Camera
Projector
Mirror
Mobile Component
Colored Markers
COMPONENTS
The hardware components are coupled in a pendant like mobile wearable
device.
Page 6
Camera
 Captures an object in view and tracks the user’s hand gestures
 It sends the data to smart phone
 It acts as a digital eye, connecting you to the world of digital information
Page 7
Projector
 The projector projects visual information enabling surfaces and
physical objects to be used as interfaces
 The project itself contains a battery inside, with 3 hours of battery
life.
 A tiny LED projector displays data sent from the smart phone on any
surface in view–object, wall, or person.
Page 8
Mirror
 The usage of the mirror is significant as the projector dangles pointing
downwards from the neck.
Smart Phone
 A Web-enabled smart phone in the user’s pocket processes the video
data
 Other software searches the Web and interprets the hand gestures
MIRROR
Page 9
Color Markers
 It is at the tip of the user’s fingers .
 Marking the user’s fingers with red, yellow, green, and blue tape helps
the webcam recognize gestures
 The movements and arrangements of these makers are interpreted
into gestures that act as interaction instructions for the projected
application interfaces.
Page 10
Page 11
 The hardware that makes Sixth Sense work is a pendant like mobile
wearable interface
 It has a camera, a mirror and a projector and is connected wirelessly
to a bluetooth smart phone that can slip comfortably into one’s
pocket
 The camera recognizes individuals, images, pictures, gestures one
makes with their hands
 Information is sent to the Smartphone for processing
 The downward-facing projector projects the output image on to the
mirror
 Mirror reflects image on to the desired surface
 Thus, digital information is freed from its confines and placed in the
physical world
Cont…
Page 12
APPLICATIONS
Page 13
Make a call
You can use the Sixth Sense to project a
keypad onto your hand, then use that virtual
keypad to make a call.
Call up a map
With the map application we can call up
the map of our choice and then use thumbs
and index fingers to navigate the map
Page 14
Check the time
Draw a circle on your wrist to get
a virtual watch that gives you the
correct time
Create multimedia reading
experiences
Sixth Sense can be programmed to project
related videos onto newspaper articles you
are reading
Page 15
Drawing application
The drawing application lets the user draw
on any surface by tracking the fingertip
movements of the user’s index finger
Zooming features
The user can zoom in or zoom out using
intuitive hand movements
Page 16
Get product information
Sixth Sense uses image recognition or
marker technology to recognize products
we pick up, then feeds us information on
those products
Get book information
The system can project Amazon ratings on
that book, as well as reviews and other
relevant information
Page 17
Get flight updates
The system will recognize your boarding
pass and let you know whether your flight
is on time and if the gate has changed.
Feed information on people
The system will project relevant information
about a person such as what they do, where they
work, and so on.
Page 18
Take pictures
If you fashion your index fingers
and thumbs into a square
("framing" gesture), the system
will snap a photo.
After taking the desired number of
photos, we can project them onto a
surface, and use gestures to sort
through the photos, and organize
and resize them.
Page 19
ADVANTAGES
Portable
Connectedness between world and information
Cost effective
Data access directly from machine in real time
It is an open source
Supports multi-touch and multi-user interaction
Page 20
Limitations
 Hardware limitations of the devices, that we currently
carry around with us.
 For example many phones will not allow the external
camera feed to be manipulated in real time.
 Post processing can occur however.
Page 21
Sixth Sense recognizes the objects around us, displaying information
automatically and letting us to access it in any way we need
The Sixth Sense prototype implements several applications that demonstrate the
usefulness, viability and flexibility of the system
Allowing us to interact with this information via natural hand gestures
The potential of becoming the ultimate "transparent" user interface for
accessing information about everything around us
CONCLUSION
Page 22
THANK YOU
ANY QUERIES

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Sixth sense2

  • 1. Page 1 SIXTH SENSE TECHNOLOGY By:- Prayag Ghosh Arindrajit Chakraborty Debasish Malick
  • 2. Page 2 Pranav Mistry Sixth Sense Technology
  • 4. Page 4 INTRODUCTION  Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.  SixthSense comprises a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device
  • 5. Page 5 Camera Projector Mirror Mobile Component Colored Markers COMPONENTS The hardware components are coupled in a pendant like mobile wearable device.
  • 6. Page 6 Camera  Captures an object in view and tracks the user’s hand gestures  It sends the data to smart phone  It acts as a digital eye, connecting you to the world of digital information
  • 7. Page 7 Projector  The projector projects visual information enabling surfaces and physical objects to be used as interfaces  The project itself contains a battery inside, with 3 hours of battery life.  A tiny LED projector displays data sent from the smart phone on any surface in view–object, wall, or person.
  • 8. Page 8 Mirror  The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Smart Phone  A Web-enabled smart phone in the user’s pocket processes the video data  Other software searches the Web and interprets the hand gestures MIRROR
  • 9. Page 9 Color Markers  It is at the tip of the user’s fingers .  Marking the user’s fingers with red, yellow, green, and blue tape helps the webcam recognize gestures  The movements and arrangements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces.
  • 11. Page 11  The hardware that makes Sixth Sense work is a pendant like mobile wearable interface  It has a camera, a mirror and a projector and is connected wirelessly to a bluetooth smart phone that can slip comfortably into one’s pocket  The camera recognizes individuals, images, pictures, gestures one makes with their hands  Information is sent to the Smartphone for processing  The downward-facing projector projects the output image on to the mirror  Mirror reflects image on to the desired surface  Thus, digital information is freed from its confines and placed in the physical world Cont…
  • 13. Page 13 Make a call You can use the Sixth Sense to project a keypad onto your hand, then use that virtual keypad to make a call. Call up a map With the map application we can call up the map of our choice and then use thumbs and index fingers to navigate the map
  • 14. Page 14 Check the time Draw a circle on your wrist to get a virtual watch that gives you the correct time Create multimedia reading experiences Sixth Sense can be programmed to project related videos onto newspaper articles you are reading
  • 15. Page 15 Drawing application The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger Zooming features The user can zoom in or zoom out using intuitive hand movements
  • 16. Page 16 Get product information Sixth Sense uses image recognition or marker technology to recognize products we pick up, then feeds us information on those products Get book information The system can project Amazon ratings on that book, as well as reviews and other relevant information
  • 17. Page 17 Get flight updates The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. Feed information on people The system will project relevant information about a person such as what they do, where they work, and so on.
  • 18. Page 18 Take pictures If you fashion your index fingers and thumbs into a square ("framing" gesture), the system will snap a photo. After taking the desired number of photos, we can project them onto a surface, and use gestures to sort through the photos, and organize and resize them.
  • 19. Page 19 ADVANTAGES Portable Connectedness between world and information Cost effective Data access directly from machine in real time It is an open source Supports multi-touch and multi-user interaction
  • 20. Page 20 Limitations  Hardware limitations of the devices, that we currently carry around with us.  For example many phones will not allow the external camera feed to be manipulated in real time.  Post processing can occur however.
  • 21. Page 21 Sixth Sense recognizes the objects around us, displaying information automatically and letting us to access it in any way we need The Sixth Sense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system Allowing us to interact with this information via natural hand gestures The potential of becoming the ultimate "transparent" user interface for accessing information about everything around us CONCLUSION