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STAR WARS
THE CREDITCRAWL
3D Animation with Blender
Task Resources
 The goal of this task is
to product a simple set
of credits based on the
Star Wars movies
 Opening Credit
Sequence from Star
Wars
 http://www.youtube.co
m/watch?v=UKRIUiyF0
N4
 Font
 http://cooltext.com/Do
wnload-Font-Star+Jedi
How To
 AddText Objects (<shift> + A)
 EditText Objects
 Change the Font Properties
 Change theWorld Properties
 Set up the Camera
 Animate theText
 Render
Editing Objects
 The drop-down box at
the bottom of the 3D
view window or <TAB>
 NOTE!
 Edit model allows the
modification of an
individual object.And
not switching between
objects. So check modes
if you are having
problems.
Editing a Text Object
 Once in Edit mode, you can
edit text similar to any
word processor
 <home> & <end> to jump
to the start or end of a line
 <enter> to start a new line
 Use the arrow keys to
move the cursor around
 <crtl> + <X> = Cut
 <crtl> + <C> = Copy
 <crtl> + <V> = Paste
Adding lots of text
 Under theText Menu,
there is the Paste File
option, which allows
you to paste in a text
file.
 The file type must be
*.TXT
 If it is a large file, it will
slow Blender down
Font Properties
 If you have aText
object select, then in
the PropertiesWindow
Panel, there will be a F.
 This allows access to
theText Properties
including;
 Shape
 Geometry
 Font
 Paragraph
Text: Shape & Geometry
 Shape
 Resolution controls how
smooth theText appears
 Low numbers make it look
jaggard
 The default of 12 should be
fine for most things.
 Geometry
 Extrude makes the text
look 3D.The higher
number the longer it is
 The Bevel Depth gives you
how big the bevelled edge
will be
 The Bevel Resolution gives
you how smooth it will be.
Text: Font
 By default Blender has one
font, but selecting the folder
you can use other fonts
 This will open another
window, where you can select
a font.
 Computer ->
C:WindowsFonts allows you
to access all the fonts in
Windows
 Size changes the size of the
font
 Shear changes the slope of
the font
Text: Paragraph
 This allows you to
change the alignment
and spacing of the text
 All the align option work
the same as a word
processor.
 Letter Spacing is the space
between letters
 Word Spacing is the
spacing between words
 Line Spacing is the spacing
between each line of text
World Properties
 This is where you can
modify many of the
global properties of the
3D World including;
 World (The Sky)
 Mist
 Stars
World: World
 World (The Sky) gives you
the colour of the
background, or sky.
 Selecting one of the boxes
will bring up a colour picker
 Slide the side bar down to
black
World: Mist & Stars
 Mist makes objects
disappear into the
background mist
 Start = How far from the
camera the mist starts
 Depth = Distance of
which the mist effect
fades in
 Stars add simple stars to
the background
 Size = How big
 Colors =
 0 = white stars
 1 = colourful stars
 Separation = how far
apart
Camera setup
 Use <G>, <S>, & <R> to
move the camera and
place it in the scene.
Animating the scene

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Blender 2.64: Challenge 2: Star wars

  • 1. STAR WARS THE CREDITCRAWL 3D Animation with Blender
  • 2. Task Resources  The goal of this task is to product a simple set of credits based on the Star Wars movies  Opening Credit Sequence from Star Wars  http://www.youtube.co m/watch?v=UKRIUiyF0 N4  Font  http://cooltext.com/Do wnload-Font-Star+Jedi
  • 3. How To  AddText Objects (<shift> + A)  EditText Objects  Change the Font Properties  Change theWorld Properties  Set up the Camera  Animate theText  Render
  • 4. Editing Objects  The drop-down box at the bottom of the 3D view window or <TAB>  NOTE!  Edit model allows the modification of an individual object.And not switching between objects. So check modes if you are having problems.
  • 5. Editing a Text Object  Once in Edit mode, you can edit text similar to any word processor  <home> & <end> to jump to the start or end of a line  <enter> to start a new line  Use the arrow keys to move the cursor around  <crtl> + <X> = Cut  <crtl> + <C> = Copy  <crtl> + <V> = Paste
  • 6. Adding lots of text  Under theText Menu, there is the Paste File option, which allows you to paste in a text file.  The file type must be *.TXT  If it is a large file, it will slow Blender down
  • 7. Font Properties  If you have aText object select, then in the PropertiesWindow Panel, there will be a F.  This allows access to theText Properties including;  Shape  Geometry  Font  Paragraph
  • 8. Text: Shape & Geometry  Shape  Resolution controls how smooth theText appears  Low numbers make it look jaggard  The default of 12 should be fine for most things.  Geometry  Extrude makes the text look 3D.The higher number the longer it is  The Bevel Depth gives you how big the bevelled edge will be  The Bevel Resolution gives you how smooth it will be.
  • 9. Text: Font  By default Blender has one font, but selecting the folder you can use other fonts  This will open another window, where you can select a font.  Computer -> C:WindowsFonts allows you to access all the fonts in Windows  Size changes the size of the font  Shear changes the slope of the font
  • 10. Text: Paragraph  This allows you to change the alignment and spacing of the text  All the align option work the same as a word processor.  Letter Spacing is the space between letters  Word Spacing is the spacing between words  Line Spacing is the spacing between each line of text
  • 11. World Properties  This is where you can modify many of the global properties of the 3D World including;  World (The Sky)  Mist  Stars
  • 12. World: World  World (The Sky) gives you the colour of the background, or sky.  Selecting one of the boxes will bring up a colour picker  Slide the side bar down to black
  • 13. World: Mist & Stars  Mist makes objects disappear into the background mist  Start = How far from the camera the mist starts  Depth = Distance of which the mist effect fades in  Stars add simple stars to the background  Size = How big  Colors =  0 = white stars  1 = colourful stars  Separation = how far apart
  • 14. Camera setup  Use <G>, <S>, & <R> to move the camera and place it in the scene.