Touch Screens and Apps: A multi-modal approach to games for health literacy Joana Ricou Expanding on the success of earlier projects, we are exploring game design in touch screen interfaces for interactive museum displays and mobile platforms to explore regenerative medicine and basic biology. The goal is to develop scientifically accurate content that is accessible to a variety of learning styles and age groups, bridging the gap between formal and informal education. The idea is to integrate exploration experiences for as many students as possible across a variety of platforms. In this talk Ricou covered latest developments towards multi-layered set of experiences centered around health and health-related science. Various levels of evaluation and assessment, which have help to guide this evolution, were discussed. The Regenerative Medicine Partnership in Education is an interdisciplinary project led by Dr. John Pollock of Duquesne University. The project continues to produce innovative planetarium shows using high-tech scientific visualization that bring the audience into the human body to reveal fundamental principals of science that enhance science literacy and in turn, health literacy. The effort is made possible by a Science Education Partnership Award (SEPA) from the National Center for Research Resources, part of the National Institutes of Health. The three-game suite “Dr. Allevable’s Unbelievable Laboratory” explores the world of tissue engineering from the perspective of scientists who collect stem cells, guide cells to damaged tissues and ways to provided needed blood supply. We also work through a small company called Green-Eye Visualization to package and customize these games for particular audiences. We discuss “Powers of Minus Ten,” a mobile app that zooms into the human hand to explore skin tissue down to the molecular level. This game was funded by the National Science Foundation and produced by Laura Lynn Gonzalez. www.sepa.duq.edu/games www.powersofminusten.com