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______ AGE
• How would you define the age in
which we live?
______ AGE
• How would you define the age in
which we live?
• What is the defining characteristic
of the age in which we live?
• What is the progression of ages?
AgrarianIndustrialInformational?
“An analysis of the history of technology
shows that technological change is
exponential, contrary to the common-
sense ‘intuitive linear’ view. So we won't
experience 100 years of progress in the
21st century -- it will be more like
20,000 years of progress (at today's
rate)… because we're doubling the rate
of progress every decade, we'll see a
century of progress--at today's rate--in
only 25 calendar years.”
Kurzweil, KurzweilAI.net, March 7, 2001.
www.kurzweilai.net/.../ SIN_headshot_highres.html
“An analysis of the history of technology
shows that technological change is
exponential, contrary to the common-
sense ‘intuitive linear’ view. So we won't
experience 100 years of progress in the
21st century -- it will be more like
20,000 years of progress (at today's
rate)… because we're doubling the rate
of progress every decade, we'll see a
century of progress--at today's rate--in
only 25 calendar years.”
Kurzweil, KurzweilAI.net, March 7, 2001.
What new
innovations
have been
created in the
last 100 years?
1
SuperComputing 95
Teraflop Challenge
1996, $100 million
2001, $1,000,000
2011, $1000
2021, $1
The Future of Computers 1996
Robert A. Freitas Jr., Research Scientist, Zyvex Corp.
TERAFLOP
SUPER
COMPUTERS
for $300 today!
SuperComputing 95
Teraflop Challenge
1996, $100 million
2005, $300
2011, $1
2021, FREE
The Future of Computers 1996
Robert A. Freitas Jr., Research Scientist, Zyvex Corp.
2
http://www.arraycomm.com/pcct/coopers_law.htm
Cooper’s Law
Martin Cooper’s Law - the no. of conversations (voice and data) conducted
over a given area, in all of the useful radio spectrum has doubled every 21/2
years for the last 105 years since Marconi, 1895.
EV-DO data travels over the network at typical speeds of 300
to 500 kilobits per second. EV-DO can theoretically hit data
transmission rates of 2.4 megabits per second.
http://www.ipma-wa.com/exec_sem/2005/bruno.ppt#14
3
1st
Gen  Mainframe
2nd
Gen Mini
3rd
Gen PC
4th
Gen Sys on Chip
http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
Berkeley’s Golem Dust
11.7 mm3 total circumscribed volume
~4.8 mm3 total displaced volume
Berkeley’s Deputy Dust
6.6 mm3 total circumscribed
volume
4th
Gen
11.7 mm3
6.6 mm3
My daughter’s first computer at age 1 hour.
Integrates
sensors, batteries,
a control chip, and
an RF transmitter
in a 35mm-long
housing.
Lab-in-a-Pill
http://www.olympus.co.jp/en/news/2004b/nr041130capsle.cfm
University of Glasgow
Capsule
Endoscope
Examine the lining of the middle part of your gastrointestinal tract, which includes the three
portions of the small intestine (duodenum, jejunum, ileum).
http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdfintel-research.net/ berkeley/features/tiny_db.asp
Berkeley Motes/berkeley.intel-research.net/paulos/research/connexus/
www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
6 Pack for $120 on the
web from xbow.com
Time to
Market
http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdf
intel-research.net/ berkeley/features/tiny_db.asp
/berkeley.intel-research.net/paulos/research/connexus/
Intel/Berkeley
Connexus
www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
Berkeley
Motes
New H2H Relations
Control a
pan/tilt/zoom
camera and a
firearm to shoot at
real targets in real
time.
Currently, shooters
will be able to fire 10
(ten) .22 caliber
rounds at paper and
silhouette targets.
$5.95 for 10 shots
and 20 minutes.
MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Actuators
Physical
Chemical
Biological
PhiloMetron™
MIT Tech Review, 2005
This is a ROBOT
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
“Robots at same
stage as 1978 PCs.”
--Baylor University,
Carbonara and Korpi
Machine Actors
v
v
What is driving
this progress?
Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
Adapted from Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
S&T Convergence
Mechatronics
The synergistic
combination of
mechanical
engineering,
electronics,
control systems
and computers.
Mechanical, Aerospace, and
Nuclear Engineering
Departments at RPI
All Contents Copyright(C) 2001 Mechatronics Lab at RPI
http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_1-
wp_02_1280_1024.jpg
http://www.adidasprlookbook.com/adidas1/index.asp
• 1,000th
of a second sensor measures
gap between heel and a magnet
• 20-MHz microcontroller measures
changes in compression
• Motor spins at 4000 rpm turns a
screw loosens cable
• Environmentally and operator
adaptive shoe sole
Micro-robotics team and biologists at Tsukuba University
Source: The Guardian
Date: 2 May 2002
State University of New York (Suny)
Biotronics
"Go go gadget: With a
remote control sensor
hotwired to its central
nervous system,
developments like the
"roborat," created at
SUNY's Downstate
Medical Center, herald
the coming of the
biotronic age.
Richard E. Smalley, Robert Curl
and Harold Kroto won 1996 Nobel
Prize in Chemistry for the discovery
of a structure of carbon atoms
known as a “buckyball”.
http://www.bnl.gov/bnlweb/pubaf/pr/PR_display.asp?prID=04-85
Nano
http://www.bnl.gov/bnlweb/pubaf/pr/PR_display.asp?prID=04-85
A key attribute of the C-60
fullerene molecule is its numerous
points of attachment, allowing for
precise grafting of C-60 and DNA
in three-dimensional (x, y, z)
orientations.
Nano-Bio
Technical applications of biological molecules
including protein-based materials, DNA-based
materials, biomineralization, cellular systems
and bioelectronics.
http://www.nanobionics3.de/
NanoBionics
TRACTOR BEAMS
FORCE FIELDS
SUPERHERO SUIT
PHASERS
REPLICATORS
IMMORTALITY
INVISIBILITY
TELEPORTATION
THE HOLODECK
The Future of Computers 1996
Robert A. Freitas Jr., Research Scientist, Zyvex Corp.
The Age of
Non-Science
Fiction?
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
Convergence
Technopolei
S. Korea
Finland
Japan
DC MSA
Central Florida
San Diego County
transitioning from a manufacturing to
an innovation economy
http://mit.edu/cre/research/ncc/proceedings/ncc-casestudies.pdf
e-Korea Vision 2006 also set the
following basic directions:
· From Quantitative Expansion to
Qualitative Accomplishments such as
the increase in productivity through
legal and institutional reforms and
innovations in business processes
throughout society…Social
transformation not just technical.
· From Creation of new industries led
by the government to Foundation for
new industries. The government’s
new role is to focus on the enabling
environment and the private sector
will be developing new independent
and creative industries… Bottom up
and top down organization for
innovation.
· From Catch-up Strategy to Leading
Strategy - To strengthen
competitiveness in IT, the government
will increase leading investments in
core technologies and strategic
services which have the potential to
produce significant added value in the
future. Innovation leader….
http://www.apdip.net/projects/2003/asian-forum/docs/papers/comparative.pdf
Today, Finland’s progressive
strategy includes: multi-
disciplinary and multi-industry
collaboration to integrate nano
science-, bio science-, information
science- and cognitive science-
based research and development (
Tieke, 2005, p.9); converging
design, art and science in the
contexts of education and human
development (Tahkokallio and
Koivusilta, 2004, p.1); national R&D
policy and urban-rural
development establishing
connected regional centers of
innovation; partnering with global
high tech markets and industries
(Embassy of Switzerland, Beijing,
2005, p.12); and leading the world
in “Public-Private Partnership”
(with efforts dating back to the
year of their independence, 1917)
(Tieke, 2005, p.12-15).
Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
What differentiates
convergence
technopolei?
?
Convergence Technopolei
• Organizing education and other
institutions to cultivate innovation.
• Networking urban-to-rural, industry-to-
industry and discipline-to-discipline across
geography.
• STEM plus ART/Design to create brands
• Human development and intellectual
capital strategy based on S&T
convergence and living laboratories.
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
The number of jobs
requiring technical
training is growing at
five times the rate of
other occupations.
Innovate America, U.S. Council on Competitiveness
Boomers
Generation X
Generation Y
46-64
65-79
80-Present
U.S. Census Bureau, Demographic
Trends in the 20th Century ,
Census 2000 Special Reports,
CENSR-4, Table 5, November
2002.
1946
20501900
1964
1980
STEM
Workers?
Boomers, Low
SES, Minority
& Women.
U.S. Census Bureau, "U.S. Interim
Projections by Age, Sex, Race, and
Hispanic Origin,“ released
November 18, 2004.
“Slower Growth”
2008, US will graduate 198,000
Science and Engineering Students
to replace 2MM Retiring Boomers
(Gunderson, Texas Workforce Conference, 2005)
2015, 43% of the current
workforce will retire
(In Barlow, Jamrog, Human Resources Institute, University of Tampa in
Navarro)
2030, 30MM Skilled Worker
Shortage
(Gunderson, Texas Workforce Conference, 2005)
0
50,000
100,000
150,000
200,000
250,000
2000 2010 2020 2030 2040 2050 2060 2070 2080 2090 2100
(inthousands)
White
Black
American Indian
Asian and Pacific Islander
Hispanic
SOURCE: U.S. Department of Commerce, Office of Technology Policy analysis of U.S Census Bureau Data, Population Projections,
http://WWW.CENSUS.gov/population/www/projections/natsum-T5.html
In John Sargent
Senior Policy Analyst
U.S. Department of Commerce
Census Bureau
Projects
Tripling of
Hispanic &
Asian
Populations by
2050. Non-
Hispanic Whites
may Drop To
Half of Total
Population (US
Census, 2004).
“More Diversity”
Between 2002 and 2012
– 2 million job openings in computer science,
mathematics, engineering and physical
sciences.
– 2.4 million skilled production jobs available for
machinists, machine assemblers and
operators, systems operators, and
technicians.
Source: U.S. Department of Labor in
John Stevens 2005
Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
What is the impact of S&T
Convergence to
workforce?
100 million jobs are
going to be created in
a lot of these cross-
disciplinary fields
Council on Competitiveness:
National Innovation Initiative
Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
Navy
Job
Mergers
$35K - $45K
$25K$40K - $50K
$45K - $65K
Wind Turbine Job Mergers
Lineman
Oil Field
Farm Mechanic
Wind Turbine Tech
Emerging
Jobs
Workforce
Attrition
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
“Over the next ten years, 26 of
the top 30 fastest growing jobs
will require some post-
secondary education or
training...The demand for
skilled workers is outpacing
supply, resulting in attractive,
high-paying jobs going
unfilled.” Emily Stover De Rocco
Assistant Secretary of Labor for Education and Training
“Over the next ten years, 26 of
the top 30 fastest growing jobs
will require some post-
secondary education or
training...The demand for
skilled workers is outpacing
supply, resulting in attractive,
high-paying jobs going
unfilled.” Emily Stover De Rocco
Assistant Secretary of Labor for Education and Training
Tipping Point
In China (3.7MM),
42% of students earn
science/engineering
Degrees compared
to 5% in US (380K).
Source: Gunderson, 2005
April 9-13, 2006 – San Antonio, Texas
National Science Board, 2004
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
180,000
200,000
220,000
240,000
China
India
European
Union
Japan
Russia
U.S.
SKorea
Taiwan
# of 1st degree in Engineering / Science
Source: National Science Board, “Science and Engineering Indicators – 2004”; Table
2-33. Russia, India and S Korea data from University of Texas NCR Report 2004
0
20,000
40,000
60,000
80,000
100,000
120,000
140,000
160,000
180,000
200,000
220,000
240,000
China
India
European
Union
Japan
Russia
U.S.
SKorea
Taiwan
# of 1st degree in Engineering / Science
Source: National Science Board, “Science and Engineering Indicators – 2004”; Table
2-33. Russia, India and S Korea data from University of Texas NCR Report 2004
3 X
Each
National Science Board, 2004
• International (TIMSS) test scores show U.S.
4th
graders to be 12th
in the world in math;
6th
in the world in science
• International (TIMSS) test scores show U.S.
8th
graders to be 14th
in the world in math;
9th
in the world in science
• International (PISA) test scores show U.S.
12th graders to be 24th in the world in
math; 22nd in the world in science
Data from National Center for Education Statistics. In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
National Center for Education Statistics, Mayo, 2005.
Data from National Center for Education Statistics . In Mayo 2005, National Academies.
(http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp)
“The longer we stay in
the educational system,
the worse off we are
with respect to our
peers.”
Source: Mayo, National Academies2005
Percentage of the population scoring at IALS literacy level 3
or higher on the document scale, 1994-95
53
56
62
66666767
7677
80
45
35
50
4547
49
58
52
4546
52
73
51
17
34
52
0
90
Sweden
Netherlands
Belgium
Canada
Switzerland
(g)
Switzerland
(Fr)
Germany
Australia
United
Kingdom
New
Zealand
Ireland
United
States
Poland
%
16-25 yrs of age 46-55 yrs of age
Source: Centre for Educational Research and Innovation, Organization for Economic
Cooperation and Development, Education at a Glance OECD Indicators 1998
U.S. Older Adults Have Stronger Skills Than Young AdultsU.S. Older Adults Have Stronger Skills Than Young Adults
Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
What is the impact of S&T
Convergence to
education?
Transdisciplinarity
Chemistry
Engineering
BiologyPhysics
Educational
Convergence
Informatics
Transdisciplinarity
• Creating new knowledge, processes and
systems.
• Structurally converging knowledge,
processes and systems.
• Integrating learning, working and problem
solving.
• Engaging real world needs and problems.
Source: Brazell, IC2
Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon University,
University of Frankfurt, Research Institute,
University of Pittsburgh School of Medicine.
www.andrew.cmu.edu/~ycai/biogame.pdf
BIOSIM
1.0
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
Games
for…
Games for
Health
Serious Games
Games for
Change
Learning
Games
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
Improved Target Acquisition System Trainer
USC ISI and Tactical Language Training
(ITSEC 2005)
NETC – 24 Blue
(ITSEC 2005)
Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
Virtual-u.org
food-force.com
Produced by the
United Nations'
World Food
Programme, Kids join
a team of emergency
aid workers to save
the fictitious island of
Sheylan from
starvation caused by
drought and civil
war.
The team goes on six
missions to help save
the island. The
additional missions
cleverly use games to
demonstrate how
emergency aid
teams acquire food,
make food packs,
deliver food and
establish long-term
food supplies.
GlucoboyThe video game that runs on blood.
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
What is the 5th
World?
The other side
of the digital
divide.
The Other Side of the Digital Divide
Not Low Socio-Economic Status
Ninja’s Crew, GameCamp, 2005
Creation of
new
knowledge,
processes
& systems.
Game Building is Transdisciplinary
Female, 4,
8%
Male, 46,
92%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
Science
MOD
MOD’ing
MOD’er
Art
SKIN
SKIN’ing
SKIN’er
Why do you modify games?
9
8
14
3
9
8
8
9
0 2 4 6 8 10 12 14 16
Playing Yes
Playing No
Learning Yes
Learning No
Show Yes
Show No
Better Yes
Better No
Math Engineering
TechScience
What are they
learning?
?
Math Engineering
TechScience
ARTS
What are they
learning?
Math Engineering
TechScience
TEAMS
What are they
learning?
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s study,
surgeons who currently play or
previously played video games
had a 37% reduction in errors
and accomplish laparoscopic
surgical tasks 27% quicker.
How Have Video Games Changed
the Learner?
• Increased situational awareness
(University of Rochester Study in Clark 2005)
• Improved pattern recognition and spatial
processing abilities
(UCLA Prof. Patricia Marks Greenfield in Clark 2005)
• Improved inductive reasoning, users “learn
by doing”
(Prof. Sherry Turkle, MIT in in Clark 2005)
US Nano
Soldier
FCS 2020
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Game Builder – Nano Soldier
Neuro Evolved Robotic Operatives
Agents cope with changing environments and
situations, optimize resource management, and
form adaptive tactical solutions in real time.
Stanley,
Bryant,
Perry,
Patterson,
Gold,
Thibault,
Miikkulainen
IC2
Institute: NERO
Game Builder – AI for Sensors
Sys
Admin
http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html
 BACK FLIP
C4
Operations Centers
Air
Land
Sea
Space
Cyber
REMIXING –
Constructive media
remixing
TEAMS –
Transdisciplinary
communities of practice.
SWARMING –
Network socialization
and learning
(communal).
GROUP –
Global Generation?
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th
World
4th
World
= Digital
Divide
5th
World Millennials
Not Low Socio-Economic Status
Ninja’s Crew, GameCamp, 2005
4th
World Millennials
Low Socio-Economic Status
Goldberg’s Crew, Houston Community College
The toys
we
play with
as
children!
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
Move beyond
Porter’s cluster
analysis to strategy
informed by two
thousand years of
military experience.
Leverage attention
economy of games
and structure of
gaming to increase the
pace and quality of
human development.
First Flight 3 of 6
Dave Kenny
Leverage the attention
economy of games and
get children to pierce
the veil of play to
engage systemics and
transdisciplinary action.
GAME TEAMS
Games NANO BIO INFO NEURO
Game Builder = System Builder
Elementary
spaceTEAMS
San Antonio,TX
Robot competition
plus career and
academic exploration
and history of
science and
technology.
spaceTEAMS
San Antonio,TX
Middle School
US First-EISD
Andrew
Schuetze
San Antonio,TX
High School
spaceTEAMS
San Antonio,TX
Middle School
Like football
or volleyball
but
academic.
Meet the challenge
of globalization with
innovation,
creativity and
innovation.
April 9-13, 2006
30th ACM International
Collegiate Programming
Contest World Championship
The 2005 ACM-ICPC World Champions: Shanghai Jiao Tong University
MarsAnd beyond
• Economic Development
• Workforce
• Education
• Video Games
• The 5th
World
• Closing the Gaps
______ AGE
• How would you define the age in
which we live?
• What is the defining characteristic
of the age in which we live?
• What is the progression of ages?
AgrarianIndustrialInformational?
http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_1-
wp_02_1280_1024.jpg
http://www.adidasprlookbook.com/adidas1/index.asp
• 1,000th
of a second sensor measures
gap between heel and a magnet
• 20-MHz microcontroller measures
changes in compression
• Motor spins at 4000 rpm turns a
screw loosens cable
• Environmentally and operator
adaptive shoe sole
MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Actuators
Physical
Chemical
Biological
PhiloMetron™
GlucoboyThe video game that runs on blood.
Industrial Age
Scientific Management, Training,
Planning and Task Allocation
F.W. Taylor, 1911, Principles of
Scientific Management
Cybernetic Age
Cybernetcs "the art of
assuring efficiency of
action" 1958 by Louis
Couffignal.
Communication and
control of living
organisms and machines
through manipulation of
physical, chemical,
biological and
neurological processes,
systems and
environments.
Economic, Historic &
Philosophic Shift
Notion of
Information
Age
jim@ventureRAMP.com

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Notas do Editor

  1. http://www.kurzweilai.net/articles/art0134.html?printable=1 The Age of Spiritual Machines – When Computers Exceed Human Intelligence The Singularity Is Near : When Humans Transcend Biology
  2. The Age of Spiritual Machines – When Computers Exceed Human Intelligence The Singularity Is Near : When Humans Transcend Biology
  3. http://www.kurzweilai.net/articles/art0134.html?printable=1 The Age of Spiritual Machines – When Computers Exceed Human Intelligence The Singularity Is Near : When Humans Transcend Biology
  4. The Future of Computers http://www.rfreitas.com/Nano/TheFutureOfComputers--Analog--March1996.htm (c) 1996 Robert A. Freitas Jr.Research ScientistZyvex Corp. Citation: Robert A. Freitas Jr., “The Future of Computers,” Analog 116(March 1996):57-73.
  5. The Future of Computers http://www.rfreitas.com/Nano/TheFutureOfComputers--Analog--March1996.htm (c) 1996 Robert A. Freitas Jr.Research ScientistZyvex Corp. Citation: Robert A. Freitas Jr., “The Future of Computers,” Analog 116(March 1996):57-73.
  6. Cooper first cellular mobile phone in 1973 In simple terms, Moore’s Law states that the number of transistors that can be packed on an integrated electronic circuit doubles approximately every 2 years (ftp://download.intel.com/research/silicon/moorespaper.pdf ) enabling a size: price: performance ratio of smaller, cheaper and more powerful micro electronics. Law of Disruption states that “social, political, and economic systems change incrementally, but technology changes exponentially Metcalfe’s Law Value of a network increases proportionally with the square of the number of connections
  7. Cooper first cellular mobile phone in 1973 In simple terms, Moore’s Law states that the number of transistors that can be packed on an integrated electronic circuit doubles approximately every 2 years (ftp://download.intel.com/research/silicon/moorespaper.pdf ) enabling a size: price: performance ratio of smaller, cheaper and more powerful micro electronics. Law of Disruption states that “social, political, and economic systems change incrementally, but technology changes exponentially Metcalfe’s Law Value of a network increases proportionally with the square of the number of connections
  8. The goal of the Smart Dust project is to build a self-contained, millimeter-scale sensing and communication platform for a massively distributed sensor network.  This device will be around the size of a grain of sand and will contain sensors, computational ability, bi-directional wireless communications, and a power supply, while being inexpensive enough to deploy by the hundreds.  The science and engineering goal of the project is to build a complete, complex system in a tiny volume using state-of-the art technologies (as opposed to futuristic technologies), which will require evolutionary and revolutionary advances in integration, miniaturization, and energy management.  We forsee many applications for this technology: Weather/seismological monitoring on Mars Internal spacecraft monitoring Land/space comm. networks Chemical/biological sensors Weapons stockpile monitoring Defense-related sensor networks Inventory Control Product quality monitoring Smart office spaces Sports - sailing, balls For more information, see the main Smart Dust page at http://robotics.eecs.berkeley.edu/~pister/SmartDust and read our publications (see navigation button above). Brief description of the operation of the mote: The Smart Dust mote is run by a microcontroller that not only determines the tasks performed by the mote, but controls power to the various components of the system to conserve energy. Periodically the microcontroller gets a reading from one of the sensors, which measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure, processes the data, and stores it in memory. It also occasionally turns on the optical receiver to see if anyone is trying to communicate with it. This communication may include new programs or messages from other motes. In response to a message or upon its own initiative the microcontroller will use the corner cube retroreflector or laser to transmit sensor data or a message to a base station or another mote. Longer description of the operation of the mote: The primary constraint in the design of the Smart Dust motes is volume, which in turn puts a severe constraint on energy since we do not have much room for batteries or large solar cells. Thus, the motes must operate efficiently and conserve energy whenever possible. Most of the time, the majority of the mote is powered off with only a clock and a few timers running. When a timer expires, it powers up a part of the mote to carry out a job, then powers off. A few of the timers control the sensors that measure one of a number of physical or chemical stimuli such as temperature, ambient light, vibration, acceleration, or air pressure. When one of these timers expires, it powers up the corresponding sensor, takes a sample, and converts it to a digital word. If the data is interesting, it may either be stored directly in the SRAM or the microcontroller is powered up to perform more complex operations with it. When this task is complete, everything is again powered down and the timer begins counting again. Another timer controls the receiver. When that timer expires, the receiver powers up and looks for an incoming packet. If it doesn't see one after a certain length of time, it is powered down again. The mote can receive several types of packets, including ones that are new program code that is stored in the program memory. This allows the user to change the behavior of the mote remotely. Packets may also include messages from the base station or other motes. When one of these is received, the microcontroller is powered up and used to interpret the contents of the message. The message may tell the mote to do something in particular, or it may be a message that is just being passed from one mote to another on its way to a particular destination. In response to a message or to another timer expiring, the microcontroller will assemble a packet containing sensor data or a message and transmit it using either the corner cube retroreflector or the laser diode, depending on which it has. The corner cube retroreflector transmits information just by moving a mirror and thus changing the reflection of a laser beam from the base station. This technique is substantially more energy efficient than actually generating some radiation. With the laser diode and a set of beam scanning mirrors, we can transmit data in any direction desired, allowing the mote to communicate with other Smart Dust motes.
  9. M2M is a category of Information and Computing Technology (ICT) that combines network, computer, software, sensor and power technologies to enable remote human and machine interaction with physical, chemical and biological systems and processes. M2M has many synonyms including “pervasive computing”, “hidden computing”, “invisible computing” and “ubiquitous computing.” Reach out and touch someone or squeeze someone or…An accelerometer on the wrist-worn device allows rough detection of hand orientation, gesture measurement, and tapping. In the near future researchers will examine simple activity detection as well, such as sitting, walking, and standing. As in the bus stop example, a person wearing the device can sense simple touching. This sensation is enabled through force-sensing resistors that provide pressure detection over a high-resolution surface array on the top of the device. A person can also detect rich signals sent from a partner whirling a finger along the surface of his or her device. Researchers provided this effect by time stamping the sensed data. Motes, such as the one amongst the candy corn above, are at the heart of several Intel research projects.  Not only might a wearer experience the simulated touch of a friend, she might also feel the device grow warm to her skin. Using a Peltier Junction, the device can create a subtle heating or cooling on the wearer’s skin. “The mapping between the inputs and outputs of paired devices is not literal,” says Paulos. “This is an important part of the design. In the same way people developed a language of numbers around early pagers when they sent messages we believe a similar vocabulary will emerge around physical cues.” For example, to some wearers a gentle warming on the skin might convey a message of friendship. Others might choose to send good vibes by…well by sending good vibes, literally. Intel researchers used simple flat pancake vibration motors to cause wearers to easily and privately feel vibrations though skin contact. Various vibration patterns and duty cycles provide a number of output possibilities for the device. And for those times when good vibes just aren’t enough, a wearer of the device can send the equivalent of a wireless handhold, an electronic squeeze. Through the use of Flexinol, a user can feel a little squeeze that mimics the grasp of a hand as the filament in the wrist-worn device contracts when electrically powered. Flexinol is a simple variant of Nitinol, which is often used in robotic applications and commonly referred to as “muscle wire” for its ability to exert force and return to its original shape. For all the pleasant thoughts and human analogies there may be a dark side to this device. “Imagine someone incessantly tapping, tapping, tapping. You’d probably feel really annoyed,” says Paulos. “It could be your friend trying to get in touch with you. Or perhaps you’re on the receiving end of a lovers’ quarrel.” “Yea,” says Paulos, “there is an eerie side to this device. I don’t think anyone want to know what spam feels like.”
  10. M2M is a category of Information and Computing Technology (ICT) that combines network, computer, software, sensor and power technologies to enable remote human and machine interaction with physical, chemical and biological systems and processes. M2M has many synonyms including “pervasive computing”, “hidden computing”, “invisible computing” and “ubiquitous computing.” Reach out and touch someone or squeeze someone or…An accelerometer on the wrist-worn device allows rough detection of hand orientation, gesture measurement, and tapping. In the near future researchers will examine simple activity detection as well, such as sitting, walking, and standing. As in the bus stop example, a person wearing the device can sense simple touching. This sensation is enabled through force-sensing resistors that provide pressure detection over a high-resolution surface array on the top of the device. A person can also detect rich signals sent from a partner whirling a finger along the surface of his or her device. Researchers provided this effect by time stamping the sensed data. Motes, such as the one amongst the candy corn above, are at the heart of several Intel research projects.  Not only might a wearer experience the simulated touch of a friend, she might also feel the device grow warm to her skin. Using a Peltier Junction, the device can create a subtle heating or cooling on the wearer’s skin. “The mapping between the inputs and outputs of paired devices is not literal,” says Paulos. “This is an important part of the design. In the same way people developed a language of numbers around early pagers when they sent messages we believe a similar vocabulary will emerge around physical cues.” For example, to some wearers a gentle warming on the skin might convey a message of friendship. Others might choose to send good vibes by…well by sending good vibes, literally. Intel researchers used simple flat pancake vibration motors to cause wearers to easily and privately feel vibrations though skin contact. Various vibration patterns and duty cycles provide a number of output possibilities for the device. And for those times when good vibes just aren’t enough, a wearer of the device can send the equivalent of a wireless handhold, an electronic squeeze. Through the use of Flexinol, a user can feel a little squeeze that mimics the grasp of a hand as the filament in the wrist-worn device contracts when electrically powered. Flexinol is a simple variant of Nitinol, which is often used in robotic applications and commonly referred to as “muscle wire” for its ability to exert force and return to its original shape. For all the pleasant thoughts and human analogies there may be a dark side to this device. “Imagine someone incessantly tapping, tapping, tapping. You’d probably feel really annoyed,” says Paulos. “It could be your friend trying to get in touch with you. Or perhaps you’re on the receiving end of a lovers’ quarrel.” “Yea,” says Paulos, “there is an eerie side to this device. I don’t think anyone want to know what spam feels like.”
  11. http://www.robotdirectory.org/pics/cakemonster/Nano-Scoop3.jpg
  12. ., all integrated through the design process. The key to success in mechatronics is: modeling, analysis, experimentation & hardware-implementation skills.
  13. Rice and U of Susses (Kroto)
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  15. The Future of Computers http://www.rfreitas.com/Nano/TheFutureOfComputers--Analog--March1996.htm (c) 1996 Robert A. Freitas Jr.Research ScientistZyvex Corp. Citation: Robert A. Freitas Jr., “The Future of Computers,” Analog 116(March 1996):57-73.
  16. Korean “Information Society” development date back to the 1980’s, however, Information, Communication and Technology (ICT) use and production in the past has been associated with equipment, rather than knowledge-intensive production and services such as software, biotechnology, new media and information services (Hwang, Hur and Choi, 2004, p.11) (Korea National Computerization Agency, 2004, p.7) (Wong, 2004, p.1). A new phase of public-private partnership including programs such as “Cyber Korea 21”, “e-Korea Vision 2006”, and “Broadband IT KOREA VISION 2007” aims to make Korea the leading exporter of knowledge-intensive production in the world (Korea National Computerization Agency, 2004, p.7) (The Korea Times in Swiss Talents, 2004, p.1). This new phase is marked by a transition to integrating convergent information services into the fabric of society, industry, government and education; pioneering the development of technologies, products, services and knowledge-based exports; and supporting the formation and development of new convergence companies.
  17. Korean “Information Society” development date back to the 1980’s, however, Information, Communication and Technology (ICT) use and production in the past has been associated with equipment, rather than knowledge-intensive production and services such as software, biotechnology, new media and information services (Hwang, Hur and Choi, 2004, p.11) (Korea National Computerization Agency, 2004, p.7) (Wong, 2004, p.1). A new phase of public-private partnership including programs such as “Cyber Korea 21”, “e-Korea Vision 2006”, and “Broadband IT KOREA VISION 2007” aims to make Korea the leading exporter of knowledge-intensive production in the world (Korea National Computerization Agency, 2004, p.7) (The Korea Times in Swiss Talents, 2004, p.1). This new phase is marked by a transition to integrating convergent information services into the fabric of society, industry, government and education; pioneering the development of technologies, products, services and knowledge-based exports; and supporting the formation and development of new convergence companies.
  18. America No. 1? America by the numbers by Michael Ventura 02/03/05 "ICH"  - - No concept lies more firmly embedded in our national character than the notion that the USA is "No. 1," "the greatest." Our broadcast media are, in essence, continuous advertisements for the brand name "America Is No. 1." Any office seeker saying otherwise would be committing political suicide. In fact, anyone saying otherwise will be labeled "un-American." We're an "empire," ain't we? Sure we are. An empire without a manufacturing base. An empire that must borrow $2 billion a day from its competitors in order to function. Yet the delusion is ineradicable. We're No. 1. Well...this is the country you really live in: * The United States is 49th in the world in literacy (the New York Times, Dec. 12, 2004). * The United States ranked 28th out of 40 countries in mathematical literacy (NYT, Dec. 12, 2004). * Twenty percent of Americans think the sun orbits the earth. Seventeen percent believe the earth revolves around the sun once a day (The Week, Jan. 7, 2005). * "The International Adult Literacy Survey...found that Americans with less than nine years of education 'score worse than virtually all of the other countries'" (Jeremy Rifkin's superbly documented book The European Dream: How Europe's Vision of the Future Is Quietly Eclipsing the American Dream, p.78). * Our workers are so ignorant and lack so many basic skills that American businesses spend $30 billion a year on remedial training (NYT, Dec. 12, 2004). No wonder they relocate elsewhere! * "The European Union leads the U.S. in...the number of science and engineering graduates; public research and development (R&D) expenditures; and new capital raised" (The European Dream, p.70). * "Europe surpassed the United States in the mid-1990s as the largest producer of scientific literature" (The European Dream, p.70). * Nevertheless, Congress cut funds to the National Science Foundation. The agency will issue 1,000 fewer research grants this year (NYT, Dec. 21, 2004). * Foreign applications to U.S. grad schools declined 28 percent last year. Foreign student enrollment on all levels fell for the first time in three decades, but increased greatly in Europe and China. Last year Chinese grad-school graduates in the U.S. dropped 56 percent, Indians 51 percent, South Koreans 28 percent (NYT, Dec. 21, 2004). We're not the place to be anymore. * The World Health Organization "ranked the countries of the world in terms of overall health performance, and the U.S. [was]...37th." In the fairness of health care, we're 54th. "The irony is that the United States spends more per capita for health care than any other nation in the world" (The European Dream, pp.79-80). Pay more, get lots, lots less. * "The U.S. and South Africa are the only two developed countries in the world that do not provide health care for all their citizens" (The European Dream, p.80). Excuse me, but since when is South Africa a "developed" country? Anyway, that's the company we're keeping. * Lack of health insurance coverage causes 18,000 unnecessary American deaths a year. (That's six times the number of people killed on 9/11.) (NYT, Jan. 12, 2005.) * "U.S. childhood poverty now ranks 22nd, or second to last, among the developed nations. Only Mexico scores lower" (The European Dream, p.81). Been to Mexico lately? Does it look "developed" to you? Yet it's the only "developed" country to score lower in childhood poverty. * Twelve million American families--more than 10 percent of all U.S. households--"continue to struggle, and not always successfully, to feed themselves." Families that "had members who actually went hungry at some point last year" numbered 3.9 million (NYT, Nov. 22, 2004). * The United States is 41st in the world in infant mortality. Cuba scores higher (NYT, Jan. 12, 2005). * Women are 70 percent more likely to die in childbirth in America than in Europe (NYT, Jan. 12, 2005). * The leading cause of death of pregnant women in this country is murder (CNN, Dec. 14, 2004). * "Of the 20 most developed countries in the world, the U.S. was dead last in the growth rate of total compensation to its workforce in the 1980s.... In the 1990s, the U.S. average compensation growth rate grew only slightly, at an annual rate of about 0.1 percent" (The European Dream, p.39). Yet Americans work longer hours per year than any other industrialized country, and get less vacation time. * "Sixty-one of the 140 biggest companies on the Global Fortune 500 rankings are European, while only 50 are U.S. companies" (The European Dream, p.66). "In a recent survey of the world's 50 best companies, conducted by Global Finance, all but one were European" (The European Dream, p.69). * "Fourteen of the 20 largest commercial banks in the world today are European.... In the chemical industry, the European company BASF is the world's leader, and three of the top six players are European. In engineering and construction, three of the top five companies are European.... The two others are Japanese. Not a single American engineering and construction company is included among the world's top nine competitors. In food and consumer products, Nestlé and Unilever, two European giants, rank first and second, respectively, in the world. In the food and drugstore retail trade, two European companies...are first and second, and European companies make up five of the top ten. Only four U.S. companies are on the list" (The European Dream, p.68). * The United States has lost 1.3 million jobs to China in the last decade (CNN, Jan. 12, 2005). * U.S. employers eliminated 1 million jobs in 2004 (The Week, Jan. 14, 2005). * Three million six hundred thousand Americans ran out of unemployment insurance last year; 1.8 million--one in five--unemployed workers are jobless for more than six months (NYT, Jan. 9, 2005). * Japan, China, Taiwan, and South Korea hold 40 percent of our government debt. (That's why we talk nice to them.) "By helping keep mortgage rates from rising, China has come to play an enormous and little-noticed role in sustaining the American housing boom" (NYT, Dec. 4, 2004). Read that twice. We owe our housing boom to China, because they want us to keep buying all that stuff they manufacture. * Sometime in the next 10 years Brazil will probably pass the U.S. as the world's largest agricultural producer. Brazil is now the world's largest exporter of chickens, orange juice, sugar, coffee, and tobacco. Last year, Brazil passed the U.S. as the world's largest beef producer. (Hear that, you poor deluded cowboys?) As a result, while we bear record trade deficits, Brazil boasts a $30 billion trade surplus (NYT, Dec. 12, 2004). * As of last June, the U.S. imported more food than it exported (NYT, Dec. 12, 2004). * Bush: 62,027,582 votes. Kerry: 59,026,003 votes. Number of eligible voters who didn't show up: 79,279,000 (NYT, Dec. 26, 2004). That's more than a third. Way more. If more than a third of Iraqis don't show for their election, no country in the world will think that election legitimate. * One-third of all U.S. children are born out of wedlock. One-half of all U.S. children will live in a one-parent house (CNN, Dec. 10, 2004). * "Americans are now spending more money on gambling than on movies, videos, DVDs, music, and books combined" (The European Dream, p.28). * "Nearly one out of four Americans [believe] that using violence to get what they want is acceptable" (The European Dream, p.32). * Forty-three percent of Americans think torture is sometimes justified, according to a PEW Poll (Associated Press, Aug. 19, 2004). * "Nearly 900,000 children were abused or neglected in 2002, the last year for which such data are available" (USA Today, Dec. 21, 2004). * "The International Association of Chiefs of Police said that cuts by the [Bush] administration in federal aid to local police agencies have left the nation more vulnerable than ever" (USA Today, Nov. 17, 2004). No. 1? In most important categories we're not even in the Top 10 anymore. Not even close. The USA is "No. 1" in nothing but weaponry, consumer spending, debt, and delusion. Reprinted from the Austin Chronicle. www.citypages.com/databank/26/1264/article12985.asp
  19. EMBARGOED UNTIL: 12:01 A.M., EST, MARCH 18, 2004 (THURSDAY)  Mike BergmanCB04-44Public Information Office (301) 763-3030/457-3670 (fax)Summary tables(301) 457-1037 (TDD) e-mail: [email_address]   More Diversity, Slower Growth Census Bureau Projects Tripling of Hispanic andAsian Populations in 50 Years; Non-Hispanic WhitesMay Drop To Half of Total Population        The nation’s Hispanic and Asian populations would triple over the next half century and non-Hispanic whites would represent about one-half of the total population by 2050, according to interim population projections released today by the U.S. Census Bureau.     Overall, the country’s population would continue to grow, increasing from 282.1 million in 2000 to 419.9 million in 2050. However, after 2030 the rate of increase might be the slowest since the Great Depression of the 1930s as the size of the “baby boom” population continues to decline.     Still, the nation’s projected 49 percent population increase during the next 50 years would be in sharp contrast to most European countries, whose populations are expected to decline by mid-century.     (Statements on race groups in this news release are limited to the single-race white, black, and Asian populations and do not cover other single-race groups or the population of two or more races.) The federal government treats Hispanic origin and race as distinct concepts. (See U.S. Census Bureau Guidance on the Presentation and Comparison of Race and Hispanic Origin Data.)     From 2000 to 2050, the non-Hispanic, white population would increase from 195.7 million to 210.3 million, an increase of 14.6 million or 7 percent. This group is projected to actually lose population in the 2040s and would comprise just 50.1 percent of the total population in 2050, compared with 69.4 percent in 2000. (See Table 1 [Excel].)     Nearly 67 million people of Hispanic origin (who may be of any race) would be added to the nation’s population between 2000 and 2050. Their numbers are projected to grow from 35.6 million to 102.6 million, an increase of 188 percent. Their share of the nation’s population would nearly double, from 12.6 percent to 24.4 percent.     The Asian population is projected to grow 213 percent, from 10.7 million to 33.4 million. Their share of the nation’s population would double, from 3.8 percent to 8 percent.     The black population is projected to rise from 35.8 million to 61.4 million in 2050, an increase of about 26 million or 71 percent. That would raise their share of the country’s population from 12.7 percent to 14.6 percent.     The country’s population also is expected to become older. Childbearing rates are expected to remain low while baby-boomers — people born between 1946 and 1964 — begin to turn 65 in 2011. By 2030, about 1-in-5 people would be 65 or over.     The female population is projected to continue to outnumber the male population, going from a numerical difference of 5.3 million in 2000 (143.7 million females and 138.4 million males) to 6.9 million (213.4 million females and 206.5 million males) by mid-century. (See Table 2 [Excel].)     The projections for the resident population of the United States are by age, sex, race (including the categories white, black, Asian and “all other races”) and Hispanic origin. They are based on Census 2000 results and assumptions about future childbearing, mortality and international migration.
  20. Computer Forensics Salaries $45,000 - $65,000 MEMS Salaries $35,000 - $45,000 Hybrd $25,000 ADM $40,000 - $50,000
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  22. The U.S. output of new engineers raise concerns over America’s ability to compete over the long run. The U.S. is producing less than a third of the number of engineers as China and less than half the number as Europe. Electrical and electronic engineers represent a third to a half of all engineers hired by the semiconductor industry. In 1993, U.S. universities granted 17,588 BS EE degrees; but only 13,031 in 2002. (Engineering Workforce Commission) The NSF reports that in 39% of engineering masters degrees (in 2000) and 61% of PhD engineering degrees (in 2001) went to foreign students. The NSF also reports that of the 11,500 foreign engineering doctoral recipients from U.S. universities, only 55% had firm plans to stay – i.e. a post doctoral research appointment or firm employment in the U.S. (1998-2001). Electrical engineering is the semiconductor industry’s largest engineer employment category. The Engineering Workforce Commission report that in 2001, 9.7% of Bachelors, 51.5% of Masters, and 59.7% of PhD EE graduates were foreign students. In 1999, Asia alone accounted for more than 49 percent of all science and engineering degrees granted worldwide, Europe 32 percent, and North America 10 percent. In that same year, China produced 195,354 engineers, the United States only 60,914. Fewer U.S. citizens are in a position to pursue engineering degrees due to U.S. K-12 students’ science and math literacy scores being below those in other countries. The Trends in International Math and Science Study Survey (TIMSS) is a comprehensive study comparing science and math achievement for 4th, 8th and 12th grade students in 34 nations. In 1999 TIMSS found that 8th grad students in Singapore, Korea, Taiwan, Japan, Canada, Australia, Hungary and Finland scored significantly above their U.S. counterparts in both math and science.
  23. The U.S. output of new engineers raise concerns over America’s ability to compete over the long run. The U.S. is producing less than a third of the number of engineers as China and less than half the number as Europe. Electrical and electronic engineers represent a third to a half of all engineers hired by the semiconductor industry. In 1993, U.S. universities granted 17,588 BS EE degrees; but only 13,031 in 2002. (Engineering Workforce Commission) The NSF reports that in 39% of engineering masters degrees (in 2000) and 61% of PhD engineering degrees (in 2001) went to foreign students. The NSF also reports that of the 11,500 foreign engineering doctoral recipients from U.S. universities, only 55% had firm plans to stay – i.e. a post doctoral research appointment or firm employment in the U.S. (1998-2001). Electrical engineering is the semiconductor industry’s largest engineer employment category. The Engineering Workforce Commission report that in 2001, 9.7% of Bachelors, 51.5% of Masters, and 59.7% of PhD EE graduates were foreign students. In 1999, Asia alone accounted for more than 49 percent of all science and engineering degrees granted worldwide, Europe 32 percent, and North America 10 percent. In that same year, China produced 195,354 engineers, the United States only 60,914. Fewer U.S. citizens are in a position to pursue engineering degrees due to U.S. K-12 students’ science and math literacy scores being below those in other countries. The Trends in International Math and Science Study Survey (TIMSS) is a comprehensive study comparing science and math achievement for 4th, 8th and 12th grade students in 34 nations. In 1999 TIMSS found that 8th grad students in Singapore, Korea, Taiwan, Japan, Canada, Australia, Hungary and Finland scored significantly above their U.S. counterparts in both math and science.
  24. Ender's Game for Science and Engineering: Games for Real, For Now, or We Lose the Brain War Merrilea J. MayoDirector, GUIRR (Govt-Univ-Ind Research Roundtable)The National Academies
  25. Ender's Game for Science and Engineering: Games for Real, For Now, or We Lose the Brain War Merrilea J. MayoDirector, GUIRR (Govt-Univ-Ind Research Roundtable)The National Academies
  26. Free video game teaches kids about world hungerBY JINNY GUDMUNDSEN GANNETT NEWS SERVICE Live 8, the global concerts earlier this month to fight poverty in Africa, greatly increased awareness of world hunger. But most kids don't understand how international aid organizations work to help starving people. That's where a video game can help. "Food Force" gives kids between the ages of 8 and 13 a better understanding of how relief organizations operate. Produced by the United Nations' World Food Programme, "Food Force" is a free Internet download at www.food-force.com. Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war. The team goes on six missions to help save the island. Each mission starts with a briefing by one of the emergency aid characters. Kids then play a hands-on game to score enough points to complete the mission. For example, in the first mission, kids pilot a helicopter by using the computer mouse. Time is limited, and youngsters earn points by locating refugees. After piloting, the Food Force character returns to evaluate the kids' performance and uses an accompanying video that shows the program in action to make the whole process seem realistic. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long-term food supplies. When kids complete all six missions, they can upload their cumulative score to an international database found on the Food Force Web site. The Web site also provides information about how kids can help fight hunger, and it allows them to explore more about the World Food Programme. Teachers also will find lesson plans that incorporate the game. The program effectively reaches 'tweens and teens with 3-D graphics and characters that resemble those in popular commercial titles, helping bring closer to home the problems of world hunger, which are most often thousands of miles away. The game is best for ages 8 to 13. It scores a perfect five stars. For more information, see www.food-force.com, United Nations' World Food Programme, offering free downloadable program for Windows and Macintosh.
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  28. “Although we often hear about the reasons kids should not play video games, there is, indeed, a positive correlation between video gaming and increased hand-eye coordination, reaction time, spatial visualization, neuro-psychological tests, visual attentiveness and mental rotation,” says Dr. Rosser. “Those are all skills that are required to be a successful surgeon.”A study conducted at Beth Israel Medical Center by Dr. Rosser, found a significant correlation between video game experience and proficiency at laparoscopic surgery. According to the study, surgeons who currently play or previously played video games had a 37 percent reduction in errors and accomplish laparoscopic surgical tasks 27 percent quicker. “The studies confirm what some physicians have long suspected – video games can be natural teachers,” says Dr. Mogel. “However, this probably has been unintended by the game designers.”
  29. Patricia Marks Greenfield Mind (Mind and media: The effects of television, video games and computers) Hand eye Brain Coordination Mark Prensky How What Where Emergent behaviors and strategy
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  38. Cybernetics is a theory of the communication and control of regulatory feedback. The term cybernetics stems from the Greek kybernetes (meaning steersman, governor, pilot, or rudder). Cybernetics is the discipline that studies communication and control in living beings and in the machines built by humans. A more philosophical definition, suggested in 1958 by Louis Couffignal, one of the pioneers of cybernetics in the 1930s, considers cybernetics as "the art of assuring efficiency of action" (see external links for reference). Taylorism F. W. Taylor & Scientific Management Mr. Bill's Preface: In October 1995, there was an extended and at times intense discussion in the Quality E-Mail forum on "Scientific Management" and Frederick W. Taylor. At one point Vincenzo Sandrone submitted a post on the subject that the forum moderator deemed appropriate to the discussion, but to long to be posted to the list. What he did was post a notice to the list that the paper was available from Mr. Sandrone via private E-Mail. What follows is that paper posted on this site with permission of the author. The paper will form part of an undergraduate thesis entitled "Total Quality Engineering - A Holistic Approach to Engineering Management" to be submitted in 1996 in partial fulfillment of the requirements for a BE in Manufacturing Engineering at the University of Technology, Sydney, NSW, Australia. Mr. Sandrone's source for quotes is: Taylor Frederick W., 1964, Scientific Management - Comprising Shop Management, The principles of Scientific Management and Testimony before the Special House Committee, Harper and Row All the quotes are from 'Scientific Management' this needs to be highlighted as the edition restarted page numbers for each separate section. That is, page numbers are not unique. Please address any comments or critique to Mr. Sandrone. Regards, Mr. Bill ================================================================== With all the discussion of Taylorism on the list and arguments that both sides did not have the facts, I have decided I may be able to provide some information. I have included a copy of the section on Taylorism from my in process Undergraduate Thesis. I hope that it may help put some facts into the discussion. Looking over the section I have realized that it contained the highest density of direct quotes in my thesis. I feel this was my subconscious way of fighting the, what I considered, misinformation that I had received about Taylorism. Unfortunately I could not find a "definition" of science as applied in Scientific method. However, I would like to make two points: 1) Taylor did not call his original paper "Scientific management" and by the time he published it the name had stuck and his publisher changed the name. (I cannot recall the name of his original paper.) 2) He sort of defines "Scientific Management" by saying what it is not - It is not "Rule of Thumb" when you consider that piece work based on arbitrary quotas ( and heavily biased to the employer) was normal practice. The use of work study/measurement to determine a fair quota was a step forward for both management and the workers. Vincenzo Sandrone QA Engineer GEC Marconi Systems Meadowbank (Sydney), Australia vxsand@gecms.com.au ============================================================== Taylorism Under Taylor's management system, factories are managed through scientific methods rather than by use of the empirical "rule of thumb" so widely prevalent in the days of the late nineteenth century when F. W. Taylor devised his system and published "Scientific Management" in 1911. The main elements of the Scientific Management are [1] : "Time studies Functional or specialized supervision Standardization of tools and implements Standardization of work methods Separate Planning function Management by exception principle The use of "slide-rules and similar time-saving devices" Instruction cards for workmen Task allocation and large bonus for successful performance The use of the 'differential rate' Mnemonic systems for classifying products and implements A routing system A modern costing system etc. etc. " Taylor called these elements "merely the elements or details of the mechanisms of management" He saw them as extensions of the four principles of management.[2] 1. The development of a true science 2. The scientific selection of the workman 3. The scientific education and development of the workman 4. Intimate and friendly cooperation between the management and the men. Taylor warned [3] of the risks managers make in attempting to make change in what would presently be called, the culture, of the organization. He stated the importance of management commitment and the need for gradual implementation and education. He described "the really great problem" involved in the change "consists of the complete revolution in the mental attitude and the habits of all those engaged in the management, as well of the workmen." [4] Taylor taught that there was one and only one method of work that maximized efficiency. "And this one best method and best implementation can only be discovered or developed through scientific study and analysis... This involves the gradual substitution of science for 'rule of thumb' throughout the mechanical arts." [5] "Scientific management requires first, a careful investigation of each of the many modifications of the same implement, developed under rule of thumb; and second, after time and motion study has been made of the speed attainable with each of these implements, that the good points of several of them shall be unified in a single standard implementation, which will enable the workman to work faster and with greater easy than he could before. This one implement, then is the adopted as standard in place of the many different kinds before in use and it remains standard for all workmen to use until superseded by an implement which has been shown, through motion and time study, to be still better." [6] An important barrier to use of scientific management was the limited education of the lower level of supervision and of the work force. A large part of the factory population was composed of recent immigrants who lacked literacy in English. In Taylor's view, supervisors and workers with such low levels of education were not qualified to plan how work should be done. Taylor's solution was to separate planning from execution. "In almost all the mechanic arts the science which underlies each act of each workman is so great and amounts to so much that the workman who is best suited to actually doing the work is incapable of fully understanding this science.." [7] To apply his solution, Taylor created planning departments, staffed them with engineers, and gave them the responsibility to: Develop scientific methods for doing work. Establish goals for productivity. Establish systems of rewards for meeting the goals. Train the personnel in how to use the methods and thereby meet the goals. Perhaps the key idea of Scientific management and the one which has drawn the most criticism was the concept of task allocation. Task allocation [8] is the concept that breaking task into smaller and smaller tasks allows the determination of the optimum solution to the task. "The man in the planning room, whose specialty is planning ahead, invariably finds that the work can be done more economically by subdivision of the labour; each act of each mechanic, for example, should be preceded by various preparatory acts done by other men." [9] The main argument against Taylor is this reductionist approach to work dehumanizes the worker. The allocation of work "specifying not only what is to be done but how it is to done and the exact time allowed for doing it" [10] is seen as leaving no scope for the individual worker to excel or think. This argument is mainly due to later writing rather than Taylor's work as Taylor stated "The task is always so regulated that the man who is well suited to his job will thrive while working at this rate during a long term of years and grow happier and more prosperous, instead of being overworked." [11] Taylor's concept of motivation left something to be desired when compared to later ideas. He methods of motivation started and finished at monetary incentives. While critical of the then prevailing distinction of "us "and "them" between the workforce and employers he tried to find a common ground between the working and managing classes. "Scientific Management has for its foundation the firm conviction that the true interests of the two are one and the same; that prosperity for the employer cannot exist a long term of years unless it is accompanied by prosperity for the employee [sic], and vice versa .." [12] However, this emphasis on monetary rewards was only part of the story. Rivalry between the Bethlehem and Pittsburgh Steel plants led to the offer from Pittsburgh of 4.9 cents per ton against Bethlehem's rate of 3.2 cents per day to the ore loaders. The ore loaders were spoken to individually and their value to the company reinforced and offers to re-hire them at any time were made. The majority of the ore loaders took up the Pittsburgh offers. Most had returned after less than six weeks. [13] The rates at Pittsburgh were determined by gang rates. Peer pressure from the Pittsburgh employees to not work hard meant that the Bethlehem workers actually received less pay than at Bethlehem. Two of the Bethlehem workers requested to be placed in a separate gang, this was rejected by management for the extra work required by management to keep separate record for each worker. Taylor places the blame squarely on management and their inability "to do their share of the work in cooperating with the workmen." [14] Taylor's attitudes towards workers were laden with negative bias "in the majority of cases this man deliberately plans to do as little as he safely can." [15] The methods that Taylor adopted were directed solely towards the uneducated. "When he tells you to pick up a pig and walk, you pick it up and walk, and when he tells you to sit down and rest, you sit down. You do that right through the day. And what's more, no back talk". This type of behaviour towards workers appears barbaric in the extreme to the modern reader, however, Taylor used the example of Schmidt at the Bethlehem Steel Company to test his theories. Taylor admits "This seems rather rough talk. And indeed it would be if applied to an educated mechanic, or even an intelligent labourer." [17] The fact that Taylor took the effort to firstly know the workers name and to cite it is some indication that he empathized with the workforce. This study improved the workrate of Schmidt from 12.5 tons to 47.5 tons per day showing the worth of Scientific Management. The greatest abuse of Scientific Management has come from applying the techniques without the philosophy behind them. It is obvious from Taylor's own observations that the above discussion would be misplaced in other workers. Taylor acknowledged the potential for abuse in his methods. "The knowledge obtained from accurate time study, for example, is a powerful implement, and can be used, in one case to promote harmony between workmen and the management, by gradually educating, training, and leading the workmen into new and better methods of doing the work, or in the other case, it may be used more or less as a club to drive the workmen into doing a larger day's work for approximately the same pay that they received in the past." [17] Scientific Study and standardization were important parts of the Scientific Management. One example, was the study undertaken to determine the optimum shovel load for workers. The figure of 21 pounds [18] was arrived at by the study. To ensure that this shovel load was adhered to, a series of different shovels were purchased for different types of material. Each shovel was designed to ensure that only 21 pounds could be lifted. This stopped the situation where "each shoveller owned his own shovel, that he would frequently go from shoveling ore, with a load of about 30 pounds per shovel, to handling rice coal, with a load on the same shovel of less than 4 pounds. In the one case, he was so overloaded that it was impossible for him to do a full day's work, and in the other case he was so ridiculously under-loaded that it was manifestly impossible to even approximate a day's work." [19] Taylor spent a considerable amount of his books in describing "soldiering" the act of 'loafing' both at an individual level and "systematic soldiering". He described the main reasons that workers were not performing their work at the optimum. Though worded in a patronizing way the essence of the descriptions are still valid. [20] The belief that increased output would lead to less workers. Inefficiencies within the management control system such as poorly designed incentive schemes and hourly pay rates not linked to productivity Poor design of the performance of the work by rule-of-thumb The fear of redundancies within the workforce was a valid argument during the previous style of management. Taylor not only countered this argument by using economic arguments of increased demand due to decreased pricing but put forward the idea of sharing the gains with the workforce. Taylor saw the weaknesses of piece work in the workers reactions to gradual decreases in the piece rate as the worker produced more pieces by working harder and/or smarter. The worker then is determined to have no more reduction in rate by "soldiering". This deception leads to an antagonistic view of management and a general deterioration of the worker/management relationship. Taylor also was a strong advocate of worker development. It follows that the most important object of both the workman and the establishment should be the training and development of each individual in the establishment, so that he can do ( at his fastest pace and with the maximum of efficiency) the highest class of work for which his natural abilities for him." [21] Taylor's ideas on management and workers speaks of justice for both parties. "It (the public) will no longer tolerate the type of employer who has his eyes only on dividends alone, who refuses to do his share of the work and who merely cracks the whip over the heads of his workmen and attempts to drive them harder work for low pay. No more will it tolerate tyranny on the part of labour which demands one increase after another in pay and shorter hours while at the same time it becomes less instead of more efficient."[22] Taylor's system was widely adopted in the United States and the world. Although the Taylor system originated in the factory production departments, the concept of separating planning from execution was universal in nature and, hence, had potential application to other areas: production support services offices operations service industries. Management's new responsibilities were extended to include: [23] Replacing the old rule-of-thumb with scientific management Scientifically select and train, teach and develop the workman "Heartily cooperate with the men so as to insure[sic] all the work being done in accordance with the principles of the science which has been developed" Take over the work for which they are "better fitted" than the workmen. Relationship between Taylorism and TQM Taylor's more general summary of the principles of Scientific Management are better suited for inclusion into the TQM methodology, than the narrow definitions. "It is no single element , but rather the this whole combination, that constitutes Scientific Management, which may be summarized as: Science, not rule of thumb Harmony, not discord Cooperation, not individualism Maximum output in place of restricted output The development of each man to his greatest efficiency and prosperity" [24] Much has happened, since Taylor developed his method of Scientific Management, to make obsolete the premises on which he based his concepts: Lack of education is no longer reason enough to separate the planning function The balance of power between managers and the work force has changed. Where in Taylor's time it was heavily weighted against the workers. Unionism (or the threat of it) has profoundly changed that balance. Changes in the climate of social thinking. Revolts against the "dehumanizing" of work. A basic tenet of Scientific management was that employees were not highly educated and thus were unable to perform any but the simplest tasks. Modern thought is that all employees have intimate knowledge of job conditions and are therefore able to make useful contributions. Rather than dehumanizing the work and breaking the work down into smaller and smaller units to maximize efficiency without giving thought to the job satisfaction of the working. Encouragement of work based teams in which all workers may contribute. Such contributions increase worker morale, provide a sense of ownership, and improve management-worker relations generally. References 1. Scientific Management, pg 129-130 2. Scientific Management, pg 130 3. Scientific Management, pg 131 4. Scientific Management, pg 131 5. Scientific Management, pg 25 6. Scientific Management, pg 119 7. Scientific Management, pp 25-25 8. Scientific Management, pg 39 9. Scientific Management, pg 38 10. Scientific Management, pg 39 11. Scientific Management, pg 39 12. Scientific Management, pg 10 13. Scientific Management, pg 75 14. Scientific Management, pg 77 15. Scientific Management, pg 13 16. Scientific Management, pg 46 17. Scientific Management, pp 133-134 18. Scientific Management, pg 66 19. Scientific Management, pg 67 20. Scientific Management, pg 23 21. Scientific Management, pg 12 22. Scientific Management, pg 139 23. Scientific Management, pg 36 24. Scientific Management, pg 140 Vincenzo Sandrone QA Engineer GEC Marconi Systems Meadowbank (Sydney), Australia vxsand@gecms.com.au An mr_bill@grfn.org Internet publication. December 10, 1995