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NOSE
Vienna University of Technology
Players operate track switches and adjusting the speed of virtual trains to
prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas
Pintaric and Dieter Schmalstieg
Equivalent to
17-inch SVGA
display at arm’s
length
Through mixing
realities, research is
expanding the potential
of embedded training
in the field and in
battle labs to provide
integrated training
anytime, anywhere.
Advancements are
being transferred
across industries
from business
prototypes to
hospitality training.
Integrated research in
tracking, registration, re
ndering, display, and
scenario delivery are
expanding the
possibilities of
CONSTRUCTIVE
simulation as well as
after action review, and
command and control
visualizations.
Emergence of new
realities.
Improved Target Acquisition System Trainer
Time
to
Market
• Economic Development
• Workforce
• Education
• Video Games
• The 5th World
• Closing the Gaps
What innovations
are flowing from
gamers and the
game industry?
Self Organized Innovation Networks –
Cross appropriation of game
technology to other human endeavors.
How are consumer-producers
impacting the game industry?
Example:
CounterStrike™
Modder: An individual who modifies the content and
context of games to create new innovation.
CounterStrike™
• In 2002 there were
over 30,000 Counter-
Strike servers
• Second place was
Unreal Tournament
with about 9,800
• In 2004, GameSpy
over 85,000 players
playing Counter-Strike
at any point in time
• In 2004 accounted for
almost 70 percent of
the online FPS
audience.
• Over 4.5 billion minutes
of playing time each
month, making it the
most popular online
FPS in history.
Games
for…
Games for
Health
Serious Games
Games for
Change
Learning
Games
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
Created by André Dirk
Knuckles in China Land
KICL.info
Contains all the
characters from the
Hiragana and Katakana
syllabries, over 6000 Kanji
characters, and hundreds
of
Japanese, Indonesian, &
German words.
Includes Vocabulary
Editor with input for non-
Latin characters.
Created by André Dirk
Knuckles in China Land
USC ISI and Tactical Language Training
(ITSEC 2005)
NETC – 24 Blue
(ITSEC 2005)
Case 4: Disaster Configurator
for the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
Player is Incident
Commander or subordinate
crisis responder. Responds
to events with choices that
should mirror Department of
Justice NICS doctrine.
• Tactical Map set in player’s
home county
• ICS “hints” throughout
gameplay
• Coordination and
communication required for
success
• Full-scale training is
unaffordable for small
jurisdictions*
• Permits widespread
distribution to many users*
*88% of all jurisdictions are
considered to be small.
Incident Commander
Recommendation: Emphasize human-to-
human computer mediated
communication, interaction and learning.
Virtual U models the attitudes and
behaviors of the academic
community in five major areas of
higher education anagement:
• Spending and income decisions
such as operating budget, new
hires, incoming donations, and
management of the endowment;
• Faculty, course, and student
scheduling issues;
• Admissions standards, university
prestige, and student enrollment;
• Student housing, classrooms, and
all other facilities; and
• Performance indicators.
Enlight Software, the Jackson Hole Higher Education Group, and the Institute for
Research on Higher Education at the University of Pennsylvania (data), with support
from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
Virtual-u.org
food-force.com
Produced by the
United Nations'
World Food
Programme, Kids join
a team of emergency
aid workers to save
the fictitious island of
Sheylan from
starvation caused by
drought and civil
war.
The team goes on six
missions to help save
the island. The
additional missions
cleverly use games to
demonstrate how
emergency aid
teams acquire
food, make food
packs, deliver food
and establish long-
term food supplies.
Food-force.com
GlucoboyThe video game that runs on blood.
Games
for…
Games for
Health
Serious Games
Games for
Change
Learning
Games
• Economic Development
• Workforce
• Education
• Video Games
• The 5th World
• Closing the Gaps
What is the 5th
World?
The other side
of the digital
divide.
The Other Side of the Digital Divide
Not Low Socio-Economic Status
Ninja’s Crew, GameCamp, 2005
Creation of
new
knowledge,
processes
& systems.
Game Building is Transdisciplinary
Female, 4,
8%
Male, 46,
92%
Average Age Respondent 15
Avg. Age Start Playing Games 5
Avg. Hours of Play Per Week 24
% Mod’ers 34%
Average Hours Mod'ing Per Wk. 5
Average Age Start Mod'ing 12
50 Game Camp Respondents to Date
Science
MOD
MOD’ing
MOD’er
Art
SKIN
SKIN’ing
SKIN’er
Why do you modify games?
9
8
14
3
9
8
8
9
0 2 4 6 8 10 12 14 16
Playing Yes
Playing No
Learning Yes
Learning No
Show Yes
Show No
Better Yes
Better No
Math Engineering
TechScience
What are they
learning?
?
Math Engineering
TechScience
ARTS
What are they
learning?
Math Engineering
TechScience
TEAMS
What are they
learning?
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
Player
Incr. hand-eye coord
reaction time
spatial visualization
neuro-psych. tests
visual attentiveness
and mental rotation
http://www.wehealnewyork.org/BI%20Surgeon%20teams%20up%20with%20Hollywood.htm
James “Butch” Rosser, M.D.,
Chief of Minimally Invasive Surgery,
Director of the Advanced Medical Technology Institute (AMTI)
Beth Israel Medical Center in Manhattan
According to Rosser’s
study, surgeons who currently
play or previously played video
games had a 37% reduction in
errors and accomplish
laparoscopic surgical tasks
27% quicker.
What is the impact of gaming on human
behavior, thinking and learning?
• Benefits similar to bilingualism in exercising
the mind
(Ryerson University, Canada, Global Mail, 2006)
• Increased situational awareness
(University of Rochester Study in Clark 2005)
• Improved pattern recognition and spatial
processing abilities
(UCLA Prof. Patricia Marks Greenfield in Clark 2005)
• Improved inductive reasoning, users “learn
by doing”
(Prof. Sherry Turkle, MIT in in Clark 2005)
Burgeoning realm of academic study?
• Transformation of media space and culture
• Impact to human
communication, organization, learning, beh
avior…
• Mathematics, modeling and systems
architecture.
• Modeling human-human, human-machine
and machine-machine interactions and
behavior in large distributed systems.
• Application of simulation and gaming
techniques, technologies, systems and
processes to non-entertainment fields.
US Nano
Soldier
FCS 2020
defenselink.mil/news/Jul2004/n07272004_2004072705.html
Game Builder – Nano Soldier
Neuro Evolved Robotic Operatives
Agents cope with changing environments and
situations, optimize resource management, and
form adaptive tactical solutions in real time.
Stanley, Bry
ant, Perry, P
atterson, Gol
d, Thibault,
Miikkulainen
IC2 Institute: NERO
Game Builder – AI for Sensors
Sys
Admin
http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmlhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html
 BACK FLIP
C4 Operations Centers
Air
Land
Sea
Space
Cyber
REMIXING –
Constructive media
remixing
TEAMS –
Transdisciplinary
communities of practice.
SWARMING –
Network socialization
and learning
(communal).
GROUP –
Global Generation?
1980
Emergence of the
5th World
198219641946
Boomers
Generation X
Millennials
46-64
65-79
82-Present
5th World
4th World
= Digital
Divide
5th World Millennials
Not Low Socio-Economic Status
Ninja’s Crew, GameCamp, 2005
4th World Millennials
Low Socio-Economic Status
Goldberg’s Crew, Houston Community College
The toys
we play
with as
children!
This study was funded by the State Farm
Companies Foundation and by Dr. George
Kozmetsky (1917-2003), founder of the IC²
Institute. The study was designed and
analyzed, and the report was written by a
team at The University of Texas at Austin:
Aliza Gold, Senior Producer and
Researcher at the Digital Media
Collaboratory, part of the IC² Institute
Emily Durden, PhD candidate in Sociology
Marjorie L. Kase, M.A. in Communication
Shane Alluah, PhD candidate in Educational
Psychology
Ana Boa-Ventura, PhD candidate in
Communication
The research team would like to thank the
participating schools and their
administrators:
Elgin Middle School
Goodnight Middle school
Miller Junior High
Fleming Middle School
Low SES: More TV
and More Video
Games
TV
Games
A. Gold, IC2 Institute, UT Austin, Forthcoming
Females Males
Designer/Decorator Professional athlete
Doctor Video Game Designer
Cosmetologist Business Owner
Lawyer Engineer
Teacher Lawyer
Business Owner Military Service
Musician/Singer Auto Mechanic
Cook/Chef Computer Programmer
A. Gold, IC2 Institute, UT Austin, Forthcoming
0
10
20
30
40
50
60
70
80
90
100
High school
or less
Community
college/technical
College
degree or beyond
How Much Education do You Want?
White
African American
Latino
Other
How much education?
A. Gold, IC2 Institute, UT Austin, Forthcoming
22
48
0
10
20
30
40
50
60
Graduate HS Graduate CC or TC Graduate University
Plans for education
Computer Science 20
Video Game Design 9
Design/Art 8
Write in to survey
• Economic Development
• Workforce
• Education
• Video Games
• The 5th World
• Closing the Gaps
Project #1: XXX
xxx
Charles Ostman
Senior Fellow
Institute for Global Futures
NEURO NANO
BIOINFO
What is the impact of S&T
Convergence to
education?
Transdisciplinarity
Chemistry
Engineering
BiologyPhysics
Educational
Convergence
Informatics
Transdisciplinarity
• Creating new knowledge, processes and
systems.
• Structurally converging knowledge,
processes and systems.
• Integrating learning, working and problem
solving.
• Engaging real world needs and problems.
Psychology
Cognitive Science
Human Factors
Usability
X
Art,
Design,
Modeling,
Visualization
Modeling,
Simulation,
Mathematics,
Cybernetics
Transdisciplinary
Gaming
Design
Psychology
Cognitive Science
Human Factors
Usability
STEM
ED
Art,
Modeling,
Visualization
Modeling,
Simulation,
Mathematics,
Cybernetics
DESIGN
Transdisciplinary
Gaming
Source: Brazell, IC2 Institute, 2004
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon
University, University of Frankfurt, Research
Institute, University of Pittsburgh School of
Medicine.
www.andrew.cmu.edu/~ycai/biogame.pdf
BIOSIM
1.0
Project #1: XXX
xxx
Math Engineering
TechScience
STEM
Math Engineering
TechScience
ARTS
Math Engineering
TechScience
TEAMS
GAME TEAMS
Games have captured
millennials imagination
and time.
Leverage the attention
economy of games to
develop next generation
workforce.
We need to pierce the
veil of play and support
game-based
constructivist learning.
Transdisciplinarity is
the common
denominator.
Games NANO BIO INFO NEURO
Game Builder = System Builder
TEAMS Educational Pull
Project #1: First Flight
Workforce Attrition
& Minority Aviators
First Flight 3 of 6
Dave Kenny
Project #2: OTRONICON
Orlando Science and
Technology Museum.
Executive Producer: Jud
French
Sponsor: Local DoD, entertainment and defense contractor base.
Project #3: TEAMS Workforce
Initiative
Workforce Attrition.
Emerging Technology.
ID Educational Solutions.
Sponsor: None. Informal Collaboration.
Population: 1.4MM Growth: 1200/day
Educational Sites 3 - 5 minutes
EA online games 9 minutes
AOL Entertainment 10 minutes
Whyville.net 59 minutes
Yahoo! Games 78 minutes
MEAN TIME PER USER LOGIN
Discovery.com: 96 million
Whyville.net: 58.4 million
BigChalk: 11 million
Time for Kids: 8 million
New York Times Learning Net: 1.2 million
Cosmogirl: 425,000
PAGE VIEWS
©numedeon,inc.2003
The average time per log in July was 3.8 hours making it second to Neopets.
4 Education - Use
extracurricular
competitions to
engage students and
teachers in
transdisciplinary
learning and action.
Elementary
spaceTEAMS
San Antonio,TX
Robot competition
plus career and
academic exploration
and history of
science and
technology.
spaceTEAMS
San Antonio,TX
Middle School
FREE
if you have a team of 8 middle
or high school girls…
US First-EISD
Andrew
Schuetze
San Antonio,TX
High School
spaceTEAMS
San Antonio,TX
Middle School
Like football
or volleyball
but
academic.
Education 5 -
Connect
history, career
exploration and
academic planning
spaceTEAMS
San Antonio,TX
Middle School
Education 6 -
Focus on Hispanic
and African
American STEM
legacy.
Technicians
Technologists
PhDs
Rise of the Hispanic
Middle Class
”Mayor” -- Nelson
Education 7 -
Complete the K-PhD
Pipeline and focus
on stratified
education and
careers.
ITSA
Greg White, UTSA:
”K-PhD”
ITSA
Greg White, UTSA:
”K-PhD”
PipelineStartyounger!
TEAMS
Northwest Vista College, San Antonio
April 9-13, 2006
30th ACM International
Collegiate Programming
Contest World Championship
The 2005 ACM-ICPC World Champions: Shanghai Jiao Tong University
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