SlideShare a Scribd company logo
1 of 68
Using (Free!) AppAnnie
Data to Optimize Your Next
Game
Eric Benjamin Seufert
Heracles
WHO AM I?
Partner,
Heracles
Owner,
Mobile Dev Memo
Author,
Freemium
Economics
YOU CAN’T SIMPLY MAKE A GAME. YOU
MUST MAKE THE RIGHT GAME.
• MARKETING COSTS ARE INCREASING BECAUSE
SMARTPHONE SALES ARE SLOWING AND PEOPLE
AREN’T DOWNLOADING MANY NEW APPS;
YOU CAN’T SIMPLY MAKE A GAME. YOU
MUST MAKE THE RIGHT GAME.
US MOBILE AD
SPEND:
2015: $32BN
2016: $44BN
2017: $53BN
2018: $61BN
2019: $69BN
2020: $77BN
• MARKETING COSTS ARE INCREASING BECAUSE
SMARTPHONE SALES ARE SLOWING AND PEOPLE
AREN’T DOWNLOADING MANY NEW APPS;
• YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY
WELL OR 2) HAVE MASSIVE IP ATTACHMENTS;
YOU CAN’T SIMPLY MAKE A GAME. YOU
MUST MAKE THE RIGHT GAME.
• MARKETING COSTS ARE INCREASING BECAUSE
SMARTPHONE SALES ARE SLOWING AND PEOPLE
AREN’T DOWNLOADING MANY NEW APPS;
• YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY
WELL OR HAS MASSIVE IP ATTACHMENTS;
• MAKING GAMES IS EXPENSIVE. IF YOU DEVELOP &
RELEASE THE WRONG GAME, MASSIVE LOSS.
YOU CAN’T SIMPLY MAKE A GAME. YOU
MUST MAKE THE RIGHT GAME.
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
1. WHO WANTS TO PLAY THIS GAME?
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
1. WHO WANTS TO PLAY THIS GAME?
2. ARE THERE A LOT OF THESE PEOPLE?
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
1. WHO WANTS TO PLAY THIS GAME?
2. ARE THERE A LOT OF THESE PEOPLE?
3. DO THEY HAVE DISPOSABLE INCOME?
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
1. WHO WANTS TO PLAY THIS GAME?
2. ARE THERE A LOT OF THESE PEOPLE?
3. DO THEY HAVE DISPOSABLE INCOME?
4. ARE THEY COMPETITIVE? SOCIAL?
HOW TO VET A GAME BEFORE LAUNCH
ANSWER THESE QUESTIONS:
1. WHO WANTS TO PLAY THIS GAME?
2. ARE THERE A LOT OF THESE PEOPLE?
3. DO THEY HAVE DISPOSABLE INCOME?
4. ARE THEY COMPETITIVE? SOCIAL?
5. WILL THEY RESPOND TO THIS GAME’S ADS?
HOW TO VET A GAME BEFORE LAUNCH
THE SOONER YOU CAN ANSWER THESE QUESTIONS, THE
LESS RISK YOU BEAR!
HOW TO VET A GAME BEFORE LAUNCH
DEVELOPMENT CYCLE
CONCEPT
STAGE
SOFT
LAUNCH
GLOBAL
LAUNCH
$ $$ $$$
VETTING A GAME: THREE OPTIONS
RISK / SUNK DEVELOPMENT COSTS
WHAT DOES AN OPPORTUNITY LOOK LIKE?
TOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
BREAKING DOWN TOP 100 GROSSING
BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
Massive developer with huge balance sheet
TOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
BREAKING DOWN TOP 100 GROSSING
BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
Large developer, usually operating big portfolio
Massive developer with huge balance sheet
TOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
BREAKING DOWN TOP 100 GROSSING
BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
Developer successfully scaling viable game
Massive developer with huge balance sheet
Large developer, usually operating big portfolio
TOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
BREAKING DOWN TOP 100 GROSSING
BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
Small developer with great game
Massive developer with huge balance sheet
Large developer, usually operating big portfolio
Developer successfully scaling viable game
TOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
BREAKING DOWN TOP 100 GROSSING
BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART
100
50
20
“BASIC” UA
SYSTEMATIC UA AND / OR GENERAL RECOGNITION
SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION
MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION
Large developer, usually operating big portfolio
Massive developer with huge balance sheet
Developer successfully scaling viable game
Small developer with great game
FILLING IN THE MATRIX
Could fill it in by hand based on intuition...
MALE FEMALE
MASS APPEAL
NICHE APPEAL
MALE FEMALE
MASS APPEAL
NICHE APPEAL
FILLING IN THE MATRIX
Could fill it in by hand based on intuition...
MALE FEMALE
MASS APPEAL
NICHE APPEAL
FILLING IN THE MATRIX
...but that’s subjective, tedious, and not very scientific.
TWO OTHER PROBLEMS:
FILLING IN THE MATRIX
...but that’s subjective, tedious, and not very scientific.
TWO OTHER PROBLEMS:
• Recency bias. Will likely only place games that are
popular now or in recent past, but really we’re looking
for games with long lifetimes;
FILLING IN THE MATRIX
...but that’s subjective, tedious, and not very scientific.
TWO OTHER PROBLEMS:
• Recency bias. Will likely only place games that are
popular now or in recent past, but really we’re looking
for games with long lifetimes;
• Very likely to focus on one point in time, when in reality
we want to see the app’s trend in grossing (viability =
ability to reinvest into marketing).
FILLING IN THE MATRIX
...but that’s subjective, tedious, and not very scientific.
A BETTER APPROACH
A BETTER APPROACH
USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES,
SCORE THEM, AND PLACE THEM ON THE CHART.
USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES,
SCORE THEM, AND PLACE THEM ON THE CHART.
OPPORTUNITY FORMULA:
A BETTER APPROACH
USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES,
SCORE THEM, AND PLACE THEM ON THE CHART.
OPPORTUNITY FORMULA:
1.REACHED TOP 50 IN PAST YEAR;
A BETTER APPROACH
USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES,
SCORE THEM, AND PLACE THEM ON THE CHART.
OPPORTUNITY FORMULA:
1.REACHED TOP 50 IN PAST YEAR;
2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN
AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10
GROSSING!);
A BETTER APPROACH
USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES,
SCORE THEM, AND PLACE THEM ON THE CHART.
OPPORTUNITY FORMULA:
1.REACHED TOP 50 IN PAST YEAR;
2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN
AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10
GROSSING!);
3.ON UPWARD TRAJECTORY IN GROSSING CHART.
A BETTER APPROACH
CAN BE TAKEN FROM FREE APP ANNIE ACCOUNT (EITHER
WRITE A SCRIPT OR HIRE AN INTERN):
• 70mb JSON file, 365 days of Top 100 charts;
• Number of apps in Top 100 Grossing (US / iPhone) in
past 365 days: 355
• Number of excluded developers: 56
• Apps classified as representing “opportunities”: 33
THE DATA
SCORING APPROACH:
• Use app descriptions to classify M / F (-10 to 10);
• Use app icons and screenshots to classify mass / niche
appeal;
THE DATA
FILLING IN THE MATRIX
Heat map based on results of analysis
MALE FEMALE
MASS APPEAL
NICHE APPEAL
Darkness (color) = grossing trajectory (simple linear
regression of grossing values, controlling for # of
rankings and r2);
Size = density of titles.
MALE FEMALE
MASS APPEAL
NICHE APPEAL
FILLING IN THE MATRIX
Heat map based on results of analysis
WE ARE LOOKING FOR GAMES LIKE TOY BLAST
Rank Position
(US / iPhone)
Top Grossing
Last 365 Days
PEAK GAMES
• No games in the Top 20;
• 6-person UA team (as per LinkedIn);
Didn’t get into Grossing position from brute-force
marketing but rather appeal + viable unit economics
WE ARE LOOKING FOR GAMES LIKE TOY BLAST
MALE FEMALE
MASS APPEAL
NICHE APPEAL
WE ARE LOOKING FOR GAMES LIKE TOY BLAST
IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I
KNOW THEY CAN:
TOY BLAST’S AUDIENCE FACILITATES A TOP 50
GROSSING GAME.
IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I
KNOW THEY CAN:
• Click ads;
TOY BLAST’S AUDIENCE FACILITATES A TOP 50
GROSSING GAME.
IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I
KNOW THEY CAN:
• Click ads;
• Invite friends;
TOY BLAST’S AUDIENCE FACILITATES A TOP 50
GROSSING GAME.
IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I
KNOW THEY CAN:
• Click ads;
• Invite friends;
• Spend money.
TOY BLAST’S AUDIENCE FACILITATES A TOP 50
GROSSING GAME.
UP AND TO THE RIGHT
UP AND TO THE RIGHT
UP AND TO THE RIGHT
CAUTIONARY TALES
BIG CELEBRITY CO-BRAND
KIDS’ SHOW IP LICENSE
MegaBigDeveloperCo’s New Brand Launch
WHAT IS THE PROCESS TO IMPLEMENT THIS
FRAMEWORK?
1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY
WHAT IS THE PROCESS TO IMPLEMENT THIS
FRAMEWORK?
1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY
a) Which games are achieving grossing positions
without financing marketing from other Top 20
titles? Which audience are they targeting?
WHAT IS THE PROCESS TO IMPLEMENT THIS
FRAMEWORK?
1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY
a) Which games are achieving grossing positions
without financing marketing from other Top 20
titles? Which audience are they targeting?
2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENT
WHAT IS THE PROCESS TO IMPLEMENT THIS
FRAMEWORK?
1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY
a) Which games are achieving grossing positions
without financing marketing from other Top 20
titles? Which audience are they targeting?
2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENT
a) Does our game concept capably reach that
audience? Will they click on ads?
WHAT IS THE PROCESS TO IMPLEMENT THIS
FRAMEWORK?
“If you know the enemy and know
yourself, you need not fear the result of a
hundred battles. If you know yourself but
not the enemy, for every victory gained
you will also suffer a defeat. If you know
neither the enemy nor yourself, you will
succumb in every battle.”
“If you know YOUR AUDIENCE and know
yourself, you need not fear the result of a
hundred LAUNCHES. If you know yourself
but not YOUR AUDIENCE, for every RANK
gained you will also suffer CPI > LTV. If you
know neither YOUR AUDIENCE nor
yourself, you will LOSE MONEY in every
LAUNCH.”
eric@hrcls.co
@eric_seufert
hrcls.co
mobiledevmemo.com
THANKS!

More Related Content

What's hot

Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Termemily_greer
 
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
GDC 2014 Core Games, Real Numbers: Going Cross-PlatformGDC 2014 Core Games, Real Numbers: Going Cross-Platform
GDC 2014 Core Games, Real Numbers: Going Cross-Platformemily_greer
 
Korean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueKorean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueGameCamp
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Gamesemily_greer
 
Gender diversity in gaming
Gender diversity in gamingGender diversity in gaming
Gender diversity in gamingGameCamp
 
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...GameCamp
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013emily_greer
 
7 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 20197 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 2019Matthaus Krzykowski
 
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan EinhornTop Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan EinhornJessica Tams
 
Game presentation finished m.a.c.k
Game presentation finished m.a.c.kGame presentation finished m.a.c.k
Game presentation finished m.a.c.kjackgirdlestone1
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesGameCamp
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush sagaChristina Hsu
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)Kongregate
 
Think Consumers First - Using in-app surveys to measure consumer satisfaction...
Think Consumers First - Using in-app surveys to measure consumer satisfaction...Think Consumers First - Using in-app surveys to measure consumer satisfaction...
Think Consumers First - Using in-app surveys to measure consumer satisfaction...Merlien Institute
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startupsChristina Hsu
 
Survey and Sampling: Co-Branding Capabilities
Survey and Sampling: Co-Branding CapabilitiesSurvey and Sampling: Co-Branding Capabilities
Survey and Sampling: Co-Branding CapabilitiesPeanut Labs
 

What's hot (17)

Building Games for the Long-Term
Building Games for the Long-TermBuilding Games for the Long-Term
Building Games for the Long-Term
 
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
GDC 2014 Core Games, Real Numbers: Going Cross-PlatformGDC 2014 Core Games, Real Numbers: Going Cross-Platform
GDC 2014 Core Games, Real Numbers: Going Cross-Platform
 
Korean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenueKorean Market: small country, huge potential for gaming revenue
Korean Market: small country, huge potential for gaming revenue
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
 
Core Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western GamesCore Games, Real Numbers: Asian & Western Games
Core Games, Real Numbers: Asian & Western Games
 
Gender diversity in gaming
Gender diversity in gamingGender diversity in gaming
Gender diversity in gaming
 
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...
Game monetization and promotion in Asia (with focus on Indonesia, Japan, Sout...
 
Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013Maximizing Monetization - Casual Connect SF 2013
Maximizing Monetization - Casual Connect SF 2013
 
7 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 20197 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 2019
 
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan EinhornTop Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
Top Reasons Why Your Mobile Game Will (Likely) Fail | Chris Olson, Ethan Einhorn
 
Game presentation finished m.a.c.k
Game presentation finished m.a.c.kGame presentation finished m.a.c.k
Game presentation finished m.a.c.k
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
 
20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga20150605 what i've learned from candy crush saga
20150605 what i've learned from candy crush saga
 
F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)F2P Design Crash Course (Casual Connect Kyiv 2013)
F2P Design Crash Course (Casual Connect Kyiv 2013)
 
Think Consumers First - Using in-app surveys to measure consumer satisfaction...
Think Consumers First - Using in-app surveys to measure consumer satisfaction...Think Consumers First - Using in-app surveys to measure consumer satisfaction...
Think Consumers First - Using in-app surveys to measure consumer satisfaction...
 
20130707 intro of game industry for startups
20130707 intro of game industry for startups20130707 intro of game industry for startups
20130707 intro of game industry for startups
 
Survey and Sampling: Co-Branding Capabilities
Survey and Sampling: Co-Branding CapabilitiesSurvey and Sampling: Co-Branding Capabilities
Survey and Sampling: Co-Branding Capabilities
 

Similar to Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

Research GamesMobile Brasil 2013
Research GamesMobile Brasil 2013Research GamesMobile Brasil 2013
Research GamesMobile Brasil 2013Moacyr Alves EPP
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Mike Turner
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureGareth Kane
 
7 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 20197 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 2019Tenjin
 
Massively multiplayer data challenges in mobile game analytics
Massively multiplayer data  challenges in mobile game analyticsMassively multiplayer data  challenges in mobile game analytics
Massively multiplayer data challenges in mobile game analyticsJak Marshall
 
Massively multiplayer data challenges in mobile game analytics
Massively multiplayer data  challenges in mobile game analyticsMassively multiplayer data  challenges in mobile game analytics
Massively multiplayer data challenges in mobile game analyticsJak Marshall
 
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...Distilled
 
State of The App Store & Role of Mobile Gaming, 2015
State of The App Store & Role of Mobile Gaming, 2015 State of The App Store & Role of Mobile Gaming, 2015
State of The App Store & Role of Mobile Gaming, 2015 PRIORI DATA
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)Charlie Moseley
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptxDataScienceConferenc1
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
GDC Taipei 2013: Creating International Hits from China
GDC Taipei 2013: Creating International Hits from ChinaGDC Taipei 2013: Creating International Hits from China
GDC Taipei 2013: Creating International Hits from ChinaCharlie Moseley
 
Final presentation for mobile strategy
Final presentation for mobile strategyFinal presentation for mobile strategy
Final presentation for mobile strategyDavid Chen
 
CGC 2019 - User Acquisition In Crypto Gaming
CGC 2019 - User Acquisition In Crypto GamingCGC 2019 - User Acquisition In Crypto Gaming
CGC 2019 - User Acquisition In Crypto Gaming42DM
 
Philip Wilkinson @ FOWA Feb 07
Philip Wilkinson @ FOWA Feb 07Philip Wilkinson @ FOWA Feb 07
Philip Wilkinson @ FOWA Feb 07carsonsystems
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastJane McGonigal
 
Lessons in Appstore Optimization from the Amazon Appstore
Lessons in Appstore Optimization from the Amazon AppstoreLessons in Appstore Optimization from the Amazon Appstore
Lessons in Appstore Optimization from the Amazon AppstoreDevGAMM Conference
 

Similar to Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert (20)

Research GamesMobile Brasil 2013
Research GamesMobile Brasil 2013Research GamesMobile Brasil 2013
Research GamesMobile Brasil 2013
 
Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...Social game revenue potential, costs, and the keys to being successful in the...
Social game revenue potential, costs, and the keys to being successful in the...
 
The Marketing Power Of Gaming Culture
The Marketing Power Of Gaming CultureThe Marketing Power Of Gaming Culture
The Marketing Power Of Gaming Culture
 
OSMO presentation
OSMO presentationOSMO presentation
OSMO presentation
 
7 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 20197 insights that you need to know about hyper-casual in 2019
7 insights that you need to know about hyper-casual in 2019
 
Massively multiplayer data challenges in mobile game analytics
Massively multiplayer data  challenges in mobile game analyticsMassively multiplayer data  challenges in mobile game analytics
Massively multiplayer data challenges in mobile game analytics
 
Massively multiplayer data challenges in mobile game analytics
Massively multiplayer data  challenges in mobile game analyticsMassively multiplayer data  challenges in mobile game analytics
Massively multiplayer data challenges in mobile game analytics
 
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...
SearchLove San Diego 2017 | Rob Bucci | Snooping Into Google's Insights on Se...
 
State of The App Store & Role of Mobile Gaming, 2015
State of The App Store & Role of Mobile Gaming, 2015 State of The App Store & Role of Mobile Gaming, 2015
State of The App Store & Role of Mobile Gaming, 2015
 
F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)F2P Monetization Secrets & Breaking Into China (or Anywhere)
F2P Monetization Secrets & Breaking Into China (or Anywhere)
 
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
[DSC Europe 23][Pandora] Siyu SUN Data Science Enter The Game.pptx
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
GDC Taipei 2013: Creating International Hits from China
GDC Taipei 2013: Creating International Hits from ChinaGDC Taipei 2013: Creating International Hits from China
GDC Taipei 2013: Creating International Hits from China
 
Final presentation for mobile strategy
Final presentation for mobile strategyFinal presentation for mobile strategy
Final presentation for mobile strategy
 
CGC 2019 - User Acquisition In Crypto Gaming
CGC 2019 - User Acquisition In Crypto GamingCGC 2019 - User Acquisition In Crypto Gaming
CGC 2019 - User Acquisition In Crypto Gaming
 
Philip Wilkinson @ FOWA Feb 07
Philip Wilkinson @ FOWA Feb 07Philip Wilkinson @ FOWA Feb 07
Philip Wilkinson @ FOWA Feb 07
 
Gamification
GamificationGamification
Gamification
 
Three massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs makeThree massive mistakes that smart entrepreneurs make
Three massive mistakes that smart entrepreneurs make
 
Games for Innovation: A Five Year Forecast
Games for Innovation: A Five Year ForecastGames for Innovation: A Five Year Forecast
Games for Innovation: A Five Year Forecast
 
Lessons in Appstore Optimization from the Amazon Appstore
Lessons in Appstore Optimization from the Amazon AppstoreLessons in Appstore Optimization from the Amazon Appstore
Lessons in Appstore Optimization from the Amazon Appstore
 

More from Jessica Tams

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnJessica Tams
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeJessica Tams
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Jessica Tams
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Jessica Tams
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerJessica Tams
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinJessica Tams
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen PorterJessica Tams
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergJessica Tams
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedJessica Tams
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaJessica Tams
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James BeavenJessica Tams
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor BlomJessica Tams
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinJessica Tams
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Jessica Tams
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteJessica Tams
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinJessica Tams
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
 

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Recently uploaded

🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Google AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGGoogle AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGSujit Pal
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxOnBoard
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Paola De la Torre
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesSinan KOZAK
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 

Recently uploaded (20)

🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Google AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAGGoogle AI Hackathon: LLM based Evaluator for RAG
Google AI Hackathon: LLM based Evaluator for RAG
 
Maximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptxMaximizing Board Effectiveness 2024 Webinar.pptx
Maximizing Board Effectiveness 2024 Webinar.pptx
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101Salesforce Community Group Quito, Salesforce 101
Salesforce Community Group Quito, Salesforce 101
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Unblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen FramesUnblocking The Main Thread Solving ANRs and Frozen Frames
Unblocking The Main Thread Solving ANRs and Frozen Frames
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 

Using (Free!) AppAnnie Data to Optimize Your Next Game | Eric Seufert

  • 1. Using (Free!) AppAnnie Data to Optimize Your Next Game Eric Benjamin Seufert Heracles
  • 2. WHO AM I? Partner, Heracles Owner, Mobile Dev Memo Author, Freemium Economics
  • 3. YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.
  • 4. • MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS; YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.
  • 5.
  • 6.
  • 7. US MOBILE AD SPEND: 2015: $32BN 2016: $44BN 2017: $53BN 2018: $61BN 2019: $69BN 2020: $77BN
  • 8. • MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS; • YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY WELL OR 2) HAVE MASSIVE IP ATTACHMENTS; YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.
  • 9.
  • 10. • MARKETING COSTS ARE INCREASING BECAUSE SMARTPHONE SALES ARE SLOWING AND PEOPLE AREN’T DOWNLOADING MANY NEW APPS; • YOUR COMPETITORS EITHER 1) MONETIZE USERS VERY WELL OR HAS MASSIVE IP ATTACHMENTS; • MAKING GAMES IS EXPENSIVE. IF YOU DEVELOP & RELEASE THE WRONG GAME, MASSIVE LOSS. YOU CAN’T SIMPLY MAKE A GAME. YOU MUST MAKE THE RIGHT GAME.
  • 11. HOW TO VET A GAME BEFORE LAUNCH
  • 12. ANSWER THESE QUESTIONS: HOW TO VET A GAME BEFORE LAUNCH
  • 13. ANSWER THESE QUESTIONS: 1. WHO WANTS TO PLAY THIS GAME? HOW TO VET A GAME BEFORE LAUNCH
  • 14. ANSWER THESE QUESTIONS: 1. WHO WANTS TO PLAY THIS GAME? 2. ARE THERE A LOT OF THESE PEOPLE? HOW TO VET A GAME BEFORE LAUNCH
  • 15. ANSWER THESE QUESTIONS: 1. WHO WANTS TO PLAY THIS GAME? 2. ARE THERE A LOT OF THESE PEOPLE? 3. DO THEY HAVE DISPOSABLE INCOME? HOW TO VET A GAME BEFORE LAUNCH
  • 16. ANSWER THESE QUESTIONS: 1. WHO WANTS TO PLAY THIS GAME? 2. ARE THERE A LOT OF THESE PEOPLE? 3. DO THEY HAVE DISPOSABLE INCOME? 4. ARE THEY COMPETITIVE? SOCIAL? HOW TO VET A GAME BEFORE LAUNCH
  • 17. ANSWER THESE QUESTIONS: 1. WHO WANTS TO PLAY THIS GAME? 2. ARE THERE A LOT OF THESE PEOPLE? 3. DO THEY HAVE DISPOSABLE INCOME? 4. ARE THEY COMPETITIVE? SOCIAL? 5. WILL THEY RESPOND TO THIS GAME’S ADS? HOW TO VET A GAME BEFORE LAUNCH
  • 18. THE SOONER YOU CAN ANSWER THESE QUESTIONS, THE LESS RISK YOU BEAR! HOW TO VET A GAME BEFORE LAUNCH
  • 19. DEVELOPMENT CYCLE CONCEPT STAGE SOFT LAUNCH GLOBAL LAUNCH $ $$ $$$ VETTING A GAME: THREE OPTIONS RISK / SUNK DEVELOPMENT COSTS
  • 20. WHAT DOES AN OPPORTUNITY LOOK LIKE?
  • 21. TOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION BREAKING DOWN TOP 100 GROSSING
  • 22. BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION Massive developer with huge balance sheet
  • 23. TOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION BREAKING DOWN TOP 100 GROSSING
  • 24. BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION Large developer, usually operating big portfolio Massive developer with huge balance sheet
  • 25. TOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION BREAKING DOWN TOP 100 GROSSING
  • 26. BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION Developer successfully scaling viable game Massive developer with huge balance sheet Large developer, usually operating big portfolio
  • 27. TOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION BREAKING DOWN TOP 100 GROSSING
  • 28. BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION Small developer with great game Massive developer with huge balance sheet Large developer, usually operating big portfolio Developer successfully scaling viable game
  • 29. TOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION BREAKING DOWN TOP 100 GROSSING
  • 30. BREAKING DOWN TOP 100 GROSSINGTOPGROSSINGCHART 100 50 20 “BASIC” UA SYSTEMATIC UA AND / OR GENERAL RECOGNITION SOPHISTICATED UA AND / OR WIDESPREAD RECOGNITION MASSIVE UA AND / OR HOUSEHOLD NAME RECOGNITION Large developer, usually operating big portfolio Massive developer with huge balance sheet Developer successfully scaling viable game Small developer with great game
  • 31. FILLING IN THE MATRIX Could fill it in by hand based on intuition... MALE FEMALE MASS APPEAL NICHE APPEAL
  • 32. MALE FEMALE MASS APPEAL NICHE APPEAL FILLING IN THE MATRIX Could fill it in by hand based on intuition...
  • 33. MALE FEMALE MASS APPEAL NICHE APPEAL FILLING IN THE MATRIX ...but that’s subjective, tedious, and not very scientific.
  • 34. TWO OTHER PROBLEMS: FILLING IN THE MATRIX ...but that’s subjective, tedious, and not very scientific.
  • 35. TWO OTHER PROBLEMS: • Recency bias. Will likely only place games that are popular now or in recent past, but really we’re looking for games with long lifetimes; FILLING IN THE MATRIX ...but that’s subjective, tedious, and not very scientific.
  • 36. TWO OTHER PROBLEMS: • Recency bias. Will likely only place games that are popular now or in recent past, but really we’re looking for games with long lifetimes; • Very likely to focus on one point in time, when in reality we want to see the app’s trend in grossing (viability = ability to reinvest into marketing). FILLING IN THE MATRIX ...but that’s subjective, tedious, and not very scientific.
  • 38. A BETTER APPROACH USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART.
  • 39. USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART. OPPORTUNITY FORMULA: A BETTER APPROACH
  • 40. USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART. OPPORTUNITY FORMULA: 1.REACHED TOP 50 IN PAST YEAR; A BETTER APPROACH
  • 41. USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART. OPPORTUNITY FORMULA: 1.REACHED TOP 50 IN PAST YEAR; 2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10 GROSSING!); A BETTER APPROACH
  • 42. USE (FREE) APP ANNIE DATA TO FIND OPPORTUNITIES, SCORE THEM, AND PLACE THEM ON THE CHART. OPPORTUNITY FORMULA: 1.REACHED TOP 50 IN PAST YEAR; 2.NOT FROM STUDIO WITH ANY TOP 20 GROSSING GAME (THEY CAN AFFORD TO MAKE GAMES BIG IF THEY’RE VIABLE AT TOP 10 GROSSING!); 3.ON UPWARD TRAJECTORY IN GROSSING CHART. A BETTER APPROACH
  • 43. CAN BE TAKEN FROM FREE APP ANNIE ACCOUNT (EITHER WRITE A SCRIPT OR HIRE AN INTERN): • 70mb JSON file, 365 days of Top 100 charts; • Number of apps in Top 100 Grossing (US / iPhone) in past 365 days: 355 • Number of excluded developers: 56 • Apps classified as representing “opportunities”: 33 THE DATA
  • 44. SCORING APPROACH: • Use app descriptions to classify M / F (-10 to 10); • Use app icons and screenshots to classify mass / niche appeal; THE DATA
  • 45. FILLING IN THE MATRIX Heat map based on results of analysis MALE FEMALE MASS APPEAL NICHE APPEAL Darkness (color) = grossing trajectory (simple linear regression of grossing values, controlling for # of rankings and r2); Size = density of titles.
  • 46. MALE FEMALE MASS APPEAL NICHE APPEAL FILLING IN THE MATRIX Heat map based on results of analysis
  • 47. WE ARE LOOKING FOR GAMES LIKE TOY BLAST Rank Position (US / iPhone) Top Grossing Last 365 Days
  • 48. PEAK GAMES • No games in the Top 20; • 6-person UA team (as per LinkedIn); Didn’t get into Grossing position from brute-force marketing but rather appeal + viable unit economics WE ARE LOOKING FOR GAMES LIKE TOY BLAST
  • 49. MALE FEMALE MASS APPEAL NICHE APPEAL WE ARE LOOKING FOR GAMES LIKE TOY BLAST
  • 50. IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN: TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.
  • 51. IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN: • Click ads; TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.
  • 52. IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN: • Click ads; • Invite friends; TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.
  • 53. IF I MAKE AN EXCELLENT GAME FOR THIS AUDIENCE, I KNOW THEY CAN: • Click ads; • Invite friends; • Spend money. TOY BLAST’S AUDIENCE FACILITATES A TOP 50 GROSSING GAME.
  • 54. UP AND TO THE RIGHT
  • 55. UP AND TO THE RIGHT
  • 56. UP AND TO THE RIGHT
  • 59. KIDS’ SHOW IP LICENSE
  • 61. WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?
  • 62. 1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?
  • 63. 1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY a) Which games are achieving grossing positions without financing marketing from other Top 20 titles? Which audience are they targeting? WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?
  • 64. 1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY a) Which games are achieving grossing positions without financing marketing from other Top 20 titles? Which audience are they targeting? 2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENT WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?
  • 65. 1) USE APP ANNIE DATA TO FIND YOUR OPPORTUNITY a) Which games are achieving grossing positions without financing marketing from other Top 20 titles? Which audience are they targeting? 2) CLICK TEST YOUR CONCEPT BEFORE DEVELOPMENT a) Does our game concept capably reach that audience? Will they click on ads? WHAT IS THE PROCESS TO IMPLEMENT THIS FRAMEWORK?
  • 66. “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.”
  • 67. “If you know YOUR AUDIENCE and know yourself, you need not fear the result of a hundred LAUNCHES. If you know yourself but not YOUR AUDIENCE, for every RANK gained you will also suffer CPI > LTV. If you know neither YOUR AUDIENCE nor yourself, you will LOSE MONEY in every LAUNCH.”