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Open.Company
Open.Brand
Open.Product
Open.Retail
Open.Information
Open.System

Open.Object
An exploration into how future technology scenarios might
cultivate increased transparency of product information,
particularly in retail environments; empowering
consumers to make more sustainable product choices.




                                                                        Jessi Baker
                                                               Solo Project Report
                                                    Innovation Design Engineering
                                                                    6th June 2011
Executive Summary




                                          Barbara Kruger, 1987




This experimental project aims to encourage reflection, research, and
comparison of products’ sustainability and ethics criteria, whilst raising the
debate on brands’ rights in an Augmented Reality and the potential for future
technology to foster ethical and democratic ‘choice architecture’.

A process of research and experimentation was conducted looking at
three main topics: Radical transparency of product information, Pervasive
computing and, eventually, Augmented Reality supporting new models for
consumerism. I designed and experimented in the negative space between
the user and the product, using a series of interventions designed for current
and future physical urban retail environments. I am primarily looking at the
fashion and beauty industry, but also food and consumer goods industries,
as part of my research and experimentation.

My final experiment is a prototype of a system to aid better selection of
products; two experimental interventions in the form of an installation that
enables Augmented Reality and information ‘curation’ to change the ‘choice
architecture’ of consumer shopping scenarios in order to empower more
sustainable choices. I am designing using technologies that are available now,
but still in their infancy, with a view to further development of technologies
such as Pervasive Computing and Augmented Reality.




                               “
                                          Beyond the Age of
                                          Information is the Age of
                                          Choices
                                                                                    ”
                                                                                 - Eames

                                      3
Contents




Statement of originality                                 7
Project Context                                          9
Glossary                                                11
Sustainability Positioning                              13

Research Summary                                        15
Radical Transparency of Product Information             15
Transparency of Information and Pervasive               17
Computing
Augmented Reality and alternative models for            18
consumption

Hypothesis                                              21
Project Plan: Summary of Key dates                      22
Design and Research Process                             23

Experimentation                                         25
One shopping list, one street, 27 countries             25
Where is it from?                                       27
Scenario presentation                                   27
Provenance AR/web interface design                      28
Collective shopping basket                              31
User journey mapping                                    31
Evolving choice architecture                            33
Changing choice architecture with AR and object         34
recognition
Projection of information around objects                36

Final show experiments
Open.Object                                             39
Interface design                                        41
Technology Description                                  43

Conclusions                                             45
Bibliography                                            47
Appendices                                              50




                                     5
Statement of Originality




Except where indicated in the text, all work in this report is my own original
work. The technologies pervasive computing and augmented reality are
not my own invention, but the system, control and application of these
technologies are my own work.




                                      7
Do you know what you are buying into?
Project Context




                              “
                                         We propose a reversal of priorities in
                                         favour of more useful, lasting and
                                         democratic forms of communication – a
                                         mindshift away from product marketing
                                         and toward the exploration and
                                         production of a new kind of meaning.
                                         The scope of debate is shrinking; it
                                         must expand. Consumerism is running
                                         uncontested; it must be challenged by
                                         other perspectives expressed, in part,



                                                                                    ”
                                         through the visual languages and
                                         resources of design.

                                                     - First Things First Manifesto, 1964




The world’s environmental and social problems are evident to many of
us as citizens; however, as consumers we are lacking truthful and timely
information to guide our purchasing decision making to truly change them.
Worse, we are often misled. “Without understanding the impacts of goods
and services, we buy into systems that deplete natural resources, worsen
environmental and social problems and endanger humans and ecosystems”
(Bonanni, 2009). Our choices in the market place successfully decide which
goods and therefore which companies thrive and grow above others.
“Every transaction in the scheme of things is small, incremental, seemingly
inconsequential, but each moment has the potential to create real change”
(Hawken, 1993).

So “we know that a dollar paid is a vote cast for the kind of world we want”
(WorldChanging) yet there still appears to be a branded smokescreen
between the product in front of us and the impactful system, effecting many
environments and communities, behind it. The good news is that consumer
choices also represent “daily opportunities to support alternatives that are
better for our health and for the environment” (WWG Good Stuff Guide).
There is an increasing volume and management of available information via
the internet, but it is currently not fully utilised to empower consumers to
invest in products that are genuinely better for society and the environment.
As consumers our freedom of comparison and decision is a programmed
freedom ; “we can only chose from that which we are presented” (Flusser,
1999), but through technology we could be presented with more, better,
filtered choices. What if our choice architectures reflected our choices as a
society not only as an individual?




                                     9
Product Provenance
                   Referring to the origins of products including their supply chains;
                   encompassing many places, communities, processes and materials.




                                            Transparency
                                           I define transparency of a particular product as
                                           the accessibility to truthful information on the
                                           product itself, its life-cycle and its supply chain,
                                           whether it is economic, environmental or social.
                                           This can be applied to the point of view of any
                                           stakeholder in the product’s direct use, life-cycle
                                           or supply chain.



             Information Curation
            The sifting through, selecting and visualizing of information with the aim of
            adding value and ease of use.



                   Choice Architecture
                   Describes the way in which decisions are influenced by how the choices
                   are presented (in order to influence the outcome) (Nudge Blog, 2011).




        Ubiquitous Computing
        (Also referred to as pervasive computing and ambient intelligence) is a post-desktop
        model of human-computer interaction in which information processing has been
        thoroughly integrated into everyday objects and activities (Wikipedia, 2011).



                      Augmented Reality
                      Also referred to as AR. A special case of the wider concept of ‘Mediated
                      Reality’, which refers to the ability to add to, subtract information
                      from, or otherwise manipulate one’s perception of reality through
                      the use of a wearable computer or hand-held device such as a smart
                      phone . Augmented Reality can enhance our situational knowledge
                      by providing visual information that supplements what we naturally
                      perceive.


                                           Sustainability
                                           Defined by the United Nations as “meeting the
                                           needs of the present without compromising
                                           the needs of the future generations to meet
                                           their own needs.” Sustainability encompasses
                                           environmental, economic and social preservation
                                           and welfare.

Key Concepts                                        11
Sustainability Positioning




Environmental Sustainability        Ethical/Social Sustainability            Economic Sustainability

Key environmental sustainability    Finite as well as qualitatative          The essence of this project is
criteria are brought to the         measures of social sustainability        about financially supporting
forefront of consumer decision      are highlighted in my system.            the ‘fittest’ businesses in terms
making with my system.              I created the system with the            of sustainability criteria rather
                                    premise to pave the way for              than just profit (or return on
I have chosen to focus on three     qualitative representation of            investment).
measures of environmental           social issues.
sustainability: Carbon Footprint,                                            A key part of my project is
Toxic Materials and Water Usage.    I chosen to focus on two issues          the idea of an ‘augmented
My final experiment will consist    related to social sustainability:        alternative’, where when
of a matrix of products where       Animal Welfare and the measure           viewing the products through
each product has stored data        of Living Wage. Information on           a filter based on your interests,
on these measures, depending        these issue will, again, be visible,     if required, an alternative
on whether the consumer             to varying degrees, depending            presented is manifested virtually
is interested, comparative          on the consumer’s interest.              for the consumer based on the
information about these                                                      information consulted. This
measures will become visible in                                              allows consumers to choose
the product environment.                                                     things that are not presented to
                                                                             them, but better suit their criteria
I am using a selection of 7                                                  for choice. to the selection of
independent bodies to provide                                                products.
information on the products
(including Ethiscore and                                                     There is proof of an expansion
GoodGuide).                                                                  of marketplace for more ethical
                                                                             goods, yet ‘greenwash’ is strongly
                                                                             hindering its productive
                                                                             development. Seamless access
                                                                             to independent information
                                                                             ‘curated’ by you as you shop
                                                                             could allow consumers to
                                                                             economically support the kind of
                                                                             corporations and products that
                                                                             match their values.
                                                    13
Structural Hole



Indonesian workers

                                                        Shareholders
                     Subcontractor

                                     Subcontractor                           Store            Customers
    Subcontractor


                  Subcontractor



Chinese workers



                                                New York Times 60mins FLA



Indonesian workers

                                                        Shareholders
                     Subcontractor

                                     Subcontractor                           Store            Customers
    Subcontractor


                  Subcontractor



Chinese workers




                                                              The Structural Hole and The Structural Hole
                                                           Filled, reinterpreted from ‘Ethics and Network
                                                                Organizations’ by Robert A. Phillips, 2009
Project Research: Summary of Findings



                                “
                                         The question now is how to enable
                                         rational and ethical behaviour in a world
                                         too complex for applied rationality, how
                                         to make our ignorance an opportunity



                                                                                          ”
                                         for continual learning and adjustment.

                                                                    -New Scientist 14/05/11



                                   Radical Transparency of Product Information

When people encounter the word transparency, they often think of glass.
Transparency is a material property of glass; light passes directly through
it and you can see clearly what’s behind it. There is another context for the
term transparency and that is “transparency can mean conveying the truth.”(
Henriques, 2007). Transparency can be a trait of candid openness denoting
accessibly of information, be it in a person, a product or system. For a product
this implies accessibility to timely and understandable information relating
to the products’ supply chain details, provenance and life-cycle impact, in
order to facilitate open choice.

Radical transparency of product information
has been a rising issue for over a decade,
provoked by books such as No Logo (Klien),
independent media exposes and the internet.
However, transparency has been an issue
perhaps since production of our products left
our communities, for example with reporters
such as Upton Sinclair depicting the lives of “the
targets of unseen enemies” (Sinclair, 1906) in the
Chicago meatpacking industry in1906.

Independent media, governments and NGOs
have all attempted to aid transparency of
product information, closing the ‘structural                     Ethical trading marks, various sources
hole’ that has emerged largely due to the
fast globalization of business, between the
product supply chains and the consumer facing ‘Brandscapes’ (Koolhass).
There have been some amazing leaps forward, from the Fair Trade mark,
compulsory ingredients listing on all food, to Smart Phone applications such
as the GoodGuide. However, the plethora of factors and the enormity and
complexity of the issue mean the issue is far from ‘tackled’ and will need new
dynamic platforms as a new age of ubiquitous technology approaches.

“Brands will soon be forced to be more transparent, they will realise
consumers are more aware of the environment and that it costs less to go
green.” (Beyond Branding, 2006). Through researching the issues surrounding
and the successes in transparency of product information, it became clear
that it is not the quantity of the information that is import, but that the right
stakeholders getting the right information (from the right source) at the right
time (i.e. in line with an action, such as product purchase).




                                      15
Transparency of product information has “traditionally been championed
                         by watchdog organisations and government agencies” (HSIM, 2010), such
                         as Global Witness and Transparency International. Relatively few are directly
                         consumer - or designer - facing; they are more focused on governmental level
                         legislation and regulation as this is most certainly the most proven manner
Air Freighted’ sticker   for immediate change. A notable success being The Kimberly Process which
(2009) by Tesco.         came about after “Global Witness, a small London based non‐governmental
Food that has been       organisation (NGO), published a report on A rough trade” (NCCR Paper on the
transported by air       Kimberley Process) in 1998. Government regulation and global governance
and is marked.           are currently essential in the fight against injustice in sustainable development
                         and human rights, but consumer - and designer - facing transparency can only
                                         aid in the eradication of the need for regulation at all, a much
                                         longer term ideal. “The need for regulation is a sign of design
                                         failure, [it’s often just] a license to harm at an ‘acceptable rate’.”
                                         (Braungart and McDonough, 2002). During my research I
                                         formulated a Manifesto for Designers for Transparency, which
                                         is included in the appendices of this report.

                                       Independent data integration onto product packaging
                                       has been led by the food industry through clear labeling
                                       of ingredients and also ‘food miles’ as a quick aid to carbon
                                       footprint comparisons between products. There are many
Farm Number by Dole: Organic           logos and marks of approval from various independent
bananas are labelled with a number     organisations that can be marked on packaging and products.
indicating a banana farm location. The From ‘Fair Trade’ certified to ‘Forest Stewardship Council
code can be entered into the website   (FSC)’ approved, the independent seal has risen as a clear
online to reveal images of the farm    way to replace branding as a mark of trust, providing clues
location and conditions                to the company’s good treatment of at least one aspect of
                                       environment and society. However, the aesthetics of ethical
                                       shopping marks and guides are still crude, unemotional
                                                             and having been developed for the
                                                             food and commodities industries
                                                             and are not translating well into the
                                                             more complex clothing and consumer
                                                             goods markets, such as the fashion and
                                                             beauty industry.

                                                                  Media and tools which develop
                                                                  Product Supply Chain Transparency
                                                                  capability have existed in many forms
                                                                  for some time, although it is only since
                                                                  the widespread use of the internet that
                                                                  truly radical transparency has been
                                                                  able to grow and give rise to online
                                                                  open source collective approaches
                                                                  to reveal the truth behind products,
GoodGuide(2007) by Dara O’Rourke: Website like phone              it’s these platforms, for example
aplication providing information about the health,                Sourcemap (sourcemap.org) that need
environmental and social performance of products and              to be integrated into information about
companies                                                         products at the point of sale.




                                                                 16
Transparency of Information and Pervasive Computing

Globalization has increased overall complexity of the production of our
products but the internet enhanced out global interconnectivity (Lawson,
2009). The ‘Internet of Things’ or Pervasive computing, will enhance
our interconnectivity still further. In the near future all objects will have




                                       “
intelligence and the ability to
communicate. Indeed we are seeing                 The future will see a new kind of object,
this ‘third wave’ of computing come               we have the primitive forms of them
into play already. “We’ve moved                   now in our pockets and briefcases: User-
from a desktop internet to mobile                 alterable, baroquely multi-featured, and
phones and mobile internet - the                  programmable, that will be sustainable,



                                                                                                  ”
next step is buildings and objects,
enabling us to communicate with                   enhanceable, and uniquely identifiable.
them directly or enabling them to
even bypass people entirely and
communicate directly with each                                                    -Bruce Sterling, 2005
other.” (BBC News, 2011)       Social
objects open up opportunities for brands to connect with their customers,
brands will also have to be prepared for consumers’ experiences around social
objects to overshadow the objects themselves. Services like ‘Stickybits’ enable
users to attach digital content (videos, links, audio, text) to physical objects,
and we’ll see virtual communities form
around these real-world items (www.
JWTIntelligence.com).

Currently, however, we are in a state
of a multitude of relatively ‘dumb’
objects; although we are equipped
with smart devices. The proportion of
people who access the Internet only
through mobile devices will “grow from
14 million in 2010 to 788 million by
2015. Meanwhile, the number of smart
phones will rise from about 500 million
today to 2.5 billion.” (Fast Company,
2011) This means we can recognize
objects around us, pinpoint location
and integrate a search for information A smart wine rack - every bottle has a RFID tag, and the
via search engines of various types. rack is connected to the internet to let the owner know
If objects become more intelligent when a bottle has been removed.
and start to carry digital information,
either self generated or appended to it
via some kind of tagging system, then it becomes an important issue as to
how the information associated with that object is controlled, aggregated,
presented and in what form and hierarchy and, most importantly, by who?




                                                  Data Object

                                     17
Augmented Reality and Alternative models for consumption

                       Augmented Reality (AR) enhances our awareness of the interconnected world
                       around us; it can vastly increase our situational knowledge by providing
                       visual information that supplements what we naturally perceive. It is a tool
                       for ‘seeing’ (or experiencing) digital information appended to objects. Just as
                       eco-labels strive to accelerate sustainable behavior, AR could be an important
                       vehicle for communicating sustainability achievements and benchmarking
                       the products in front of you.

                       “Augmented reality is the best chance we have to speed crucial information
                       about our world to the people living in it. Better Choices through Technology”
                               (Good magazine, 2011). AR could become the most crucial platform
                               to mediate choice. Augmented Reality is relatively its infancy in
                               terms of possible development, current uses include branding,
                               marketing offers, and computer games and media gimmicks. AR
                               has great potential to encourage “reflection, research, inquisition
                               and comparison” (Slow Lab, 2011) of products.

                                  Part of the research phase for this project included taking part
                                  in ‘6 Billion Ways’ (5th March 2011) a workshop on alternative
6 Billion Ways Conference, 2011 models for our consumer society, I got the chance to investigate
                                  what kinds of information people are interested in knowing about
                                  products and also discuss the philosophic potential for AR. Later I
                       interviewed the philosopher Kate Soper (29th April 2011), this allowed me
                       to discuss how some of her ideas about alternative models for ‘consumer
                       society’, could become integrated into the new world of AR. AR has the
                       potential to facilitate a increasingly democratic consumer environment
                       encouraging dematerisation and even an ‘alternative hedonism’ contesting
                       blind consumption. This lead to investigation into legislation surrounding
                       pervasive computing and Augmented reality. Brands currently do not have




                       Augmented Reality provides you with information that depends on what
                       channel you look through. Through what glasses do you want to view your
                       surroundings?


                                                            18
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                                                                                                                                             How do other websites rate this?




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 Research map of a selection of the possble information you could digitally append an object using AR

protections over the use of their logos in AR (specifically as the marker to
launch an AR experience). Currently anyone has the right to use trademarks
as AR markers, and can append any information they like to them.

Some notable alternative consumption approaches include ‘Anti-
consumption’ shown by downshifters such as the Compactt Collective, who
lived off only essential goods for a year, using services not buying products
e.g. community rental schemes, green/sustainable products, organic
consumption and ethical consumption, which is focused slightly more on
human rights. In AR these concepts could get a voice right in our current
consumer environments, when we are about to buy an item. This will require
the most popular AR exploration platforms to be open and democratic.
Currently AR is only operating in discrete channels that you have to select
and then they facilitate your ‘view’, like choosing a pair of glasses to see the
world through. Indeed with the development of AR contact lenses it may be
exactly like that.




                                                                                                                                19
Initial key words for my project
Hypothesis




Project hypothesis

If technology can cultivate transparency of information
about products then consumers can make more sustainable
product choices.

Research Question

Can future technology scenarios cultivate increased
transparency of information about products, particularly
in retail environments; empowering consumers to make
more sustainable product choices?




                          21
Feburary
 Meta theme of
Transparency of
  Information        Research &
                  Inspiration visits


 GenY consumer
   Interviews
                                                 March
                            Small business
            Consumer         interviews
                                                                   6 Billion ways
             journey
                                                                       event
            mapping
                                         Product Provenance
                                         Experiements Series
                     Identify and
                   brainstorm ideas
                   and intervensions
                                                          Interviewed Kate
                                                                Soper

          Choice Archtiecture
             Experiments
                                 Research into
                                      AR
                                             Experimented with
                                             shopping via GPS in
                  Collaborative ‘brand
                                                 Processing
                   story ‘ wiki design
                       and model                           Design a website to
                                       April               shop by Provenance
                                                                                         Data visulation
                                                                                          experiments



                                                                          Idea generation on Shopping with
                                                                            aesthetics of AR   AR ideas



                                                                                    Data vis
                                                                                     & AR
                                                                                                   May

                                                                Projection mapping
                                                     Design      experiments with
                                                 informative AR          AR
                                               experiment control
                                                                              Developing AR in
                                                                                   Layers
                                       Projection mapping
                                       choice architectures
             Controlling video
              with dials using
                processing                                                  Developing AR in
                                   Make final
                                experimental set                                 Layers
                                      ups



                           June           Testing of AR choice
                                           architectures with
                                                  users
Key Steps in my Process                                        22
Design and Research Process




                                                                                 PRODUCT SELECTION JOURNEYS

                                                             Understanding       PROVENANCE AUDIT
                                                              the problem        LIMITS TO PRODUCT KNOWLEDGE
                                                              experiments
                                                                                 INTERVENTIONS

               NETWORKS
INFOMRATION VISUALISATION
                                                       Final
UBIQUITOUS COMPUTING/AR            Research         Experiments
         ANALOUE-DIGITAL
            CONSUMPTION
                                                                                 MOCK UP SCENARIOS
                                                                    Design       PROTOTYPE SOFTWARE
                                                                  Experiments
                                                                                 EXPERIENCE CREATION
                                                                                 UX/UI EXPERIMENTATION




                  My process was based on a cycle/spiral of research and two different types
                  of experimentation styles, eventually leading to a final set of experiments
                  experiment.




                                                     23
The Shopping List                                Wholefoods




Tomatoes from Portugal                                 Marks & Spencer Mange
   vs. tomatoes from a                                 Tout from Guatamala,
       hothouse in Kent                                vs. Mange Tout from
                                                       Serbia




    Tesco Oranges from                                 I made a custom google
South Africa, vs. oranges                              map of the shops I
              from Sevile                              visited




 Carbon potential saved                                Sourcemap of different
  through choosing the                                 shops
   lowest carbon option
  of the same food stuff
     inevery store vs the
                 highest    5.4kg
                             CO2




Photographs from the different supermarkets and screenshots
Experimentation




                                Connecting food with points on a map




1
    Understanding the problem: One shopping list, one street, 27 countries

    I made a shopping list and went out to High Street Kensington to shop for it
    in several different supermarkets and then compared the carbon footprints
    of the offering of each supermarket using the Sourcemap interface. The
    potential difference in carbon footprint between combinations of products
    is a staggering 5.4 kg CO2, which is roughly the equivalent to a half a gallon
    of petrol fuel consumed (timeforchange.org, 2011).

    Insight gained: If I had had access to this independant comparitive
    information whilst shopping you could potentially save 5.4 kg of CO2.




                                         25
Brainstorm
2
    Understanding: Where is it from?

    How much do people know and care about where commonly bought
    products come from? How does brand effect this knowledge or perception?
    I asked 40 people to mark where an array of different branded products were
    made on a world map.




3
    Understanding: Scenario presentation

    Looking at choice architecture with users to identify intervention points and
    opportunities for change with post-its. What questions would you want to ask in
    these scenarios if you could?




                                         27
“
    Data visualization could


                                                 ”
    become the interface.
                      -Insight from user research




                                                                using esty interface design




    4
         Designing: Provenance AR/web interface design

         Information curation and data visualisation in the form of infographics
         have enlightened many to the world of data present on the web. How
         can I incorporate an infographic style into augmented or curated product
         selection? Currently the choice architectures of the high streets, department
         stores and internet shopping sites are largely dictated to us by corporations,
         as is the branded world we live in, can Augmented Reality and other new
         technology platforms provide different perspectives and methods of
         curating our own choice architectures? What could future technology
         scenarios present in terms of potential to challenge our current ‘consumer
         society’, offering perhaps increasingly intangible consumerism and the
         fostering of ‘better’ purchasing decisions? I researched data visualization for
         e-commerce and Etsy (see the above photograph) is by far the best, if only,
         example I have found of a company pushing the boundaries of traditional
         search capability and product filtering on its site, I think this will be a large
         future trend for e-commerce and could aid ethical shopping enormously
         with the right filters and cross brand personal e-commerce curation. As data
         becomes more abundant we don’t want to make more noise, but a better,
         cross verified, sound for things.

         Key Questions raised:

         Are information filters the biggest brands of the future?
         How can we curate the information we see in AR?




                                                28
Mock up of a website and AR visualisation that allows the user to    PROVENANCE

shop for products by provenance.                                     Browsing ‘fruit’...




What if ‘Provenance’ was a company; an online department store
for products that have transparent supply chains? You could
buy local, compare on ethics easily and on CO2 etc whilst still
considering price and brand. Here are some mocked up screen
shots.

The idea is you use the ring to decide on the provenance, here the
example shows a very small map area, therefore the indicators                                                     Ashford house community garden
                                                                                                                  Apples trees, PYO £1/kg


are only showing local producers.



                                                                     PROVENANCE
                                                                                                                                             Map view
                                                                      Browsing ‘wooden double bed frames’...

                                                                     Sort by   PRICE       WIDTH   COLOUR

                                                                     Sort by relevant ethical criteria      CO2




                                                                     PROVENANCE

                                                                      Browsing ‘wooden double bed frames’...                                  Grid view

                                                                     Sort by relevant ethical criteria      CO2
ACCESSORIES
                                                                                  HOME

                                                              OD




                                                                                                                         Foot pump £39 Hardware store
                                                                                                  Newspaper holder £15



                                                                                                                         Cooking pot
                                              Light £90
                                               Olive O




                                                                                                                          The Or
                                                            FO




                                                Wate
                                                 Bag
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                                                     rmelo
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                                                             £10 App Icec stau




                                                             n £2 .




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                                                              na
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                                                   Ch




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                                                                                                                                       Lamp £
                                                                 t os
                                                                 rea food

                                                                 s & 1.80 3 Re

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                              Mo           o G ho £2.
                                                                                     re




                                                                                                                                                   itat
                                 v ie           oa use 50

                                                                                        arke
                                                                                        T
                                      £2
                          Tic             .9         £4       £5 M&
                                                                                           va
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                               ket
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                                   s fo 9 iTu 60 S 00 S
                                                                                            t
                                                                                              n


                        Prin           rR            n        T A /m
              TH




                             ting           .Ke es                   Lo
                                   flye            lly                   nd
           CLO




                      Jea               r&            £2                  on
                          ns £               bus         08
                                19.9                ine
                     Suit             9 (in             sse
                          £420               the
                                 Savi                sale s card
                    Boots               lle R              ) GA s £
                                               ow
     ACCESSORIES




                           £125                                  P    125
                                    Shop
                   Headpho
                              nes £15
                                           Selfridge
                   Headphones £49.99                       s
                                                 Currys
                   Novel £45 Book shop
                                                          n
                                       k £3.49 Amazo
                   Non-fiction boo
                                        ots              op
                             s £6 Bo               ike sh
                   Condom                 1.20 B t
                                     l £4
                            Wh e e                ne
                                            inter Black
                                                            s
                    Bicycle          £270            0
                                ne               £9
                          opho              ack
                     Micr          Ba  ck p      p      on
                            lling           Sho ond
                  ENT




                      Tr ave           2 50     0  L
                                 rp £        ,00
                            oha           49
                        Aut            £2
                PM




                                    e!
                               o us
                           Ah
              UI
            EQ




A collaborative Shopping Basket
5
    Understanding the problem: Collective shopping basket

    Simple experiment/research asking people to draw and price their last non-
    essential ‘significant’ purchase, what products are fuelling our unsustainable
    consumption habits? Interviews and discussion on non-essential
    consumerism and the Compact Collective. The image opposite shows the
    results of our collective shopping basket.




6
    User insights: Shopping journeys

    Photos from one of my ‘journey mappings’ of the shopping habits of one of
    my 14 year old users; the future of shopping in the UK. She is savvy with
    technology, but highly influenced by brand, price, her friends and, although
    claims to be interested in ethical fashion, has no contact with any ethical
    fashion alternatives and no ways to compare brands, ask questions or find
    out more.




                                         31
Changing choice architecture
“
                                              If we have a certain amount of participation,
                                              the information you might get when you
                                              take a picture [or purchase] a product
                                              will be information about how healthy it
                                              is, how healthy it is for the environment,
                                              how much people were paid to make the
                                              product, whether there were labor issues
                                              involved, all those things. But if we don’t
                                              have the participation and the literacy
                                              to make that happen, instead we’ll have
                                              just a barrage of advertising, which is
                                              obviously biased towards selling the product.
                                              That’s the problem. We need people with
                                              human interests and not market interests
                                              participating. That means people need to
                                              participate in their spare time and not when
                                              they’re on the clock for some company.
                                              The hopeful vision is that we have enough
                                              literacy and participation to become a



                                                                                              ”
                                              smarter planet, but that’s going to require a
                                              push.
                                                                         - Michael Wesch, 2011




7
    Physically evolving choice architecture

    Would you rather oranges from Spain, California, Argentina or ‘don’t care?

    I hosted an evening of conversation about provenance and consumption
    habits: Is provenance important and why? How could provenance become
    integrated into your shopping habits.

    This is an experiment looking into choice architecture and provenance, the
    oranges form a dynamic bar chart (a sort of live infographic) as people select
    them from the ‘bars’ based on provenance information (with and without
    price), the number of oranges in each bar affected people’s choice, the first of
    which was chosen by place of origin.

    Understanding how users participate in creating information, in however a
    subtle way, is central to my project.




                                          33
AR Channel Tests
“
                                            Sustainability is about living well but
                                            consuming much less; it is a social
                                            learning process and will involve moving
                                            from a ‘product-based well-being’ to
                                            thinking about products, dematerializing
                                            products, services and enabling solutions



                                                                                         ”
                                            to satisfy our needs.


                                                                     - Manzini & Jegou , 2003




8
    Changing choice architecture with AR and object recognition

    Experimenting with Augmented reality, I started by using the traditional
    marker system stuck onto products, appending information to these
    markers. I also investigated using QR codes on products and then appending
    data to a wiki-like website which would be customized to your information
    preferences. At the time of conducting this experiment, very few examples
    of ‘markerless’ AR existed.

    This lead me to the idea of making brand logos markers in themselves, as
    they are sufficiently differentiated from each other and have high definition,
    contrast and colour consistency by design. I then experimented using object
    recognition technology to recognize brand logos. I also investigated how I
    might append data to these logos. I created AR channels that recognized
    brand logos and, then later, product shapes and called information
    depending on your preferences.

    I created the term ‘Augmented Alternatives’ and experimented with how we
    can evolve choice architecture by adding things, that aren’t presented in real
    life, in AR that are relevant to firstly what you are looking at and secondly
    your preferences.

    See the appendices for the coding for this experiment.




                                         35
9
    Projection of information around objects

    Experimenting with how to present data in augmented reality around
    objects using several projectors and MaxMSP (VPT), controlled via an HTML
    website via Processing.

    For the code written for this experiment please see the appendices.

    Here I experimented with my concept of ‘Information Volume’ in AR.




                                         36
Projections create a different media for AR
‘Dumb’ objects can      Objects are          Objects are                Objects can talk to    Objects are          Smart devices
   be identified with      identified with a    identified with a          each other and react   identified with a
   object recognition or   unique code they     unique coUnique            and show their         unique code they
   bar code scanning       have linked          NFID, objects can be       information            have linked
   and you can look up     information          placed with GPS.           shadows when           information
   information about       shadows on the net   Objects have smart         desired                shadows on the net
   the product on the                           information
   net using your smart                         shadows linked to
   device                                       the object. de they
                                                have linked
                                                information
                                                shadows on the net




                                                                                                            increasing uniqueness,
                                                                                                         smartness and connectivity


                                                                       An Evolution of Objects uniqueness, intelligence and connectivity




Work in Progress...
Final experiment




Interface design process




Projection cabinet made for the show


Open.Object

An experimental prototype for the design of a new digital scenario.

The Open.Object system allows the user to curate the kind and amount of
information they wish to see when looking at a product in Augments Reality.

Open.Object acts as a buffer, between, you and your personal preferences,
products you might buy and the cloud where all the data is stored. You have
control over an ‘ambient app’ on your phone to change your preferences. The
product in front of you has a sea of data appended to it and you can control
what you see from the product. You only interact with the Open.Object
interface when you want to change your settings, otherwise it just keeps on
using your settings and evolving with your interaction with the AR data.

I am looking at objects about to go through the first step of their evolution
from ‘dump’ objects to smarter, more unique objects, see the image opposite
for a possible evolution (although all objects have thresholds to how smart
they need to become).

Aditional ‘Design Enterprise’ Flavour

There is a strong Design Enterprise aspect to the experiment. As Jan Kees
Vis, Unilever’s global director of sustainable sourcing, says “Companies and
brands are struggling with the question how to mobilise consumers to
give preference to products and brands that have the potential to deliver
positive social and environmental outcomes.” The design of my final
experiment focuses on the beauty and fashion industry, facilitating selection
in a department store stsyle environment incorporating the design for the
business operation into the experiment.



                                        39
40
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Open object project_report

  • 1. Open.Company Open.Brand Open.Product Open.Retail Open.Information Open.System Open.Object An exploration into how future technology scenarios might cultivate increased transparency of product information, particularly in retail environments; empowering consumers to make more sustainable product choices. Jessi Baker Solo Project Report Innovation Design Engineering 6th June 2011
  • 2.
  • 3. Executive Summary Barbara Kruger, 1987 This experimental project aims to encourage reflection, research, and comparison of products’ sustainability and ethics criteria, whilst raising the debate on brands’ rights in an Augmented Reality and the potential for future technology to foster ethical and democratic ‘choice architecture’. A process of research and experimentation was conducted looking at three main topics: Radical transparency of product information, Pervasive computing and, eventually, Augmented Reality supporting new models for consumerism. I designed and experimented in the negative space between the user and the product, using a series of interventions designed for current and future physical urban retail environments. I am primarily looking at the fashion and beauty industry, but also food and consumer goods industries, as part of my research and experimentation. My final experiment is a prototype of a system to aid better selection of products; two experimental interventions in the form of an installation that enables Augmented Reality and information ‘curation’ to change the ‘choice architecture’ of consumer shopping scenarios in order to empower more sustainable choices. I am designing using technologies that are available now, but still in their infancy, with a view to further development of technologies such as Pervasive Computing and Augmented Reality. “ Beyond the Age of Information is the Age of Choices ” - Eames 3
  • 4.
  • 5. Contents Statement of originality 7 Project Context 9 Glossary 11 Sustainability Positioning 13 Research Summary 15 Radical Transparency of Product Information 15 Transparency of Information and Pervasive 17 Computing Augmented Reality and alternative models for 18 consumption Hypothesis 21 Project Plan: Summary of Key dates 22 Design and Research Process 23 Experimentation 25 One shopping list, one street, 27 countries 25 Where is it from? 27 Scenario presentation 27 Provenance AR/web interface design 28 Collective shopping basket 31 User journey mapping 31 Evolving choice architecture 33 Changing choice architecture with AR and object 34 recognition Projection of information around objects 36 Final show experiments Open.Object 39 Interface design 41 Technology Description 43 Conclusions 45 Bibliography 47 Appendices 50 5
  • 6.
  • 7. Statement of Originality Except where indicated in the text, all work in this report is my own original work. The technologies pervasive computing and augmented reality are not my own invention, but the system, control and application of these technologies are my own work. 7
  • 8. Do you know what you are buying into?
  • 9. Project Context “ We propose a reversal of priorities in favour of more useful, lasting and democratic forms of communication – a mindshift away from product marketing and toward the exploration and production of a new kind of meaning. The scope of debate is shrinking; it must expand. Consumerism is running uncontested; it must be challenged by other perspectives expressed, in part, ” through the visual languages and resources of design. - First Things First Manifesto, 1964 The world’s environmental and social problems are evident to many of us as citizens; however, as consumers we are lacking truthful and timely information to guide our purchasing decision making to truly change them. Worse, we are often misled. “Without understanding the impacts of goods and services, we buy into systems that deplete natural resources, worsen environmental and social problems and endanger humans and ecosystems” (Bonanni, 2009). Our choices in the market place successfully decide which goods and therefore which companies thrive and grow above others. “Every transaction in the scheme of things is small, incremental, seemingly inconsequential, but each moment has the potential to create real change” (Hawken, 1993). So “we know that a dollar paid is a vote cast for the kind of world we want” (WorldChanging) yet there still appears to be a branded smokescreen between the product in front of us and the impactful system, effecting many environments and communities, behind it. The good news is that consumer choices also represent “daily opportunities to support alternatives that are better for our health and for the environment” (WWG Good Stuff Guide). There is an increasing volume and management of available information via the internet, but it is currently not fully utilised to empower consumers to invest in products that are genuinely better for society and the environment. As consumers our freedom of comparison and decision is a programmed freedom ; “we can only chose from that which we are presented” (Flusser, 1999), but through technology we could be presented with more, better, filtered choices. What if our choice architectures reflected our choices as a society not only as an individual? 9
  • 10.
  • 11. Product Provenance Referring to the origins of products including their supply chains; encompassing many places, communities, processes and materials. Transparency I define transparency of a particular product as the accessibility to truthful information on the product itself, its life-cycle and its supply chain, whether it is economic, environmental or social. This can be applied to the point of view of any stakeholder in the product’s direct use, life-cycle or supply chain. Information Curation The sifting through, selecting and visualizing of information with the aim of adding value and ease of use. Choice Architecture Describes the way in which decisions are influenced by how the choices are presented (in order to influence the outcome) (Nudge Blog, 2011). Ubiquitous Computing (Also referred to as pervasive computing and ambient intelligence) is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities (Wikipedia, 2011). Augmented Reality Also referred to as AR. A special case of the wider concept of ‘Mediated Reality’, which refers to the ability to add to, subtract information from, or otherwise manipulate one’s perception of reality through the use of a wearable computer or hand-held device such as a smart phone . Augmented Reality can enhance our situational knowledge by providing visual information that supplements what we naturally perceive. Sustainability Defined by the United Nations as “meeting the needs of the present without compromising the needs of the future generations to meet their own needs.” Sustainability encompasses environmental, economic and social preservation and welfare. Key Concepts 11
  • 12.
  • 13. Sustainability Positioning Environmental Sustainability Ethical/Social Sustainability Economic Sustainability Key environmental sustainability Finite as well as qualitatative The essence of this project is criteria are brought to the measures of social sustainability about financially supporting forefront of consumer decision are highlighted in my system. the ‘fittest’ businesses in terms making with my system. I created the system with the of sustainability criteria rather premise to pave the way for than just profit (or return on I have chosen to focus on three qualitative representation of investment). measures of environmental social issues. sustainability: Carbon Footprint, A key part of my project is Toxic Materials and Water Usage. I chosen to focus on two issues the idea of an ‘augmented My final experiment will consist related to social sustainability: alternative’, where when of a matrix of products where Animal Welfare and the measure viewing the products through each product has stored data of Living Wage. Information on a filter based on your interests, on these measures, depending these issue will, again, be visible, if required, an alternative on whether the consumer to varying degrees, depending presented is manifested virtually is interested, comparative on the consumer’s interest. for the consumer based on the information about these information consulted. This measures will become visible in allows consumers to choose the product environment. things that are not presented to them, but better suit their criteria I am using a selection of 7 for choice. to the selection of independent bodies to provide products. information on the products (including Ethiscore and There is proof of an expansion GoodGuide). of marketplace for more ethical goods, yet ‘greenwash’ is strongly hindering its productive development. Seamless access to independent information ‘curated’ by you as you shop could allow consumers to economically support the kind of corporations and products that match their values. 13
  • 14. Structural Hole Indonesian workers Shareholders Subcontractor Subcontractor Store Customers Subcontractor Subcontractor Chinese workers New York Times 60mins FLA Indonesian workers Shareholders Subcontractor Subcontractor Store Customers Subcontractor Subcontractor Chinese workers The Structural Hole and The Structural Hole Filled, reinterpreted from ‘Ethics and Network Organizations’ by Robert A. Phillips, 2009
  • 15. Project Research: Summary of Findings “ The question now is how to enable rational and ethical behaviour in a world too complex for applied rationality, how to make our ignorance an opportunity ” for continual learning and adjustment. -New Scientist 14/05/11 Radical Transparency of Product Information When people encounter the word transparency, they often think of glass. Transparency is a material property of glass; light passes directly through it and you can see clearly what’s behind it. There is another context for the term transparency and that is “transparency can mean conveying the truth.”( Henriques, 2007). Transparency can be a trait of candid openness denoting accessibly of information, be it in a person, a product or system. For a product this implies accessibility to timely and understandable information relating to the products’ supply chain details, provenance and life-cycle impact, in order to facilitate open choice. Radical transparency of product information has been a rising issue for over a decade, provoked by books such as No Logo (Klien), independent media exposes and the internet. However, transparency has been an issue perhaps since production of our products left our communities, for example with reporters such as Upton Sinclair depicting the lives of “the targets of unseen enemies” (Sinclair, 1906) in the Chicago meatpacking industry in1906. Independent media, governments and NGOs have all attempted to aid transparency of product information, closing the ‘structural Ethical trading marks, various sources hole’ that has emerged largely due to the fast globalization of business, between the product supply chains and the consumer facing ‘Brandscapes’ (Koolhass). There have been some amazing leaps forward, from the Fair Trade mark, compulsory ingredients listing on all food, to Smart Phone applications such as the GoodGuide. However, the plethora of factors and the enormity and complexity of the issue mean the issue is far from ‘tackled’ and will need new dynamic platforms as a new age of ubiquitous technology approaches. “Brands will soon be forced to be more transparent, they will realise consumers are more aware of the environment and that it costs less to go green.” (Beyond Branding, 2006). Through researching the issues surrounding and the successes in transparency of product information, it became clear that it is not the quantity of the information that is import, but that the right stakeholders getting the right information (from the right source) at the right time (i.e. in line with an action, such as product purchase). 15
  • 16. Transparency of product information has “traditionally been championed by watchdog organisations and government agencies” (HSIM, 2010), such as Global Witness and Transparency International. Relatively few are directly consumer - or designer - facing; they are more focused on governmental level legislation and regulation as this is most certainly the most proven manner Air Freighted’ sticker for immediate change. A notable success being The Kimberly Process which (2009) by Tesco. came about after “Global Witness, a small London based non‐governmental Food that has been organisation (NGO), published a report on A rough trade” (NCCR Paper on the transported by air Kimberley Process) in 1998. Government regulation and global governance and is marked. are currently essential in the fight against injustice in sustainable development and human rights, but consumer - and designer - facing transparency can only aid in the eradication of the need for regulation at all, a much longer term ideal. “The need for regulation is a sign of design failure, [it’s often just] a license to harm at an ‘acceptable rate’.” (Braungart and McDonough, 2002). During my research I formulated a Manifesto for Designers for Transparency, which is included in the appendices of this report. Independent data integration onto product packaging has been led by the food industry through clear labeling of ingredients and also ‘food miles’ as a quick aid to carbon footprint comparisons between products. There are many Farm Number by Dole: Organic logos and marks of approval from various independent bananas are labelled with a number organisations that can be marked on packaging and products. indicating a banana farm location. The From ‘Fair Trade’ certified to ‘Forest Stewardship Council code can be entered into the website (FSC)’ approved, the independent seal has risen as a clear online to reveal images of the farm way to replace branding as a mark of trust, providing clues location and conditions to the company’s good treatment of at least one aspect of environment and society. However, the aesthetics of ethical shopping marks and guides are still crude, unemotional and having been developed for the food and commodities industries and are not translating well into the more complex clothing and consumer goods markets, such as the fashion and beauty industry. Media and tools which develop Product Supply Chain Transparency capability have existed in many forms for some time, although it is only since the widespread use of the internet that truly radical transparency has been able to grow and give rise to online open source collective approaches to reveal the truth behind products, GoodGuide(2007) by Dara O’Rourke: Website like phone it’s these platforms, for example aplication providing information about the health, Sourcemap (sourcemap.org) that need environmental and social performance of products and to be integrated into information about companies products at the point of sale. 16
  • 17. Transparency of Information and Pervasive Computing Globalization has increased overall complexity of the production of our products but the internet enhanced out global interconnectivity (Lawson, 2009). The ‘Internet of Things’ or Pervasive computing, will enhance our interconnectivity still further. In the near future all objects will have “ intelligence and the ability to communicate. Indeed we are seeing The future will see a new kind of object, this ‘third wave’ of computing come we have the primitive forms of them into play already. “We’ve moved now in our pockets and briefcases: User- from a desktop internet to mobile alterable, baroquely multi-featured, and phones and mobile internet - the programmable, that will be sustainable, ” next step is buildings and objects, enabling us to communicate with enhanceable, and uniquely identifiable. them directly or enabling them to even bypass people entirely and communicate directly with each -Bruce Sterling, 2005 other.” (BBC News, 2011) Social objects open up opportunities for brands to connect with their customers, brands will also have to be prepared for consumers’ experiences around social objects to overshadow the objects themselves. Services like ‘Stickybits’ enable users to attach digital content (videos, links, audio, text) to physical objects, and we’ll see virtual communities form around these real-world items (www. JWTIntelligence.com). Currently, however, we are in a state of a multitude of relatively ‘dumb’ objects; although we are equipped with smart devices. The proportion of people who access the Internet only through mobile devices will “grow from 14 million in 2010 to 788 million by 2015. Meanwhile, the number of smart phones will rise from about 500 million today to 2.5 billion.” (Fast Company, 2011) This means we can recognize objects around us, pinpoint location and integrate a search for information A smart wine rack - every bottle has a RFID tag, and the via search engines of various types. rack is connected to the internet to let the owner know If objects become more intelligent when a bottle has been removed. and start to carry digital information, either self generated or appended to it via some kind of tagging system, then it becomes an important issue as to how the information associated with that object is controlled, aggregated, presented and in what form and hierarchy and, most importantly, by who? Data Object 17
  • 18. Augmented Reality and Alternative models for consumption Augmented Reality (AR) enhances our awareness of the interconnected world around us; it can vastly increase our situational knowledge by providing visual information that supplements what we naturally perceive. It is a tool for ‘seeing’ (or experiencing) digital information appended to objects. Just as eco-labels strive to accelerate sustainable behavior, AR could be an important vehicle for communicating sustainability achievements and benchmarking the products in front of you. “Augmented reality is the best chance we have to speed crucial information about our world to the people living in it. Better Choices through Technology” (Good magazine, 2011). AR could become the most crucial platform to mediate choice. Augmented Reality is relatively its infancy in terms of possible development, current uses include branding, marketing offers, and computer games and media gimmicks. AR has great potential to encourage “reflection, research, inquisition and comparison” (Slow Lab, 2011) of products. Part of the research phase for this project included taking part in ‘6 Billion Ways’ (5th March 2011) a workshop on alternative 6 Billion Ways Conference, 2011 models for our consumer society, I got the chance to investigate what kinds of information people are interested in knowing about products and also discuss the philosophic potential for AR. Later I interviewed the philosopher Kate Soper (29th April 2011), this allowed me to discuss how some of her ideas about alternative models for ‘consumer society’, could become integrated into the new world of AR. AR has the potential to facilitate a increasingly democratic consumer environment encouraging dematerisation and even an ‘alternative hedonism’ contesting blind consumption. This lead to investigation into legislation surrounding pervasive computing and Augmented reality. Brands currently do not have Augmented Reality provides you with information that depends on what channel you look through. Through what glasses do you want to view your surroundings? 18
  • 19. y om How do other websites rate this? i st th ? d hand ng lli se Cong let secon t ou lo ? air mera il is ta e? ap r buy th he re et On ted ra ? st row ar ion se lin es at clo bor yl Can I er W st tings oc e ho t l th r evi nI ila ra en is ew Ca Bl sim te rr re ? o er me s st cu he g fit fe th hi W d Wa at to ran s? ur tch es ha is b aY ouT W ai r/th What ub sp ’s a m ore tra eH au ll t hi ? nspare l Wi ring them nt co mpan li ke wea y look altern ative will I ? What What’s a more ethical alternative? Affiliated brands, events and sponsorship try/buy it? ? Adve ands rtisin es/br g ima d s/styl ges an ar bran d video are simil ? Ce leb What ad riti dh es /b ran we d uct g? W he ari ng p ro tin re t h is t his po r ca h as re n Ca ss Ib nt lit s pre uy bi er de n y? at na th Ig n th Fa Wh pe in? is ai o de et vou i st ith Whic n What’ cha in a What’s the carbon footprint of this product? a su e w by di sa rit sc l e? ply d on par h e je te ou s the ra of my n sup m t ts an i co is om s nd the ow lifecyc in eh frien ra H ow my at’s /b ? ct ds w soc le of du Wh ro al i sp ear th this p ne i th tw es ork is rodu do bran s? ow ct? H ?d Research map of a selection of the possble information you could digitally append an object using AR protections over the use of their logos in AR (specifically as the marker to launch an AR experience). Currently anyone has the right to use trademarks as AR markers, and can append any information they like to them. Some notable alternative consumption approaches include ‘Anti- consumption’ shown by downshifters such as the Compactt Collective, who lived off only essential goods for a year, using services not buying products e.g. community rental schemes, green/sustainable products, organic consumption and ethical consumption, which is focused slightly more on human rights. In AR these concepts could get a voice right in our current consumer environments, when we are about to buy an item. This will require the most popular AR exploration platforms to be open and democratic. Currently AR is only operating in discrete channels that you have to select and then they facilitate your ‘view’, like choosing a pair of glasses to see the world through. Indeed with the development of AR contact lenses it may be exactly like that. 19
  • 20. Initial key words for my project
  • 21. Hypothesis Project hypothesis If technology can cultivate transparency of information about products then consumers can make more sustainable product choices. Research Question Can future technology scenarios cultivate increased transparency of information about products, particularly in retail environments; empowering consumers to make more sustainable product choices? 21
  • 22. Feburary Meta theme of Transparency of Information Research & Inspiration visits GenY consumer Interviews March Small business Consumer interviews 6 Billion ways journey event mapping Product Provenance Experiements Series Identify and brainstorm ideas and intervensions Interviewed Kate Soper Choice Archtiecture Experiments Research into AR Experimented with shopping via GPS in Collaborative ‘brand Processing story ‘ wiki design and model Design a website to April shop by Provenance Data visulation experiments Idea generation on Shopping with aesthetics of AR AR ideas Data vis & AR May Projection mapping Design experiments with informative AR AR experiment control Developing AR in Layers Projection mapping choice architectures Controlling video with dials using processing Developing AR in Make final experimental set Layers ups June Testing of AR choice architectures with users Key Steps in my Process 22
  • 23. Design and Research Process PRODUCT SELECTION JOURNEYS Understanding PROVENANCE AUDIT the problem LIMITS TO PRODUCT KNOWLEDGE experiments INTERVENTIONS NETWORKS INFOMRATION VISUALISATION Final UBIQUITOUS COMPUTING/AR Research Experiments ANALOUE-DIGITAL CONSUMPTION MOCK UP SCENARIOS Design PROTOTYPE SOFTWARE Experiments EXPERIENCE CREATION UX/UI EXPERIMENTATION My process was based on a cycle/spiral of research and two different types of experimentation styles, eventually leading to a final set of experiments experiment. 23
  • 24. The Shopping List Wholefoods Tomatoes from Portugal Marks & Spencer Mange vs. tomatoes from a Tout from Guatamala, hothouse in Kent vs. Mange Tout from Serbia Tesco Oranges from I made a custom google South Africa, vs. oranges map of the shops I from Sevile visited Carbon potential saved Sourcemap of different through choosing the shops lowest carbon option of the same food stuff inevery store vs the highest 5.4kg CO2 Photographs from the different supermarkets and screenshots
  • 25. Experimentation Connecting food with points on a map 1 Understanding the problem: One shopping list, one street, 27 countries I made a shopping list and went out to High Street Kensington to shop for it in several different supermarkets and then compared the carbon footprints of the offering of each supermarket using the Sourcemap interface. The potential difference in carbon footprint between combinations of products is a staggering 5.4 kg CO2, which is roughly the equivalent to a half a gallon of petrol fuel consumed (timeforchange.org, 2011). Insight gained: If I had had access to this independant comparitive information whilst shopping you could potentially save 5.4 kg of CO2. 25
  • 27. 2 Understanding: Where is it from? How much do people know and care about where commonly bought products come from? How does brand effect this knowledge or perception? I asked 40 people to mark where an array of different branded products were made on a world map. 3 Understanding: Scenario presentation Looking at choice architecture with users to identify intervention points and opportunities for change with post-its. What questions would you want to ask in these scenarios if you could? 27
  • 28. Data visualization could ” become the interface. -Insight from user research using esty interface design 4 Designing: Provenance AR/web interface design Information curation and data visualisation in the form of infographics have enlightened many to the world of data present on the web. How can I incorporate an infographic style into augmented or curated product selection? Currently the choice architectures of the high streets, department stores and internet shopping sites are largely dictated to us by corporations, as is the branded world we live in, can Augmented Reality and other new technology platforms provide different perspectives and methods of curating our own choice architectures? What could future technology scenarios present in terms of potential to challenge our current ‘consumer society’, offering perhaps increasingly intangible consumerism and the fostering of ‘better’ purchasing decisions? I researched data visualization for e-commerce and Etsy (see the above photograph) is by far the best, if only, example I have found of a company pushing the boundaries of traditional search capability and product filtering on its site, I think this will be a large future trend for e-commerce and could aid ethical shopping enormously with the right filters and cross brand personal e-commerce curation. As data becomes more abundant we don’t want to make more noise, but a better, cross verified, sound for things. Key Questions raised: Are information filters the biggest brands of the future? How can we curate the information we see in AR? 28
  • 29. Mock up of a website and AR visualisation that allows the user to PROVENANCE shop for products by provenance. Browsing ‘fruit’... What if ‘Provenance’ was a company; an online department store for products that have transparent supply chains? You could buy local, compare on ethics easily and on CO2 etc whilst still considering price and brand. Here are some mocked up screen shots. The idea is you use the ring to decide on the provenance, here the example shows a very small map area, therefore the indicators Ashford house community garden Apples trees, PYO £1/kg are only showing local producers. PROVENANCE Map view Browsing ‘wooden double bed frames’... Sort by PRICE WIDTH COLOUR Sort by relevant ethical criteria CO2 PROVENANCE Browsing ‘wooden double bed frames’... Grid view Sort by relevant ethical criteria CO2
  • 30. ACCESSORIES HOME OD Foot pump £39 Hardware store Newspaper holder £15 Cooking pot Light £90 Olive O The Or FO Wate Bag We Su rmelo of C agami eta il £3.65 Ba shi Shop bix na Ice hee £10 App Icec stau n £2 . £59 Online na -c Ch £1. Lamp £ t os rea food s & 1.80 3 Re .80 Corner ine W 75 ES 55/g Bo m in s e 99 99p Jap £1. am nt e IC ttl Sup entr esco £ £6 A e RV 10 Hab les an Lidl ro o . Sup rket om f c shop erm e SE £2 Fli id C gh in er erm a tt a 25 Mo o G ho £2. re itat v ie oa use 50 arke T £2 Tic .9 £4 £5 M& va ra ket ES s fo 9 iTu 60 S 00 S t n Prin rR n T A /m TH ting .Ke es Lo flye lly nd CLO Jea r& £2 on ns £ bus 08 19.9 ine Suit 9 (in sse £420 the Savi sale s card Boots lle R ) GA s £ ow ACCESSORIES £125 P 125 Shop Headpho nes £15 Selfridge Headphones £49.99 s Currys Novel £45 Book shop n k £3.49 Amazo Non-fiction boo ots op s £6 Bo ike sh Condom 1.20 B t l £4 Wh e e ne inter Black s Bicycle £270 0 ne £9 opho ack Micr Ba ck p p on lling Sho ond ENT Tr ave 2 50 0 L rp £ ,00 oha 49 Aut £2 PM e! o us Ah UI EQ A collaborative Shopping Basket
  • 31. 5 Understanding the problem: Collective shopping basket Simple experiment/research asking people to draw and price their last non- essential ‘significant’ purchase, what products are fuelling our unsustainable consumption habits? Interviews and discussion on non-essential consumerism and the Compact Collective. The image opposite shows the results of our collective shopping basket. 6 User insights: Shopping journeys Photos from one of my ‘journey mappings’ of the shopping habits of one of my 14 year old users; the future of shopping in the UK. She is savvy with technology, but highly influenced by brand, price, her friends and, although claims to be interested in ethical fashion, has no contact with any ethical fashion alternatives and no ways to compare brands, ask questions or find out more. 31
  • 33. If we have a certain amount of participation, the information you might get when you take a picture [or purchase] a product will be information about how healthy it is, how healthy it is for the environment, how much people were paid to make the product, whether there were labor issues involved, all those things. But if we don’t have the participation and the literacy to make that happen, instead we’ll have just a barrage of advertising, which is obviously biased towards selling the product. That’s the problem. We need people with human interests and not market interests participating. That means people need to participate in their spare time and not when they’re on the clock for some company. The hopeful vision is that we have enough literacy and participation to become a ” smarter planet, but that’s going to require a push. - Michael Wesch, 2011 7 Physically evolving choice architecture Would you rather oranges from Spain, California, Argentina or ‘don’t care? I hosted an evening of conversation about provenance and consumption habits: Is provenance important and why? How could provenance become integrated into your shopping habits. This is an experiment looking into choice architecture and provenance, the oranges form a dynamic bar chart (a sort of live infographic) as people select them from the ‘bars’ based on provenance information (with and without price), the number of oranges in each bar affected people’s choice, the first of which was chosen by place of origin. Understanding how users participate in creating information, in however a subtle way, is central to my project. 33
  • 35. Sustainability is about living well but consuming much less; it is a social learning process and will involve moving from a ‘product-based well-being’ to thinking about products, dematerializing products, services and enabling solutions ” to satisfy our needs. - Manzini & Jegou , 2003 8 Changing choice architecture with AR and object recognition Experimenting with Augmented reality, I started by using the traditional marker system stuck onto products, appending information to these markers. I also investigated using QR codes on products and then appending data to a wiki-like website which would be customized to your information preferences. At the time of conducting this experiment, very few examples of ‘markerless’ AR existed. This lead me to the idea of making brand logos markers in themselves, as they are sufficiently differentiated from each other and have high definition, contrast and colour consistency by design. I then experimented using object recognition technology to recognize brand logos. I also investigated how I might append data to these logos. I created AR channels that recognized brand logos and, then later, product shapes and called information depending on your preferences. I created the term ‘Augmented Alternatives’ and experimented with how we can evolve choice architecture by adding things, that aren’t presented in real life, in AR that are relevant to firstly what you are looking at and secondly your preferences. See the appendices for the coding for this experiment. 35
  • 36. 9 Projection of information around objects Experimenting with how to present data in augmented reality around objects using several projectors and MaxMSP (VPT), controlled via an HTML website via Processing. For the code written for this experiment please see the appendices. Here I experimented with my concept of ‘Information Volume’ in AR. 36
  • 37. Projections create a different media for AR
  • 38. ‘Dumb’ objects can Objects are Objects are Objects can talk to Objects are Smart devices be identified with identified with a identified with a each other and react identified with a object recognition or unique code they unique coUnique and show their unique code they bar code scanning have linked NFID, objects can be information have linked and you can look up information placed with GPS. shadows when information information about shadows on the net Objects have smart desired shadows on the net the product on the information net using your smart shadows linked to device the object. de they have linked information shadows on the net increasing uniqueness, smartness and connectivity An Evolution of Objects uniqueness, intelligence and connectivity Work in Progress...
  • 39. Final experiment Interface design process Projection cabinet made for the show Open.Object An experimental prototype for the design of a new digital scenario. The Open.Object system allows the user to curate the kind and amount of information they wish to see when looking at a product in Augments Reality. Open.Object acts as a buffer, between, you and your personal preferences, products you might buy and the cloud where all the data is stored. You have control over an ‘ambient app’ on your phone to change your preferences. The product in front of you has a sea of data appended to it and you can control what you see from the product. You only interact with the Open.Object interface when you want to change your settings, otherwise it just keeps on using your settings and evolving with your interaction with the AR data. I am looking at objects about to go through the first step of their evolution from ‘dump’ objects to smarter, more unique objects, see the image opposite for a possible evolution (although all objects have thresholds to how smart they need to become). Aditional ‘Design Enterprise’ Flavour There is a strong Design Enterprise aspect to the experiment. As Jan Kees Vis, Unilever’s global director of sustainable sourcing, says “Companies and brands are struggling with the question how to mobilise consumers to give preference to products and brands that have the potential to deliver positive social and environmental outcomes.” The design of my final experiment focuses on the beauty and fashion industry, facilitating selection in a department store stsyle environment incorporating the design for the business operation into the experiment. 39
  • 40. 40