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Technology + Psychology =
Destiny
Jesse Schell
Gamelab 2013
CrystalBallSociety.com
+ =
PsychologyTechnology Destiny
Psychological Reality 1:
The Innovator’s Dilemma
Psychological
Reality 2:
We seek novelty
?
SOURCE: Journal of Neuroscience 2001;27
?
=
The Hype Curve
Put Jokes Here
Psychological
Reality 3:
Touch is Primal
History of symbolic logic
(3,000 years)
History of tool use
(3,000,000 years)
History of touch
(300,000,000 years)
Psychological Reality 4:
Venues, not devices
 “Anywhere”
 The Hearth
Reading Nook 
Workbench 
Psychological
Reality 5:
Self-
Determination
Theory
Self-Determination Theory
Competence Autonomy Relatedness
I want to be
good at what
I do!
I want
freedom!
I want to
connect to
others!
Psychological Reality 6:
We Seek Pleasure
“Hafta” “Wanna”
Slavery Freedom
Work Play
Efficiency Pleasure
Psychological Reality 7:
A plan is a real thing.
(Data courtesy EEDAR via Geoff Zatkin)
Psychological Reality 8:
Cheating Feels Bad
Psychological Reality 9:
We HATE to lose progress
Psychological Reality 10:
Everyone seeks Utopia
1849
=
?
+ =
Keys to Utopia: Magical Interfaces Fair Payment
Less A, more I Family & Friends Transformation
Thanks!
Slides: jesseschell.com
Twitter: @jesseschell
Email: jesse@schellgames.com
Ten Psychological Realities
1. The Innovator’s
Dilemma
2. We Seek Novelty
3. Touch is Primal
4. Venues, Not Devices
5. Self-Determination
Theory
6. We Seek Pleasure
7. A Plan is a Real Thing
8. Cheating Feels Bad
9. We HATE to lose
progress
10. Everyone Seeks Utopia
+ =

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Technology + Psychology = Destiny

Notas do Editor

  1. Magical interfacesAI Characters with less “A” and more “I”Payment systems that feel fairSocial systems that bring me closer to family and friendsGames that transform me into the person I want to become