Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
From Social Media to Social Harmony
1. From Social Media to Social Harmony
Introduction
The internet knows no physical boundaries. Museums are increasingly embracing digital and
social media not only as a medium for reaching wider audiences, but also getting those
audiences more engaged in creating their own experiences through sharing content and
participating in debate. This paper starts with a brief overview of social media and its benefits
to both museums and their audiences. Through a case study, it then goes on to introduce an
interactive photo sharing project from National Museums Scotland, which encouraged
reflection and debate and brought different audiences together both within and beyond the
walls of the museum. The paper concludes with a suggested framework for developing future
social media projects, and some final lessons learned.
Overview of Social Media and its Benefits
What is social media?
In simple terms, social media includes any medium through which users interact with other
users, e.g. a letters page in a newspaper where readers correspond with each other in public,
or this ‘notificator’ (Image 1) from the 1930s which enabled Londoners to exchange messages
with each other in public places via a vending-machine-style notice board. However, it has
now become a term popularly associated with the internet and online interaction. The majority
of social media sites feature user generated content, which includes text (e.g. status
messages or wall posts on Facebook, updates on Twitter, or blog posts), images (e.g. on the
photo sharing website Flickr), video (e.g. Youtube), and audio (e.g. music on MySpace) 1.
Image 1: Notificator (from http://blog.modernmechanix.com/2006/04/30/robot-messenger-
displays-person-to-person-notes-in-public/)
1 See appendix for list of all websites mentioned in this paper.
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2. So, how does social media benefit museums and their audiences?
1. Alternative route of communication
Firstly, it provides an alternative route of communication. For museums, this means a way of
reaching market segments that you wouldn’t reach by traditional means, segments that ‘live
online’, so to speak. By taking your message directly to these segments where they already
spend time online, i.e. the social media sites they frequent, you are more likely to engage
them than if you tried to persuade them to visit your official museum website.
Some audiences, on the other hand, may not have recognized the museum as a place that
could be relevant to them. While they may ignore posters, bus adverts, or other links to your
official museum website, if they are shown in their own setting – i.e. via social media sites –
how the museum could be relevant to them, this may encourage them to engage in a
museum experience they may otherwise miss out on, whether that is online or actually visiting
the museum in person.
2. User Generated Content
Secondly, social media provides a platform for user generated content. For museums this is a
way of making your offering more attractive, whether it’s through bulking up what you have to
give – e.g. by audiences contributing to a pool of images featuring your museum and
collections; or through adding new and different perspectives and voices to your interpretation
– e.g. by audiences sharing their thoughts on what they think or how they perceive the
museum (and without having to do the footwork of interviewing them all in person through a
formal evaluation study).
This peer to peer ‘marketing’ can make a museum’s offering more relevant to the respective
audience groups, and as a result, they may feel more engaged. By contributing themselves
and feeling validated if their content is used by a recognized organization – e.g. some
museums include their audiences’ Flickr photos on their official website (with consent, of
course) – they may have a greater sense of ownership and a sense that the museum values
their opinions and contributions, which, again, can lead to a more engaged and motivated
audience.
3. Lack of physical boundaries
Thirdly, as I said at the beginning, the internet knows no physical boundaries. This means that
museums can reach out to audiences that live beyond a reasonable visiting distance, and
those audiences can engage with the museum and participate in online museum activities
regardless of where they live – e.g. for us as a national museum this does not just include
overseas visitors, but also audiences living in more remote areas of Scotland that we have a
commitment to.
Cutting across all of this is the fact that social media is a way of bringing people together who
would never otherwise interact – from social media to social harmony!
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3. How National Museums Scotland uses Social Media
National Museums Scotland has a social media presence on Flickr, Twitter, and most recently
Facebook, as well as a Blog, but it is Flickr I am going to concentrate on for the case study2 .
We use Flickr in three different ways. Firstly, we have our own profile page, where we post
images from our collections, exhibitions, events and behind the scenes, that other Flickr users
can comment on.
Secondly, we have a group page for each of our five museums, which any Flickr user can join
– after agreeing so some group guidelines – and add their images to of that particular
museum site to share with others: think of it as a communal photo album.
Thirdly, and this is what I want to focus on, we have been using Flickr for special projects, for
which we also set up group pages and use the communal photo album idea.
Case Study: SnapScot 09
‘SnapScot 2009’ was a project conceived as part of the Scottish Year of Homecoming
celebrations and was inspired by our temporary exhibition ‘Salt of the Earth’, which showed
photographs of well-known Scots and international figures with Scottish connections who
have had an inspiring influence both in Scotland and abroad. In the project, visitors were
asked to share what inspired them about Scotland. They could submit either a photograph of
an object, place or person that inspired them, or one of themselves holding up a sign. We set
up a group on Flickr for this purpose, though visitors also had a chance to participate in the
project at the museum itself during the Homecoming Finale weekend. For this we set up a
‘photography corner’ in our main hall (Image 2), and later uploaded the photographs and
added them to our Flickr project group. In addition to the photographs themselves, a
discussion forum in the project group encouraged visitors to share why they were inspired,
and those having their photographs taken during the event at the museum were also asked to
contribute to this.
Image 2: SnapScot 09 'Photography Corner' at the National Museum of Scotland
2 See appendix for list of all websites mentioned in this paper.
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4. We had a good mix of people taking part in terms of age, gender, occupation, and some
interesting contributions to the discussion:
For example, we had an oil and gas engineer from Aberdeen who felt blessed by Scotland’s
beautiful landscapes; a geologist interested in the history behind Scotland’s places compared
to the much younger history in her own native Australia; a group of English girl guide leaders
with a love of shortbread; three young boys who thought their local castle on the outskirts of
Edinburgh was a great place for hide-and-seek; a retired teacher from Fife who strongly felt
that people were all that mattered; and a gamekeeper from Buckhaven who was quite fond of
the Scottish weather, believe it or not.
Image 3: Examples of SnapScot 09 Contributions
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5. Opening the project up to a wider audience via Flickr also meant that we not only got a good
distribution of responses from the length of Scotland, but also from beyond, including
England, Germany and Japan.
The project ran for about three weeks. Overall, including the event weekend at the museum, a
total of 93 photographs were submitted, with just over half of these being taken at the
museum itself. Considering that we had not publicised the online element of the project that
widely since this was our first trial of using Flickr and we had thus opted for a ‘soft launch’
approach, we felt this was a very positive response.
Suggested Framework
Following the success of our pilot project, the Digital Media team suddenly started getting lots
of ideas from colleagues e.g. in the education, marketing and exhibitions departments, for
future projects. To assess which of these ideas would be viable, we developed a suggested
framework based on the evaluation of the pilot project, which is basically a checklist of
questions to work through and help with the decision making process.
Is it a project?
• Does the idea have any added depth to it, such as a task or relevant discussion points,
or would it be more appropriate for visitors to just submit their images to the relevant
communal photo album?
Is it relevant?
• Is it relevant to our collections and the wider remit of the museum, or does it add value
in other ways?
Does it have a hook?
• Is there a strong link to one of our collections, or does it tie in with an event or
exhibition that we could launch the project at?
Does it have a unique selling point?
• Does it offer either something new or a new take on an existing concept to visitors, i.e.
not just a carbon copy of an existing topical Flickr group or a replica of a project at
another museum?
Does it have universal appeal?
• Does it appeal to a broad enough audience and does it have a shelf life beyond the
‘hook’?
Are the instructions straightforward?
• For some visitors, uploading their images to Flickr, joining the relevant group and
submitting their images to the communal photo album will be a learning curve in itself,
so the rest of the project needs to be as accessible as possible, with simple and
straightforward instructions.
Do we have the resources?
• Do we have the time and the staff to run the project, including getting it ready in time
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6. for the ‘hook’ and monitoring it after the initial launch?
Lessons Learned
Armed with our new framework, plenty of tips from other museums who had been there
before us, and encouraged by the success of our pilot project, we then threw ourselves into
our next project a few months later. Introducing that project is outwith the scope of this paper
– suffice to say it was not the run away success we had been anticipating. While we did have
several dozen people take part, the uptake of submissions was slow and the discussions not
as popular. Perhaps a better title for this paper would have been ‘From Social Media to Social
Harmony?’
So where had we gone wrong? On reflection, we still think that the checklist asks the right
questions, but it’s experience that teaches you how to answer them. I’d therefore like to finish
with a few lessons we’ve learned from the whole process:
Don’t take on more than you can manage – don’t jump on every bandwagon or
emulate other organisations if you don’t have the resources. It’s better instead to do
fewer things and to do them well. There’s nothing worse than a social media profile that
never gets updated – it’s the quickest way to making a bad impression.
Start small, even if you have the resources to do more. It’s important to introduce
yourself to the social media scene first and to build up a following before jumping in
with too many different things in too short a space of time, otherwise you loose impact.
If you’re completely new to the scene, try a soft launch or pilot project first until you’re a
bit more confident.
Find out what works for you - regardless of what you may be able to learn from other
museums’ experiences, there will always be some things that may work for them but
not for you. And in relation to that…
…know your audience! Whether it’s their demographic profile, their use of the internet
and social media, their openness to trying new things, their interest in a specific topic,
or their affinity to a certain medium – in this case photography – your audience is
unique to you, so make sure your project fits with them
Give yourself enough lead in time!
Try things and if they don’t work, try again with something different!
And, most importantly, don’t take on all advice blindly, even if it’s good or well meant advice -
including any advice I’ve given you in this paper! Take it on board, but review it and adapt it to
your own needs and circumstances. For our own next project, we’ll be applying our checklist
in the context of the new lessons we have learned. I hope you have found this case study and
our experiences with it useful, and I look forward to seeing your social media projects online
in the near future!
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7. Jenni Fuchs
Audience Research Officer
National Museums Scotland
j.fuchs@nms.ac.uk
info@jennifuchs.com (during maternity leave)
Appendix – List of Websites Mentioned in This Paper
General
Facebook www.facebook.com
Twitter www.twitter.com
Flickr www.flickr.com
Youtube www.youtube.com
MySpace www.myspace.com
National Museums Scotland
Flickr:
Profile http://www.flickr.com/people/nationalmuseumsscotland
Photostream http://www.flickr.com/photos/nationalmuseumsscotland
Museum Groups http://www.flickr.com/groups/nationalmuseumofscotland
http://www.flickr.com/groups/nationalmuseumofcostume
http://www.flickr.com/groups/nationalmuseumofflight
http://www.flickr.com/groups/nationalmuseumofrurallife
http://www.flickr.com/groups/nationalwarmuseumscotland
SnapScot 09 http://www.flickr.com/groups/snapscot09
Twitter http://twitter.com/NtlMuseumsScot
Facebook http://www.facebook.com/NationalMuseumsScotland
Blog http://feastbowl.wordpress.com/
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