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Marvel Enterprises


A plan for sustained growth




                              1
Based on Marvel’s current market position, it needs to
answer two key questions about its future position
Marvel Enterprises is the
number 1 comic book publisher                      Marvel has experienced an
and licenser in the US, ahead of                   increase in sales and
closest competitor, DC Comics.                     profitability, and now needs to
There has been slow to virtually                   position itself for future.
no growth in publishing.



              1                            2

                  Should Marvel focus on       Should Marvel invest in
                  its core heroes or           more capital-intensive,
                  introduce its lesser         but potentially more
                  known heroes?                profitable projects?



                                                                                     2
We recommend Marvel focus on introducing other heroes
and investing in more capital-intensive projects

      1                                               2

          Should Marvel focus on                          Should Marvel invest in
          its core heroes or                              more capital-intensive,
          introduce its lesser                            but potentially more
          known heroes?                                   profitable projects?



                                     Profitability
                                     Brand Equity
                                   Growth Potential



    1. Build Marvel Universe by introducing new heroes with known heroes.
    2. Invest in capital-intensive projects, specifically, movie production.

                                                                                    3
Licensing has led to Marvel’s rebound and
rapid growth

     1939       1990s               1998         2003
                  Introduction of Licensing




        15% increase in              20x increase in
         market share                  stock price


                                                        4
Customers can be segmented by 3 main
product categories



 Publications
                 Toys                 Motion Pictures
 • Males
                 • Boys               • Mass audience
 • 13-23 yrs
                 • 4-12 yrs
                                      • Beyond
 • Established
                 • Collectors (20%)     publications
   Readers




                                                        5
Competitors span across the different
businesses
      Publications           Toys         Movies




 • DC Comics (35%)
                      • Bandai      • Warner Brothers
 • Smaller industry
                      • Hasbro      • Pixar
   distributors
                      • Mattel         • (Incredibles)
   (25%)




                                                     6
Business Model

                            Publishing


                                Toys

   Marvel

                      Licensing – Motion Films



                     Licensing – Other Products


            Marvel owns       Marvel does not own   7
Currently, the motion picture segment is growing the
fastest, but we only retain 7% of sales

Breakdown of Revenue                                   Percentage of Total Revenue
and CAGR (’01-03) by Business                          Marvel Retains from Box Office Sales
                                            97%
                                                                           7%




                  24.51%
 21.09% 22%
                           12%     14.56%


                                                                  93%
  Publishing          Toys        Licensing - Movies




   Marvel has to capitalize on the movie production and distribution process.
                                                                                        8
The Marvel Universe is our greatest strength



 Spider-man
       Deadpool
                       Iron Man                             The Marvel
Fantastic                                                    Universe
Four              X-men
   Hulk      Elektra




 Marvel needs to be a masterbrand, not a house of brands.
                                                                         9
Marvel wants to seize the opportunity to
capitalize on Motion Films

                                 Publishing


                                    Toys

    Marvel
                            Motion Films for Core
                                  Heroes

                      Licensing – Motion Films for Non-
                                 core Heroes

                       Licensing – Other Products

              Marvel owns         Marvel does not own     10
Lesser known heroes who find success in movies will
become the future core heroes and be produced by Marvel




     Lesser known heroes                     Core heroes
                           If successful


       Licensing Phase                     Production Phase




                                                              11
Marvel can leverage existing equity of core heroes
to introduce new content with lesser-known heroes
 Criteria         Production          Licensing


 Gross sales      > $250 m            < $250 m


 Characters       Core heroes         Team = Core +
                                      Lesser known
 Audience         Mass market         Comic book fan
                                      base
 Goal of movies   Introduce audience Discover potential
                  to Marvel Universe core heroes
                                                          12
The toy market is highly competitive and
driven by volume

Percentage of Marvel Toy Sales vs Industry
                                                       19%
                               19%
                                                    Marvel Toys

                                                         35%
                                                        Margins


  Marvel is making high margins in a competitive market by licensing.
                                                                        13
Publications are not growing at a sustainable rate, but can
contribute as R&D to rising demand for online products



                                      Specialty
                Marvel                                      Consumers
                                       Stores



                                      E-Comics




  Marvel is making high margins in a competitive market by licensing.
                                                                        14
Based on the potential profits Marvel can retain by producing
and distributing films, it should produce
                                      683




                                                                                    Licensing Profits (millions)
                                                      296
                 221                                                                Potential Production Profits
                                                                                    (millions)
                                              104              122
                              95
           68                      57.54
                                                    28.5
    4.76
                21
                       6.65                 7.28            16.94
                                                                     0.07   1




                                     Projected Profit (‘04):                    Projected Profit (‘04):
                                            $1.1 b                                    $0.5 b
                                                                                                                   15
Acquire studio and talent
High




                  Introduce lesser known heroes into core hero movies




                                  Develop e-comics
Medium




                                 Creation of new characters via publications



                                               Own all movie productions
Low




                                           Develop toy production capability

                                        Time                                   16
Thank you! Questions?




                        17

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Marvel Enterprises

  • 1. Marvel Enterprises A plan for sustained growth 1
  • 2. Based on Marvel’s current market position, it needs to answer two key questions about its future position Marvel Enterprises is the number 1 comic book publisher Marvel has experienced an and licenser in the US, ahead of increase in sales and closest competitor, DC Comics. profitability, and now needs to There has been slow to virtually position itself for future. no growth in publishing. 1 2 Should Marvel focus on Should Marvel invest in its core heroes or more capital-intensive, introduce its lesser but potentially more known heroes? profitable projects? 2
  • 3. We recommend Marvel focus on introducing other heroes and investing in more capital-intensive projects 1 2 Should Marvel focus on Should Marvel invest in its core heroes or more capital-intensive, introduce its lesser but potentially more known heroes? profitable projects? Profitability Brand Equity Growth Potential 1. Build Marvel Universe by introducing new heroes with known heroes. 2. Invest in capital-intensive projects, specifically, movie production. 3
  • 4. Licensing has led to Marvel’s rebound and rapid growth 1939 1990s 1998 2003 Introduction of Licensing 15% increase in 20x increase in market share stock price 4
  • 5. Customers can be segmented by 3 main product categories Publications Toys Motion Pictures • Males • Boys • Mass audience • 13-23 yrs • 4-12 yrs • Beyond • Established • Collectors (20%) publications Readers 5
  • 6. Competitors span across the different businesses Publications Toys Movies • DC Comics (35%) • Bandai • Warner Brothers • Smaller industry • Hasbro • Pixar distributors • Mattel • (Incredibles) (25%) 6
  • 7. Business Model Publishing Toys Marvel Licensing – Motion Films Licensing – Other Products Marvel owns Marvel does not own 7
  • 8. Currently, the motion picture segment is growing the fastest, but we only retain 7% of sales Breakdown of Revenue Percentage of Total Revenue and CAGR (’01-03) by Business Marvel Retains from Box Office Sales 97% 7% 24.51% 21.09% 22% 12% 14.56% 93% Publishing Toys Licensing - Movies Marvel has to capitalize on the movie production and distribution process. 8
  • 9. The Marvel Universe is our greatest strength Spider-man Deadpool Iron Man The Marvel Fantastic Universe Four X-men Hulk Elektra Marvel needs to be a masterbrand, not a house of brands. 9
  • 10. Marvel wants to seize the opportunity to capitalize on Motion Films Publishing Toys Marvel Motion Films for Core Heroes Licensing – Motion Films for Non- core Heroes Licensing – Other Products Marvel owns Marvel does not own 10
  • 11. Lesser known heroes who find success in movies will become the future core heroes and be produced by Marvel Lesser known heroes Core heroes If successful Licensing Phase Production Phase 11
  • 12. Marvel can leverage existing equity of core heroes to introduce new content with lesser-known heroes Criteria Production Licensing Gross sales > $250 m < $250 m Characters Core heroes Team = Core + Lesser known Audience Mass market Comic book fan base Goal of movies Introduce audience Discover potential to Marvel Universe core heroes 12
  • 13. The toy market is highly competitive and driven by volume Percentage of Marvel Toy Sales vs Industry 19% 19% Marvel Toys 35% Margins Marvel is making high margins in a competitive market by licensing. 13
  • 14. Publications are not growing at a sustainable rate, but can contribute as R&D to rising demand for online products Specialty Marvel Consumers Stores E-Comics Marvel is making high margins in a competitive market by licensing. 14
  • 15. Based on the potential profits Marvel can retain by producing and distributing films, it should produce 683 Licensing Profits (millions) 296 221 Potential Production Profits (millions) 104 122 95 68 57.54 28.5 4.76 21 6.65 7.28 16.94 0.07 1 Projected Profit (‘04): Projected Profit (‘04): $1.1 b $0.5 b 15
  • 16. Acquire studio and talent High Introduce lesser known heroes into core hero movies Develop e-comics Medium Creation of new characters via publications Own all movie productions Low Develop toy production capability Time 16