AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
Understanding Gaming Industry Job Roles
1. To understand the different roles in the gaming industry.
JOB ROLES
in the gaming industry
2. To understand the different roles in the gaming industry.
Job roles: job types (3D modeller, animator, artist, audio
engineer, designer, scriptwriter, level designer,
localisation technician, producer, programmer, quality
assurance tester); level of responsibility (team
member, lead, producer, management); working patterns
(office hours, irregular hours, hot-seating,
freelance, fixed-term contract, staff)
HOW MANY JOBS CAN YOU THINK OF
IN THE GAMING INDUSTRY?
3. LEARNING OBJECTIVES
To know the different job roles in the gaming industry (PASS)
To be able to summarise the skills needed for the different job roles in
the gaming industry (MERIT)
To be able to outline the roles, responsibility and working patterns
within the industry with specific reference (DISTINCTION)
4. To understand the different roles in the gaming industry.
job types
3D modeller, animator, artist, audio
engineer, designer, scriptwriter, level
designer, localisation technician, producer,
programmer, quality assurance tester
level of responsibility
team member, lead, producer,
management
working HOW patterns
MANY JOBS CAN YOU THINK OF
office IN THE hours, GAMING irregular hours, INDUSTRY?
hot-seating,
freelance, fixed-term contract, staff
5. To understand the different roles in the gaming industry.
Learners will correctly describe common job roles. They will discuss
only conventional, easily found generic roles. For example,
‘Level Designer: works with a team, creates levels and missions for
third-person games, racing games, action and combat games. Must
have good communication skills in order to be able to work as an
effective team member; Must also have good written communication
skills.’
6. To understand the different roles in the gaming industry.
Learners will describe and address job roles in some depth, and will
refer to well-researched and appropriate examples. When discussing
job roles, a learner might write,
‘The Level Editors for Game X require skills in both 2D and 3D
software as content will be made in both 2D and 3D, therefore a good
understanding is required. This would also require good experience in
art. As game levels must be convincing, they need an artistic touch to
make them appealing. Good literacy and communication skills are
required in team discussions to explain development progress and
comprehend work tasks.’
7. To understand the different roles in the gaming industry.
Learners will justify the points they make, providing reasons for their
explanations, and making clear their depth of knowledge and
understanding of how the well-researched examples they provide
illustrate their arguments. They will have sought carefully to find that
complex example which illustrates their point exactly, and then will
make fluent, confident comments which develop the points made.
They will draw out of an example precisely what it is about it that
exemplifies the point it illustrates.
8. To understand the different roles in the gaming industry.
YOUR TASK
Develop your guide to the gaming industry further
by detailing what job roles there are in the industry
and give examples.