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COMPUTER
What is “COMPUTER”?
     A computer is a device that store and
process data.
What is “DATA”?
     These are what we call raw facts.
What are “RAW FACTS”?
     These are the letters, symbols, and
numbers
CHARACTERISTICS OF COMPUTER

1. Electronic
All computers are powered by electricity.
2. Programmable
All computers are able to follow a set of
  instructions called programs, from which a
  user may derive the specific information he
  wants.
3. Storage capability
All computers are able to store data intended
  for later use. This characteristic makes them
  to electronic filing cabinets.
4. Retrieval capability
 All computers are able to regain stored programs and data. Storing is a
  useless exercise if programs and data cannot be retrieved for later use.
5. Processing capability
 All computers are able to process data that is useful information can be
  gleaned after the computer has performed the necessary operational
  instruction on the raw data it is fed.
a. On medicine
     Example: The computer tonography
at Makati Medical Center used to examine
the nervous system and the more difficult
areas of the human body to detect
tumors, strokes, cancer and other
lesions.
b. On money and Banking
      Examples: Automated Teller Machine
(ATM), electronic fund transfer and
credit cards.
c. On factories
d. On education
     Examples: Computer-aided learning
(CAL) and computer-aided instruction
(CAI).
e. On Information and Communication
      Examples: Postal services through
electronic mail (e-mail), electronic
libraries through the INTERNET and the
use of cellular phones.
f. On the Houses/Offices of the Future
      Examples: Computer-operated
COMPUTER
CAPABILITIES
1. SPEED
 The computer can process and calculate large amounts of data.
2. ACCURACY/ACCURATE
 It can process the right data quickly with 100% correctness.
3. AUTOMATIC
 It can execute instructions automatically.
4. ENDURANCE
 Durable
5. WIDE RANGE OF APPLICATION
 Computer are essential tools of everyday living from simple household tasks to the most
  complicated activities.
6. STORE AND RECALL DATA
 Computer can retrieve or get information from memory.
7. SELF CHECKING
 It verifies the correctness of it’s work to ensure that all data are correct and accurate.
8. REPETITIVENESS
 Computers never complain or get bored like us. They can do tasks many time as a
  computer operator wants to be done.
COMPUTER LIMITATIONS
CHARACTERISTICS OF COMPUTER


     1.   Programmable
     2.   Storage
     3.   Reduction of Cause
     4.   Versatility
     5.   Arithmetic and Logical
          Operations
     6.   Reliability
     7.   Automation
     8.   Diligence
     9.   Consistency
DATA PROCESSING

What is “Data Processing”?
      It is the process of transforming data into
useful and meaningful information.
What is “DATA”?
      These are collection of facts such as
numbers, letters or special symbols relating to
events that take place.
Where do “Information” refers?
      It refers to data that has been organized and
processed so that it becomes meaningful.
DATA PROCESSING CYCLE




          ORIGIN

OUTPUT                INPUT

         PROCESSING
 Input
        The data or source information entering the system to be
processed by a computer. Input may also be computer programs
that will process the data.
 Processing
        The orderly planned actions by the computer (sorting,
classifying, calculating, and other data operations) with the
information or data that is entered into the system.
 Output
        The results of processed data or information. The output
may be sent to a disk, CD or USB flash drive (soft copy) or to a
painter (hard copy).
Input Activities



1. Coding
    data has been transformed into more concise.

2. Editing
    the elimination of data that are not needed for processing.

3. Verifying
    the checking of accuracy of the coded data.
Processing Activities

1. Recording
     documentation of data In order to produced an information.

2. Sorting
     Arrange data in space order such as: ascending, descending.

3. Classifying
     Groups data into categories.

4. Calculating
     Refers to computation perform on data either in the same storage.

5. Summarizing
     Refers to aggregation of data such as: total, average and standard deviation.
Output activities


1.    Reproducing
        Refers in making copies of data either in the same storage.
2. Storing
          Placing similar data into farther references.
3. Retrieving
          Recovering the data stored.
What is ICT?
          INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) encompasses the
use of computers, telecommunications, and office systems technologies.


There are types of components to consider in creating an ICT resource:
1.   tools to access services, most obviously telephone and personal computers.
2.   telecommunication links that course the tools to those services.
3.   transaction processing hardware and software, and
4.   Information stores.
I. According to size
 Supercomputers
        Supercomputers are widely used in specific applications such as aerodynamic design stimulation,
       processing of geological data.
        Supercomputers are most powerful computers.
        Because of their size and expense, supercomputers are relatively rare.
        Supercomputers are used by universities, government agencies, and large businesses.
    Mainframe Computers
     Mainframe Computers are usually slower, less powerful and
less        expensive than supercomputers.
 Minicomputers
         Are smaller than mainframe, general purpose computers, and give
computing power without adding the prohibit expenses associated with larger
systems.
 Workstations
• Powerful single-user computers.
• Used for tasks that require a great deal of number-crunching
  power, such as product design and computer animation.
• Often used as network and Internet servers.
 Microcomputers
  Microcomputer or Personal Computer is the
  smallest, least expensive of all computers.
  Personal Computers (PC)
           Laptop                     Desktop
           Palm Top                   Tablet
II. According to Technology
 Analog Computers
       These computers recognize data as continuous measurement
of a   physical property (voltage, pressure, speed and temperature).
       Example: Automobile speedometer
 Digital Computers
       These are high speed programmable electronic devices that
perform mathematical calculations, compare values and store results.
 Hybrid Computers
       A computer that processes both analog and digital data.
III. According to purpose
 General Purpose Computers
        A machine that is capable of carrying out some general
data processing under program control.
 Special Computers
        A computer that is designed to operate on an restricted
class of problems.
ACCORDING TO
CAPACITY
1.Microcomputers
2.Minicomputers
3.Super computers
4.Mainframe computers
HISTORY OF COMPUTER
Charles Babbage
father of modern computer
                                          Charles
William “Bill” Gates
                                          Babbage
 monopolize computer
 1993 ( most powerful people)
 he establish the microsoft
 company
 rated 53rd among the youngest at      William “Bill”
 age of 37 among the chief executive.      Gates
 1997 ( ranked 2nd)
Lady Augusta Ada Byron
World’s first programmer.
Wrote a demonstration program for
                                        Lady Augusta
 Babbage’s Analytical Engine.            Ada Byron
THREE TYPES OF DEVICES
I. Manual Mechanical Devices
     These are devices powered by hand in
hand physical effort from the user.
Abacus is the first manual data processing
  device developed in China in the 12th century.
Napier’s Bone is a set of rods, made of bone or ivory, each divided into nine
   spaces, and containing the numbers of a column of the multiplication table.
   This was invented by John Napier in 1617 for facilitating the operations of
   multiplication and division.
Gunter and Oughtred’s Slide Rule is a ruler upon which are marked several
   graduated scales that may be moved relative to one another so that certain
   calculations may be carried out. This was invented by Englishmen Edmund
   Gunter and William Oughtred.
Pascal’sPascaline is the gear-driven machine that can be used to add and subtract by
   means of rotating toothed wheels. This was invented by Blaise Pascal in 1642.
Leibniz’s Calculator utilizes the same techniques for addition and subtraction as
Pascal’s device but could also perform multiplication and division as well as
extract square roots. This was invented by Baron Gottfried Wilhelm Von Leibniz in
1674.
Babbage’s Analytical Engine was designed to use
  two types of cards  one called operation cards
  to indicate the specific functions to be
  performed and other called variable cards to
  specify the actual data. This was invented by
  Charles Babbage in 1882. Babbage is known as
  the “Father of Computing”. Lady Augusta Ada
  Byron is known as the world’s first programmer
  and wrote a demonstration program for
  Babbage’s Analytical Engine.
II. Electromechanical Devices
     These are devices powered by electric motor
and uses relays and switches.
Hollerith’s Punched-Card Machine is a machine
  invented by Herman Hollerith in 1880 to tabulate
  census data more efficiently than by traditional
  hand methods.
Jacquard’s Loom is a weaving machine or a mechanical loom that used punched
   cards to weave fabric in a variety of patterns. This was invented by Joseph
   Marie Jacquard in 1804.
Harvard Mark I or Automatic Sequence Controlled Calculator was an early form of
   the digital computer controlled by electromechanical relays or switching
   devices. The electrical engineer and physicist Howard H. Aiken of Hardvard
   University together with the assistance of IBM and its engineers built in 1943.
III. Electronic Devices
       These are devices h=which use only
electrical switches and circuitry instead of
mechanical relays and consist of circuit board,
transistors or silicon chips.
Atanasoff-Berry Computer was the first digital
   computer that used binary logic circuitry and
   had regenerative memory. This was invented
   by John Atanasoff and Clifford Berry in 1942.
Electronic Numerical Integrator and Computer (ENIAC) was the first large-scale
   vacuum-tube computer. This was invented by John Presper Eckert and John W.
   Mauchly in 1943 to 1946.
Electronic Discrete Variable Automatic Computer (EDVAC) was a modern version
   of ENIAC, which used the stored-program concept and the binary arithmetic
   concept or the von Neumann’s concept. Dr. John von Neumann a Hungarian-
   born mathematician, proposed the idea that programs could be coded as
   numbers and stored with data in a computer’s memory.
Electronic Delayed Storage Automatic Computer (EDSAC) was the first full-scale
   computer with electronic stored programs Maurice V. Wilkes and his team at
   the University of Cambridge constructed the EDSAC.
Universal Automatic Computer
 (UNIVAC)    was    the    first
 generation computer sold by
 Remington Rand Companies in
 1951. Developed by Eckert and
 Mauchly.
IV.Computer Generations
First Generation-1940-
 1955: Vacuum Tubes
    The first computers
    used vacuum lubes
    for circuitry and
    magnetic drums for
Second Generation-
 1956-1963:
 Transistors
    Transistors
    replaced vacuum
    tubes       and
    ushered in the
Third     Generation-
 1964-1970:
 Integrated Circuits
    The
    development of
    the    integrated
    circuit was the
Fourth         Generation-1971-
 Present: Microprocessors
    The       microprocessor
    brought       the   fourth
    generation of computer,
    as      thousands        of
    integrated circuits were
    built   onto      a  single
    silicon chip.
Fifth Generation-Present and
  Beyond:           Artificial
  Intelligence (AI)
     Fifth     generation
     computing     devices,
     based on artificial
     intelligence,     are
     still               in
     development though
     there    are    some
COMPUTER SYSTEM


What is Computer System?


       COMPUTER SYSTEM consists of devices, programs, operating aids and
procedures required to prepare and to process date, and the personnel
who keep these elements efficiently functioning.
II. HARDWARE
 Hardware-physical component of the computer system
  involved in data processing.
a. Input Devices
  Keyboard-is the most commonly used input device to enter
  information or commands into the computer.


  Mouse-is a hand-sized input devices with control buttons
  used to move the pointer on screen.


  trackpad-is a small, touch-sensitive pad, usually a couple
  of inches square, which acts as an alternative to a mouse
  on laptop or notebook computers.


  Light pen-is an input device that utilizes a light-sensitive
  detector to select objects on a display screen.
Optical mark reader-was designed initially to read
penciled and graphic information on exam answer sheets.


Scanner-is a device that can read text or illustrations
printed on paper and translate the information into a
form the computer can use.


Digital camera-is a device that records images in digital
form.


Microphone-is a device for converting sound waves into
electrical energy.


Web camera-is a camera that is in some way connected to
the world wide web or internet.


Joystick-is used in most video games to enter the player’s
choices when playing computer games.
Touch screen-is a type of display screen that has a touch-
sensitive transparent panel covering the screen.


Digitalizing tablet-is an output device that enables you
to enter drawings and sketches into a computer.


Stylus-is a pointing and drawing device shaped like a pen.


Bar code reader-is an output device used to scan a
pattern of lines using optical sensing techniques.


Sensor-is a device which responds to an output quantity
by generating a functionally related output usually in
the form of an electrical or optical signal.
Optical character recognition-permits users to input
  printed or typewritten documents with a scanner.

  Voice recognition-is used either to control a computer’s
  operations and to issue commands to special application
  programs or to allow users to dictate into a computer
  using a microphone.

B. Ouput devices
   Monitor-consists of a device that takes signals from a
   computer and displays them on a crt or lct screen.

  Printer-is a peripheral that uses ribbon, ink or toner to
  output documents, images, and plain text files onto
  paper.

  Plotter-is a device for reducing bar charts, maps,
  architectural drawings, and even three-dimensional
  illustrations.
Speaker-is a device used to produce sound.


  Modern-modulates the computer output to an acceptable
  signal for transmission and then demodulates the
  signal back for computer input.


C.MEMORY-storage devices
       memory-storage devices are used for storing data
and operating programs through the input devices for the
use of the cpu.
Main Memory

 • Random-access memory (RAM) chips. As a computer
   processes data and instructions, it temporarily
   stores information internally or in its ram chips.




 • Read-only memory (rom) chips. The switches of rom
   chips are set when they are manufactured and are
   unchangeable.
Secondary or auxiliary memory units supplement the main
memory by holding parts of programs that are too large
to fit into the random-access memory at one time.

• Floppy disk drive is computer hardware that holds
  and spins a magnetic or optical disk and reads and
  writes information on it.




• Hard disk drive is a rigid magnetic disk mounted in a
  drive unit
• Optical Disk is a direct-access disk.




• Usb (universal serial bus) flash drive is a form of a
  DIGITAL STORAGE DRIVE.
D. CENTRAL PROCESSING UNIT (CPU)


      CPU IS THE BRAIN OF THE COMPUTER. SOMETIMES
REFFERED TO SIMPLY AS THE PROCESSOR OR CENTRAL
PROCESSOR, THE CPU IS WHERE MOST CALCULATIONS TAKE PLACE.
ARITHMETIC /LOGIC UNIT. IS THE PART OF A COMPUTER THAT
  PERFORMS ALL ARITHMETICAL COMPUTATIONS.




CONTROL UNIT SUPERVISES OR MONITORS THE FUNCTIONS
  PERFORMED BY ENTIRE COMPUTER SYSTEM ACCORDING TO
  CONDITIONS SET FORTH BY STORED PROGRAM.




MEMORY UNIT IS SOMEWHAT LIKE AN ELECTRONIC FILING CABINET
  CAPABLE OF HOLDING DATA OR INSTRUCTIONS.
III. SOFTWARE

      SOFTWARE REFERS TO A GROUP OF COMPUTER PROGRAMS.

SYSTEM SOFTWARE CONSISTS OF PROGRAMS DESIGNED TO
  FACILITATE THE USE OF THE CONPUTER BY THE USER.

oOPERATING SYSTEM IS A SET OF PROGRAMS DESIGNED TO
 EFFICIENTLY MANAGE THE RESOURCES OF THE COMPUTER
 SYSTEM.

oLANGUAGE TRANSLATOR IS A SYSTEM PROGRAM THAT CONVERTS
 THE ENGLISH-LIKE INSTRUCTIONS USED BY THE COMPUTER
 PROGRAMMERS INTO THE MACHINE-READABLE CODE USED BY THE
 HARDWARE.

oUTILITY PROGRAM PERFORMS SUCH STANDARD TASKS AS
 ORGANIZING AND MAINTAINING DATA FILES.
APPLICATION SOFTWARE IS A TYPE OF PROGRAM THAT SOLVES
  SPECIFIC USER-ORIENTED PROCESSING PROBLEMS.

oWORD PROCESSOR IS A PROGRAM THAT ACCEPTS WORDS TYPES
 INTO A COMPUTER AND PROCESSES THEM TO PRODUCE EDITED
 TEXT.

oDESKTOP PUBLISHING SYSTEM IS A SYSTEM THAT ALLOWS YOU TO
 USE DIFFERENT TYPEFACES, SPECIFIES VARIOUS MARGINS AND
 JUSTIFICATIONS AND EMBEDS ILLUSTRATTIONS AND GRAPHD
 DIRECTLY INTO THE TEXT.

oSPREADSHEET IS A COMPUTER PROGRAM THAT LETS PEOPLE
 ELECTRONICALLY CREATE AND MANIPULATE SPREADSHEETS.

oDATABASE MANAGEMENT IS A SET OF PROGRAMS NECESSARY TO
 FACILITATE ADDING NEW DATA AS WELL AS MODIFYING AND
 RETRIEVING OF EXISTING DATA WITHIN A DATABSE.
oELECTRONIC GAME IS AN INTERACTIVE HARDWARE OR SOFTWARE
 PLAYED FOR ENTERTAINMENT CHALLENGE, OR EDUCATIONAL
 PURPOSES.

oGRAPHIC PACKAGES ARE COMPUTER PROGRAMS THAT ENABLE
 USERS TO CREATE HIGHLY STYLIZED IMAGES FOR SLIDE
 PRESENTATIONS AND REPORTS.

ROGUE SOFTWARE IS ANY PROGRAM THAT RUNS ON THE
  COMPUTER WITHOUT THE user’s KNOWLEDGE AND CONSENT.

oBACK DOOR OR TRAP DOOR IS A SPECIAL PASSWORD OR STARTUP
 CODE THAT IS PROGRAMMED TO BYPASS NORMAL SECURITY
 PRCEDURES.
oLOGIC BoMBS are planted in another program by
 a mischievous programmer.

oWorms are self-contained programs that
 replicate by creating copies of them.

oVirus attaches itself to a program.

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Powerpoint infotech

  • 1.
  • 3. What is “COMPUTER”? A computer is a device that store and process data. What is “DATA”? These are what we call raw facts. What are “RAW FACTS”? These are the letters, symbols, and numbers
  • 4. CHARACTERISTICS OF COMPUTER 1. Electronic All computers are powered by electricity. 2. Programmable All computers are able to follow a set of instructions called programs, from which a user may derive the specific information he wants. 3. Storage capability All computers are able to store data intended for later use. This characteristic makes them to electronic filing cabinets.
  • 5. 4. Retrieval capability  All computers are able to regain stored programs and data. Storing is a useless exercise if programs and data cannot be retrieved for later use. 5. Processing capability  All computers are able to process data that is useful information can be gleaned after the computer has performed the necessary operational instruction on the raw data it is fed.
  • 6. a. On medicine Example: The computer tonography at Makati Medical Center used to examine the nervous system and the more difficult areas of the human body to detect tumors, strokes, cancer and other lesions. b. On money and Banking Examples: Automated Teller Machine (ATM), electronic fund transfer and credit cards. c. On factories
  • 7. d. On education Examples: Computer-aided learning (CAL) and computer-aided instruction (CAI). e. On Information and Communication Examples: Postal services through electronic mail (e-mail), electronic libraries through the INTERNET and the use of cellular phones. f. On the Houses/Offices of the Future Examples: Computer-operated
  • 8. COMPUTER CAPABILITIES 1. SPEED  The computer can process and calculate large amounts of data. 2. ACCURACY/ACCURATE  It can process the right data quickly with 100% correctness. 3. AUTOMATIC  It can execute instructions automatically.
  • 9. 4. ENDURANCE  Durable 5. WIDE RANGE OF APPLICATION  Computer are essential tools of everyday living from simple household tasks to the most complicated activities. 6. STORE AND RECALL DATA  Computer can retrieve or get information from memory.
  • 10. 7. SELF CHECKING  It verifies the correctness of it’s work to ensure that all data are correct and accurate. 8. REPETITIVENESS  Computers never complain or get bored like us. They can do tasks many time as a computer operator wants to be done.
  • 12. CHARACTERISTICS OF COMPUTER 1. Programmable 2. Storage 3. Reduction of Cause 4. Versatility 5. Arithmetic and Logical Operations 6. Reliability 7. Automation 8. Diligence 9. Consistency
  • 13. DATA PROCESSING What is “Data Processing”? It is the process of transforming data into useful and meaningful information. What is “DATA”? These are collection of facts such as numbers, letters or special symbols relating to events that take place. Where do “Information” refers? It refers to data that has been organized and processed so that it becomes meaningful.
  • 14. DATA PROCESSING CYCLE ORIGIN OUTPUT INPUT PROCESSING
  • 15.  Input The data or source information entering the system to be processed by a computer. Input may also be computer programs that will process the data.  Processing The orderly planned actions by the computer (sorting, classifying, calculating, and other data operations) with the information or data that is entered into the system.  Output The results of processed data or information. The output may be sent to a disk, CD or USB flash drive (soft copy) or to a painter (hard copy).
  • 16. Input Activities 1. Coding data has been transformed into more concise. 2. Editing the elimination of data that are not needed for processing. 3. Verifying the checking of accuracy of the coded data.
  • 17. Processing Activities 1. Recording documentation of data In order to produced an information. 2. Sorting Arrange data in space order such as: ascending, descending. 3. Classifying Groups data into categories. 4. Calculating Refers to computation perform on data either in the same storage. 5. Summarizing Refers to aggregation of data such as: total, average and standard deviation.
  • 18. Output activities 1. Reproducing Refers in making copies of data either in the same storage. 2. Storing Placing similar data into farther references. 3. Retrieving Recovering the data stored.
  • 19. What is ICT? INFORMATION AND COMMUNICATION TECHNOLOGY (ICT) encompasses the use of computers, telecommunications, and office systems technologies. There are types of components to consider in creating an ICT resource: 1. tools to access services, most obviously telephone and personal computers. 2. telecommunication links that course the tools to those services. 3. transaction processing hardware and software, and 4. Information stores.
  • 20. I. According to size  Supercomputers Supercomputers are widely used in specific applications such as aerodynamic design stimulation, processing of geological data.  Supercomputers are most powerful computers.  Because of their size and expense, supercomputers are relatively rare.  Supercomputers are used by universities, government agencies, and large businesses.
  • 21. Mainframe Computers Mainframe Computers are usually slower, less powerful and less expensive than supercomputers.
  • 22.  Minicomputers Are smaller than mainframe, general purpose computers, and give computing power without adding the prohibit expenses associated with larger systems.
  • 23.  Workstations • Powerful single-user computers. • Used for tasks that require a great deal of number-crunching power, such as product design and computer animation. • Often used as network and Internet servers.
  • 24.  Microcomputers Microcomputer or Personal Computer is the smallest, least expensive of all computers. Personal Computers (PC) Laptop Desktop Palm Top Tablet
  • 25. II. According to Technology  Analog Computers These computers recognize data as continuous measurement of a physical property (voltage, pressure, speed and temperature). Example: Automobile speedometer  Digital Computers These are high speed programmable electronic devices that perform mathematical calculations, compare values and store results.  Hybrid Computers A computer that processes both analog and digital data.
  • 26. III. According to purpose  General Purpose Computers A machine that is capable of carrying out some general data processing under program control.  Special Computers A computer that is designed to operate on an restricted class of problems.
  • 28. HISTORY OF COMPUTER Charles Babbage father of modern computer Charles William “Bill” Gates Babbage  monopolize computer  1993 ( most powerful people)  he establish the microsoft company  rated 53rd among the youngest at William “Bill” age of 37 among the chief executive. Gates  1997 ( ranked 2nd) Lady Augusta Ada Byron World’s first programmer. Wrote a demonstration program for Lady Augusta Babbage’s Analytical Engine. Ada Byron
  • 29. THREE TYPES OF DEVICES I. Manual Mechanical Devices These are devices powered by hand in hand physical effort from the user. Abacus is the first manual data processing device developed in China in the 12th century.
  • 30. Napier’s Bone is a set of rods, made of bone or ivory, each divided into nine spaces, and containing the numbers of a column of the multiplication table. This was invented by John Napier in 1617 for facilitating the operations of multiplication and division.
  • 31. Gunter and Oughtred’s Slide Rule is a ruler upon which are marked several graduated scales that may be moved relative to one another so that certain calculations may be carried out. This was invented by Englishmen Edmund Gunter and William Oughtred.
  • 32. Pascal’sPascaline is the gear-driven machine that can be used to add and subtract by means of rotating toothed wheels. This was invented by Blaise Pascal in 1642.
  • 33. Leibniz’s Calculator utilizes the same techniques for addition and subtraction as Pascal’s device but could also perform multiplication and division as well as extract square roots. This was invented by Baron Gottfried Wilhelm Von Leibniz in 1674.
  • 34. Babbage’s Analytical Engine was designed to use two types of cards  one called operation cards to indicate the specific functions to be performed and other called variable cards to specify the actual data. This was invented by Charles Babbage in 1882. Babbage is known as the “Father of Computing”. Lady Augusta Ada Byron is known as the world’s first programmer and wrote a demonstration program for Babbage’s Analytical Engine.
  • 35. II. Electromechanical Devices These are devices powered by electric motor and uses relays and switches. Hollerith’s Punched-Card Machine is a machine invented by Herman Hollerith in 1880 to tabulate census data more efficiently than by traditional hand methods.
  • 36. Jacquard’s Loom is a weaving machine or a mechanical loom that used punched cards to weave fabric in a variety of patterns. This was invented by Joseph Marie Jacquard in 1804.
  • 37. Harvard Mark I or Automatic Sequence Controlled Calculator was an early form of the digital computer controlled by electromechanical relays or switching devices. The electrical engineer and physicist Howard H. Aiken of Hardvard University together with the assistance of IBM and its engineers built in 1943.
  • 38. III. Electronic Devices These are devices h=which use only electrical switches and circuitry instead of mechanical relays and consist of circuit board, transistors or silicon chips. Atanasoff-Berry Computer was the first digital computer that used binary logic circuitry and had regenerative memory. This was invented by John Atanasoff and Clifford Berry in 1942.
  • 39. Electronic Numerical Integrator and Computer (ENIAC) was the first large-scale vacuum-tube computer. This was invented by John Presper Eckert and John W. Mauchly in 1943 to 1946.
  • 40. Electronic Discrete Variable Automatic Computer (EDVAC) was a modern version of ENIAC, which used the stored-program concept and the binary arithmetic concept or the von Neumann’s concept. Dr. John von Neumann a Hungarian- born mathematician, proposed the idea that programs could be coded as numbers and stored with data in a computer’s memory.
  • 41. Electronic Delayed Storage Automatic Computer (EDSAC) was the first full-scale computer with electronic stored programs Maurice V. Wilkes and his team at the University of Cambridge constructed the EDSAC.
  • 42. Universal Automatic Computer (UNIVAC) was the first generation computer sold by Remington Rand Companies in 1951. Developed by Eckert and Mauchly.
  • 43. IV.Computer Generations First Generation-1940- 1955: Vacuum Tubes The first computers used vacuum lubes for circuitry and magnetic drums for
  • 44. Second Generation- 1956-1963: Transistors Transistors replaced vacuum tubes and ushered in the
  • 45. Third Generation- 1964-1970: Integrated Circuits The development of the integrated circuit was the
  • 46. Fourth Generation-1971- Present: Microprocessors The microprocessor brought the fourth generation of computer, as thousands of integrated circuits were built onto a single silicon chip.
  • 47. Fifth Generation-Present and Beyond: Artificial Intelligence (AI) Fifth generation computing devices, based on artificial intelligence, are still in development though there are some
  • 48. COMPUTER SYSTEM What is Computer System? COMPUTER SYSTEM consists of devices, programs, operating aids and procedures required to prepare and to process date, and the personnel who keep these elements efficiently functioning.
  • 49. II. HARDWARE  Hardware-physical component of the computer system involved in data processing. a. Input Devices Keyboard-is the most commonly used input device to enter information or commands into the computer. Mouse-is a hand-sized input devices with control buttons used to move the pointer on screen. trackpad-is a small, touch-sensitive pad, usually a couple of inches square, which acts as an alternative to a mouse on laptop or notebook computers. Light pen-is an input device that utilizes a light-sensitive detector to select objects on a display screen.
  • 50. Optical mark reader-was designed initially to read penciled and graphic information on exam answer sheets. Scanner-is a device that can read text or illustrations printed on paper and translate the information into a form the computer can use. Digital camera-is a device that records images in digital form. Microphone-is a device for converting sound waves into electrical energy. Web camera-is a camera that is in some way connected to the world wide web or internet. Joystick-is used in most video games to enter the player’s choices when playing computer games.
  • 51. Touch screen-is a type of display screen that has a touch- sensitive transparent panel covering the screen. Digitalizing tablet-is an output device that enables you to enter drawings and sketches into a computer. Stylus-is a pointing and drawing device shaped like a pen. Bar code reader-is an output device used to scan a pattern of lines using optical sensing techniques. Sensor-is a device which responds to an output quantity by generating a functionally related output usually in the form of an electrical or optical signal.
  • 52. Optical character recognition-permits users to input printed or typewritten documents with a scanner. Voice recognition-is used either to control a computer’s operations and to issue commands to special application programs or to allow users to dictate into a computer using a microphone. B. Ouput devices Monitor-consists of a device that takes signals from a computer and displays them on a crt or lct screen. Printer-is a peripheral that uses ribbon, ink or toner to output documents, images, and plain text files onto paper. Plotter-is a device for reducing bar charts, maps, architectural drawings, and even three-dimensional illustrations.
  • 53. Speaker-is a device used to produce sound. Modern-modulates the computer output to an acceptable signal for transmission and then demodulates the signal back for computer input. C.MEMORY-storage devices memory-storage devices are used for storing data and operating programs through the input devices for the use of the cpu.
  • 54. Main Memory • Random-access memory (RAM) chips. As a computer processes data and instructions, it temporarily stores information internally or in its ram chips. • Read-only memory (rom) chips. The switches of rom chips are set when they are manufactured and are unchangeable.
  • 55. Secondary or auxiliary memory units supplement the main memory by holding parts of programs that are too large to fit into the random-access memory at one time. • Floppy disk drive is computer hardware that holds and spins a magnetic or optical disk and reads and writes information on it. • Hard disk drive is a rigid magnetic disk mounted in a drive unit
  • 56. • Optical Disk is a direct-access disk. • Usb (universal serial bus) flash drive is a form of a DIGITAL STORAGE DRIVE.
  • 57. D. CENTRAL PROCESSING UNIT (CPU) CPU IS THE BRAIN OF THE COMPUTER. SOMETIMES REFFERED TO SIMPLY AS THE PROCESSOR OR CENTRAL PROCESSOR, THE CPU IS WHERE MOST CALCULATIONS TAKE PLACE.
  • 58. ARITHMETIC /LOGIC UNIT. IS THE PART OF A COMPUTER THAT PERFORMS ALL ARITHMETICAL COMPUTATIONS. CONTROL UNIT SUPERVISES OR MONITORS THE FUNCTIONS PERFORMED BY ENTIRE COMPUTER SYSTEM ACCORDING TO CONDITIONS SET FORTH BY STORED PROGRAM. MEMORY UNIT IS SOMEWHAT LIKE AN ELECTRONIC FILING CABINET CAPABLE OF HOLDING DATA OR INSTRUCTIONS.
  • 59. III. SOFTWARE SOFTWARE REFERS TO A GROUP OF COMPUTER PROGRAMS. SYSTEM SOFTWARE CONSISTS OF PROGRAMS DESIGNED TO FACILITATE THE USE OF THE CONPUTER BY THE USER. oOPERATING SYSTEM IS A SET OF PROGRAMS DESIGNED TO EFFICIENTLY MANAGE THE RESOURCES OF THE COMPUTER SYSTEM. oLANGUAGE TRANSLATOR IS A SYSTEM PROGRAM THAT CONVERTS THE ENGLISH-LIKE INSTRUCTIONS USED BY THE COMPUTER PROGRAMMERS INTO THE MACHINE-READABLE CODE USED BY THE HARDWARE. oUTILITY PROGRAM PERFORMS SUCH STANDARD TASKS AS ORGANIZING AND MAINTAINING DATA FILES.
  • 60. APPLICATION SOFTWARE IS A TYPE OF PROGRAM THAT SOLVES SPECIFIC USER-ORIENTED PROCESSING PROBLEMS. oWORD PROCESSOR IS A PROGRAM THAT ACCEPTS WORDS TYPES INTO A COMPUTER AND PROCESSES THEM TO PRODUCE EDITED TEXT. oDESKTOP PUBLISHING SYSTEM IS A SYSTEM THAT ALLOWS YOU TO USE DIFFERENT TYPEFACES, SPECIFIES VARIOUS MARGINS AND JUSTIFICATIONS AND EMBEDS ILLUSTRATTIONS AND GRAPHD DIRECTLY INTO THE TEXT. oSPREADSHEET IS A COMPUTER PROGRAM THAT LETS PEOPLE ELECTRONICALLY CREATE AND MANIPULATE SPREADSHEETS. oDATABASE MANAGEMENT IS A SET OF PROGRAMS NECESSARY TO FACILITATE ADDING NEW DATA AS WELL AS MODIFYING AND RETRIEVING OF EXISTING DATA WITHIN A DATABSE.
  • 61. oELECTRONIC GAME IS AN INTERACTIVE HARDWARE OR SOFTWARE PLAYED FOR ENTERTAINMENT CHALLENGE, OR EDUCATIONAL PURPOSES. oGRAPHIC PACKAGES ARE COMPUTER PROGRAMS THAT ENABLE USERS TO CREATE HIGHLY STYLIZED IMAGES FOR SLIDE PRESENTATIONS AND REPORTS. ROGUE SOFTWARE IS ANY PROGRAM THAT RUNS ON THE COMPUTER WITHOUT THE user’s KNOWLEDGE AND CONSENT. oBACK DOOR OR TRAP DOOR IS A SPECIAL PASSWORD OR STARTUP CODE THAT IS PROGRAMMED TO BYPASS NORMAL SECURITY PRCEDURES.
  • 62. oLOGIC BoMBS are planted in another program by a mischievous programmer. oWorms are self-contained programs that replicate by creating copies of them. oVirus attaches itself to a program.