1. The Backward design
An instructional design approach
starting with the end…
… my own summary…
Jaime Oyarzo
2. What is Understanding by Design?
A framework for improving
student achievement,
emphasizing the teacher's critical role
as a designer of student learning
3. Understanding by Design® is based on
• A primary goal of education: development
and deepening of student understanding
• Student’s understanding increase with
opportunities to explain, interpret, apply, shift
perspective, empathize, and self-assess
• Effective curriculum development: a three-
stage design process called "backward design"
4. …what is not working?
• Too many students learn without thinking
• Instruction has become a teacher’s repeating
activity
• The course is NOT
– The textbook (this is a resource)
– The activities (these are the steps)
– The content (this is to be mastered)
• There is a big difference between just knowing
and understanding
5. The Backward Design Process
Identify desired
results
Determine
assessment
evidence
Plan learning
experiences and
instruction
What I want the students to
Understand and know and
be able to do?
How do I check
they have learned?
Which learning activities
will lead students to
the desired results?
6. Takes into consideration…
• Start with the end in mind
• Align goals, assessment, activities
• Identify key questions for every unit
• Be flexible in choice of activities so long as
goals are met
7. Stage 1. Identify desired results
Establishing Curricular Priorities
Worth being
familiar with
Important to
know and do
Big Ideas
Worth
understanding
Wiggins & McTighe, p. 10
8. Stage 1 - Identify desired results
What are the big ideas?
• What questions will foster
inquiry, understanding, and transfer learning?
• What are the big ideas and important
understandings participants should retain?
• Identifying "what students will know" and
most importantly "what students will be able
to do“
9. Stage 1 - Identify desired results
Learning Objective Components:
• A - audience (student centered)
• B - behaviour (observable & measurable)
• C - conditions (how will do the task? i.e.
items/info
given, denied, format, environment, aids, time
, restrictions)
• D - degree (determines if success has been
reached:
accuracy, speed, number, standards, permissib
le errors)
10. Stage 1 - Identify desired results
Learning Objective provides:
• a focus/intent for the instruction
What?
• students w/ guidelines & expectations for
learning
How?
• a focus for assessment/evaluation
(i.e. quiz, project, paper, journal)
• I.D.’s info for suggesting
media, materials, strategies
(PPT, audio; visuals, hand-outs;
async/sync, lab, lecture, groups, etc.)
11. Stage 1 - Identify desired results
Essential questions
… good questions … bad questions
An effective story engages the reades by
setting up tensions about what will
happen next
Audience and purpose
When water disappears, it turns into
water vapor and back as liquid if the
vapor is cooled
Water cover ¾ of the earth’s surface
In what ways does art reflect, as well as
shape and culture?
When did the Italian Renaissance occur?
How would life be different if we couldn’t
measure time?
How many minutes are in a year?
How do great writers hook and hold their
readers?
What is foreshadowing?
How different is a scientific theory from a
plausible belief?
Describe the theory…
12. Stage 2 - Determine acceptable
evidence
• How do I check they have learned?
how I measure the result?
• Evidence of learning by assessment
• Performance tasks and evidence of
understanding determine what the students
will demonstrate and what evidence will prove
their understanding
• This can include self-reflections and self-
assessments on learning.
13. The Six Facets of Understanding
Explain
Interpret
Apply
Self-
Knowledge
Empathize
Have
pespective
Starting points for
Performance tasks!
14. Assessment types
Worth being
familiar with
Important to
know and do
Big Ideas
Worth
understanding
Traditional quizzes& tests
•paper/pencil
•selected-response
•constructed response
Performance tasks & projects
•open-ended
•complex
•authentic
Wiggins & McTighe, p. 10
15. Stage 3 - Plan learning experiences
&instruction
• How do I teach to achieve the learning
outcomes?
• How will students be “hooked”?
• Lists the learning activities that will lead
students to your desired results
• How will the work be “tailored” to individual
interest and learning styles?
16. Stage 3 - Plan Activities, Experiences
&instruction
• What is the enabling…needed to perform effectively
and achieve desired results?
• What needs to be taught and coached?
Determine the content
• How should it best be taught?
– Instructional Strategies
• What activities will equip students with these needed
knowledge and skills?
• What materials and resources are best suited to
accomplish these desired results/goals?
• Is the learning plan effective and engaging?
17. Backward Design Results
If followed completely and correctly … students
should be able to answer the following questions:
• What are you doing?
• Why are you being asked to do it?
• What will it help you do?
• How does it fit into what you have previously
done?
• How will you show that you have learned it?