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Unit 8 – Creative Media
Industry Awareness
• Aims: To understand the creative industries
• Objectives: To produce a usable document which
can be used as a Creative Industries educational
tool
Creative Industries
• Socio-economic potential of
activities that trade with
creativity, knowledge and
information
• Increasingly being recognised as a
generator of jobs, wealth and
cultural engagement
• UK has the largest creative sector
in the whole European Union
• In terms of GDP it is the largest in
the world
• 106,700 businesses in the creative
industries
Creative Industries
• UK definition of creative industries:
‘those industries that are based on
individual creativity, skill and talent
with the potential to create wealth
and jobs through developing
intellectual property’
• 1.5 million people employed in the
creative industries in the UK, that’s
5.1% of the work force
• Contributed 2.9% of the UK’s Gross
Value Added in 2009
• Exports of services by the creative
industries accounted for 10.6% of
the UK’s exports of services
Creative Industries
According to Skillset…
• Advertising
• Animation
• Computer Games
• Facilities
• Fashion & Textiles
• Film
• Interactive Media
• Photo Imaging
• Publishing
• Radio
• TV
According to the UK Gov
• Advertising
• Architecture
• The Arts and Antiques Market
• Crafts
• Design
• Designer Fashion
• Film
• Interactive Leisure Software
(gaming)
• Music
• The Performing Arts
• Publishing
• Software
• TV and Radio
Advertising
• Worth £6.2 billion a year
• 13,000 companies
• 250,000 employees
• Mainly based in London (70%)
then North West (6%)
• Multi-platform
• Young – 47% under the age of 34
• Gender equal? – 46% women
• Ethnically equal? – 6% black,
Asian or ethnic minority
• Funds 75% of commercial
television
• Funds 95% of national press
• Funds 80% of national magazines
• Funds 95% of commercial radio
Advertising – Important
Qualities
• Customer Service
• Speaking ad Self Presentation
• Punctuality and Organisation
• Numeracy / Literacy
• Attention to detail
• Transferable skills
• Management Skills
• Legal issues
Animation
• Engages with many other sectors
in the creative industries – TV
film, web, gaming
• Employs around 4500 people,
mostly freelance
• 300 companies
• Costly, labour intensive and time
consuming – 30 minute animation
can take up to two years and use
20,000 drawings
• Features might cost up to $60m
• High returns on big productions
• Only 5% of animation on UK TV is
native
Animation
• Centres of excellence outside
London – Manchester, Bristol,
Dundee, Cardiff
• Globally, worth $60 billion
• Relies on a highly skilled and
specialist workforce
• Most employees are university
graduates
• Short fall in certain area of the
industry
• Average salary for a graduate
animator is about £25k
• Directors can earn well over £50k
Animation – Skills needed
• Hand-drawn animation techniques
• Model / stop frame animation
• Computer animation
• Storytelling
• Computer operating systems
• Ratios and size perspectives
• Teamwork
• Work quickly but accurately
Gaming
• 30% of the gaming industry is
based in the North West
• 19% in London
• Gaming now makes more money
that video rental and cinema box
office
• Very competitive
• 485 businesses employ around
7000 people
• Dominated by young, white men
• Women make up 6% of the
workforce.
• Black, Asian and other ethnic
minorities = 3%
• 61% are 35 or less.
• 77% do not have children
Gaming – Job Roles
• Script Writer
• Games Designer
• Object Planner
• Graphic Designer
• Creative Manager
• Art Director
• Animator
• Software Engineer
• Programmer
• Systems Analysis
• Audio Engineer
• Composer
• Quality Assurance Manager
• Licencing Manager
• Project Manager
Facilities
• Provide equipment and support
services to most of the Creative
Industries
• Nearly 4000 companies employ
nearly 50000 people
• A third are freelance
• 33% are women
• Some sub-sectors include
equipment hire, special effects,
post production, transmission
• 78% in the South East
• 45% in London
Facilities
• 60% of the workforce are graduates
• Over 75% need on going training
• 70% are freelancers
• 1 in 10 freelancers will average 70
hour working weeks
• The average number of days employed
for a freelance facilities worker is 238
days, better than most other sectors
• 21% women in post production
• 5% black / Asian / ethnic minorities
Fashion and Textiles
• Nearly 80000 films on the UK
employing 340000 people
• 97% of fashion and textile industries
employ less than 50 people
• 21% o the work force are self
employed
• London is the biggest employer,
followed by the North West
• Worth £11.2 billion
• Low entry level wages
• Big skills gaps in fashion and textiles
• Big employer of ethnic minorities –
38000
• Aging workforce – 73% over 35
• Broken down into sub-sectors
including design, apparel, footwear
and leather, textiles and technical
textiles, laundry and dry cleaning
Film
• 400 permanent companies in the UK
• 43% production, 13% distribution,
44% exhibition
• Nearly 28,000 people working in film
• 62% exhibition, 34 % in production
and 4% distribution
• Over 90% of a film crew will be
freelancers
• 42% are women (above average for
the rest of the creative industries
• 9% from black, Asian and ethnic
minority background
• 2% disabled
• Contributes £4.5 billion to the UK
• Production was is worth around
£700m
Film
• UK has the largest number of digital
exhibition screens in Europe (296)
• Film theft cost the UK £404m in 2007
• Well funded industry and money going
into training the workforce – The
Bigger Future
• Most people start off as runners
• 60% have a degree
• Can be split into five sectors –
Development, production, post-
production, distribution and exhibition
• Contacts and networking is very
important
• 2008 report suggested that more
needs to be to: create a more diverse
work force, reduce unpaid work,
enable more training
Interactive Media
• Worth several billion pounds
• Employs around 35000 people
• 20% are freelancers
• 36% hold a post-graduate certificate
• 43% have an under graduate degree
• Multi-platform
• More of a discipline than a sector
• Can range from app design to social
media management
• Job roles might include designers,
producers, web designers, usability
specialist or web writers
• People employed as interactive media
specialists, usually have a number of
media based skills
• Must understand other disciplines in
the media sector
• Must keep their skills updated
Photo Imaging
• 43000 people
• 38% are down in London
• 8700 companies – nearly 70% are
sole traders or freelancers
• 91% of photographic companies
employ 5 or less people
• Nearly 50% of photography employees
have an undergraduate degree
• Average age is 42 (higher than the
average creative industries employee)
• Low amount ethnic minorities
• High level of disabled employees
• Competitive
• Must have an entrepreneurial mind set
• Unsocial hours
• Must have a keen grasp of intellectual
property rights
Publishing
• Traditional forms such as books,
journals, magazines
• Now on multimedia formats (kindles,
news agencies)
• Employs nearly 200000 people – 36%
of the creative media workforce
• 50000 in newspapers
• 50000 in magazines
• 12% self employed
• Half the workforce hold a degree
• 67% are over the age of 35
• Mostly based in London
• 10% black, Asian or ethnic minorities
(les than 50% of London is white)
• Gender division is equal
• Good employer of disabled people
Radio
• Employs 22000 people
• Three-types: publicly funded,
commercial and community /
voluntary
• Men earn more than women –
Men (30k), women (28k)
• 25% of men have depended
children compared with 16% of
women
• 60% of men are over 35
compared with 50% of women
• Shortage of radio engineers
• Industry is growing steadily
• Job roles might include, presenter,
engineer, researcher, producer or
sales
• Must be confident and organised,
working well under pressure

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The creative industries

  • 1. Unit 8 – Creative Media Industry Awareness • Aims: To understand the creative industries • Objectives: To produce a usable document which can be used as a Creative Industries educational tool
  • 2. Creative Industries • Socio-economic potential of activities that trade with creativity, knowledge and information • Increasingly being recognised as a generator of jobs, wealth and cultural engagement • UK has the largest creative sector in the whole European Union • In terms of GDP it is the largest in the world • 106,700 businesses in the creative industries
  • 3. Creative Industries • UK definition of creative industries: ‘those industries that are based on individual creativity, skill and talent with the potential to create wealth and jobs through developing intellectual property’ • 1.5 million people employed in the creative industries in the UK, that’s 5.1% of the work force • Contributed 2.9% of the UK’s Gross Value Added in 2009 • Exports of services by the creative industries accounted for 10.6% of the UK’s exports of services
  • 4. Creative Industries According to Skillset… • Advertising • Animation • Computer Games • Facilities • Fashion & Textiles • Film • Interactive Media • Photo Imaging • Publishing • Radio • TV According to the UK Gov • Advertising • Architecture • The Arts and Antiques Market • Crafts • Design • Designer Fashion • Film • Interactive Leisure Software (gaming) • Music • The Performing Arts • Publishing • Software • TV and Radio
  • 5. Advertising • Worth £6.2 billion a year • 13,000 companies • 250,000 employees • Mainly based in London (70%) then North West (6%) • Multi-platform • Young – 47% under the age of 34 • Gender equal? – 46% women • Ethnically equal? – 6% black, Asian or ethnic minority • Funds 75% of commercial television • Funds 95% of national press • Funds 80% of national magazines • Funds 95% of commercial radio
  • 6. Advertising – Important Qualities • Customer Service • Speaking ad Self Presentation • Punctuality and Organisation • Numeracy / Literacy • Attention to detail • Transferable skills • Management Skills • Legal issues
  • 7. Animation • Engages with many other sectors in the creative industries – TV film, web, gaming • Employs around 4500 people, mostly freelance • 300 companies • Costly, labour intensive and time consuming – 30 minute animation can take up to two years and use 20,000 drawings • Features might cost up to $60m • High returns on big productions • Only 5% of animation on UK TV is native
  • 8. Animation • Centres of excellence outside London – Manchester, Bristol, Dundee, Cardiff • Globally, worth $60 billion • Relies on a highly skilled and specialist workforce • Most employees are university graduates • Short fall in certain area of the industry • Average salary for a graduate animator is about £25k • Directors can earn well over £50k
  • 9. Animation – Skills needed • Hand-drawn animation techniques • Model / stop frame animation • Computer animation • Storytelling • Computer operating systems • Ratios and size perspectives • Teamwork • Work quickly but accurately
  • 10. Gaming • 30% of the gaming industry is based in the North West • 19% in London • Gaming now makes more money that video rental and cinema box office • Very competitive • 485 businesses employ around 7000 people • Dominated by young, white men • Women make up 6% of the workforce. • Black, Asian and other ethnic minorities = 3% • 61% are 35 or less. • 77% do not have children
  • 11. Gaming – Job Roles • Script Writer • Games Designer • Object Planner • Graphic Designer • Creative Manager • Art Director • Animator • Software Engineer • Programmer • Systems Analysis • Audio Engineer • Composer • Quality Assurance Manager • Licencing Manager • Project Manager
  • 12. Facilities • Provide equipment and support services to most of the Creative Industries • Nearly 4000 companies employ nearly 50000 people • A third are freelance • 33% are women • Some sub-sectors include equipment hire, special effects, post production, transmission • 78% in the South East • 45% in London
  • 13. Facilities • 60% of the workforce are graduates • Over 75% need on going training • 70% are freelancers • 1 in 10 freelancers will average 70 hour working weeks • The average number of days employed for a freelance facilities worker is 238 days, better than most other sectors • 21% women in post production • 5% black / Asian / ethnic minorities
  • 14. Fashion and Textiles • Nearly 80000 films on the UK employing 340000 people • 97% of fashion and textile industries employ less than 50 people • 21% o the work force are self employed • London is the biggest employer, followed by the North West • Worth £11.2 billion • Low entry level wages • Big skills gaps in fashion and textiles • Big employer of ethnic minorities – 38000 • Aging workforce – 73% over 35 • Broken down into sub-sectors including design, apparel, footwear and leather, textiles and technical textiles, laundry and dry cleaning
  • 15. Film • 400 permanent companies in the UK • 43% production, 13% distribution, 44% exhibition • Nearly 28,000 people working in film • 62% exhibition, 34 % in production and 4% distribution • Over 90% of a film crew will be freelancers • 42% are women (above average for the rest of the creative industries • 9% from black, Asian and ethnic minority background • 2% disabled • Contributes £4.5 billion to the UK • Production was is worth around £700m
  • 16. Film • UK has the largest number of digital exhibition screens in Europe (296) • Film theft cost the UK £404m in 2007 • Well funded industry and money going into training the workforce – The Bigger Future • Most people start off as runners • 60% have a degree • Can be split into five sectors – Development, production, post- production, distribution and exhibition • Contacts and networking is very important • 2008 report suggested that more needs to be to: create a more diverse work force, reduce unpaid work, enable more training
  • 17. Interactive Media • Worth several billion pounds • Employs around 35000 people • 20% are freelancers • 36% hold a post-graduate certificate • 43% have an under graduate degree • Multi-platform • More of a discipline than a sector • Can range from app design to social media management • Job roles might include designers, producers, web designers, usability specialist or web writers • People employed as interactive media specialists, usually have a number of media based skills • Must understand other disciplines in the media sector • Must keep their skills updated
  • 18. Photo Imaging • 43000 people • 38% are down in London • 8700 companies – nearly 70% are sole traders or freelancers • 91% of photographic companies employ 5 or less people • Nearly 50% of photography employees have an undergraduate degree • Average age is 42 (higher than the average creative industries employee) • Low amount ethnic minorities • High level of disabled employees • Competitive • Must have an entrepreneurial mind set • Unsocial hours • Must have a keen grasp of intellectual property rights
  • 19. Publishing • Traditional forms such as books, journals, magazines • Now on multimedia formats (kindles, news agencies) • Employs nearly 200000 people – 36% of the creative media workforce • 50000 in newspapers • 50000 in magazines • 12% self employed • Half the workforce hold a degree • 67% are over the age of 35 • Mostly based in London • 10% black, Asian or ethnic minorities (les than 50% of London is white) • Gender division is equal • Good employer of disabled people
  • 20. Radio • Employs 22000 people • Three-types: publicly funded, commercial and community / voluntary • Men earn more than women – Men (30k), women (28k) • 25% of men have depended children compared with 16% of women • 60% of men are over 35 compared with 50% of women • Shortage of radio engineers • Industry is growing steadily • Job roles might include, presenter, engineer, researcher, producer or sales • Must be confident and organised, working well under pressure