1. In what ways does your media
product use, develop or
challenge forms and
conventions of real media
products?
2. My film breaks and develops convention of the fantasy genre
that usually uses extravagant costumes or technology and has
big budgets by making my film simpler, by being less explicitly
fantasy it challenges the viewer to question the nature of the
fantasy genre as it is difficult to define. I used mise-en-scene to
convey the fantasy genre through setting, props and costume.
3. The setting is fantastical because it is so unfamiliar,
it is open to interpretation, it could be anywhere and
any time. I feel it is similar in this sense to Where
The Wild Things Are
4. The animals I used as props are given a fantasy element because
they seem out of place, it is meant to be left to the viewer’s
interpretation as to whether are real or not and this uncertainty,
the blurring of reality and fiction is something I consider to be
fantasy, it is in the same way that the existence of the wild things
in Where The Wild Things Are is meant to be uncertain
5. The costume I chose was meant
to look strange but not
unfamiliar so it could be
interpreted as either an unreal
costume or merely a deranged
person’s clothes which is meant
to signify the same ambiguity
throughout the film
6. My use of a female lead
challenges convention
as typically males are
given lead roles
7. My teaser trailer follows the
convention of using music
to help set the tone of the
trailer
16. I implemented
the common
convention of
the rule of
thirds when
shooting
17. My magazine breaks mainstream convention by
presenting the cover neatly with obtrusive cover
lines dotted around the page. My magazine is
using a conventional template of Sight&Sound
magazine as the basis of my product
The magazine follows convention by featuring
one main image of a single character
18.
19. My magazine follows convention of
featuring various coverlines to
reveal what is inside
20. My poster follows the convention of
featuring a tagline with the title