Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Jackie Calderwood: Locative Media. Guest lecture/workshop for Kingston University, 8th December 2010
1.
2. Loca%ve
media
Workshop
Outline
for
Day:
10.10
Introduc%on
to
gps
loca%ve
media,
research
prac%ce
and
plaAorms.
Examples
of
mediascapes,
different
approaches
for
interac%on.
40mins
10.50
Workshop
ideas
using
materials
brought,
gather
further
material
if
necessary
35
mins
11.25
Mscape
build
and
upload
(all
versions
if
poss)
Equipment
handout.
75
mins
12.25
Break
(op%onal
start
of
mediascape
experience)
15
mins
12.40
Experience
75
mins
1.55
Hand
in
equipment
5
mins
2.00
Design
guidelines
&
Reflect
/discussion
of
experiences
20
mins
2.20
Plan
proposal
for
further
ac%vi%es:
what
next/formats/purpose/%meframe/what
needed
to
make
happen/what
can
you
do
in
the
mean%me??
15
mins
2.35
Evalua%on
of
day
workshop
5
mins
2.40
End
14. Ambulant
Content
source:
Method
of
Interac;on:
Experien;al
Matrix:
Filmmaking
Mediascapes
Role
of
Audience
Main
Loca)on
e-‐merge
Ar%st’s
response
Select
music
Individual:
hand-‐held
on-‐site
(visual)
Walk,
collec%ng
video
clips
[Op%ons
to
view
Map/Content
Regions]
Individual
displaced:
hand-‐held
St.
James’s
Commissioning:
Choose
to
stop
and
watch
film
on
loca%on
on
Park,
London
New
and
exis%ng
work
Editor
(mediascape)
new
site
(audio)
User
(web
gallery)
Remote:
web
gallery
Ambience
Public
response
to
Select
music
Open
Call:
Walk,
collec%ng
video
clips
[Op%ons
to
view
Individual:
hand-‐held
on-‐site
Bristol
Exis%ng
and
new
work
Map/Content
Regions]
Harbourside
(visual)
Choose
to
stop
and
watch
film
on
loca%on
Communal:
big
screen
on-‐site
Editor
(mediascape)
Invited
exis%ng
work
Performer
(walker)
(audio)
Audience
(big
screen)
Soundlines,
Collabora%ve
Walk,
triggering
music
live
(and
anima%on
Individual:
hand-‐held
on-‐site
With
Strata
interpreta%on:
for
displaced
mediascape)
Remote:
web
gallery
Collec;ve
New
work
generated
Choose
to
stop/start
new
walk
through
facilitated
Composer/Editor
(mediascape)
Individual
displaced:
hand-‐held
Sand
Point,
workshop
series
on
new
site
North
(audio
and
visual)
Sand
Point
walks
filmed
for
off-‐site
Somerset
documentary
screening:
Communal
displaced:
big
screen
Minimal
post-‐ Performer
(big
screen)
off-‐site
at
event
produc%on
(audio)
Audience
(big
screen)
Communal
remote:
web
gallery
User
(web
gallery)
at
event
23. Ambience
Collaborative Filmmaking Mediascape
for the Bristol Festival October 2009
Supported by: Pervasive Media Studio, Watershed, Bristol Festival
33. Soundlines Video Intro
http://vimeo.com/11054415
Practice-based research: seeking a place for improvisation and experimentality.
Challenge:
How do we balance Experimentality with Notation and Understanding?
34. Aim: Explore the potential of pervasive media and
site-specific music to facilitate strengthened
awareness of connection with place and
significance of the human journey.
Values / Objectives ……..
1. Participatory process
2. Fluid interaction of individual and ‘whole’
3. Explicit and iterative process
35. Introductory Workshop.. Stories of Sand Point:
VOLCANO
Long ago when all the hills were being formed, a crack appeared in the sea floor.
A volcano erupted and spilled hot ash and lava over Sand Point.
This happened several times, with times in between when the sea, full of strange
creatures, came back and covered the new volcanic rocks.
Finally, hot lava poured out and turned into huge lumps of rock.
You are the volcano – and the sea!
38. Community Premiere at Café Willow, Worle School
Mediascapes, Film Screening, Website Launch, Photographic Displays,
Animations, Refreshments, Maps, Stories, Walking Groups, Healthy Living…
Screenshots: Sand Point Walks Gallery
http://www.stratacollective.org/soundlines/playback
39.
40.
41.
42. Example: ‘place’ in menu
region, showing the current
(consecrated) and demolished
(unconsecrated) chapels.
Touch screen interface
for menu-driven
‘MapDisplayer’. Map of cemetery content region.
paths with colour-coded audio
region locations, visible to walkers
using the tour, augmented by a
pin figure displaying their
live position.
Milton Cemetery Audio Tour
46. • Portable
GPS: Qualities of medium
• Anchored
Why locative?
Route/free to explore?
• Tour
Duration?
• Game
Limitations: screen, memory,
• Film trailer
platform, battery…
Real world sights & sounds
• Guide
• Quiz
Technical limitations: camera?
gps signal? headphones?
• Drama
Safety: road, pedestrians, other
• Mystery
hazards…
47. The descriptive template addresses the following
categories:
Activity What your body does, ‘you walk around there’.
Place Where does it happen, ‘in Queen Square’.
Equipment The visible equipment eg headphones, backpack and ‘The small screen that you hold’
Content What is it about ? eg ‘personal stories’
Media mode Sound and still images
Genre E.g. history, drama, documentary ‘the real sounds that happened in that place’
Affect How does it make you feel, ‘special “Magic Moments”, ‘a bit spooky/scary’, ‘like eavesdropping’
Sociality Is this something you do on your own or with other people?
Skills Do you need any special abilities to do it ? ‘Its simple to use, easy to learn how to make it work’
by Jon Dovey & Constance Fleuriot
in RIESER, M. (2010) The Mobile Audience. Rodopi.
48. The design dimensions:
Immersion SURFACE <> DEPTH
INFORMATION <> EVOCATION
User Control NONE <>TOTAL
CLEAR RULES<>UNCLEAR RULES
Space / Place ARBITRARY MAPPING<>MEANINGFUL MAPPING
LINEARITY <> NON LINEARITY
Time FIXED RUNNING TIME <> OPEN RUNNING TIME
TIME SPECIFIC <> TIME UNSPECIFIC
PERMANENT INSTALLATION <> ONE OFF INSTALLATION
Data Depth ONE LEVEL OF DATA <> SEVERAL LEVELS OF DATA
Social Dimension PRIVATE <> PUBLIC
SOLITARY <> SHARED <> COLLABORATIVE
Producer Expertise PROFESSIONAL MEDIA PRODUCER<>’AMATEUR’
Relation To Existing Experience AUGMENTATION <> NEW EXPERIENCE/STAND ALONE
by Jon Dovey & Constance Fleuriot
in RIESER, M. (2010) The Mobile Audience. Rodopi.