1. Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Final Major Project
Production Log
Name Jack Fletcher
Date Comments
Tuesday
19:02:2013
I have begun secondary research into sandbox game; I must now look in to the most popular genres currently on the market.
Wednesday
20:02:2013
I have now created a questionnaire to distribute around college; I shall do this in the days to come.
Thursday
21:02:2013
I have computerized my survey and posted it on online forums for a wider range of results.
Friday
22:02:2013
Having completed most of my research, I held a focus group in the classroom and also posted one online, I will collate all my results once I have received enough replies on my
focus group.
Tuesday
26:02:2013
I have now completed my research into the audience of my game, as well as what to include in my game.
Wednesday
27:02:2013
I have begun Task 3 and started research into themes.
Thursday
28:02:2013
Having almost finished task 3 I should begin moving work on to my blog.
Friday
01:03:2013
I have updated my blog, and started on task 4.
Tuesday
05:03:2013
Continued working on task 4, I should try and get my pitch finished asap.
Wednesday
06:03:2013
I have almost finished my pitch, I should finish it tomorrow.
Thursday
07:03:2013
I have finished my pitch, Now I should look at pre-production.
Friday
08:03:2013
I have begun pre-production; I have modelled a car for use in the game.
Tuesday
12:03:2012
I have begun my plan and budget.
Wednesday
13:03:2013
I have modelled a second car. I have also outlined a plan.
2. Thursday
14:03:2013
I have modelled 1 of 3 turrets
.
Friday
15:03:1213
I encounter some problems today, Firstly with importing an object with the texture
layers. I had initially used .OBJ objects, which did not import with any textures, After
some research I found out that the desired file format was .FBX witch was not
supported in this version. At this point I turned to trial and error to find out that .3DS
objects imported with texture layers. I than tried adding a toon effect to these textures,
and a new problem that was changing the colour of all toon effects instead of the
single effect I was changing. I found the solution to this problem after a bit of messing
about with the system.
Tuesday
19:03:2013
After modelling and texturing my rocket, I have created a string of scripts to make the fire on command, I can now use this in my game.
Wednesday
20:03:2013
I have incorporated the rocket into the car assets and as a result the car can shoot, unfortunately, the car dose not behave as it should, I must work on this at a later date.
Thursday
21:03:2013
I have slightly improved the rocket system to fix some bugs
Friday
22:03:2013
I have created a terrain and change its shaded to cel.
Tuesday
09:04:2013
Over my time off, I have done some work on the movement of the car, it now behaves like a car should and shoots accordingly. I have also crated some cel shaded Tress for use
in my game.
Wednesday
10:04:2013
After I had created sections of my road to be placed in the game, I found this method to be very buggy, in terms of lining up the pieces; in light o this I have decided to create one
object in modler for my whole road system.
Thursday
11:04:2013
The road system is coming along. I have also improved the functionality of the core game
Friday
12:04:2013
I have developed a split screen game mode for my game; this will need to be a sep0erate game to single player.
Tuesday
16:04:2013
I have continued to work on functionality, I intend to finish the functionality before I finish the roads.
3. Wednesday
17:04:2013
The game has come along with few issues, I will need to export a semi-final version of the roads for use in the alpha.
Thursday
18:03:2013
I have added a main menu in to the game with single player and multiplayer options.
Friday
19:03:2013
The GUI now works, and moves from scene to scene. I will need to add a help screen into the menu so the players can find out how to play.
Tuesday
23:04:2013
With all the coding out the way, I Have moddled a simple building and added some (If not fluent) destruction physics
Wednesday
24:04:2013
With all my game up to date, I will need to finish the help page. I will then be able to put the game up in Alpha for testing.
Thursday
23:04:13
I encountered a problem when exporting my game. The first being that I do not have permissions to open the exe files, I found a way around this by using an administrators
account. The second being that ion my game the Yellow car cannot be controlled, this could be due to the code and the way it works, I will have to fix this in order to continue to
Alpha
Friday
24:04:13
I have fixed the problem in the car controller by making each control a separate key rather than using the Get Axis function, I will need to test this before releasing the alpha.
Tuesday
30:04:13
I created a questionnaire to address some issues that may occur in the Alpha test, It is worded in a way were obvious problem and bug that I already know about will not come
up in the results
Wednesday
01:05:13
Now my game is up for testing I should continue to work on my game, I will try and implement an in game menu, and a new 1 on 1 game mode.
Thursday
02:05:13
I have modeled an arena for a new game mode, it looks good, but the cars struggle to move on it, I will have to remake this model at some point.
Friday
03:05:2013
I have begun building the level and putting the pieces together, I will need to make a score system after this.
Tuesday
07:05:2013
With the level built, I have started building a score system, I ran into some problem with the wining function as it will not detect the scores from the global variables, I will
continue to work on this tomorrow.
Wednesday
08:05:20
Thursday
09:05:2013
Friday
10:05:2013