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Kiss the end-user goodbye  curbing design by enthusiasm Ivanka Majić [email_address] www.canonical.com September 2010
Kiss the end-user goodbye This session Background Who am I and what have I got against the end-user Exercising constraint Who is this end-user? We need target users. We need to curb design by enthusiasm. Tools Research, Personas, paper cuts, UX advocates, communication. Limits. Freedom and responsibilities. Skipping, bicycles and vitamin habits.
Background
Background Introductions Who are you?
Background Introductions Who am I? People. Design. Technology. Where am I? design.canonical.com Ivankamajic.com What do I do? Creative Strategy Lead, Canonical Design. Open-source. Ubuntu.
User-centred design
Background Approach Business Users Market
Making Linux Sexy: connecting with your end users Background Much more recent
For Linux, and open source, to achieve "total world domination," open source needs to follow Apple's lead and focus on interface design as much as infrastructure architecture. This session will address ways that open-source communities can keep the end-user in mind, without sacrificing ideals like freedom. Abstract
Sexy?
End-user?
Making Linux Irresistible: delighting your target users How about?
For Linux, and open source, to achieve "total world domination," open source needs to create GREAT* apps. This session will address ways that open-source communities can think about and work with their users to create GREAT apps; without sacrificing ideals like freedom. *Emphasis from comment by Matthew Spellman ( http://thoughtlounge.squarespace.com/ )  on Ginger Coons' ( http://adaptstudio.ca/ ) presentation at LGM Abstract
Background What I do http://www.flickr.com/photos/foxtongue/4381819572
Observation Bit too much of this
Observation And occasionally this
Observation Not enough of this
Background Research  ,[object Object]
Rymthbox
Shotwell
Our own documentation
Exercise constraint Exercise constraint
Exercising constraint Do one thing and do it well Open-source and Unix "Doug McIlroy, the inventor of Unix pipes and one of the founders of the Unix tradition, summarized the philosophy as follows: This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams, because that is a universal interface. This is usually abridged to "Write programs that do one thing and do it well.”” http://en.wikipedia.org/wiki/Unix_philosophy
Exercise constraint Exercise constraint
Exercising constraint Be careful
Exercising constraint Be honest
http://www.flickr.com/photos/moonrising/467387776/ Exercising constraint Be honest
Users are experts in their own needs.
Exercising constraint Target users Personas and scenarios Be clear about who your target audience is. Get to know them. Really understand what they need. Understand the context of use and scenario for the product.  Understand the context of use for the feature.
Restrictions are good. Prioritise.
Exercising constraint Goals Users Technology
“ If you are unsure of  any Brand Guidelines  issues in your presentation  please ask a member of  the design team.” Exercising constraint Goals. Users. Technology. Ivanka Majic Creative Strategy Lead Goals Be clear about what the project aims to achieve.  Users Design for a specific target user. Know them. Understand the context of use and prioritise. Technology Build it well.
Beautiful, fast, well-executed code can still create a show-stopper.
Beautiful, well-designed, compelling interfaces are meaningless on top of poor code.
Tools
Let's take a moment to remember end-users for what they were.  A very poor  tool used to perpetuate discussion rather than make GREAT things. http://www.flickr.com/photos/to-steve/196143919/
Bon voyage.  http://www.flickr.com/photos/to-steve/196143919/
Tools Language Bugs What's a bug?
Tools Papercuts
How do we make sure engineers and designers are on the same page ? Understand Understand how we can create a bridge between designers and engineers in this context.   UX Advocates Assign and support a mediator. A user-representative. An expert. Communicate Language. Tools. Behaviour.. More laughing.
With Freedom comes responsibility.

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Kiss the end-user goodbye

  • 1. Kiss the end-user goodbye curbing design by enthusiasm Ivanka Majić [email_address] www.canonical.com September 2010
  • 2. Kiss the end-user goodbye This session Background Who am I and what have I got against the end-user Exercising constraint Who is this end-user? We need target users. We need to curb design by enthusiasm. Tools Research, Personas, paper cuts, UX advocates, communication. Limits. Freedom and responsibilities. Skipping, bicycles and vitamin habits.
  • 5. Background Introductions Who am I? People. Design. Technology. Where am I? design.canonical.com Ivankamajic.com What do I do? Creative Strategy Lead, Canonical Design. Open-source. Ubuntu.
  • 8. Making Linux Sexy: connecting with your end users Background Much more recent
  • 9. For Linux, and open source, to achieve "total world domination," open source needs to follow Apple's lead and focus on interface design as much as infrastructure architecture. This session will address ways that open-source communities can keep the end-user in mind, without sacrificing ideals like freedom. Abstract
  • 10. Sexy?
  • 12. Making Linux Irresistible: delighting your target users How about?
  • 13. For Linux, and open source, to achieve "total world domination," open source needs to create GREAT* apps. This session will address ways that open-source communities can think about and work with their users to create GREAT apps; without sacrificing ideals like freedom. *Emphasis from comment by Matthew Spellman ( http://thoughtlounge.squarespace.com/ ) on Ginger Coons' ( http://adaptstudio.ca/ ) presentation at LGM Abstract
  • 14. Background What I do http://www.flickr.com/photos/foxtongue/4381819572
  • 15. Observation Bit too much of this
  • 18.
  • 23. Exercising constraint Do one thing and do it well Open-source and Unix "Doug McIlroy, the inventor of Unix pipes and one of the founders of the Unix tradition, summarized the philosophy as follows: This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams, because that is a universal interface. This is usually abridged to "Write programs that do one thing and do it well.”” http://en.wikipedia.org/wiki/Unix_philosophy
  • 28. Users are experts in their own needs.
  • 29. Exercising constraint Target users Personas and scenarios Be clear about who your target audience is. Get to know them. Really understand what they need. Understand the context of use and scenario for the product. Understand the context of use for the feature.
  • 30. Restrictions are good. Prioritise.
  • 31. Exercising constraint Goals Users Technology
  • 32. “ If you are unsure of any Brand Guidelines issues in your presentation please ask a member of the design team.” Exercising constraint Goals. Users. Technology. Ivanka Majic Creative Strategy Lead Goals Be clear about what the project aims to achieve. Users Design for a specific target user. Know them. Understand the context of use and prioritise. Technology Build it well.
  • 33. Beautiful, fast, well-executed code can still create a show-stopper.
  • 34. Beautiful, well-designed, compelling interfaces are meaningless on top of poor code.
  • 35. Tools
  • 36. Let's take a moment to remember end-users for what they were. A very poor tool used to perpetuate discussion rather than make GREAT things. http://www.flickr.com/photos/to-steve/196143919/
  • 37. Bon voyage. http://www.flickr.com/photos/to-steve/196143919/
  • 38. Tools Language Bugs What's a bug?
  • 40. How do we make sure engineers and designers are on the same page ? Understand Understand how we can create a bridge between designers and engineers in this context. UX Advocates Assign and support a mediator. A user-representative. An expert. Communicate Language. Tools. Behaviour.. More laughing.
  • 41. With Freedom comes responsibility.
  • 43. Kiss the end-user goodbye Conclusions Design in open-source Open-source is more than technology. Design roles are being created and we going to have to work on new ways of collaborating. Design integrity Clarify your project goals and stay true to those. Be honest. Be clear. Know and understand your target audience. Tools Communicate. Work together.