7. 1.
Educate
our
prospects.
4.
Inspire
social
sharing.
3.
Convert
prospects
to
leads.
2.
Differen5ate
our
company.
4
Big
Goals
of
Content
Marke1ng
8. 2%!
3%!
5%!
31%!
59%!
0%! 10%! 20%! 30%! 40%! 50%! 60%! 70%!
Very unimportant!
Somewhat unimportant!
Neither important nor unimportant!
Somewhat important!
Very important!
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
Importance
of
Influencing
Buyers
Earlier
9. 1.
Cacophony
of
content.
4.
Tired
conversion
tac5cs.
3.
Talking
at
the
prospect.
2.
Burden
on
the
audience.
4
Big
Problems
of
Content
Marke1ng
10. Only
a
small
number
of
content
assets
gain
significant
popularity.
Most
become
a
drop
in
the
“Long
Tail”
ocean.
It’s
Asympto1cally
Impossible
to
Break
Through
Available
Audience
A$en5on
Available
Content
=
Average
A$en5on
Available
Per
Content
Asset
11. Most
become
a
drop
in
the
“Long
Tail”
ocean.
It’s
Asympto1cally
Impossible
to
Break
Through
Available
Audience
A$en5on
Available
Content
=
This
number
con1nuously
drops.
Average
A$en5on
Available
Per
Content
Asset
Only
a
small
number
of
content
assets
gain
significant
popularity.
12. Dear
Buyer,
Here
is
the
content
available
for
the
due
diligence
of
your
purchase
—
have
at
it.
Love,
A
World
of
Vendors
15. 67%
Source:
SiriusDecisions,
“Three
Myths
of
the
67%
Sta0s0c”,
July
13,
2013
67%
of
the
Buyer’s
Journey
is
Done
Digitally
As
marke5ng
takes
on
more
of
the
“face
5me”
with
prospects
from
sales,
it
should
consider
what
made
sales
successful…
25. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
The
4
Waves
of
Content
Marke1ng
26. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
28. Beau0fully
designed
infographics
are
one
of
the
more
popular
rich
content
types
today.
But
they
rely
on
social
more
than
search
to
gain
distribu0on.
29. Source:
ON24
Webinar
Benchmarks
Report,
2014
Edi0on
Webinars
(and
recorded
videos)
are
another
example
of
rich
content
too.
Rich
content
consump5on
is
“aspira5onal”
—
less
than
half
of
the
people
who
register
for
a
webinar
actually
a$end.
33. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
34. Source:
Evergage
(a
personaliza0on
soVware
vendor)
website
Personaliza4on
technology
enables
marketers
to
dynamically
recommend
or
subs0tute
content.
35.
36. 1. Need
data
on
new
prospects.
2. Need
data
about
new
content.
3. Things
change.
4. S4ll
a
probabilis4c
guess
—
what
happens
if
you
guess
wrong?
Personaliza1on
Can
Help,
But
Isn’t
a
Panacea
38. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
39. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
4.
Marke5ng
apps
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
interac5ve
experiences
with
programma5c
flow
and
logic
The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
41. Source:
Kevy
Marke0ng
apps
are
not
just
na0ve
apps
installed
on
your
smartphone.
They’re
more
oVen
responsive
web
apps
that
work
on
any
device.
But
they’re
the
same
idea:
lightweight
func0onality.
62. Immediate
engagement.
No
barrier
of
“fill
out
a
form.”
No
barrier
of
“install
our
app
on
your
phone.”
Just
an
intriguing
ques0on
and
a
simple
click
(tap)
to
begin…
63. This
game
is
a
responsive
web
marke0ng
app.
It
works
on
any
phone,
tablet,
or
computer
with
a
modern
browser.
It’s
lightweight
and
fast.
64. It
shows
off
the
poten0al
of
good
A/B
tes0ng.
But
unlike
just
reading
about
it,
it
invests
users
in
the
outcomes.
It
demonstrates
that
tes0ng
is
beger
than
guessing.
65. It
doesn’t
take
long
—
maybe
30-‐45
seconds.
“Progress
dots”
at
the
bogom
assure
users
that
this
is
a
quick
exercise.
But
because
it
engages
them,
it
is
memorable.
66. As
a
marketer,
you
appreciate
that
the
examples
in
this
game
have
other
benefits:
They
show
off
the
quality
of
work
produced
with
our
soVware
—
and
provide
social
proof
of
who
uses
our
soVware.
67. Wai0ng
un0l
the
end
to
share
the
score
keeps
users
engaged.
The
lesson
of
the
score:
users
can’t
predictably
guess
the
winner.
Scores
also
tap
a
bit
of
compe00ve
energy
—
making
it
memorable.
68.
69. Only
now,
aVer
proving
the
value
of
the
content,
do
we
make
a
low-‐
hurdle
offer
—
tell
us
who
you
are,
and
we’ll
email
the
hypotheses.
Even
those
who
pass
had
a
useful
brand
experience.
70. When
this
email
arrives,
people
are
eager
to
read
it
—
they
want
to
know
the
experiments
that
they
are
now
“invested”
in
the
outcome.
This
is
demand
genera4on.
71. If
content
marke1ng
is
about
educa1ng
prospects,
let’s
take
inspira1on
from
great
teachers.
Ac0ve,
experien0al
learning
over
purely
passive,
didac0c
learning.
Great
teachers
don’t
just
drone
on
in
a
lecture
—
they
incorporate
construc0vist
learning
techniques
to
make
the
material
come
alive
in
the
minds
of
their
students.
72. Ask
Students
to
Predict
the
Outcome
of
an
Experiment
Beforehand,
and
They
Will
Remember
103. 1.
Cacophony
of
content.
4.
Tired
conversion
tac5cs.
3.
Talking
at
the
prospect.
2.
Burden
on
the
audience.
4
Big
Problems
of
Content
Marke1ng
104. Problem:
Content
is
not
genera5ng
much
interest
or
gejng
much
a$en5on.
Passive
Interac1ve
37%
8%
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
vs.
105. Problem:
Content
quality
is
poor.
Passive
Interac1ve
25%
3%
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
vs.
106. Media
Messages
Innova1on
in
Marke1ng
Touchpoints
what
it
says
where
and
how
it
appears
most
digital
marke5ng
innova5on
to
date
(“the
medium
is
the
message”)
107. Media
Messages
Mechanisms
MARKETING
APPS
the
next
big
wave
of
marke5ng
innova5on
(“the
mechanism
is
the
message”)
Innova1on
in
Marke1ng
Touchpoints
what
it
says
where
and
how
it
appears
how
it
behaves
form
func0on
110. Engagement
Axis
Business
Model
Axis
FREE/OPEN
PAID/GATED
PASSIVE
INTERACTIVE
Websites
Blogs
Social
Media
eBooks
Webinars
White
Papers
premium
passive
content
is
typically
gated
behind
a
form
most
passive
content
is
free
and
low-‐engagement
111. Engagement
Axis
Business
Model
Axis
FREE/OPEN
FREEMIUM
PAID/GATED
PASSIVE
INTERACTIVE
Websites
Blogs
Social
Media
eBooks
Webinars
White
Papers
premium
passive
content
is
typically
gated
behind
a
form
most
passive
content
is
free
and
low-‐engagement
112. Engagement
Axis
Business
Model
Axis
FREE/OPEN
FREEMIUM
PAID/GATED
PASSIVE
INTERACTIVE
Websites
Blogs
Social
Media
eBooks
Webinars
White
Papers
Na1ve
Mobile
Apps
MARKETING
APPS
Interac1ve
White
Papers
Interac1ve
eBooks
Configurators
U1li1es
Assessment
Tools
Contests
Lookbooks
Galleries
Workbooks
Guided
Tours
Games
Calculators
Quizzes
Sweepstakes
na0ve
mobile
apps
are
inherently
gated
by
an
installa0on
premium
passive
content
is
typically
gated
behind
a
form
most
passive
content
is
free
and
low-‐engagement
113. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
4.
Marke5ng
apps
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
interac5ve
experiences
with
programma5c
flow
and
logic
The
4
Waves
of
Content
Marke1ng
Going
up
this
axis
is
all
about
breaking
through
the
noise
114. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
4.
Marke5ng
apps
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
interac5ve
experiences
with
programma5c
flow
and
logic
The
4
Waves
of
Content
Marke1ng
Apps
collect
more
accurate
“intent”
data
from
visitors
—
feeding
be$er
personaliza5on
profiles
Going
up
this
axis
is
all
about
breaking
through
the
noise
115. 0me
content
sophis0ca0on
1.
Web
pages
2.
Rich
content
3.
Personaliza5on
4.
Marke5ng
apps
video,
infographics,
responsive
web,
HTML5
founda5on
of
digital
content
marke5ng
dynamically
subs5tuted
content
based
on
visitor’s
profile
interac5ve
experiences
with
programma5c
flow
and
logic
The
4
Waves
of
Content
Marke1ng
Apps
collect
more
accurate
“intent”
data
from
visitors
—
feeding
be$er
personaliza5on
profiles
Going
up
this
axis
is
all
about
breaking
through
the
noise
Apps
make
it
easier
for
visitors
to
consume
the
most
relevant
content
in
bite-‐
sized
pieces
116. 7%!
19%!
25%!
28%!
30%!
32%!
53%!
60%!
66%!
0%! 10%! 20%! 30%! 40%! 50%! 60%! 70%!
Other barriers!
Limited market/competitor understanding!
Production skills!
Limited buyer understanding!
Creative skills!
Technical skills!
Time/agility constraints!
Budget constraints!
Staffing/resource constraints!
Barriers
to
Greater
Content
Marke1ng
Success
Source:
DemandMetric,
Content
&
The
Buyer’s
Journey:
Benchmark
Study
Report,
June
2014
119.
Content
We
are
opening
up
a
crea5ve
universe
between
the
two.
Apps
Help
our
customers
distance
themselves
from
content
noise
120. Marke5ng
Apps
to
Drive
Engagement
Marke5ng
Apps
to
Drive
Conversion
Marke1ng
Apps
Plamorm
Marke1ng
Apps
Across
the
Buyer’s
Journey
Shared
User
Data
Reusable
Components
Prospects
Customers
Brand
Standards
Single-‐Point
Integra5on
Consistent
Analy5cs
bridge
the
legacy
gap
between
brand
and
performance
touchpoints
Progressive
Profiling
of
Prospect
121.
122. Thank
you.
Download
the
free
report.
Sco$
Brinker
@chiefmartec
h$p://ioninterac5ve.com
Jerry
Rackley
@DemandMetric