56. Slide 56
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
57. Slide 57
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
58. Slide 58
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
59. Slide 59
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
60. Slide 60
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
61. Slide 61
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
62. Slide 62
Rule 1 Human experiences resonate loudest
Rule 2 Simple solutions last longer
Rule 3 To thine own principles be true
Rule 4 Innovation doesn’t just mean creativity
Rule 5 Tangential pragmatism
Rule 6 Measure, iterate, improve
Rule 7 Great services need great teams to build them
Digital of course can mean interactive digital campaigns. Heineken’s latest involves LED lights and sound/motion activation sensors. Light up with the beat of the music, when people say cheers. Etc etc.
Digital of course can mean interactive digital campaigns. Heineken’s latest involves LED lights and sound/motion activation sensors. Light up with the beat of the music, when people say cheers. Etc etc.
Digital can mean apps.
Digital can mean social.
Digital can mean games.
Not only is this a very strange idea, but it leaves sticky marks on the apple, that you just want to eat…
Just because it makes me chuckle. Kind of says it all really
Here’s We’ve, a JV between EE, Telefonica UK and Vodafone UK to accelerate mobile marketing and wallet services. By the time the legal framework is drawn up, I guess we might be getting somewhere…
Lots of digital payment solutions on one slide. Just goes to show…
Google glasses. The image is obviously not from Google, it’s Tom Scott, in a very funny imagination of how the future might be wearing glasses and trying to focus your eyes on 3 cm in front of you, as well as whatever is actually in front of you
Crude statement. What I mean is trying to do something digital that makes business sense, is innovative, is fun, doesn’t mean it’s going to be a compelling or even useful digital service. Sometimes digital is very definitely NOT the answer
But when it is, we know when it works
Many retailers allow customers to return online purchases to brick-and-mortar locations. This combines the convenience of buying online without the inconvenience of having to go to the post office for returns.
Many retailers allow customers to return online purchases to brick-and-mortar locations. This combines the convenience of buying online without the inconvenience of having to go to the post office for returns.
Some retailers, including the UK-based chain All Saints, offer an in-store kiosk (or in All Saints, iPad) where customers can order articles that aren’t in stock at that location from their online store. This takes advantage of the customer’s in-store urge to buy, and is far more immediate and effective than sending them to another location to make their purchase. It also introduces brick-and-mortar customers to the online property.
PayPal Here, Sail and Square take online payment methods into the brick and mortar world (more on this later).A street market vendor can suddenly be equal to a high street brand like Topshop – access to affordable payment infrastructure enables the quality conversation to dominate, rather than the power lent by superior infrastructure and presence.
Pursuit of independent career paths and more fulfilling roles, people are turning to entrepreneurship to satisfy their professional needsConsumers want real, genuine and authentic interactions – reacting to the increase in technologySmall scale, finding new means of money – making, selling and raising funds - Etsy, Folksy, KickstarterMake money from what you have, - airbnb (rent your home)whipcar (rent your car)park at my house (rent parking space) Camp in my garden (rent your garden to campers) Monday to Friday (rent out your spare room) New attitudes toward work and taking the initiative to establish businesses as much to express their creative impulses as to make money . 75% of 20 – 30 year olds want to be entrepreneurs (according to BVA, French polling institute, 2010). Implications to Barclays
Nike + to the power 11
Nike + to the power 11
Nike + to the power 11
What makes these things good is the service thinking that has gone into them
VelocityBut can’t forget our principles, and our need to think about the HumanWorks on many levels this one – every ride is different, but broadly the same. Or it’s all ups and downs. Or it’s just terrifying
VelocityBut can’t forget our principles, and our need to think about the Human
Easy to say, hard to do, but Ries has reminder us that prototypes don’t need to have amazing Uis or clever tech, they can be paper, even face to face interactions
Getting it in people’s hands is where things need to be
And how do we make them profitable? Well, start with the end in mind. But be smart about it
And how do we make them profitable? Well, start with the end in mind. But be smart about it
This is controversial because it’s a large corporate that I’m working with. When was the last time you saw a large company talk about pivoting or innovating in a product roadmap? Amazing
Even more importantly there should be true collaboration between engineers, product owners, business and design through which decisions are based on data and not opinions.To create humane digital services that engage their users and "touch" people, you need to combine creative vision with technical prowess, backed up by business rationale. This requires a group of people working together that bring a diverse but complementary range of skills to the table: storytelling, business analysis, technical strategy, design (interaction and visual), user research, and psychology, among others.
Even more importantly there should be true collaboration between engineers, product owners, business and design through which decisions are based on data and not opinions.To create humane digital services that engage their users and "touch" people, you need to combine creative vision with technical prowess, backed up by business rationale. This requires a group of people working together that bring a diverse but complementary range of skills to the table: storytelling, business analysis, technical strategy, design (interaction and visual), user research, and psychology, among others.
Even more importantly there should be true collaboration between engineers, product owners, business and design through which decisions are based on data and not opinions.To create humane digital services that engage their users and "touch" people, you need to combine creative vision with technical prowess, backed up by business rationale. This requires a group of people working together that bring a diverse but complementary range of skills to the table: storytelling, business analysis, technical strategy, design (interaction and visual), user research, and psychology, among others.