Presentation of Gamification for Change, a talk in GDG Dev Fest, Chennai by Nirmalkumar Sathiamurthi, Founder of Insanelabs.in.
Talks about why games are fun, what makes them engaging, the motivation factors, Types of fun, Game elements, player journey, Stories of Gamification, Behavior Change.
Real life examples of
1. Speed Camera Lottery - http://www.youtube.com/watch?v=cbEKAwCoCKw
2. Deepest Bin - http://www.youtube.com/watch?v=iynzHWwJXaA
3. Piano Staircase - http://www.youtube.com/watch?v=SByymar3bds
4. Linked IN
5. Foursquare
6. Nike - http://www.youtube.com/watch?v=nlwNvCEFL8A
7. Fitbit - http://fitbit.com/
2. Myself
• Electronics & Comm. Engineer
• Ex- Ford
• Run a Startup, InsaneLabs.in,
Students Research Network
• Pending Patent VIKI Mouse
Interests
• Hardware & Software Hacking
• Community development
• CV | AR | Embedded | Gamification
Wall E bot
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4. Gaming
• Who likes to play games ?
• Why you do like to play a game ?
• How much time do we spend on games ?
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5. Game Industry
Games industry: $66 billion worldwide (DFC 2011),
or double Hollywood box office revenues
• Online sales to surpass retail in 2013
market. (PWC 2011)
• Virtual goods: $7.3 billion globally (In-Stat 2010),
over $2 billion U.S. (Inside Network 2011)
• 44% of US/UK adults have played a mobile game
in the last month (PopCap/Information Solutions)
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6. • 97% of kids 12-17 play
videogames
• The average game player is
30 years old
– 37% are older than 35
• 47% percent of all game
players are women
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8. Gaming Scene
Ted talk - JaneMcGonigal
http://www.youtube.com/watch?v=dE1DuBesGYM
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9. Play vs Games
•
expenditure of exuberant
energy - Friedrich
Schiller
•
A game is a closed, formal
system that engages players
in a structured conflict, and
resolves in an unequal
•
spontaneously and for its
own sake -George
Santayana
•
A game is a series of
meaningful
- Sid
Meier
•
A game is a problemsolving activity, approached
with a playful attitude Jesse Schell
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10. Games & Fun
• Candy Crush
• Tetris
• Angry Birds
• Paper Toss
• Plants & Zombies
• Subway Surfers
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12. What Things are Fun?
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•
•
•
•
•
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Winning
Problem-solving
Exploring
Chilling
Teamwork
Recognition
Triumphing
Collecting
•
•
•
•
•
•
Surprise
Imagination
Sharing
Role Playing
Customization
Goofing off
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13. Why so engaging ?
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•
•
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Continuous feedback
Incremental Difficulty Levels
Addictive
Its fun!
Player Journey
• Onboarding
• Scaffolding
• Pathways to mastery
Game Elements
• Guides
• Highlighting
• Feedback
• Limited options
• Limited monsters
• Impossible to fail
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14. Problems Again
•
•
•
Speed Camera Lottery
Deepest Bin
Piano Staircase
•
http://www.youtube.com/watch?v=cbEKAwCoCKw
•
http://www.youtube.com/watch?v=iynzHWwJXaA
•
http://www.youtube.com/watch?v=SByymar3bds
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18. Gamification is Not…
• Any use of games in business
• Simulations (although they may
constitute serious games)
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19. Gamification is
• Listening to what games can teach us.
• Learning from game design (and psychology,
management, marketing, economics).
• Appreciating fun.
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21. Induce Behavior Change
• Identify the goals
• Think as a Game Designer
– Motivations for the User
– Onboarding
– Scaffolding
– Making it sticky
• Make it fun
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22. * Conditions Apply
* Rewards can be demotivating
** Gamification is not easy as it appears
*** Double edged sword
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