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Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of
     Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                  Vol. 2, Issue 5, September- October 2012, pp.1698-1701
     Path planning of material handling robot using Ant Colony
                  Optimization (ACO) technique
Ansari Muqueet Husain*, Shaikh Mohammad Sohail**, V. S. Narwane***
                     *(Department of mechanical ENGG, Mumbai University, mumbai-08)
                 ** (Department of Information Technology, Mumbai University, mumbai - 08)
                   *** (Department of mechanical ENGG, Mumbai University, mumbai-77)

ABSTRACT
        The present work utilizes Ant Colony             introduced by Marco Dorigo in 1992 in his PhD
Optimization (ACO) technique for the generation          thesis [2]. Several ant species are able to select the
of optimal motion planning sequence. The present         shortest path, among a set of alternative paths, from
algorithm is based on ant's behavior, pheromone          their nest to a food source. Ants lay a chemical trail
update & pheromone evaporation and is used to            called pheromone when they walk to attract other
enhance the local search. This procedure is              ants to take the path that has the most pheromone;
applied for proposed a method for path planning          this mechanism manifests an effect of positive
of mobile robot motion in warehouses for                 feedback. ACO algorithm is a stochastic, distributed
materials handling with starting from any                and collective approach that has been used to solve
location to reach a certain goal. Our technique as       different hard combinatorial optimization problems
based on the well-known environment of the               such as the Traveling Salesman Problem (TSP),
warehouse. To validate the proposed algorithm,           Quadratic Assignment, or the Vehicle Routing
the program has been developed in Visual                 Problem. The first ACO algorithm was the Ant
C++.This technique can generated feasible, stable        System (AS), which was designed to solve the TSP
and optimal robotic materials handling sequence          In this paper, we propose a heuristic evolutional
and then path sequence can satisfying the                algorithm ARPP which is based on ACS framework
materials handling constraints with minimum              and applies visibility graph for mobile robot global
travel time. The solution is either optimal or near      path planning.
optimal.                                                           The rest of paper is organized as follows.
                                                         In section 2 we introduce path planning of
Keywords - ant colony system (ACS), Obstacle             warehouse robot. In section 3 we give problem
avoidance, Ant based Robot Path Planning                 representation including the visibility graph model
(ARPP), pheromone, visibility graph.                     and ARPP algorithm in section4 its simulation
                                                         results, then the conclusion of properties of ARPP
I. INTRODUCTION                                          are given.
         Mobile robot path planning or navigation is
an important application for robot control systems       II. PATH PLANNING
and has attracted remarkable attention from many         2.1THE WAREHOUSE ROBOT
researchers. As a result, many interesting research                The complete system in the warehouse
results have been obtained. A difficult issue in robot   robots consists of a single mobile robot with
navigation or path planning in an unknown                manipulator with grippers for handling, and picking
environment with static or dynamic obstacles is to       the materials from the racks or shelves. A few
find a globally optimal path from the start to the       environment sensors, such as wall markers (bar
target point and at the same time avoid collisions.      codes, laser reflectors, etc.) that would help to
[1]                                                      localize the robot with the odometry system existing
Swarm Intelligence (SI) is an Artificial Intelligence    in the mobile robot platform. The significant
technique involving a new computational and              features of the warehouse robot are:
behavioral paradigm for solving distributed              1- Obstacle avoidance to move safely in the
problems based on self-organization. Examples of         warehouse.
systems like this can be found in natural systems        2- Object and pattern recognition, to identify
consisting of many individuals, such as ant colonies     specified packages and locate them in the right
and flocks of birds, animal herding, honey bees,         shelves.
bacteria, and many more. Swarm-like algorithms,          3- Path optimization, to minimize time and distance
such as Particle Swarm Optimization (PSO) and Ant        during goods transportation.
Colony Optimization (ACO), have applied
successfully for real world Optimization problems        2.2 ENVIRONMENT MODEL
in engineering and telecommunication.                             Environment model is an important link of
         Ant Colony Optimization (ACO) is one of         the robot path Planning. The essence of environment
the prevailing algorithms in SI at present, which was    model is according to the known environmental



                                                                                              1698 | P a g e
Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of
     Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                  Vol. 2, Issue 5, September- October 2012, pp.1698-1701
information, through extracting and analyzing             algorithm, the initial search space of the artificial
related characteristics, converts them into space that    ants can be narrowed dramatically. Hence, in this
robot can understand. Environment model selection         paper, we use visibility graph as both the roadmap
and specific methods to set up the path planning          and construction graph to simplify the ARPP
algorithm related and rational selection of model         problem, Fig.2 illustrates visibility graph
method can reduce the troubles in the process of the
path searching. Visibility graph method is used in
this paper as a robots roadmap.

III. PROBLEM REPRESENTATION
          In this section, we give the assumptions of
the GPP problem. When we applied to an
optimization problem, the ACO usually involves
solution construction on a graph, hence, we present
visibility graph model.

3.1. Problem Assumptions
         The following assumptions need to be
made:
1) We assume the environment is a two-dimensional
space; 2) both the environment and obstacles have a
polygonal
shape;                                                    Fig no2.visibility graph
3) in order to avoid a moving path too close to the
obstacles, the boundaries of every obstacle can be        3.3 ARPP Algorithm for path planning (PP)
expanded by an amount that is equal to half of the        3.3.1BACKGROUND
greater size in the length and width of the robot’s                 Informally, the ACS works as follows: m
body plus the minimum measuring distance of the           ants are initially positioned on n cities chosen
relevant sensors. In this case, the size of the robot     according to some initialization rule (e.g.,
can be ignored and we can see the robot as a point        randomly). Each ant builds a tour (i.e., a feasible
robot ℜ. Fig. 1 illustrates the moving environment        solution) by repeatedly applying a stochastic greedy
of ℜ,                                                     rule (the state transition rule). While constructing its
Which is a 27 by 19 meters including six, obstacles?      tour, an ant also modifies the amount of pheromone
                                                          on the visited edges by applying the local updating
                                                          rule. Once all ants have terminated their tour, the
                                                          amount of pheromone on edges is modified again
                                                          (by applying the global updating rule). As was the
                                                          case in ant system, ants are guided, in building their
                                                          tours, by both heuristic information (they prefer to
                                                          choose short edges) and by pheromone information.
                                                          An edge with a high amount of pheromone is a very
                                                          desirable choice. The pheromone updating rules are
                                                          designed so that they tend to give more pheromone
                                                          to edges which should be visited by ants.

                                                          3.3.2 Active State Transition Rule
                                                                     In the ACS the state transition rule is as
Figure 1. Moving Environment of ℜ
                                                          follows: an ant positioned on node (i) chooses the
Fig.1. the (x, y) coordinates of vertices are (0, 0),
                                                          city (j) to move by applying the rule given by (1)
(07, 04), (11, 04), (11, 08), (07,08), (02, 11), (02,
14), (07, 14), (07,11), (10, 11),(15, 11), (15, 14),                          𝛼     𝛽
                                                                           𝜏 𝑖𝑗 𝑡 𝜂 𝑖𝑗 𝑡
(10, 14), (15, 03), (15,06), (20,06), (20,03), (24,07),                                           , 𝑖𝑓𝑗𝜖𝑁 𝑖 𝑘 𝑡 ,
(27,07), (27,12), (24,12), (20,14), (20,18), (25,18),     𝑃𝑖𝑗𝑘   𝑡 =                       𝛽
                                                                       𝑢 𝜖𝑁 𝑖 𝑘 𝑡 𝜏 𝑖𝑢 𝑡 𝜂 𝑖𝑢 𝑡
                                                                                    𝛼
                                                                                                                     (1)
(25,14), and (27,19) respectively. The (x,y)                                                                 𝑘
                                                                                      0, 𝑖𝑓𝑗 ∉ 𝑁 𝑖 𝑡 ,
coordinates of the starting point s (st) and goal point   Where Nik is the set of nodes not yet visited by ant k
(fn) are (0,0) and (27,19 ), respectively                 and connected to node i, τij represents the
3.2. Visibility Graph Model                               pheromone for the link between nodes i and j, and α
          We consider visibility graph as the             and β are the positive constant parameters used to
roadmap of path planning problem. If we allow
visibility graph to be construction graph of the



                                                                                                          1699 | P a g e
Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of
     Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                  Vol. 2, Issue 5, September- October 2012, pp.1698-1701
amplify the relative importance of the pheromone                  Where ξ is the local evaporation rate and τ0
versus the heuristic function ηij given by (2)          is the initial amount of pheromone. Actually, Local
      1                                                 Updating Rule is a kind of negative feedback which
ηij = d        (2)
          ij                                            aims to encourage the exploration of new areas of
          Where dij is the distance of the link         the search space. By evaporating pheromone trails
between node i and j Once all the ants have             from visited arcs, the exploration of alternative
constructed a path from the source node to the          paths is increased. On the contrary, pheromone
destination node, each ant deposits pheromone in        global updating encourages the exploitation of
the amount of Δτk (t) at the links of the path using    previously good paths. It is the common efforts of
                      ij
the pheromone updating rule (3).                        the positive feedback and negative feedback that
                                 nk                     make the whole process of path optimization evolve.
 τij (t+1)=1(−ρo). τij (t) + k=1 Δτk t , (3)
                                        ij
          Where ρ0 is the evaporation rate parameter
                                                        IV. Performance Analysis of ARPP
distributed in (0, 1), nk is the number of ants, and
                                                                 In order to examine the performance of our
Δτk t is the amount of pheromone deposited by ant
   ij                                                   proposed ARPP algorithm, it constructs an artificial
k at link (i, j) at time step t, as given by (4)        ant colony system Ω by using m ants. Simulation
          Q
                𝑖𝑓 𝑎𝑛𝑡 𝑘 𝑢𝑠𝑒𝑑 𝑙𝑖𝑛𝑘 i, j ,               experiments executed up to 100 trials for three times
 Δτk = L k ,
    ij                                         (4)      on the visibility graph which have been given in
           0, 𝑜𝑡ℎ𝑒𝑟𝑤𝑖𝑠𝑒,                                Fig.2. The parameters we set as Table 1 shown:
          Where Q is a constant (normally set to one)
and Lk, is the total distance of the path constructed
                                                        Parameter α         β      ξ       ρ       ρ0   m
by ant k. The main characteristic of the pheromone
                                                        Parameter 0.15 2.0         0.15 0.2        0.8  8
updating rule in AS is that the pheromone values are
                                                        Value
updated by all the ants involved in constructing a
path from the source node to the destination node.      Table no 1: Initial Parameters in ARPP
                                                        4.1 Experimental results on environment.
                                                        The following graphs show the number of iteration
3.3.3Global Updating Rule
          The ARPP has a pheromone trail updating       V/S average distance travel by the 8 ants.
approach that exploits the best solutions found. Both
evaporation and new pheromone deposit applied
only to the arcs contained in the current best
solution. Actually, the deposit of pheromone trail is
a kind of positive feedback to reinforce the ant’s
ability in finding the good solutions. Through the
positive feedback, pheromone trails accumulate on
good paths, which can guide the whole ant colony in
their moving to search good paths directly.
Ultimately, pheromone trails steer the ant colony
system to evolve towards acquiring the optimal
solution. Global Updating Rule is given by (5)
                                                        Graph no 1: number of iteration V/S average
τij ←(1−ρ )τij + ρ Δτijbs, ∀lij∈Tbs (5)                 distance travel by the 8 ants for first 100 trials.

         Where      Δτijbs=1/Cbs     is   additional
pheromone, added to the edge lij that belongs to
best-so-far solution Tbs .ρ (with 0 < ρ < 1) is the
global evaporation rate , for avoiding the excessive
increase in pheromone.

3.3.4Local Updating Rule
          The ARPP includes a local pheromone
update to reduce emphasis on exploitation of
existing solutions, which is applied on only the
edges that have been visited by ants. Immediately
after an ant adds an arc to its current path the
amount of pheromone on the arc is decreased .This       Graph no 2: number of iteration V/S average
is called Local Updating Rule and given by (6)          distance travel by the 8 ants for second 100 trials.

τ ij ←(1−ξ)τij +ξτ0 (6)




                                                                                             1700 | P a g e
Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of
     Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                  Vol. 2, Issue 5, September- October 2012, pp.1698-1701
                                                          avoid human error or economically not viable. In
                                                          this paper, ACS is used to find the shortest
                                                          navigational path of an autonomous mobile robot
                                                          avoiding obstacles to reach the target station from
                                                          the source station. The output is found to be optimal
                                                          and satisfying for the given problem. In future with
                                                          increase in complexity of the problem, i.e. with
                                                          increase in number of obstacles or in dynamic
                                                          environment, the Ant Colony Optimization
                                                          Algorithm can be applied effectively giving optimal
Graph no 3: number of iteration V/S average               path in lesser time
distance travel by the 8 ants for third 100 trials.
          By observing the graphs The global-best
path of the minimum distance travels by the ants
                                                          ACKNOWLEDGEMENTS
                                                                   The authors gratefully acknowledge and
appears in the path shown in Table2 with length of
                                                          thank to almighty (Allah) who created the beautiful
33 also Statistic results are shown in Table2
                                                          ant system to find their optimal path from their nest
        First      100 Second 100 third             100
                                                          to food. And by observing this today we are able to
        trials best       trials best    trials best
                                                          apply this logic to various optimal path finding
path 0→2→24→ 0→2→24→ 0→2→24→                              areas.
        25                25             25
Path 33                   33             33               REFERENCES
valu                                                       [1]   Buniyamin N., Sariff N., Wan Ngah
e                                                                W.A.J., Mohamad Z. Robot global path
Table no 2 Statistic Results of Performance of                   planning overview and a variation of ant
ARPP                                                             colony system algorithm. international
          From the table no 2 we can say that the                journal of mathematics and computers in
optimal path for the robot is 0→2→24→25 which is                 simulation Issue 1, Volume 5, 2011,9-16
indicated in the visibility graph by the red line as       [2]   Marco Dorigo, Senior Member, IEEE, and
shown in the fig given below.                                    Luca Maria Gambardella,Member,IEEE,
                                                                 Ant Colony System: A Cooperative
                                                                 Learning Approach to the Traveling
                                                                 Salesman Problem, IEEE transactions on
                                                                 evolutionary computation, vol. 1, no. 1,
                                                                 APRIL 1997,53-66
                                                           [3]   Jing Zhou, Guan-Zhong Dai, De-Quan He,
                                                                 Jun     Ma,    Xiao-Yan     Cai,    Swarm
                                                                 Intelligence: Ant-based Robot Path
                                                                 Planning     2009     Fifth   International
                                                                 Conference on Information Assurance and
                                                                 Security2009IEEE,.459-463
                                                           [4]   QingyaoHan, Qiang Wang ,Xiaoguang Zhu
  Fig no3.visibility graph of the optimal path                   and Jin Xu Path Planning of Mobile Robot
                                                                 Based on Improved Ant ColonyAlgorithm,
V. CONCLUSION                                                    2009IEEE,531-533
         The proposed algorithm apply visibility           [5]
graph as the roadmap and construction graph. ARPP                DayalR.Parhi,JayantaKumarPothal,Mukesh
algorithm has the advantage of real-time                         KumrSingh, Navigation of Multiple Mobile
optimization; ACS for ARPP cases within a given                  Robots                               Using
map of feasible nodes was proven able to find the                SwarmIntelligence,2009IEEE,1145-1149
optimal path effectively. The optimal path found           [6]   Jagadish     Chandra     Mohanta,    Dayal
satisfied the optimization criteria for ARPP                     Ramakrushna Parhi, Path planning strategy
purposes which are to reduce the path cost and                   for autonomous mobile robot navigation
shorter computation time with smaller number of                  using Petri-GA optimization, Computers
generations.                                                     and Electrical Engineering(2011),1-13.
         Finally we can conclude that to find the          Book:
navigational path of robots is currently among the         [7]   Marco Dorigo and Thomas Stützle, Ant
most intensively studied and promising area of                   Colony Optimization(A Bradford Book
research which has a significant role in robotics. It            The MIT Press Cambridge, Massachusetts
has varied application in different field of works,              London, England)
especially where human presence is dangerous, to



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Jp2516981701

  • 1. Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1698-1701 Path planning of material handling robot using Ant Colony Optimization (ACO) technique Ansari Muqueet Husain*, Shaikh Mohammad Sohail**, V. S. Narwane*** *(Department of mechanical ENGG, Mumbai University, mumbai-08) ** (Department of Information Technology, Mumbai University, mumbai - 08) *** (Department of mechanical ENGG, Mumbai University, mumbai-77) ABSTRACT The present work utilizes Ant Colony introduced by Marco Dorigo in 1992 in his PhD Optimization (ACO) technique for the generation thesis [2]. Several ant species are able to select the of optimal motion planning sequence. The present shortest path, among a set of alternative paths, from algorithm is based on ant's behavior, pheromone their nest to a food source. Ants lay a chemical trail update & pheromone evaporation and is used to called pheromone when they walk to attract other enhance the local search. This procedure is ants to take the path that has the most pheromone; applied for proposed a method for path planning this mechanism manifests an effect of positive of mobile robot motion in warehouses for feedback. ACO algorithm is a stochastic, distributed materials handling with starting from any and collective approach that has been used to solve location to reach a certain goal. Our technique as different hard combinatorial optimization problems based on the well-known environment of the such as the Traveling Salesman Problem (TSP), warehouse. To validate the proposed algorithm, Quadratic Assignment, or the Vehicle Routing the program has been developed in Visual Problem. The first ACO algorithm was the Ant C++.This technique can generated feasible, stable System (AS), which was designed to solve the TSP and optimal robotic materials handling sequence In this paper, we propose a heuristic evolutional and then path sequence can satisfying the algorithm ARPP which is based on ACS framework materials handling constraints with minimum and applies visibility graph for mobile robot global travel time. The solution is either optimal or near path planning. optimal. The rest of paper is organized as follows. In section 2 we introduce path planning of Keywords - ant colony system (ACS), Obstacle warehouse robot. In section 3 we give problem avoidance, Ant based Robot Path Planning representation including the visibility graph model (ARPP), pheromone, visibility graph. and ARPP algorithm in section4 its simulation results, then the conclusion of properties of ARPP I. INTRODUCTION are given. Mobile robot path planning or navigation is an important application for robot control systems II. PATH PLANNING and has attracted remarkable attention from many 2.1THE WAREHOUSE ROBOT researchers. As a result, many interesting research The complete system in the warehouse results have been obtained. A difficult issue in robot robots consists of a single mobile robot with navigation or path planning in an unknown manipulator with grippers for handling, and picking environment with static or dynamic obstacles is to the materials from the racks or shelves. A few find a globally optimal path from the start to the environment sensors, such as wall markers (bar target point and at the same time avoid collisions. codes, laser reflectors, etc.) that would help to [1] localize the robot with the odometry system existing Swarm Intelligence (SI) is an Artificial Intelligence in the mobile robot platform. The significant technique involving a new computational and features of the warehouse robot are: behavioral paradigm for solving distributed 1- Obstacle avoidance to move safely in the problems based on self-organization. Examples of warehouse. systems like this can be found in natural systems 2- Object and pattern recognition, to identify consisting of many individuals, such as ant colonies specified packages and locate them in the right and flocks of birds, animal herding, honey bees, shelves. bacteria, and many more. Swarm-like algorithms, 3- Path optimization, to minimize time and distance such as Particle Swarm Optimization (PSO) and Ant during goods transportation. Colony Optimization (ACO), have applied successfully for real world Optimization problems 2.2 ENVIRONMENT MODEL in engineering and telecommunication. Environment model is an important link of Ant Colony Optimization (ACO) is one of the robot path Planning. The essence of environment the prevailing algorithms in SI at present, which was model is according to the known environmental 1698 | P a g e
  • 2. Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1698-1701 information, through extracting and analyzing algorithm, the initial search space of the artificial related characteristics, converts them into space that ants can be narrowed dramatically. Hence, in this robot can understand. Environment model selection paper, we use visibility graph as both the roadmap and specific methods to set up the path planning and construction graph to simplify the ARPP algorithm related and rational selection of model problem, Fig.2 illustrates visibility graph method can reduce the troubles in the process of the path searching. Visibility graph method is used in this paper as a robots roadmap. III. PROBLEM REPRESENTATION In this section, we give the assumptions of the GPP problem. When we applied to an optimization problem, the ACO usually involves solution construction on a graph, hence, we present visibility graph model. 3.1. Problem Assumptions The following assumptions need to be made: 1) We assume the environment is a two-dimensional space; 2) both the environment and obstacles have a polygonal shape; Fig no2.visibility graph 3) in order to avoid a moving path too close to the obstacles, the boundaries of every obstacle can be 3.3 ARPP Algorithm for path planning (PP) expanded by an amount that is equal to half of the 3.3.1BACKGROUND greater size in the length and width of the robot’s Informally, the ACS works as follows: m body plus the minimum measuring distance of the ants are initially positioned on n cities chosen relevant sensors. In this case, the size of the robot according to some initialization rule (e.g., can be ignored and we can see the robot as a point randomly). Each ant builds a tour (i.e., a feasible robot ℜ. Fig. 1 illustrates the moving environment solution) by repeatedly applying a stochastic greedy of ℜ, rule (the state transition rule). While constructing its Which is a 27 by 19 meters including six, obstacles? tour, an ant also modifies the amount of pheromone on the visited edges by applying the local updating rule. Once all ants have terminated their tour, the amount of pheromone on edges is modified again (by applying the global updating rule). As was the case in ant system, ants are guided, in building their tours, by both heuristic information (they prefer to choose short edges) and by pheromone information. An edge with a high amount of pheromone is a very desirable choice. The pheromone updating rules are designed so that they tend to give more pheromone to edges which should be visited by ants. 3.3.2 Active State Transition Rule In the ACS the state transition rule is as Figure 1. Moving Environment of ℜ follows: an ant positioned on node (i) chooses the Fig.1. the (x, y) coordinates of vertices are (0, 0), city (j) to move by applying the rule given by (1) (07, 04), (11, 04), (11, 08), (07,08), (02, 11), (02, 14), (07, 14), (07,11), (10, 11),(15, 11), (15, 14), 𝛼 𝛽 𝜏 𝑖𝑗 𝑡 𝜂 𝑖𝑗 𝑡 (10, 14), (15, 03), (15,06), (20,06), (20,03), (24,07), , 𝑖𝑓𝑗𝜖𝑁 𝑖 𝑘 𝑡 , (27,07), (27,12), (24,12), (20,14), (20,18), (25,18), 𝑃𝑖𝑗𝑘 𝑡 = 𝛽 𝑢 𝜖𝑁 𝑖 𝑘 𝑡 𝜏 𝑖𝑢 𝑡 𝜂 𝑖𝑢 𝑡 𝛼 (1) (25,14), and (27,19) respectively. The (x,y) 𝑘 0, 𝑖𝑓𝑗 ∉ 𝑁 𝑖 𝑡 , coordinates of the starting point s (st) and goal point Where Nik is the set of nodes not yet visited by ant k (fn) are (0,0) and (27,19 ), respectively and connected to node i, τij represents the 3.2. Visibility Graph Model pheromone for the link between nodes i and j, and α We consider visibility graph as the and β are the positive constant parameters used to roadmap of path planning problem. If we allow visibility graph to be construction graph of the 1699 | P a g e
  • 3. Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1698-1701 amplify the relative importance of the pheromone Where ξ is the local evaporation rate and τ0 versus the heuristic function ηij given by (2) is the initial amount of pheromone. Actually, Local 1 Updating Rule is a kind of negative feedback which ηij = d (2) ij aims to encourage the exploration of new areas of Where dij is the distance of the link the search space. By evaporating pheromone trails between node i and j Once all the ants have from visited arcs, the exploration of alternative constructed a path from the source node to the paths is increased. On the contrary, pheromone destination node, each ant deposits pheromone in global updating encourages the exploitation of the amount of Δτk (t) at the links of the path using previously good paths. It is the common efforts of ij the pheromone updating rule (3). the positive feedback and negative feedback that nk make the whole process of path optimization evolve. τij (t+1)=1(−ρo). τij (t) + k=1 Δτk t , (3) ij Where ρ0 is the evaporation rate parameter IV. Performance Analysis of ARPP distributed in (0, 1), nk is the number of ants, and In order to examine the performance of our Δτk t is the amount of pheromone deposited by ant ij proposed ARPP algorithm, it constructs an artificial k at link (i, j) at time step t, as given by (4) ant colony system Ω by using m ants. Simulation Q 𝑖𝑓 𝑎𝑛𝑡 𝑘 𝑢𝑠𝑒𝑑 𝑙𝑖𝑛𝑘 i, j , experiments executed up to 100 trials for three times Δτk = L k , ij (4) on the visibility graph which have been given in 0, 𝑜𝑡ℎ𝑒𝑟𝑤𝑖𝑠𝑒, Fig.2. The parameters we set as Table 1 shown: Where Q is a constant (normally set to one) and Lk, is the total distance of the path constructed Parameter α β ξ ρ ρ0 m by ant k. The main characteristic of the pheromone Parameter 0.15 2.0 0.15 0.2 0.8 8 updating rule in AS is that the pheromone values are Value updated by all the ants involved in constructing a path from the source node to the destination node. Table no 1: Initial Parameters in ARPP 4.1 Experimental results on environment. The following graphs show the number of iteration 3.3.3Global Updating Rule The ARPP has a pheromone trail updating V/S average distance travel by the 8 ants. approach that exploits the best solutions found. Both evaporation and new pheromone deposit applied only to the arcs contained in the current best solution. Actually, the deposit of pheromone trail is a kind of positive feedback to reinforce the ant’s ability in finding the good solutions. Through the positive feedback, pheromone trails accumulate on good paths, which can guide the whole ant colony in their moving to search good paths directly. Ultimately, pheromone trails steer the ant colony system to evolve towards acquiring the optimal solution. Global Updating Rule is given by (5) Graph no 1: number of iteration V/S average τij ←(1−ρ )τij + ρ Δτijbs, ∀lij∈Tbs (5) distance travel by the 8 ants for first 100 trials. Where Δτijbs=1/Cbs is additional pheromone, added to the edge lij that belongs to best-so-far solution Tbs .ρ (with 0 < ρ < 1) is the global evaporation rate , for avoiding the excessive increase in pheromone. 3.3.4Local Updating Rule The ARPP includes a local pheromone update to reduce emphasis on exploitation of existing solutions, which is applied on only the edges that have been visited by ants. Immediately after an ant adds an arc to its current path the amount of pheromone on the arc is decreased .This Graph no 2: number of iteration V/S average is called Local Updating Rule and given by (6) distance travel by the 8 ants for second 100 trials. τ ij ←(1−ξ)τij +ξτ0 (6) 1700 | P a g e
  • 4. Ansari Muqueet Husain, Shaikh Mohammad Sohail, V. S. Narwane / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1698-1701 avoid human error or economically not viable. In this paper, ACS is used to find the shortest navigational path of an autonomous mobile robot avoiding obstacles to reach the target station from the source station. The output is found to be optimal and satisfying for the given problem. In future with increase in complexity of the problem, i.e. with increase in number of obstacles or in dynamic environment, the Ant Colony Optimization Algorithm can be applied effectively giving optimal Graph no 3: number of iteration V/S average path in lesser time distance travel by the 8 ants for third 100 trials. By observing the graphs The global-best path of the minimum distance travels by the ants ACKNOWLEDGEMENTS The authors gratefully acknowledge and appears in the path shown in Table2 with length of thank to almighty (Allah) who created the beautiful 33 also Statistic results are shown in Table2 ant system to find their optimal path from their nest First 100 Second 100 third 100 to food. And by observing this today we are able to trials best trials best trials best apply this logic to various optimal path finding path 0→2→24→ 0→2→24→ 0→2→24→ areas. 25 25 25 Path 33 33 33 REFERENCES valu [1] Buniyamin N., Sariff N., Wan Ngah e W.A.J., Mohamad Z. Robot global path Table no 2 Statistic Results of Performance of planning overview and a variation of ant ARPP colony system algorithm. international From the table no 2 we can say that the journal of mathematics and computers in optimal path for the robot is 0→2→24→25 which is simulation Issue 1, Volume 5, 2011,9-16 indicated in the visibility graph by the red line as [2] Marco Dorigo, Senior Member, IEEE, and shown in the fig given below. Luca Maria Gambardella,Member,IEEE, Ant Colony System: A Cooperative Learning Approach to the Traveling Salesman Problem, IEEE transactions on evolutionary computation, vol. 1, no. 1, APRIL 1997,53-66 [3] Jing Zhou, Guan-Zhong Dai, De-Quan He, Jun Ma, Xiao-Yan Cai, Swarm Intelligence: Ant-based Robot Path Planning 2009 Fifth International Conference on Information Assurance and Security2009IEEE,.459-463 [4] QingyaoHan, Qiang Wang ,Xiaoguang Zhu Fig no3.visibility graph of the optimal path and Jin Xu Path Planning of Mobile Robot Based on Improved Ant ColonyAlgorithm, V. CONCLUSION 2009IEEE,531-533 The proposed algorithm apply visibility [5] graph as the roadmap and construction graph. ARPP DayalR.Parhi,JayantaKumarPothal,Mukesh algorithm has the advantage of real-time KumrSingh, Navigation of Multiple Mobile optimization; ACS for ARPP cases within a given Robots Using map of feasible nodes was proven able to find the SwarmIntelligence,2009IEEE,1145-1149 optimal path effectively. The optimal path found [6] Jagadish Chandra Mohanta, Dayal satisfied the optimization criteria for ARPP Ramakrushna Parhi, Path planning strategy purposes which are to reduce the path cost and for autonomous mobile robot navigation shorter computation time with smaller number of using Petri-GA optimization, Computers generations. and Electrical Engineering(2011),1-13. Finally we can conclude that to find the Book: navigational path of robots is currently among the [7] Marco Dorigo and Thomas Stützle, Ant most intensively studied and promising area of Colony Optimization(A Bradford Book research which has a significant role in robotics. It The MIT Press Cambridge, Massachusetts has varied application in different field of works, London, England) especially where human presence is dangerous, to 1701 | P a g e