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M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com
ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04
www.ijera.com 1 | P a g e
An Instant Search Engine For Museum
M. Saranya*
, Ms J. Shanthalakshmi Revathy**
*(PG Student in Department of Computer Science, Velammal Collage of Engineering and Technology,
Madurai)
** (Assistant Professor in Department of Computer Science, Velammal Collage of Engineering and
Technology, Madurai)
ABSTRACT
Mobile phone has become a part of the personalized computing. Nowadays everyone has a strong loyalty to use
these devices. Personalization helps users to identifying his intentions, and trends about a specific area. In the
life-long learning activities, museums have interested to provide information from ancient history to modern
ages. This viewpoint emphasizes the importance and role of the museums and their accessibility. By using
mobile learning platform and its features, we can share information about the museums not only with audio
guides about art objects but also the location of the museums and places located in the Environment. Also,
interactive tools can provide interfaces for users to access some art Objects which located in a specific museum
by help of the mobile solutions.
Keywords: mobile learning, positioning technique, interactive guides.
I. INTRODUCTION
The goal of this survey is to get knowledge
museum guides that will provide information about
museum , using smart mobile devices and many other
interactive tools, the system is designed to provide
museum guide information services; therefore,
people can get museum guidance information that
they need anytime and anywhere.
In the beginning of the 2000’s, tourist guides
or museum guides need to develop specific devices to
provide information about art objects, finding a
location about an art gallery, and providing detailed
information about a particular art object. But now,
rapidly increasing mobile phone market provides
smarter phones that have abilities to access any portal
by using Internet or executing specific software tools
to push or pull some important information.
In this study, mobile devices are used for
creating a mobile museum guide for exhibition
contexts to improve the visiting experience, increase
learning, and satisfying interests. In this survey, it
will be described as location-based application,
named mobile museum guide for the mobile
platform. This application will permit users to get
museum guidance information when they need
anytime and anywhere. mobile learning (m-learning)
come into the modern's life and becoming a popular
way in learning. Mobile learning has a lot of
advantages in following aspects such as portability,
interactive, easy to operate, and Targeted users. So, it
attracted a large number of learners. In this situation,
the information in Mobile Learning becomes more
and more. It makes the Artificial Intelligence (AI) in
mobile learning more and more important. It is
necessary to research on it.
The 21st century is the time of knowledge-
based economy. With the development of the
educational idea on the lifelong learning, the request
of community to the individual's knowledge structure
and knowledge level will be getting higher and
higher. Personal knowledge management is also
becoming more and more important. In order to
obtain reliable and effective information quickly and
accurately, transform unstructured information into
knowledge and pass it to those who need it at an
appropriate time, it is necessary to apply artificial
intelligence to personal knowledge management. We
can eliminate manual search of information,
classification, acquisition and indexing to realize the
Personal knowledge management automation at a
certain degree by using intelligent tools.
II. ARTIFICIAL INTELLIGENCE
CONCEPTS USING MUSEUM
2.1 APPLICATION OF ARTIFICIAL
INTELLIGENCE
The artificial intelligence in mobile learning
includes concepts,
1) Mobile Intelligent Teaching Expert System
(MITES).
2) Mobile Intelligent Decision Support System
(MIDSS).
3) Mobile Intelligent Information Retrieval Engine
(MIIRE).
4) Mobile Intelligent Induct-learning System
(MTIS).
RESEARCH ARTICLE OPEN ACCESS
M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com
ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04
www.ijera.com 2 | P a g e
5) Intelligent Hardware Network (IHN).
In the application of artificial intelligence
the main problem is Due to the high cost of wireless
Internet access, the average consumer does not have
the opportunity to access the Internet. This is to a
large extent hampered the enthusiasm of end-user.
Mobile communications equipment is also an
important factor which can affect the future
development of mobile learning.
B. ARTIFICIAL INTELLEGENCE IN
PERSONAL KONWLEDGE MANAGEMENT
In this study the personal knowledge
management helps to improve personalisation of
people personal knowledge management is a
conceptual framework, which is used to
organizations, individuals think it is important to
integrate information and integrate information in
order to allow them into personal knowledge
warehouse. It introduces problems like:
 The problem of information overload.
 The problem of unstructured information.
 The problem of tacit knowledge.
 The problem of decision making
Table 1 Location aware technologies
Interacti
ve
system
Location
Based
techniques
Architectural
style
Extra
device
Agent
system
WiFi Centralized and
standalone
screens
Tour
guide
system
RFID Non centralized screens
E
museum
project
Bluetooth standalone none
Phone
guide
Bluetooth standalone Camera
equippe
d
with
mobile
phone
Interacti
ve guide
system
RFID Centralized or
standalone
camera
III. POSITIONING TECHNIQUE
3.1. Location service
The location service is required to identify
user’s position in the museum.. We use infrared
signal transmitters at the front side of every exhibits
to do the positioning, by letting them keep telling the
tour agents inside the mobile devices their identify
number. The tours agents then give this identify
number to the location service so as to know where it
is and what exhibit the user is looking at. Besides
supporting user positioning, location service is also
used to support queries on locations of other visitors.
3.2 Infrared transmission device
Once a visitor approaches the exhibit, his
PDA will display the expositive information of the
exhibit automatically, according to the received
infrared signal from the exhibit. That is, the visitor is
able to learn deeply or just browse the expositive
information by himself, based on his knowledge on
the exhibit. Knowledge is passed to visitors through
the interaction with the museum environment, and
the problem on limited tape capacity no longer exists.
Besides, the visitor can roam and look around in the
museum at his pleasure, and does not need to stay
close to the expositor. The Palm OS was the most
popular PDA operating system. Our approach to
implement this system was no doubt being it. The
hardware resources of a Palm PDA were quite few
which was a challenge to build virtual museum on
hand
The infrared transmission technique we
want is a connectionless data communication
protocol. Its mission is to constantly send out the
exhibit ID no matter if there is any PDA going to
receive that signal. Because no commercial products
that match for our design are available, we decided to
design the infrared transmission device by ourselves.
Using the controller of the infrared transmitter, it
keeps emitting an identifier of the exhibit into the air.
Once a PDA gets the identifier, the museum guide
system on PDA should switch the exhibit page to the
correct one.
3.3 RFID.
Radio Frequency Identifier is a wireless
communication method for identifying objects and
therefore can be used to identify places. RFID’s have
been used in various applications that permeate our
daily lives, such as labelling books, films and CDs to
avoid drawing them illegally from a library or a shop.
Another application that has become well known is
the use of an RFID tag in auto-mobiles. This RFID
tag simplifies the payment in highway toll bays with
RFID reader technology.
3.4 GPS
Global Positioning System consists of a
constellation of 24 satellites, equally spaced in six
orbital planes 20,200 kilometres above the Earth, that
transmit two specially coded carrier signals: L1
frequency for civilian use, and L2 for military and
government use” GPS is used as a popular mean to
locate passenger and The GPS system works by
triangulating the location of at least 3 satellites in
M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com
ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04
www.ijera.com 3 | P a g e
relation to the GPS device. There are applications
based on this technology, such as navigation
assistance. A GPS device can provide a location with
accuracy in the range of 5 meters. The GPS system is
ideal for locating the user in outdoor applications but
have severe limitations for indoor applications.
3.5 Bluetooth.
Bluetooth is a wireless communication
technology that has frequently been used to create
personal networks. Most modern available devices
and gadget provide Bluetooth communication. For
example, mobile phones, laptops, PDAs and wireless
controllers Bluetooth can be used for location-based
applications as smart tags.
3.6 WLAN
WLAN is a network based on local wireless
communication (Wi-Fi). The network is formed
through a number of access points that are placed
within a location. The user’s physical location is
obtained through triangulation. It is also used to
compute the proximity to another user. There is a
restriction that these access points need to be
available in the first place. Because of that, this
technology is not feasible for some outdoor
applications. But has been successfully used for
indoor applications.
3.7 Combination of methods
Methods can be combined to exploit the
strengths of each of them. For example, GPS can be
used to obtain the approximate location in the range
of 5 meters later on RFID technology can be used to
obtain a location in the range of centimetres.
Table 2 Comparison between positioning technique
Positionin
g
technique
Positio
ning
accura
cy
Error
rate
occur
in
indoor
positio
n
Cost to
make
exhibit
locatable
Back
Ground
knowledge
should
maintain
Infrared
technique
high low low little
IEEE
802.11
Series
low high much low
GPS Low low little low
Bluetooth low high Much low
WLAN mediu
m
low medium high
IV INTERACTIVE STORY TELLING
MACHINE USING RFID
1. The RFID tag is read.
2. The tag ID number is obtained via Bluetooth to
the mobile device.
3. The tag ID number is then sent using the
EDGE/3GSM protocol to the web server.
Communication to the server is achieved through
servlets that accept requests made via the mobile
phone.
4. The servlet makes a request (query) to the
MySQL database.
5. The database immediately returns the
information (story fragments) to the servlet (web
server).
6. The corresponding servlet (web server) sends
the story fragments to the client (mobile
device).
7. The interactive story is then generated in the
mobile device by linking story fragments in a
consistent way
8. The generated story is displayed on the mobile
device.
IV. PROPOSED CONCEPT OF
INTERACTIVE GUIDES
5.1 Creating the information feeding
environment
WPF application created in order to make it
adaptable to both windows and web application.
Connectivity is made easier in WPF than web
application. The database contains large set of data
that requires a less data transfer protocol. WPF with
data input module is created. Computer don't know
about the what it’s going to deal with so in order to
make it understandable we are creating a database
with table that contain raw data. This raw data
include images and text corresponding to the image.
The content of the image is raw ie(like wiki) contains
all data about the particular master piece. Still people
need more clarification over that master piece we are
creating a knowledge database that contains all data
that were being searched by the other users and by
trainer.
5.2 Query analyzer
Once a new word or query is build then it
will put that query in the knowledge database so that
it will be useful to other user. as like other search
engines trainer need to train as possible queries so
that knowledge database get fully developed so that it
will answer any query we ask. Every user will be
provide with the vote option so that they can pick the
correct and necessary answer so that no other user
will get leaded wrongly it can be done parsing by
using natural language processing
M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com
ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04
www.ijera.com 4 | P a g e
V. CONCLUSION
Museum guide provides information from
ancient history to modern ages; efficient guide would
replicate the history as it is. Thereby better and
accurate historical information has been provided
through PDA .From this we can conclude that there
are several technologies are involved like GPS, RFID
and some of the artificial intelligence concepts are
known through this importance of tour guide are
come to people’s knowledge , the proposed concept
gave an better performance while considering the
accuracy requirement , and its suitable for outdoor
positioning.
REFERENCES
[1] Athanasios Fevgas, Panagiota
Tsompanopoulou, and Panayiotis Bozanis
“iMuse Mobile Tour: a personalized
multimedia museum guide opens to groups”
Department of Computer and
Communication Engineering University of
Thessaly Glavani 37, 382 21 Volos, Greece
[2] Carlos Delgado-Mata and Ramiro
Velazquez Escuela de Ingenieria
Universidad Panamericana Robert J
Pooley, Ruth Aylett and Judy Robertson
Heriot Watt University, Riccarton Campus,
Edinburgh “MPISTE: A Mobile,
Personalised, Interactive Story Telling
Environment”
[3] Chen Jing, Guo Junwei, Wang Yongtian
Key Laboratory of Photoelectronic Imaging
Technology and System, Ministry of
Education of China, School of Optics and
Electronics, Beijing Institute of Technology
“Mobile Augmented reality system for
personal museum tour guide Application”
[4] Jianga Shang1,2, Shengsheng Yu1, Fuqiang
Gu2,Zhanya Xu2, Liangfeng Zhu3 College
of Computer Science and Technology,
Huazhong University of Science and
Technology , Wuhan, China 1 Information
Engineering Faculty , China University of
Geosciences, Wuhan, China 2 Key
Laboratory of GIS for Ministry of
Education, East China Normal University,
Shanghai, China “A Mobile Guide System
Framework for Museums Based on Local
Location-aware Approach”
[5] ” Lixin Diao1, Mingzhang Zuo1, Qiang Liu
Information & technology
Department,Central China Normal
University ,Wuhan, China “The Artificial
Intelligence in Personal Knowledge
Management”.
[6] Li-Der Chou, Ching-Chao Lee, Ming-Yu
Lee, Chun-Yen ChangDepartment of
Computer Science and Information
Engineering National Central University, “A
Tour Guide System for Mobile Learning in
Museums”
[7] Li-Der Chou, Chia-Hsieh Wu, Shih-Pang Ho,
Chen-Chow Lee, and Jui-Ming Chen
Department of Computer Science and
Information Engineering National Central
University “Requirement Analysis and
Implementation of Palm-Based Multimedia
Museum Guide Systems
[8] Qiang Liu Art Academy China Three
Gorges University Yichang, China , Lixin
Diao Information & technology Department
Central China Normal UniversityWuhan,
China “The application of Artificial
Intelligence in Mobile Learning”.
[9] TimothyW. Bickmore • LauraM. Pfeifer
Vardoulakis Daniel Schulman “Tinker: a
relational agent museum guide”.
[10] Yo-Ping Huang and Wei-Po Chuang
Department of Computer Science and
Engineering” Improving the Museum’s
Service by Data Mining and Location-aware
Approach”.
FIRST AUTHOR
Ms.M.Saranya, received her
B.E(Computer Science and Engineering) degree in
Sethu Institute of Technology, Anna
University(Tirunelveli) in May 2012 and Pursuing
her M.E(Computer Science and Engineering) degree
in Velammal College of Engineering and
Technology, Anna University(Chennai). Her area of
interest is Information System .She is Member in
ACM(Association for Computing Machinery) an
International Society for Computing.
SECOND AUTHOR
Ms. J. Shanthalakshmi Revathy,
received her B.E(Information Technology) degree in
Mohamed Sathak Engineering College,received her
M.E(Computer Science and Engineering) degree in
PSG College of Techology,her area of interest is
Evolutionary Computing and Operating System and
she is working as an Assistant Professor in Velammal
College of Engineering Madurai with Teaching
Experience of 5 years

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A43050104

  • 1. M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04 www.ijera.com 1 | P a g e An Instant Search Engine For Museum M. Saranya* , Ms J. Shanthalakshmi Revathy** *(PG Student in Department of Computer Science, Velammal Collage of Engineering and Technology, Madurai) ** (Assistant Professor in Department of Computer Science, Velammal Collage of Engineering and Technology, Madurai) ABSTRACT Mobile phone has become a part of the personalized computing. Nowadays everyone has a strong loyalty to use these devices. Personalization helps users to identifying his intentions, and trends about a specific area. In the life-long learning activities, museums have interested to provide information from ancient history to modern ages. This viewpoint emphasizes the importance and role of the museums and their accessibility. By using mobile learning platform and its features, we can share information about the museums not only with audio guides about art objects but also the location of the museums and places located in the Environment. Also, interactive tools can provide interfaces for users to access some art Objects which located in a specific museum by help of the mobile solutions. Keywords: mobile learning, positioning technique, interactive guides. I. INTRODUCTION The goal of this survey is to get knowledge museum guides that will provide information about museum , using smart mobile devices and many other interactive tools, the system is designed to provide museum guide information services; therefore, people can get museum guidance information that they need anytime and anywhere. In the beginning of the 2000’s, tourist guides or museum guides need to develop specific devices to provide information about art objects, finding a location about an art gallery, and providing detailed information about a particular art object. But now, rapidly increasing mobile phone market provides smarter phones that have abilities to access any portal by using Internet or executing specific software tools to push or pull some important information. In this study, mobile devices are used for creating a mobile museum guide for exhibition contexts to improve the visiting experience, increase learning, and satisfying interests. In this survey, it will be described as location-based application, named mobile museum guide for the mobile platform. This application will permit users to get museum guidance information when they need anytime and anywhere. mobile learning (m-learning) come into the modern's life and becoming a popular way in learning. Mobile learning has a lot of advantages in following aspects such as portability, interactive, easy to operate, and Targeted users. So, it attracted a large number of learners. In this situation, the information in Mobile Learning becomes more and more. It makes the Artificial Intelligence (AI) in mobile learning more and more important. It is necessary to research on it. The 21st century is the time of knowledge- based economy. With the development of the educational idea on the lifelong learning, the request of community to the individual's knowledge structure and knowledge level will be getting higher and higher. Personal knowledge management is also becoming more and more important. In order to obtain reliable and effective information quickly and accurately, transform unstructured information into knowledge and pass it to those who need it at an appropriate time, it is necessary to apply artificial intelligence to personal knowledge management. We can eliminate manual search of information, classification, acquisition and indexing to realize the Personal knowledge management automation at a certain degree by using intelligent tools. II. ARTIFICIAL INTELLIGENCE CONCEPTS USING MUSEUM 2.1 APPLICATION OF ARTIFICIAL INTELLIGENCE The artificial intelligence in mobile learning includes concepts, 1) Mobile Intelligent Teaching Expert System (MITES). 2) Mobile Intelligent Decision Support System (MIDSS). 3) Mobile Intelligent Information Retrieval Engine (MIIRE). 4) Mobile Intelligent Induct-learning System (MTIS). RESEARCH ARTICLE OPEN ACCESS
  • 2. M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04 www.ijera.com 2 | P a g e 5) Intelligent Hardware Network (IHN). In the application of artificial intelligence the main problem is Due to the high cost of wireless Internet access, the average consumer does not have the opportunity to access the Internet. This is to a large extent hampered the enthusiasm of end-user. Mobile communications equipment is also an important factor which can affect the future development of mobile learning. B. ARTIFICIAL INTELLEGENCE IN PERSONAL KONWLEDGE MANAGEMENT In this study the personal knowledge management helps to improve personalisation of people personal knowledge management is a conceptual framework, which is used to organizations, individuals think it is important to integrate information and integrate information in order to allow them into personal knowledge warehouse. It introduces problems like:  The problem of information overload.  The problem of unstructured information.  The problem of tacit knowledge.  The problem of decision making Table 1 Location aware technologies Interacti ve system Location Based techniques Architectural style Extra device Agent system WiFi Centralized and standalone screens Tour guide system RFID Non centralized screens E museum project Bluetooth standalone none Phone guide Bluetooth standalone Camera equippe d with mobile phone Interacti ve guide system RFID Centralized or standalone camera III. POSITIONING TECHNIQUE 3.1. Location service The location service is required to identify user’s position in the museum.. We use infrared signal transmitters at the front side of every exhibits to do the positioning, by letting them keep telling the tour agents inside the mobile devices their identify number. The tours agents then give this identify number to the location service so as to know where it is and what exhibit the user is looking at. Besides supporting user positioning, location service is also used to support queries on locations of other visitors. 3.2 Infrared transmission device Once a visitor approaches the exhibit, his PDA will display the expositive information of the exhibit automatically, according to the received infrared signal from the exhibit. That is, the visitor is able to learn deeply or just browse the expositive information by himself, based on his knowledge on the exhibit. Knowledge is passed to visitors through the interaction with the museum environment, and the problem on limited tape capacity no longer exists. Besides, the visitor can roam and look around in the museum at his pleasure, and does not need to stay close to the expositor. The Palm OS was the most popular PDA operating system. Our approach to implement this system was no doubt being it. The hardware resources of a Palm PDA were quite few which was a challenge to build virtual museum on hand The infrared transmission technique we want is a connectionless data communication protocol. Its mission is to constantly send out the exhibit ID no matter if there is any PDA going to receive that signal. Because no commercial products that match for our design are available, we decided to design the infrared transmission device by ourselves. Using the controller of the infrared transmitter, it keeps emitting an identifier of the exhibit into the air. Once a PDA gets the identifier, the museum guide system on PDA should switch the exhibit page to the correct one. 3.3 RFID. Radio Frequency Identifier is a wireless communication method for identifying objects and therefore can be used to identify places. RFID’s have been used in various applications that permeate our daily lives, such as labelling books, films and CDs to avoid drawing them illegally from a library or a shop. Another application that has become well known is the use of an RFID tag in auto-mobiles. This RFID tag simplifies the payment in highway toll bays with RFID reader technology. 3.4 GPS Global Positioning System consists of a constellation of 24 satellites, equally spaced in six orbital planes 20,200 kilometres above the Earth, that transmit two specially coded carrier signals: L1 frequency for civilian use, and L2 for military and government use” GPS is used as a popular mean to locate passenger and The GPS system works by triangulating the location of at least 3 satellites in
  • 3. M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04 www.ijera.com 3 | P a g e relation to the GPS device. There are applications based on this technology, such as navigation assistance. A GPS device can provide a location with accuracy in the range of 5 meters. The GPS system is ideal for locating the user in outdoor applications but have severe limitations for indoor applications. 3.5 Bluetooth. Bluetooth is a wireless communication technology that has frequently been used to create personal networks. Most modern available devices and gadget provide Bluetooth communication. For example, mobile phones, laptops, PDAs and wireless controllers Bluetooth can be used for location-based applications as smart tags. 3.6 WLAN WLAN is a network based on local wireless communication (Wi-Fi). The network is formed through a number of access points that are placed within a location. The user’s physical location is obtained through triangulation. It is also used to compute the proximity to another user. There is a restriction that these access points need to be available in the first place. Because of that, this technology is not feasible for some outdoor applications. But has been successfully used for indoor applications. 3.7 Combination of methods Methods can be combined to exploit the strengths of each of them. For example, GPS can be used to obtain the approximate location in the range of 5 meters later on RFID technology can be used to obtain a location in the range of centimetres. Table 2 Comparison between positioning technique Positionin g technique Positio ning accura cy Error rate occur in indoor positio n Cost to make exhibit locatable Back Ground knowledge should maintain Infrared technique high low low little IEEE 802.11 Series low high much low GPS Low low little low Bluetooth low high Much low WLAN mediu m low medium high IV INTERACTIVE STORY TELLING MACHINE USING RFID 1. The RFID tag is read. 2. The tag ID number is obtained via Bluetooth to the mobile device. 3. The tag ID number is then sent using the EDGE/3GSM protocol to the web server. Communication to the server is achieved through servlets that accept requests made via the mobile phone. 4. The servlet makes a request (query) to the MySQL database. 5. The database immediately returns the information (story fragments) to the servlet (web server). 6. The corresponding servlet (web server) sends the story fragments to the client (mobile device). 7. The interactive story is then generated in the mobile device by linking story fragments in a consistent way 8. The generated story is displayed on the mobile device. IV. PROPOSED CONCEPT OF INTERACTIVE GUIDES 5.1 Creating the information feeding environment WPF application created in order to make it adaptable to both windows and web application. Connectivity is made easier in WPF than web application. The database contains large set of data that requires a less data transfer protocol. WPF with data input module is created. Computer don't know about the what it’s going to deal with so in order to make it understandable we are creating a database with table that contain raw data. This raw data include images and text corresponding to the image. The content of the image is raw ie(like wiki) contains all data about the particular master piece. Still people need more clarification over that master piece we are creating a knowledge database that contains all data that were being searched by the other users and by trainer. 5.2 Query analyzer Once a new word or query is build then it will put that query in the knowledge database so that it will be useful to other user. as like other search engines trainer need to train as possible queries so that knowledge database get fully developed so that it will answer any query we ask. Every user will be provide with the vote option so that they can pick the correct and necessary answer so that no other user will get leaded wrongly it can be done parsing by using natural language processing
  • 4. M. Saranya et al Int. Journal of Engineering Research and Applications www.ijera.com ISSN : 2248-9622, Vol. 4, Issue 3( Version 5), March 2014, pp.01-04 www.ijera.com 4 | P a g e V. CONCLUSION Museum guide provides information from ancient history to modern ages; efficient guide would replicate the history as it is. Thereby better and accurate historical information has been provided through PDA .From this we can conclude that there are several technologies are involved like GPS, RFID and some of the artificial intelligence concepts are known through this importance of tour guide are come to people’s knowledge , the proposed concept gave an better performance while considering the accuracy requirement , and its suitable for outdoor positioning. REFERENCES [1] Athanasios Fevgas, Panagiota Tsompanopoulou, and Panayiotis Bozanis “iMuse Mobile Tour: a personalized multimedia museum guide opens to groups” Department of Computer and Communication Engineering University of Thessaly Glavani 37, 382 21 Volos, Greece [2] Carlos Delgado-Mata and Ramiro Velazquez Escuela de Ingenieria Universidad Panamericana Robert J Pooley, Ruth Aylett and Judy Robertson Heriot Watt University, Riccarton Campus, Edinburgh “MPISTE: A Mobile, Personalised, Interactive Story Telling Environment” [3] Chen Jing, Guo Junwei, Wang Yongtian Key Laboratory of Photoelectronic Imaging Technology and System, Ministry of Education of China, School of Optics and Electronics, Beijing Institute of Technology “Mobile Augmented reality system for personal museum tour guide Application” [4] Jianga Shang1,2, Shengsheng Yu1, Fuqiang Gu2,Zhanya Xu2, Liangfeng Zhu3 College of Computer Science and Technology, Huazhong University of Science and Technology , Wuhan, China 1 Information Engineering Faculty , China University of Geosciences, Wuhan, China 2 Key Laboratory of GIS for Ministry of Education, East China Normal University, Shanghai, China “A Mobile Guide System Framework for Museums Based on Local Location-aware Approach” [5] ” Lixin Diao1, Mingzhang Zuo1, Qiang Liu Information & technology Department,Central China Normal University ,Wuhan, China “The Artificial Intelligence in Personal Knowledge Management”. [6] Li-Der Chou, Ching-Chao Lee, Ming-Yu Lee, Chun-Yen ChangDepartment of Computer Science and Information Engineering National Central University, “A Tour Guide System for Mobile Learning in Museums” [7] Li-Der Chou, Chia-Hsieh Wu, Shih-Pang Ho, Chen-Chow Lee, and Jui-Ming Chen Department of Computer Science and Information Engineering National Central University “Requirement Analysis and Implementation of Palm-Based Multimedia Museum Guide Systems [8] Qiang Liu Art Academy China Three Gorges University Yichang, China , Lixin Diao Information & technology Department Central China Normal UniversityWuhan, China “The application of Artificial Intelligence in Mobile Learning”. [9] TimothyW. Bickmore • LauraM. Pfeifer Vardoulakis Daniel Schulman “Tinker: a relational agent museum guide”. [10] Yo-Ping Huang and Wei-Po Chuang Department of Computer Science and Engineering” Improving the Museum’s Service by Data Mining and Location-aware Approach”. FIRST AUTHOR Ms.M.Saranya, received her B.E(Computer Science and Engineering) degree in Sethu Institute of Technology, Anna University(Tirunelveli) in May 2012 and Pursuing her M.E(Computer Science and Engineering) degree in Velammal College of Engineering and Technology, Anna University(Chennai). Her area of interest is Information System .She is Member in ACM(Association for Computing Machinery) an International Society for Computing. SECOND AUTHOR Ms. J. Shanthalakshmi Revathy, received her B.E(Information Technology) degree in Mohamed Sathak Engineering College,received her M.E(Computer Science and Engineering) degree in PSG College of Techology,her area of interest is Evolutionary Computing and Operating System and she is working as an Assistant Professor in Velammal College of Engineering Madurai with Teaching Experience of 5 years