Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).
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M&W2009 - The Design of Context-Specific Educational Mobile Games
1. The Design of Context-Specific
Educational Mobile Games
Jolien Schroyen & Kris Gabriëls
April 17, M&W 2009
2. Research projects : overview
- EFRD projects:
- ARCHIE (May 2005 – August 2008)
- RITCHIE (September 2008 – August 2010)
- partners :
- Expertise Centre for Digital Media (Hasselt
University)
- Gallo-Roman Museum (Province of Limburg)
3. Research projects : overview
- ARCHIE: enhance vistor experience through
mobile ICT
- RITCHIE: expertise centre and demolab
iDiscover for (mobile) ICT in culture and heritage
- interdisciplinary team
-increased attention for communication and
dissemination of know-how
4. Museums and ICT : basic principles
- ICT in the service of the visitor experience
- Focus on:
- site/environment
- visitors: target groups
- content/messages/collection
- interplay between these elements
5. Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
6. Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
7. Museums and ICT : basic principles
A mobile guide which …
- stimulates interaction between people
- encourages interaction with the museum
- tailors the presentation to the visitors’ needs
8. Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT
applications with respect to 4 dimensions
9. Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT
applications with respect to 4 dimensions
10. Museums and ICT : 4 dimensions
- overall framework to situate mobile ICT
applications with respect to 4 dimensions
11. Museums and ICT : 4 dimensions
Personalization
http://vimeo.com/4059566
12. Museums and ICT : 4 dimensions
Social Interaction
http://vimeo.com/4059579
13. Museums and ICT : 4 dimensions
Interaction with the
environment
http://vimeo.com/4059557
19. User Centered Design
Take into account
• specific site and content
• user target group
Museum game for youngsters
Involve the users in the different stages of the
design process.
20. User Centered Design
Target group survey of children aged 12 – 14
years old
– Strong need for do (hands-on) activities
– Strongly experience-driven learning style
– Museum as amusement park
– Interests: multimedia, games
– Like to ‘explore’
– Group together / competition
22. Workshop
• Activity
– define your target group
– translate a museum story into a game concept
– situate concept with respect to 4 dimensions
• Timing:
– 15 minutes brainstorm in groups
– 10 minutes feedback
23. Our approach : the ARCHIE case
- Create game concepts that act as good learning
environments
24. Our approach : the ARCHIE case
- Create game concepts that act as good learning
environments
25. Our approach : the ARCHIE case
- Enhance the commitment of the players :
identification via personalized avatars
26. Our approach : the ARCHIE case
- Value the graphical design : tailor design to
target group and museum story (content)
27. Our approach : the ARCHIE case
- Design for social interaction