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INSIDE	


                                                          INSIDE 	

                                                NETEASE	

                                                          NASDAQ: NTES	





                                  ONLINE-GAMES AND WEB PORTAL	


           REPORT BY	





           iChinaStock.com profiles Chinese firms
           that are publicly-listed or may list soon in
           overseas markets	


© July 2011 iChinaStock
INSIDE	

                                               SUMMARY	

  NetEase.com, Inc was founded by Mr. William Lei Ding in 1997 and went
public on the Nasdaq in 1999. As of July 8, 2011, its market cap was $6.1
billion.	

	

      NetEase has 3 revenue sources: online-game services (87.4% of
revenues), advertising services (11.2%), and value-added services (1.5%),	

	

  Westward Journey II came into operation in 2002, and PCU (Peak
Concurrent Users) reached a record 1.19 million in May, 2010. 	

	

  NetEase gained exclusive licenses to operate the popular games World
of Warcraft and Starcraft II in China from the US-based firm Activision
Blizzard, Inc. in 2008.	


  NetEase operates an Internet portal www.163.com, that ranked first in
view rates by iResearch in 2009.	


  NetEase owns eight email server centers, with userbase totaling over 360
million, as of April, 2011.	


  NetEase also operates self-developed search engine, Youdao, a micro-blog
and WAP mobile services.
INSIDE	


                                                 BUSINESS STRUCTURE	


                                                                           NetEase	


                    Online games	

                                                  Portal	

                                  Mail	

                            WVA	

                (revenues via virtual goods                                  (revenues via ads)	

                   (revenues via VAS and
                  and premium services)	

                                                                                   ads)	

                      (revenues via ads)	



          Games                  Games                    Content	

          Community	

                    Search Engine	

          developed              licensed from
                                 Blizzard	

              	

                 Communicate	

                  Micro-blog	

          in-house	





Source: NetEase Inc. F-1 SEC Filling   	

   Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
INSIDE	


                                                                       GAMING INDUSTRY OVERVIEW	

                                   Market	
  Share	
  2010	
  
                                                                                                     Introduc6on	
  
                                                                                      Tencent	
      Gaming	
  is	
  the	
  most	
  developed	
  industry	
  on	
  the	
  Chinese	
  
                                                                                      NTES	
         Internet.	
  Web	
  games	
  and	
  MMORPGs	
  operate	
  
                         23.7%	
                    29.0%	
  
                                                                                      GAME	
         predominantly	
  on	
  a	
  freemium	
  model	
  whereby	
  games	
  are	
  
              4.0%	
  
             6.8%	
  
                                                                                      PWRD	
  
                                                                                                     free	
  to	
  play,	
  but	
  virtual	
  goods	
  cost	
  real	
  money.	
  Many	
  of	
  
                      7.3%	
                          15.3%	
  
                                   13.9%	
                                                           China’s	
  listed	
  tech	
  companies	
  are	
  gaming	
  companies.	
  	
  
                                                                                      CYOU	
  

                                                                                      GA	
  

                                                                                      Others	
  
                                                                                                     A	
  hit-­‐driven	
  and	
  top-­‐heavy	
  industry	
  	
  
                                                                                                     In	
   2009,	
   321	
   new	
   online-­‐games	
   were	
   produced	
   in	
   China.	
  
                                   NTES	
  Market	
  Share	
                                         But	
   less	
   than	
   5	
   games	
   reached	
   over	
   600,000	
   average	
  
      30.0%	
                                                                                        concurrent	
  users.	
  
      25.0%	
                                                                                        	
  
      20.0%	
  
                                                                                                     The	
  6	
  players	
  held	
  76%	
  of	
  market	
  share	
  in	
  2010.	
  Netease	
  
                                                                                                     was	
  in	
  second	
  place	
  with	
  15.3%	
  of	
  the	
  market.	
  	
  
      15.0%	
  

      10.0%	
  

       5.0%	
  

       0.0%	
                                                                                        Challenges	
  
                    2006	
  	
       2007	
  	
         2008	
  	
     2009	
  	
     2010	
  	
  
                                                                                                     Games	
  face	
  increasing	
  R&D	
  costs	
  in	
  a	
  compeYYve	
  industry	
  
                                                                                                     where	
  hits	
  are	
  difficult	
  to	
  come	
  by.	
  Growth	
  has	
  leveled	
  off	
  
Source: CGIGC, China Online-game Industry Report	

                                                  in	
  recent	
  years..	
  
INSIDE	


                             ADVERTISING INDUSTRY OVERVIEW	

    Portal Market	


       40000	
                                                             36,000	
                       Top	
  Portals	
  
                                                                                                          NetEase	
   is	
   among	
   China’s	
   top	
   5	
   Internet	
  
       30000	
                                                                                            portals,	
   though	
   it	
   has	
   fallen	
   behind	
   and	
   now	
  
                                                                                                          holds	
  only	
  3%	
  market	
  share	
  in	
  adverYsing.	
  	
  
       20000	
  
                          7,900	
         6,500	
     6,400	
                                 5,900	
  
       10000	
  
                      190	
             150	
       130	
       260	
                        73	
  
              0	
  
                       Sina	
           Sohu	
        NetEase	
   Tencent	
                 iFeng	
  

                                                    UV	
      PV	
  
   Microblog Market	

                                                    NetEase,	
  3%	
  
                                  Sohu,	
  6%	
  
                      Tencent,	
                                                                          Micro-­‐blog	
  
                        21%	
                                                                             Sina	
   and	
   Tencent	
   together	
   occupy	
   78%	
   of	
  
                                                                         Sina,	
  57%	
                   market	
  share.	
  	
  	
  
                                      Baidu,	
  
                                       13%	
                                                              	
  
                                                                                                          NetEase	
   recently	
   invited	
   200	
   presYgious	
   local	
  
                                                                                                          economists	
  to	
  its	
  Micro-­‐blog.	
  	
  


                      Sina	
       Baidu	
           Tencent	
           Sohu	
        NetEase	
  

Source: iMeigu
INSIDE	


                                                                                                                 REVENUES	

      6,000	
  	
                                                                                                               300	
  	
     Growth	
  Rate	
  	
  
      5,000	
  	
                                                                                                               250	
  	
     7-­‐year	
   CAGR	
   of	
   Total	
   Revenues,	
   Online	
   Game	
  
      4,000	
  	
                                                                                                               200	
  	
  
                                                                                                                                              Services,	
   AdverYsing	
   Services,	
   and	
   Wireless	
   Value-­‐
      3,000	
  	
                                                                                                               150	
  	
  
                                                                                                                                              added	
  Services	
  is	
  38.8%,	
  57.8%,	
  33.0%,	
  and	
  (16.1%)	
  
      2,000	
  	
                                                                                                               100	
  	
  
      1,000	
  	
                                                                                                               50	
  	
  
                                                                                                                                              respecYvely.	
  
          0	
  	
                                                                                                               0	
  	
  
                      2003	
  	
   2004	
  	
   2005	
  	
   2006	
  	
   2007	
  	
   2008	
  	
   2009	
  	
   2010	
  	
  

                       Total	
  Revenues	
                                       Online	
  game	
  services	
  

                       AdverYsing	
  services	
                                  Wireless	
  value-­‐added	
  services	
  




             100.0%	
                    2.4%	
                      1.9%	
                      1.5%	
                                       Netease	
  Segmenta6on	
  
                                        13.6%	
  
                                                                     10.0%	
                     11.2%	
                                      The	
   Online	
   Game	
   Services	
   Department	
   is	
   the	
   cash	
  
               90.0%	
  
                                                                                                                                              cow	
   of	
   NetEase,	
   contribuYng	
   87.4%	
   of	
   total	
  
               80.0%	
                  84.0%	
                      88.1%	
                     87.4%	
                                      revenues	
   in	
   2010.	
   Netease	
   has	
   not	
   been	
   able	
   to	
  
                                                                                                                                              reduce	
   its	
   dependence	
   upon	
   gaming	
   revenues	
   in	
  
               70.0%	
  
                                      2008	
  	
                  2009	
  	
                   2010	
  	
                                     recent	
  years.	
  

                      Online	
  game	
  services	
                        AdverYsing	
  services	
  

                      Wireless	
  value-­‐added	
  services	
  




Source: NetEase Inc. F-1 SEC Filling
INSIDE	


                                                                                                             PROFITABILITY	

      90.0%	
                                                                                                                                         Profit	
  Margins	
  
                                                                                                        84.8%	
  
      80.0%	
               80.2%	
  
                                           75.1%	
  
                                                           78.9%	
   80.4%	
   78.0%	
                                                                Gross	
   Margin	
   saw	
   a	
   15%	
   decrease	
   from	
   around	
  
                                                                                                                              73.4%	
  
      70.0%	
  
                                                                                                                                          65.5%	
     80%	
  to	
  65%	
  during	
  the	
  past	
  7	
  years.	
  
      60.0%	
                                                                                                                                         	
  
                            56.7%	
                        55.0%	
   56.1%	
   54.8%	
   53.6%	
  
      50.0%	
  
                                           46.1%	
                                                                            48.4%	
                 Net	
   Income	
   Margin	
   also	
   saw	
   the	
   same	
   trend	
   as	
  
      40.0%	
                                                                                                                             39.5%	
  
                                                                                                                                                      Gross	
  Margin.	
  	
  
      30.0%	
  
                                                                                                                                                      	
  
      20.0%	
  
      10.0%	
  
                                                                                                                                                      Looking	
   forward,	
   management	
   expects	
   the	
   margin	
  
       0.0%	
                                                                                                                                         will	
  remain	
  at	
  the	
  same	
  level	
  as	
  in	
  2010.	
  
                  2003	
  	
     2004	
  	
      2005	
  	
     2006	
  	
     2007	
  	
     2008	
  	
            2009	
  	
     2010	
  	
  

                                 Gross	
  Profit	
  Margin	
                         Net	
  Income	
  Margin	
  




    In	
  Millions	
  of	
  RMB                                                                              	
                                       Primary	
  Factor	
  
                                                                                                                                                      As	
   Netease	
   signed	
   a	
   3-­‐year	
   contract	
   to	
   operate	
  
    Online	
  game	
  revenues	
  2008-­‐2010                                                                                       14,009	
          Warcraa	
   with	
   Blizzard	
   ,	
   the	
   cost	
   associated	
   with	
  
                                                                                                                                                      royalYes,	
   amorYzaYon	
   of	
   license	
   fees	
   and	
   technical	
  
    Warcraa	
  Total	
  Expenses                                                                                                       2,200	
        consultancy	
   service	
   fees	
   amounted	
   RMB	
   2,200	
  
                                                                                                                                                      million,	
   bringing	
   down	
   gross	
   margin	
   by	
   roughly	
  	
  
    NegaYve	
  Impact	
  to	
  Gross	
  Margin	
  (aprx.)                                                                             15.7%           15%.	
  	
  




Source: NetEase Inc. F-1 SEC Filling
INSIDE	


                                                                                                                         BALANCE SHEET	

           10,000	
  	
  
                                                                                                                                                                       9,620	
  	
  
             9,000	
  	
  
             8,000	
  	
  
              7,000	
  	
                                                                                                                          7,141	
  	
  
                                                                                                                                                                                          Leverage	
  
              6,000	
  	
  
                                                                                                                               5,613	
  	
                                                NetEase	
   sits	
   on	
   huge	
   amounts	
   of	
   cash	
   and	
   keeps	
  
               5,000	
  	
  
                                                                                                                                                                                          very	
  low	
  financial	
  leverage.	
  
               4,000	
  	
                                                                3,938	
  	
   4,159	
  	
  
                                                                     3,378	
  	
                                                                                                          	
  
               3,000	
  	
  
                                     1,688	
  	
  
                                                     2,289	
  	
                                                                                                                          Cash	
  /	
  share	
  
                2,000	
  	
  
                                           828	
  	
       839	
  	
  
                                                                                                                                                                                          In	
   2010,	
   the	
   company	
   has	
   RMB	
   9.6	
   billion	
   in	
   cash	
  
                1,000	
  	
                                                 818	
  	
           792	
  	
                                                                                 and	
  deposits,	
  $11.1/share.	
  
                         0	
  	
  
                                                                                                                  10	
  	
             0	
  	
  
                                      2003	
   2004	
                                                                                                      0	
  	
           35	
  	
  
                                                                         2005	
            2006	
             2007	
            2008	
              2009	
             2010	
  

                                                                                            Cash	
            Debt	
  




Source: NetEase Inc. F-1 SEC Filling                         	

                             Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
INSIDE	


                                                                                             BUSINESS ANALYSIS	

  800	
                                                                                                                                11.5%	
  
  700	
                                                                  11.1%	
                                                       11.0%	
  
                                                                                                                                                   Online-­‐game	
  Market	
  Growth	
  
  600	
                                                                                                                                            	
  
                                                                                                   10.5%	
                             10.5%	
  
  500	
                                                                                                                                            1)	
  Paying	
  Online	
  Game	
  Player	
  Growth	
  
  400	
                                                                                                                                10.0%	
     The	
   Internet	
   User	
   base	
   grew	
   by	
   28.6%	
   annually	
  
  300	
                                             9.6%	
                                                                             9.5%	
      during	
   2006	
   and	
   2010,	
   	
   the	
   Paying	
   Online	
   Game	
  
                                                                                                                            9.4%	
  
  200	
                                                                                                                                            Player	
  expanded	
  by	
  20.4%	
  correspondingly.	
  
                                                                                                                                       9.0%	
  
  100	
                                                                                                                                            	
  
      0	
                                                                                                                              8.5%	
      2)	
  ARPU	
  (Average	
  Revenue	
  Per	
  User)	
  Growth	
  
                      2006	
              2007	
                   2008	
                 2009	
                     2010	
  
                                                                                                                                                   5-­‐year	
   CAGR	
   of	
   ARPU	
   during	
   2006	
   and	
   2010	
   was	
  
                             Internet	
  User	
                                   Paying	
  Online	
  Game	
  Player	
                             14.4%.	
  
                             ARPU	
                                               	
  as	
  a	
  %	
  of	
  Internet	
  User	
  


  35,000	
                                                                                                                             30.0%	
  
                                 28.4%	
                                                                                                           NetEase	
  Market	
  Share	
  
  30,000	
                                                                                                                             25.0%	
  
                                                                                                                                                   As	
   compeYYon	
   increased	
   over	
   Yme,	
   NetEase	
   lost	
  
  25,000	
  
                                                                                                                                       20.0%	
     market	
   share	
   during	
   2006	
   and	
   2009.	
   However,	
  
  20,000	
                                             18.3%	
  
                                                                                                                            15.3%	
   15.0%	
      market	
   share	
   will	
   remain	
   stable	
   as	
   NetEase	
   has	
  
  15,000	
                                                                    13.6%	
                13.1%	
  
  10,000	
  
                                                                                                                                       10.0%	
     very	
  strong	
  pipeline	
  underway.	
  
    5,000	
                                                                                                                            5.0%	
  
              0	
                                                                                                                      0.0%	
  
                          2006	
             2007	
                  2008	
                 2009	
                    2010	
  

                                               Revenue	
  of	
  Online	
  Game	
  Industry	
  

                                               Online-­‐game	
  Revenue	
  of	
  NetEase	
  

                                               Market	
  Share	
  of	
  NetEase	
  

Source: NetEase Inc. F-1 SEC Filling
INSIDE	


                                                                               BUSINESS ANALYSIS	

  MMORPG	
  (Self	
  R&D)                            Revenue	
  Model        Game	
  Status
  Westward	
  Journey	
  Online	
  II                Time-­‐Based            Launched	
  2002.8                           Pipeline	
  
  Fantasy	
  Westward	
  Journey                     Time-­‐Based            Launched	
  2004.12                          NetEase’s	
   Westward	
   Journey	
   series	
   has	
   had	
   an	
  
  Datang                                             Time-­‐Based            Launched	
  2006.7
                                                                                                                          outstanding	
  track	
  record.	
  
  Westward	
  Journey	
  Online	
  III               Time-­‐Based            Launched	
  2007.9
  Tianxia	
  II                                      Item-­‐Based            Launched	
  2008.6                           	
  
  Legend	
  of	
  Westward	
  Journey                Item-­‐Based            Launched	
  2008.9                           NetEase	
   has	
   had	
   a	
   gap	
   of	
   new	
   games	
   2009-­‐2010,	
  
  New	
  Fly	
  for	
  Fun                           Item-­‐Based            Launched	
  2008.11                          but	
  plans	
  to	
  release	
  3	
  new	
  games	
  in	
  2011.	
  
  Westward	
  Journey	
  Genesis                     Time-­‐Based            Close-­‐beta	
  TesYng	
  2011.3
  Ghost                                              Unknown                 Close-­‐beta	
  TesYng	
  2011.4
  Legend	
  of	
  Fairy                              Unknown                 Close-­‐beta	
  TesYng	
  2011.5



    40	
                                                                                                        3.5	
  
    35	
                                                                                                                  R&D	
  Expenses	
  
                                                                                                                3	
  
    30	
  
                                                                                                                          NetEase	
  is	
  a	
  R&D	
  driven	
  company.	
  
                                                                                                                2.5	
  
    25	
  
                                                                                                                          	
  
                                                                                                                2	
       Developing	
   new	
   games	
   incurs	
   considerable	
   R&D	
  
    20	
  
    15	
  
                                                                                                                1.5	
     expenses.	
  
    10	
                                                                                                        1	
  

      5	
                                                                                                       0.5	
  
      0	
                                                                                                       0	
  
              2003	
     2004	
     2005	
            2006	
     2007	
     2008	
     2009	
        2010	
  

                              Average	
  Annual	
  Stock	
  Price	
                New	
  Game	
  




Source: NetEase Inc. F-1 SEC Filling
INSIDE	

                          MANAGEMENT	

  Current CEO Mr. William Lei Ding founded NetEase in 1997, and holds a 45%
    stake in the company. Mr.  Ding holds a Bachelor of Science degree in
    Communication Technology from the University of Electronic Science and
    Technology of China. 	

	

  Mr. Ding maintains very tight control over NetEase.	

	

  NetEase has closed only one M&A deal in its history, when it spent RMB 10
    million to acquire GuangZhou TianXia Technology in 2001.
INSIDE	


                                                                               VALUATION	

                                              NetEase’s P/E and EV / EBITDA relative to other Chinese gaming firms	





        P/E	
                                                                              EV	
  /	
  EBITDA	
  
        As	
  of	
  June	
  18,	
  2011,	
  P/E	
  of	
  NetEase	
  was	
  14.1.	
  	
     As	
  of	
  June	
  18,	
  2010,	
  EV	
  /	
  EBITDA	
  of	
  NetEase	
  was	
  8.6.	
  

                       June	
  18,	
  2011
                                         Trailing	
  P/E                                                   June	
  18,	
  2011       	
  	
  	
  	
  EV/EBITDA
                       Tencent	
  (HK)   37.7                                                              Tencent                   	
  	
  	
  	
  N/A
                       NTES              14.1                                                              NTES                      	
  	
  	
  	
  8.6
                       GAME              8.6                                                               GAME                      	
  	
  	
  	
  5.1
                       PWRD              7.4                                                               PWRD                      	
  	
  	
  	
  4
                       CYOU              5.2                                                               CYOU                      	
  	
  	
  	
  6.6
                       GA                12.3                                                              GA                        	
  	
  	
  	
  N/A
                                         	
  
                       ATVI              24.6                                                              ATVI                      	
  	
  	
  	
  8.7
                       ERTS	
  (Forward) 22.0                                                              ERTS                      	
  	
  	
  	
  483.7




Source: Yahoo Finance
INSIDE	

                                     RISKS	

  Though NetEase has a broad range of portfolio projects, over 86% of revenue
   comes from online games. Increasing competition in the online-game market
   might negatively impact NetEase.	


  COO Zhonghui left NetEase in May, 2011. His departure might negatively
    impact the Online-games Service Department.	

	

  Regulations are still subject to change in China’s online gaming industry. GAPP
    (General Administration of Press and Publication of the People's Republic of
    China) and MCPRC (Ministry of Culture of the People's Republic of China) both
    overlook the industry.
INSIDE	


                            WEB PORTAL	

        Email                 Micro-        Online-
        Login                 blog          payments




Games
INSIDE	

             WESTWARD JOURNEY II
WESTWARD JOURNEY IS NETEASE’S LONG-RUNNING FRANCHISE)
INSIDE	

                GHOST
GHOST IS A NEW MMORPG UNDER DEVELOPMENT)
INSIDE	

      WORLD OF WARCRAFT
NETEASE IS THE OFFICIAL OPERATOR OF WOW IN   CHINA)
INSIDE	

                               ABOUT ICHINASTOCK	


   Snowball Finance is a financial media platform that includes two sites.	

   	

   One is iMeigu.com, a Chinese-language site that covers all US-listed stocks. The other is iChinaStock.com,
   an English-language site that covers Chinese stocks listed in the US.  Each site provides stock quotes,
   business news, and analysis.	

   	

   Snowball Finance has also established my.iMeigu.com, a Web 2.0 platform for global investors to share
   news and insights on stocks they follow.  Snowball Finance also publishes the  iChinaStock 30 Index, a
   representative sample of Chinese stocks on the NYSE and NASDAQ.	





© March 2011 iChinaStock report by Richard Chen

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Inside NetEase

  • 1. INSIDE INSIDE NETEASE NASDAQ: NTES ONLINE-GAMES AND WEB PORTAL REPORT BY iChinaStock.com profiles Chinese firms that are publicly-listed or may list soon in overseas markets © July 2011 iChinaStock
  • 2. INSIDE SUMMARY   NetEase.com, Inc was founded by Mr. William Lei Ding in 1997 and went public on the Nasdaq in 1999. As of July 8, 2011, its market cap was $6.1 billion.   NetEase has 3 revenue sources: online-game services (87.4% of revenues), advertising services (11.2%), and value-added services (1.5%),   Westward Journey II came into operation in 2002, and PCU (Peak Concurrent Users) reached a record 1.19 million in May, 2010.   NetEase gained exclusive licenses to operate the popular games World of Warcraft and Starcraft II in China from the US-based firm Activision Blizzard, Inc. in 2008.   NetEase operates an Internet portal www.163.com, that ranked first in view rates by iResearch in 2009.   NetEase owns eight email server centers, with userbase totaling over 360 million, as of April, 2011.   NetEase also operates self-developed search engine, Youdao, a micro-blog and WAP mobile services.
  • 3. INSIDE BUSINESS STRUCTURE NetEase Online games Portal Mail WVA (revenues via virtual goods (revenues via ads) (revenues via VAS and and premium services) ads) (revenues via ads) Games Games Content Community Search Engine developed licensed from Blizzard Communicate Micro-blog in-house Source: NetEase Inc. F-1 SEC Filling Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
  • 4. INSIDE GAMING INDUSTRY OVERVIEW Market  Share  2010   Introduc6on   Tencent   Gaming  is  the  most  developed  industry  on  the  Chinese   NTES   Internet.  Web  games  and  MMORPGs  operate   23.7%   29.0%   GAME   predominantly  on  a  freemium  model  whereby  games  are   4.0%   6.8%   PWRD   free  to  play,  but  virtual  goods  cost  real  money.  Many  of   7.3%   15.3%   13.9%   China’s  listed  tech  companies  are  gaming  companies.     CYOU   GA   Others   A  hit-­‐driven  and  top-­‐heavy  industry     In   2009,   321   new   online-­‐games   were   produced   in   China.   NTES  Market  Share   But   less   than   5   games   reached   over   600,000   average   30.0%   concurrent  users.   25.0%     20.0%   The  6  players  held  76%  of  market  share  in  2010.  Netease   was  in  second  place  with  15.3%  of  the  market.     15.0%   10.0%   5.0%   0.0%   Challenges   2006     2007     2008     2009     2010     Games  face  increasing  R&D  costs  in  a  compeYYve  industry   where  hits  are  difficult  to  come  by.  Growth  has  leveled  off   Source: CGIGC, China Online-game Industry Report in  recent  years..  
  • 5. INSIDE ADVERTISING INDUSTRY OVERVIEW Portal Market 40000   36,000   Top  Portals   NetEase   is   among   China’s   top   5   Internet   30000   portals,   though   it   has   fallen   behind   and   now   holds  only  3%  market  share  in  adverYsing.     20000   7,900   6,500   6,400   5,900   10000   190   150   130   260   73   0   Sina   Sohu   NetEase   Tencent   iFeng   UV   PV   Microblog Market NetEase,  3%   Sohu,  6%   Tencent,   Micro-­‐blog   21%   Sina   and   Tencent   together   occupy   78%   of   Sina,  57%   market  share.       Baidu,   13%     NetEase   recently   invited   200   presYgious   local   economists  to  its  Micro-­‐blog.     Sina   Baidu   Tencent   Sohu   NetEase   Source: iMeigu
  • 6. INSIDE REVENUES 6,000     300     Growth  Rate     5,000     250     7-­‐year   CAGR   of   Total   Revenues,   Online   Game   4,000     200     Services,   AdverYsing   Services,   and   Wireless   Value-­‐ 3,000     150     added  Services  is  38.8%,  57.8%,  33.0%,  and  (16.1%)   2,000     100     1,000     50     respecYvely.   0     0     2003     2004     2005     2006     2007     2008     2009     2010     Total  Revenues   Online  game  services   AdverYsing  services   Wireless  value-­‐added  services   100.0%   2.4%   1.9%   1.5%   Netease  Segmenta6on   13.6%   10.0%   11.2%   The   Online   Game   Services   Department   is   the   cash   90.0%   cow   of   NetEase,   contribuYng   87.4%   of   total   80.0%   84.0%   88.1%   87.4%   revenues   in   2010.   Netease   has   not   been   able   to   reduce   its   dependence   upon   gaming   revenues   in   70.0%   2008     2009     2010     recent  years.   Online  game  services   AdverYsing  services   Wireless  value-­‐added  services   Source: NetEase Inc. F-1 SEC Filling
  • 7. INSIDE PROFITABILITY 90.0%   Profit  Margins   84.8%   80.0%   80.2%   75.1%   78.9%   80.4%   78.0%   Gross   Margin   saw   a   15%   decrease   from   around   73.4%   70.0%   65.5%   80%  to  65%  during  the  past  7  years.   60.0%     56.7%   55.0%   56.1%   54.8%   53.6%   50.0%   46.1%   48.4%   Net   Income   Margin   also   saw   the   same   trend   as   40.0%   39.5%   Gross  Margin.     30.0%     20.0%   10.0%   Looking   forward,   management   expects   the   margin   0.0%   will  remain  at  the  same  level  as  in  2010.   2003     2004     2005     2006     2007     2008     2009     2010     Gross  Profit  Margin   Net  Income  Margin   In  Millions  of  RMB   Primary  Factor   As   Netease   signed   a   3-­‐year   contract   to   operate   Online  game  revenues  2008-­‐2010 14,009   Warcraa   with   Blizzard   ,   the   cost   associated   with   royalYes,   amorYzaYon   of   license   fees   and   technical   Warcraa  Total  Expenses 2,200   consultancy   service   fees   amounted   RMB   2,200   million,   bringing   down   gross   margin   by   roughly     NegaYve  Impact  to  Gross  Margin  (aprx.) 15.7% 15%.     Source: NetEase Inc. F-1 SEC Filling
  • 8. INSIDE BALANCE SHEET 10,000     9,620     9,000     8,000     7,000     7,141     Leverage   6,000     5,613     NetEase   sits   on   huge   amounts   of   cash   and   keeps   5,000     very  low  financial  leverage.   4,000     3,938     4,159     3,378       3,000     1,688     2,289     Cash  /  share   2,000     828     839     In   2010,   the   company   has   RMB   9.6   billion   in   cash   1,000     818     792     and  deposits,  $11.1/share.   0     10     0     2003   2004   0     35     2005   2006   2007   2008   2009   2010   Cash   Debt   Source: NetEase Inc. F-1 SEC Filling Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
  • 9. INSIDE BUSINESS ANALYSIS 800   11.5%   700   11.1%   11.0%   Online-­‐game  Market  Growth   600     10.5%   10.5%   500   1)  Paying  Online  Game  Player  Growth   400   10.0%   The   Internet   User   base   grew   by   28.6%   annually   300   9.6%   9.5%   during   2006   and   2010,     the   Paying   Online   Game   9.4%   200   Player  expanded  by  20.4%  correspondingly.   9.0%   100     0   8.5%   2)  ARPU  (Average  Revenue  Per  User)  Growth   2006   2007   2008   2009   2010   5-­‐year   CAGR   of   ARPU   during   2006   and   2010   was   Internet  User   Paying  Online  Game  Player   14.4%.   ARPU    as  a  %  of  Internet  User   35,000   30.0%   28.4%   NetEase  Market  Share   30,000   25.0%   As   compeYYon   increased   over   Yme,   NetEase   lost   25,000   20.0%   market   share   during   2006   and   2009.   However,   20,000   18.3%   15.3%   15.0%   market   share   will   remain   stable   as   NetEase   has   15,000   13.6%   13.1%   10,000   10.0%   very  strong  pipeline  underway.   5,000   5.0%   0   0.0%   2006   2007   2008   2009   2010   Revenue  of  Online  Game  Industry   Online-­‐game  Revenue  of  NetEase   Market  Share  of  NetEase   Source: NetEase Inc. F-1 SEC Filling
  • 10. INSIDE BUSINESS ANALYSIS MMORPG  (Self  R&D) Revenue  Model Game  Status Westward  Journey  Online  II Time-­‐Based Launched  2002.8 Pipeline   Fantasy  Westward  Journey Time-­‐Based Launched  2004.12 NetEase’s   Westward   Journey   series   has   had   an   Datang Time-­‐Based Launched  2006.7 outstanding  track  record.   Westward  Journey  Online  III Time-­‐Based Launched  2007.9 Tianxia  II Item-­‐Based Launched  2008.6   Legend  of  Westward  Journey Item-­‐Based Launched  2008.9 NetEase   has   had   a   gap   of   new   games   2009-­‐2010,   New  Fly  for  Fun Item-­‐Based Launched  2008.11 but  plans  to  release  3  new  games  in  2011.   Westward  Journey  Genesis Time-­‐Based Close-­‐beta  TesYng  2011.3 Ghost Unknown Close-­‐beta  TesYng  2011.4 Legend  of  Fairy Unknown Close-­‐beta  TesYng  2011.5 40   3.5   35   R&D  Expenses   3   30   NetEase  is  a  R&D  driven  company.   2.5   25     2   Developing   new   games   incurs   considerable   R&D   20   15   1.5   expenses.   10   1   5   0.5   0   0   2003   2004   2005   2006   2007   2008   2009   2010   Average  Annual  Stock  Price   New  Game   Source: NetEase Inc. F-1 SEC Filling
  • 11. INSIDE MANAGEMENT   Current CEO Mr. William Lei Ding founded NetEase in 1997, and holds a 45% stake in the company. Mr.  Ding holds a Bachelor of Science degree in Communication Technology from the University of Electronic Science and Technology of China.   Mr. Ding maintains very tight control over NetEase.   NetEase has closed only one M&A deal in its history, when it spent RMB 10 million to acquire GuangZhou TianXia Technology in 2001.
  • 12. INSIDE VALUATION NetEase’s P/E and EV / EBITDA relative to other Chinese gaming firms P/E   EV  /  EBITDA   As  of  June  18,  2011,  P/E  of  NetEase  was  14.1.     As  of  June  18,  2010,  EV  /  EBITDA  of  NetEase  was  8.6.   June  18,  2011 Trailing  P/E June  18,  2011        EV/EBITDA Tencent  (HK) 37.7 Tencent        N/A NTES 14.1 NTES        8.6 GAME 8.6 GAME        5.1 PWRD 7.4 PWRD        4 CYOU 5.2 CYOU        6.6 GA 12.3 GA        N/A   ATVI 24.6 ATVI        8.7 ERTS  (Forward) 22.0 ERTS        483.7 Source: Yahoo Finance
  • 13. INSIDE RISKS   Though NetEase has a broad range of portfolio projects, over 86% of revenue comes from online games. Increasing competition in the online-game market might negatively impact NetEase.   COO Zhonghui left NetEase in May, 2011. His departure might negatively impact the Online-games Service Department.   Regulations are still subject to change in China’s online gaming industry. GAPP (General Administration of Press and Publication of the People's Republic of China) and MCPRC (Ministry of Culture of the People's Republic of China) both overlook the industry.
  • 14. INSIDE WEB PORTAL Email Micro- Online- Login blog payments Games
  • 15. INSIDE WESTWARD JOURNEY II WESTWARD JOURNEY IS NETEASE’S LONG-RUNNING FRANCHISE)
  • 16. INSIDE GHOST GHOST IS A NEW MMORPG UNDER DEVELOPMENT)
  • 17. INSIDE WORLD OF WARCRAFT NETEASE IS THE OFFICIAL OPERATOR OF WOW IN CHINA)
  • 18. INSIDE ABOUT ICHINASTOCK Snowball Finance is a financial media platform that includes two sites. One is iMeigu.com, a Chinese-language site that covers all US-listed stocks. The other is iChinaStock.com, an English-language site that covers Chinese stocks listed in the US.  Each site provides stock quotes, business news, and analysis. Snowball Finance has also established my.iMeigu.com, a Web 2.0 platform for global investors to share news and insights on stocks they follow.  Snowball Finance also publishes the  iChinaStock 30 Index, a representative sample of Chinese stocks on the NYSE and NASDAQ. © March 2011 iChinaStock report by Richard Chen