Discover how NVIDIA’s demo team built the “Cascades” demo, where complex rock structures are generated on the GPU for glistening cascades of waterfalls to crash down upon. Our engineers will also cover the realistic shading and displacement mapping techniques used in the demo and also how the GPU water particle system works. Particles are able to spawn other particles, as well as collide with a complex 3D terrain. http://developer.nvidia.com/object/gdc-2007.htm