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How Can Student Logs Inform the Design of Dynamic Visualization for Science Learning?
                                   AERA 2008 Proposal

Chair: Marcia C. Linn, University of California, Berkeley
Discussants: Chris Quintana, University of Michigan
             Robert Tinker, The Concord Consortium (to be confirmed)

Objectives

        Computer visualization can support student understanding of complex or abstract
concepts in science. Yet students need guidance to effectively interact with and learn from
dynamic visualizations. The purpose of this session is to explore data-driven approaches to the
design of computer environments guiding student learning with interactive-dynamic
visualizations. We present design strategies informed by technology-enhanced research
methodologies such as the analysis of logging data, embedded assessments, or other measures
obtained during the learning process. This session will help researchers establish the theoretical
and empirical foundations of the effectiveness of computer visualizations on student learning in
science.

Background

        The value of dynamic visualizations in education is contested (Chandler, 2004).
Cognitive theories that support the use of static visual representations such as the dual coding
model (Pavio, 1971, 1986, 1991) may not fully describe the benefits of dynamic visualization.
Critics argue that benefits of visualizations have not been distinguished from the general impact
of the learning environment (Tversky, Bauer Morrison, & Betrancourt, 2002). Indeed, the
success of a visualization tool in real-world classrooms depends on many factors, including
learners’ prior knowledge, experience, or ability (e.g., Hegarty, Kriz, & Cate, 2003; Rieber,
1989), learners’ strategies, actions and interactions with the visualization (e.g., Lowe, 2004), and
learning processes guided by the instructional practice (Linn & Eylon, 2006). Advances in
technology made it possible to trace students’ responses, actions, and interactions as they learn
with visualizations. Logs of student interactions and embedded assessments can reveal the
quality and trajectory of learning, and cognitive and social processes mediated by the computer
visualization.

        This session is organized around a design framework based on a review of research on
dynamic visualization. The framework provides an overview of previous studies and identifies
student difficulties in learning with dynamic visualization and possible theories and strategies to
address these difficulties. In response to the design framework, seven studies in this session
provide empirical findings based on extensive evidence to investigate the effectiveness of
different design approaches to address different areas of student difficulties in learning with
scientific visualizations (see Table 1).




                                                ~1~
Participants and Structure

       The session is planned as an interactive poster session (1.5 hours). The session chair, Dr.
Marcia Linn, will introduce the speakers and the background of the symposium (10 min). Each
presenter will then give a 2-minute introduction to the research (15 min). For the next 45
minutes, attendees can visit each poster and converse with individual presenters. Presenters will
bring computer-based demonstrations of the technologies used in their research. At the
conclusion, Dr. Robert Tinker and Dr. Chris Quintana will comment on the presentations and
moderate a discussion that allows presenters and attendees to share their insights (20 min).


    A Framework for Designing Instructional Practice to Address Student Difficulty in
                  Learning With Dynamic Visualization in Science
                                    Hsin-Yi Chang
                           University of California, Berkeley

        Computer visualizations show promise for helping students understand complex science
content. However, studies of visualizations have identified at least five types of student
difficulties in learning with visualizations, including attending to the information of the
visualization (e.g., Rieber, 1989), conceiving dynamic processes or abstract relationships (e.g.,
Hegarty, Kriz, & Cate, 2003), connecting visualizations to everyday experiences (e.g., Nakhleh,
Samarapungavan, & Saglam, 2005), transforming between multiple representations (Kozma,
2003), and understanding the purpose of using scientific visualizations (Treagust,
Chittleborough, & Mamiala, 2002).

        This paper presents a review of research on the use of dynamic visualization to support
students in learning science. The purposes of this review are (1) to synthesize findings on the
effective design and implementation of dynamic visualizations and (2) to formulate a framework
that presents a rationale and suggests strategies for designing instructional practice to address
student difficulties. Using keywords including dynamic visualization, animation, learning and
science to search the databases of ERIC and PsycINFO 224 citations were obtained. Duplication,
descriptive and position papers lacking empirical data were disregarded, resulting in 68 research
studies included in this review. The results of the review include reframing the definition,
function, and taxonomy, discussing the benefits and limitations, and indicating factors that
influence the effectiveness of dynamic visualization. Finally a framework synthesizing findings
from the literature was proposed to address found students’ difficulties. Future research
directions include the need for methods to capture impacts of visualizations including dynamic
assessments, comparison studies showing how features of visualizations contribute to learning,
and observational studies exploring student interactions with visualizations.


Examining the Role of Self-Monitoring and Explanation Prompts on Students’ Interactions
                             with Scientific Visualizations
                                     Jennifer L. Chiu
                            University of California, Berkeley



                                               ~2~
Computer technology offers powerful visualizations to help students integrate ideas in
science (Dori & Barak, 2000, Pallant and Tinker, 2004; Wu, Krajcik, & Soloway, 2001).
However, research demonstrates that learners have difficulty effectively using dynamic
simulations (Tversky, Morrison, & Betrancourt, 2002). Helping students monitor and evaluate
their understanding while working with these simulations can help students more effectively add
and refine connections among ideas generated from visualizations to their existing knowledge.

        This study investigates how triggering learners to assess their understanding after
working with dynamic visualizations can influence students’ interactions with scientific
simulations. Dynamic molecular models of chemical reactions were designed with Molecular
Workbench (Xie & Tinker, 2006), and NetLogo (Wilensky, 1999). These visualizations were
embedded within a week-long computer-based inquiry curriculum unit (Chemical Reactions),
(Linn & Hsi, 2000). This study involves 10 high school chemistry classes taught by three
teachers at an economically and ethnically diverse high school. Half of the students were
prompted to evaluate their understanding immediately after working with a visualization and half
were prompted to assess themselves after generating explanations of the visualization. Student
knowledge was assessed through student responses to prompts embedded within the project, and
pre/posttests. Students’ interactions with the models were captured using data logging
capabilities within the environment. Results suggest that asking students to assess their
understanding helped trigger students to go back and revisit visualizations. These results provide
insight into the design of visualizations and how to help students more effectively monitor their
own knowledge integration.


                   Scaffolding Students’ Argumentation about Simulations
                    Douglas Clark, Muhsin Menekse, and Cynthia D’Angelo
                                   Arizona State University
                                       Victor Sampson
                                   Florida State University

        Simulations provide rich representations for students exploring science phenomena.
Students often interpret these simulations, however, in non-normative ways. Essentially, novices
have difficulty focusing on the appropriate aspects and the appropriate levels of abstraction that
seem so transparent for experts (e.g., Brewer & Nakamura, 1984; Schank & Abelson, 1977;
Rumelhart & Norman, 1975). Spreading the cognitive load of interpreting visualizations across a
larger social group has been suggested by many theorists (e.g., Andriessen, Baker, & Suthers,
2003; Driver, Newton, & Osborne, 2000; Duschl, 1990, 2000; Koschmann, 2002). The challenge
involves organizing these social interactions to best support students’ investigation of the
richness afforded by the visualizations.

         This study investigates 500 students working in groups of two or three in an online
science learning environment. Groups are randomly assigned to experimental condition. In the
first treatment, students first write their interpretations of the phenomena without scaffolding.
Students are then randomly assigned to online discussions where either (a) their own
interpretations of the simulations become the seed comments in the online discussion, or (b)
preselected comments chosen to represent a range of plausible interpretations become the seed


                                               ~3~
comments in the discussion. In the second treatment, another students use a principle creation
interface constraining the aspects of the visualization upon which they can focus. These groups
of students are then assigned to online discussions of either type (a) or (b). Analysis of the data
from the two phases in terms of students’ incorporation of evidence from the simulations into
their argumentation suggests that students engage in higher percentages of critical thinking about
the simulations in the “high personalization” and “high scaffolding” conditions.


                          Online Logging of Students’ Performance
                               Paul Horwitz and Robert Tinker
                                  The Concord Consortium

        This presentation is based on several years of research aimed at improving student
performance and the assessment of inquiry skills through the use of interactive models and
logging technology. Today’s classroom computers can run sophisticated simulations of complex
systems and display the results in real time. In parallel with this achievement, data acquisition
and analysis from many kinds of probes is now within reach of any classroom equipped with
standard commercial computers and probeware. These models and tools can greatly extend the
range and depth of inquiry-based learning in K-12 science education through real and simulated
environments. The central challenge to wider use of these resources is that students often lack the
inquiry skills to experiment meaningfully and to interpret the results, and that teachers must be
able to monitor the development of those skills in order to teach them.

        Advances in technology and research-based pedagogy have opened up new opportunities
to promote model-based inquiry approaches in the science classroom(Tinker 2003; Xie and
Tinker 2004). Monitoring and logging students’ use of models and probes enables us to guide
their investigations and report on their progress(Horwitz and Tinker 2001). As students use the
technology for inquiry the computer monitors their actions, scaffolding their investigations in
real time, analyzing their inquiry strategies, and formatting reports in the form of formative
assessments for teachers and students(Horwitz, Gobert et al. 2006). We will report on results
obtained in several different NSF-supported projects working in various scientific domains with
middle- and high-school students.


                 Assessing Spatial Cognition in Visually-Rich Environments
                                Aaron Price and Hee-Sun Lee
                                      Tufts University

        Students find it challenging to understand science concepts that address non-tactile
domains such as those too small (e.g. nuclear fusion) and too large to be seen (e.g., galaxy
clusters). New technologies such as virtual reality and 3-dimensional representations can provide
authentic learning opportunities where students can manipulate and investigate scientific
phenomena at their relevant scales. We developed a prototypical environment that combines two
technologies. One is the Multi-User Virtual Environment (MUVE), an online virtual world
where many users can interact synchronously (Dede, 2004; Linn, in press; Osberg, 1997). The



                                               ~4~
other is the GeoWall, a 3-dimenaional stereoscopic viewing platform developed by the GeoWall
Consortium (Mir, 2002).

         We developed learning tasks to assess middle school students’ understanding of extreme
ranges of scale. These learning tasks were implemented in the Space Visualization Laboratory
(SVL) at the Adler Planetarium in Chicago. For one week, thirty visitors aged 10-14 voluntarily
participated in a one-hour session that was held individually. Each participant took a short survey
consisting of spatial cognition items selected from other standardized sources, received simple
instruction on how to use the environment, and carried out a series of learning tasks. The
learning tasks addressed primarily scale and navigation and tested different aspects of spatial
abilities according to Tversky’s definition (2005) including around the body, of the body, and
external representations. We used assessment results on the written test and the learning tasks as
well as logging data to find whether and how students from different spatial abilities interacted
with the 3d, virtual environment. Preliminary findings show that students’ spatial abilities
assessed with traditional written instruments were positively related to their performance on the
learning tasks.


     Use Computer Visualizations to Connect Atomic Models to Observations on Static
                                       Electricity
                                         Ji Shen
                            University of California, Berkeley

        Science educators advocate for a rich learning environment to scaffold students’ learning
(Linn, & Hsi, 2000). Computer visualization provides a powerful means to achieve this goal
(Pallant & Tinker, 2004). This work takes advantage of an online electrostatic module to study
the ideas students use at the observational and atomic levels and reports how computer
visualizations help students connect their observations of electrostatic phenomena to accurate
atomic level explanations.

        In electrostatics, a promising solution to help students grasp the particle model is to use
computer simulations (Frederiksen, White, & Gutwill, 1999; Miller, Lehman, and Koedinger,
1999). Manipulative computer simulations will engage students in playing with models, but not
necessarily lead to enhanced understanding (Lowe, 2003). A set of research-based design
principles (Kali, 2006) need to be taken into consideration when designing an online module
employing computer visualizations. Research shows that students bring to science classrooms a
repertoire of ideas on various topics (Linn et. al., 2006) including electrostatics (e.g., Otero,
2004; Park et al., 2001; Thacker, Ganiel, & Boys, 1999). This paper discusses how these ideas
interact with the learning processes where computer visualizations may help or hinder the
development of scientific concepts based on students’ responses to embedded assessments and
notes. The participants of the study include 36 high school students in VA and 37 high school
students in CA.




                                                ~5~
Supporting Students’ Experimentation Strategies with Dynamic Visualizations
                                     Keisha Varma
                           University of California – Berkeley

        Even though younger students struggle to design valid experiments, they can learn
effective experimentation strategies (Kuhn, et al, 1992; Schauble, 1996; Lehrer, et al., 2001;
Klahr & Nigam, 2004). However, there is much debate over what should be the focus of
instruction on scientific knowledge and experimentation (Kuhn & Dean, 2005; Klahr, 2005). In
the module, students conduct experiments with the greenhouse visualization by manipulating
levels of solar energy, atmospheric carbon dioxide, Albedo, sunlight, and cloud cover. Activities
prompt students to make predictions and then plan experiments to test their ideas. Following
their investigations, students draw conclusions about the role of the different factors involved in
the greenhouse effect. The guided support also directs students to change only one variable at a
time as they conduct their experiments, to encourage valid investigations leading to normative
scientific ideas (Klahr & Nigam, 2004).

        One hundred and thirty seven middle school students worked in pairs to participate in the
module. Each group completed reflection notes embedded throughout the project. The note
prompts helped to guide their experimentation. Students’ responses provide evidence of their
thinking and experimentation strategies. Each individual student also participated in pre/post
assessments of their understanding of the greenhouse effect. Post-test scores about students’
understanding of the greenhouse effect were reliably higher than pretest scores. Following their
participation in the module, students had fewer misconceptions about the factors involved in the
greenhouse effect. Analysis of students’ experimentation plans revealed a wide range of
strategies with very few students understanding that they should use the control of variables
strategy.


       Exploring the Impact of A Drawing Activity to Support Learning of Dynamic
                                     Visualizations
                                    Zhihui H. Zhang
                            Univeristy of California, Berkeley

        Learning chemistry involves understanding phenomena at three levels-the microscopic
(molecular), macroscopic and symbolic levels (Johnstone, 1993). Formal instruction often
focuses on the symbolic and macroscopic levels, and assumes that students will automatically
see the relationship of these levels to the microscopic level. However, research shows that
students cannot easily make connections between and within these levels (Kozma, 2000). To
meet such problems, dynamic visualizations of molecular processes are developed to supplement
chemistry instruction.

        This controlled study explores whether a drawing activity after working with
visualizations can affect learners’ learning with simulations. The simulations of molecular
processes used in this paper were designed with Molecular Workbench (Xie & Tinker, 2006),
and were embedded within a five-day inquiry-based curriculum unit (Hydrogen Fuel Cell Cars).
183 participants of this study were randomly divided into two groups. The control group learned

                                               ~6~
by working on the simulations, while the experimental group was required to draw processes of
chemical reactions after working on the same simulations as the control group. Assessments
included five pre/post-test items on atomic structure and chemical bonding and their relationship
to the visible phenomena of chemical reactions. Students in both groups made overall pre/post
gains, demonstrating a highly integrated understanding of the target concepts. Further analysis
revealed the experimental group made significantly better gains than the control group,
indicating that the drawing activity influenced students’ interactions with visualizations by
triggering students to pay attention to crucial features of visualizations.
This work demonstrates the effectiveness of drawing as a supplementary to visualization.




                                              ~7~
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                                              ~8~
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                                              ~ 10 ~
Table 1 Summary of research foci, strategies for designing visualizations, and research outcomes
for each presentation
  Presenter           Research Focus            Design Strategy           Research Outcome
Chang            A review of 68 studies    Proposal of five design     A framework for
                 on dynamic                principles to address the synthesizing learning
                 visualization in          learning difficulties       from dynamic
                 supporting science        found in the literature     visualizations
                 learning
Chiu             Investigation of the use Self-monitoring versus       Evidence of the value
                 of self-monitoring        evaluating prompts          for self-monitoring
                 prompts to help students                              prompts to promote
                 effectively use dynamic                               learning from
                 simulations                                           visualizations
Clark et al.     Investigation of social   Two levels of               Evidence of the value
                 interactions and          scaffolding received and for specific scaffolds on
                 students’ interpretations personalization allowed learning from
                 of visualizations                                     visualizations
Horwitz &        Scaffolding students’     Real-time computer-         Evidence that data
Tinker           inquiry skills as         based scaffolding and       mining of student logs
                 learning with             formative assessments       can inform visualization
                 visualizations            for teachers and            design
                                           students
Price & Lee      Enhancing students’       3-D enhanced multi-         Evidence that spatial
                 understanding of          user virtual environment cognition influences
                 extreme ranges of scale                               interactions with
                                                                       visualizations
Shen             Supporting student        Connection with             Evidence that students’
                 connection between        everyday experience         beliefs influence their
                 observations of           and transformation          choice of interaction
                 scientific phenomena      among multiple              with visualizations
                 and atomic level          representations
                 explanations
Varma            Promoting students’       Scaffolding students’       Evidence of benefits of
                 experimentation           experiments with            visualizations on
                 strategies and scientific visualizations              students’
                 knowledge                                             experimentation
                                                                       strategies and content
                                                                       knowledge
Zhang            The use of drawing to     Drawing as a way to         Evidence of the benefits
                 help students connect     scaffold students’          of the drawing activity
                 between molecular level interaction with              with visualizations
                 of simulations and        visualizations
                 observable phenomena




                                             ~ 11 ~

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Log Vis All 0729

  • 1. How Can Student Logs Inform the Design of Dynamic Visualization for Science Learning? AERA 2008 Proposal Chair: Marcia C. Linn, University of California, Berkeley Discussants: Chris Quintana, University of Michigan Robert Tinker, The Concord Consortium (to be confirmed) Objectives Computer visualization can support student understanding of complex or abstract concepts in science. Yet students need guidance to effectively interact with and learn from dynamic visualizations. The purpose of this session is to explore data-driven approaches to the design of computer environments guiding student learning with interactive-dynamic visualizations. We present design strategies informed by technology-enhanced research methodologies such as the analysis of logging data, embedded assessments, or other measures obtained during the learning process. This session will help researchers establish the theoretical and empirical foundations of the effectiveness of computer visualizations on student learning in science. Background The value of dynamic visualizations in education is contested (Chandler, 2004). Cognitive theories that support the use of static visual representations such as the dual coding model (Pavio, 1971, 1986, 1991) may not fully describe the benefits of dynamic visualization. Critics argue that benefits of visualizations have not been distinguished from the general impact of the learning environment (Tversky, Bauer Morrison, & Betrancourt, 2002). Indeed, the success of a visualization tool in real-world classrooms depends on many factors, including learners’ prior knowledge, experience, or ability (e.g., Hegarty, Kriz, & Cate, 2003; Rieber, 1989), learners’ strategies, actions and interactions with the visualization (e.g., Lowe, 2004), and learning processes guided by the instructional practice (Linn & Eylon, 2006). Advances in technology made it possible to trace students’ responses, actions, and interactions as they learn with visualizations. Logs of student interactions and embedded assessments can reveal the quality and trajectory of learning, and cognitive and social processes mediated by the computer visualization. This session is organized around a design framework based on a review of research on dynamic visualization. The framework provides an overview of previous studies and identifies student difficulties in learning with dynamic visualization and possible theories and strategies to address these difficulties. In response to the design framework, seven studies in this session provide empirical findings based on extensive evidence to investigate the effectiveness of different design approaches to address different areas of student difficulties in learning with scientific visualizations (see Table 1). ~1~
  • 2. Participants and Structure The session is planned as an interactive poster session (1.5 hours). The session chair, Dr. Marcia Linn, will introduce the speakers and the background of the symposium (10 min). Each presenter will then give a 2-minute introduction to the research (15 min). For the next 45 minutes, attendees can visit each poster and converse with individual presenters. Presenters will bring computer-based demonstrations of the technologies used in their research. At the conclusion, Dr. Robert Tinker and Dr. Chris Quintana will comment on the presentations and moderate a discussion that allows presenters and attendees to share their insights (20 min). A Framework for Designing Instructional Practice to Address Student Difficulty in Learning With Dynamic Visualization in Science Hsin-Yi Chang University of California, Berkeley Computer visualizations show promise for helping students understand complex science content. However, studies of visualizations have identified at least five types of student difficulties in learning with visualizations, including attending to the information of the visualization (e.g., Rieber, 1989), conceiving dynamic processes or abstract relationships (e.g., Hegarty, Kriz, & Cate, 2003), connecting visualizations to everyday experiences (e.g., Nakhleh, Samarapungavan, & Saglam, 2005), transforming between multiple representations (Kozma, 2003), and understanding the purpose of using scientific visualizations (Treagust, Chittleborough, & Mamiala, 2002). This paper presents a review of research on the use of dynamic visualization to support students in learning science. The purposes of this review are (1) to synthesize findings on the effective design and implementation of dynamic visualizations and (2) to formulate a framework that presents a rationale and suggests strategies for designing instructional practice to address student difficulties. Using keywords including dynamic visualization, animation, learning and science to search the databases of ERIC and PsycINFO 224 citations were obtained. Duplication, descriptive and position papers lacking empirical data were disregarded, resulting in 68 research studies included in this review. The results of the review include reframing the definition, function, and taxonomy, discussing the benefits and limitations, and indicating factors that influence the effectiveness of dynamic visualization. Finally a framework synthesizing findings from the literature was proposed to address found students’ difficulties. Future research directions include the need for methods to capture impacts of visualizations including dynamic assessments, comparison studies showing how features of visualizations contribute to learning, and observational studies exploring student interactions with visualizations. Examining the Role of Self-Monitoring and Explanation Prompts on Students’ Interactions with Scientific Visualizations Jennifer L. Chiu University of California, Berkeley ~2~
  • 3. Computer technology offers powerful visualizations to help students integrate ideas in science (Dori & Barak, 2000, Pallant and Tinker, 2004; Wu, Krajcik, & Soloway, 2001). However, research demonstrates that learners have difficulty effectively using dynamic simulations (Tversky, Morrison, & Betrancourt, 2002). Helping students monitor and evaluate their understanding while working with these simulations can help students more effectively add and refine connections among ideas generated from visualizations to their existing knowledge. This study investigates how triggering learners to assess their understanding after working with dynamic visualizations can influence students’ interactions with scientific simulations. Dynamic molecular models of chemical reactions were designed with Molecular Workbench (Xie & Tinker, 2006), and NetLogo (Wilensky, 1999). These visualizations were embedded within a week-long computer-based inquiry curriculum unit (Chemical Reactions), (Linn & Hsi, 2000). This study involves 10 high school chemistry classes taught by three teachers at an economically and ethnically diverse high school. Half of the students were prompted to evaluate their understanding immediately after working with a visualization and half were prompted to assess themselves after generating explanations of the visualization. Student knowledge was assessed through student responses to prompts embedded within the project, and pre/posttests. Students’ interactions with the models were captured using data logging capabilities within the environment. Results suggest that asking students to assess their understanding helped trigger students to go back and revisit visualizations. These results provide insight into the design of visualizations and how to help students more effectively monitor their own knowledge integration. Scaffolding Students’ Argumentation about Simulations Douglas Clark, Muhsin Menekse, and Cynthia D’Angelo Arizona State University Victor Sampson Florida State University Simulations provide rich representations for students exploring science phenomena. Students often interpret these simulations, however, in non-normative ways. Essentially, novices have difficulty focusing on the appropriate aspects and the appropriate levels of abstraction that seem so transparent for experts (e.g., Brewer & Nakamura, 1984; Schank & Abelson, 1977; Rumelhart & Norman, 1975). Spreading the cognitive load of interpreting visualizations across a larger social group has been suggested by many theorists (e.g., Andriessen, Baker, & Suthers, 2003; Driver, Newton, & Osborne, 2000; Duschl, 1990, 2000; Koschmann, 2002). The challenge involves organizing these social interactions to best support students’ investigation of the richness afforded by the visualizations. This study investigates 500 students working in groups of two or three in an online science learning environment. Groups are randomly assigned to experimental condition. In the first treatment, students first write their interpretations of the phenomena without scaffolding. Students are then randomly assigned to online discussions where either (a) their own interpretations of the simulations become the seed comments in the online discussion, or (b) preselected comments chosen to represent a range of plausible interpretations become the seed ~3~
  • 4. comments in the discussion. In the second treatment, another students use a principle creation interface constraining the aspects of the visualization upon which they can focus. These groups of students are then assigned to online discussions of either type (a) or (b). Analysis of the data from the two phases in terms of students’ incorporation of evidence from the simulations into their argumentation suggests that students engage in higher percentages of critical thinking about the simulations in the “high personalization” and “high scaffolding” conditions. Online Logging of Students’ Performance Paul Horwitz and Robert Tinker The Concord Consortium This presentation is based on several years of research aimed at improving student performance and the assessment of inquiry skills through the use of interactive models and logging technology. Today’s classroom computers can run sophisticated simulations of complex systems and display the results in real time. In parallel with this achievement, data acquisition and analysis from many kinds of probes is now within reach of any classroom equipped with standard commercial computers and probeware. These models and tools can greatly extend the range and depth of inquiry-based learning in K-12 science education through real and simulated environments. The central challenge to wider use of these resources is that students often lack the inquiry skills to experiment meaningfully and to interpret the results, and that teachers must be able to monitor the development of those skills in order to teach them. Advances in technology and research-based pedagogy have opened up new opportunities to promote model-based inquiry approaches in the science classroom(Tinker 2003; Xie and Tinker 2004). Monitoring and logging students’ use of models and probes enables us to guide their investigations and report on their progress(Horwitz and Tinker 2001). As students use the technology for inquiry the computer monitors their actions, scaffolding their investigations in real time, analyzing their inquiry strategies, and formatting reports in the form of formative assessments for teachers and students(Horwitz, Gobert et al. 2006). We will report on results obtained in several different NSF-supported projects working in various scientific domains with middle- and high-school students. Assessing Spatial Cognition in Visually-Rich Environments Aaron Price and Hee-Sun Lee Tufts University Students find it challenging to understand science concepts that address non-tactile domains such as those too small (e.g. nuclear fusion) and too large to be seen (e.g., galaxy clusters). New technologies such as virtual reality and 3-dimensional representations can provide authentic learning opportunities where students can manipulate and investigate scientific phenomena at their relevant scales. We developed a prototypical environment that combines two technologies. One is the Multi-User Virtual Environment (MUVE), an online virtual world where many users can interact synchronously (Dede, 2004; Linn, in press; Osberg, 1997). The ~4~
  • 5. other is the GeoWall, a 3-dimenaional stereoscopic viewing platform developed by the GeoWall Consortium (Mir, 2002). We developed learning tasks to assess middle school students’ understanding of extreme ranges of scale. These learning tasks were implemented in the Space Visualization Laboratory (SVL) at the Adler Planetarium in Chicago. For one week, thirty visitors aged 10-14 voluntarily participated in a one-hour session that was held individually. Each participant took a short survey consisting of spatial cognition items selected from other standardized sources, received simple instruction on how to use the environment, and carried out a series of learning tasks. The learning tasks addressed primarily scale and navigation and tested different aspects of spatial abilities according to Tversky’s definition (2005) including around the body, of the body, and external representations. We used assessment results on the written test and the learning tasks as well as logging data to find whether and how students from different spatial abilities interacted with the 3d, virtual environment. Preliminary findings show that students’ spatial abilities assessed with traditional written instruments were positively related to their performance on the learning tasks. Use Computer Visualizations to Connect Atomic Models to Observations on Static Electricity Ji Shen University of California, Berkeley Science educators advocate for a rich learning environment to scaffold students’ learning (Linn, & Hsi, 2000). Computer visualization provides a powerful means to achieve this goal (Pallant & Tinker, 2004). This work takes advantage of an online electrostatic module to study the ideas students use at the observational and atomic levels and reports how computer visualizations help students connect their observations of electrostatic phenomena to accurate atomic level explanations. In electrostatics, a promising solution to help students grasp the particle model is to use computer simulations (Frederiksen, White, & Gutwill, 1999; Miller, Lehman, and Koedinger, 1999). Manipulative computer simulations will engage students in playing with models, but not necessarily lead to enhanced understanding (Lowe, 2003). A set of research-based design principles (Kali, 2006) need to be taken into consideration when designing an online module employing computer visualizations. Research shows that students bring to science classrooms a repertoire of ideas on various topics (Linn et. al., 2006) including electrostatics (e.g., Otero, 2004; Park et al., 2001; Thacker, Ganiel, & Boys, 1999). This paper discusses how these ideas interact with the learning processes where computer visualizations may help or hinder the development of scientific concepts based on students’ responses to embedded assessments and notes. The participants of the study include 36 high school students in VA and 37 high school students in CA. ~5~
  • 6. Supporting Students’ Experimentation Strategies with Dynamic Visualizations Keisha Varma University of California – Berkeley Even though younger students struggle to design valid experiments, they can learn effective experimentation strategies (Kuhn, et al, 1992; Schauble, 1996; Lehrer, et al., 2001; Klahr & Nigam, 2004). However, there is much debate over what should be the focus of instruction on scientific knowledge and experimentation (Kuhn & Dean, 2005; Klahr, 2005). In the module, students conduct experiments with the greenhouse visualization by manipulating levels of solar energy, atmospheric carbon dioxide, Albedo, sunlight, and cloud cover. Activities prompt students to make predictions and then plan experiments to test their ideas. Following their investigations, students draw conclusions about the role of the different factors involved in the greenhouse effect. The guided support also directs students to change only one variable at a time as they conduct their experiments, to encourage valid investigations leading to normative scientific ideas (Klahr & Nigam, 2004). One hundred and thirty seven middle school students worked in pairs to participate in the module. Each group completed reflection notes embedded throughout the project. The note prompts helped to guide their experimentation. Students’ responses provide evidence of their thinking and experimentation strategies. Each individual student also participated in pre/post assessments of their understanding of the greenhouse effect. Post-test scores about students’ understanding of the greenhouse effect were reliably higher than pretest scores. Following their participation in the module, students had fewer misconceptions about the factors involved in the greenhouse effect. Analysis of students’ experimentation plans revealed a wide range of strategies with very few students understanding that they should use the control of variables strategy. Exploring the Impact of A Drawing Activity to Support Learning of Dynamic Visualizations Zhihui H. Zhang Univeristy of California, Berkeley Learning chemistry involves understanding phenomena at three levels-the microscopic (molecular), macroscopic and symbolic levels (Johnstone, 1993). Formal instruction often focuses on the symbolic and macroscopic levels, and assumes that students will automatically see the relationship of these levels to the microscopic level. However, research shows that students cannot easily make connections between and within these levels (Kozma, 2000). To meet such problems, dynamic visualizations of molecular processes are developed to supplement chemistry instruction. This controlled study explores whether a drawing activity after working with visualizations can affect learners’ learning with simulations. The simulations of molecular processes used in this paper were designed with Molecular Workbench (Xie & Tinker, 2006), and were embedded within a five-day inquiry-based curriculum unit (Hydrogen Fuel Cell Cars). 183 participants of this study were randomly divided into two groups. The control group learned ~6~
  • 7. by working on the simulations, while the experimental group was required to draw processes of chemical reactions after working on the same simulations as the control group. Assessments included five pre/post-test items on atomic structure and chemical bonding and their relationship to the visible phenomena of chemical reactions. Students in both groups made overall pre/post gains, demonstrating a highly integrated understanding of the target concepts. Further analysis revealed the experimental group made significantly better gains than the control group, indicating that the drawing activity influenced students’ interactions with visualizations by triggering students to pay attention to crucial features of visualizations. This work demonstrates the effectiveness of drawing as a supplementary to visualization. ~7~
  • 8. References Andriessen, J., Baker, M., & Suthers, D. (2003). Argumentation, computer support, and the educational contexts of confronting cognitions. In J. Andriessen, M. Baker & D. Suthers (Eds.), Arguing to learn: Confronting cognitions in computer-supported collaborative learning environments (pp. 1-25). Dordrecht: Kluwer Academic Publishers. Brewer, W., & Nakamura, G. (1984). The nature and functions of schemas. In R. S. Wyer & T. K. Skull (Eds.), Handbook of Social Cognition (Vol. 1). Hillsdale, NJ: Lawrence Erlbaum. Carey, S., & Smith, C. (1995). On understanding the nature of scientific knowledge. In D. N. Perkins (Ed.), Software goes to school: Teaching for understanding with new technologies (pp. 39-55). New York: Oxford University Press. Chandler, P. (2004). Commentary: The crucial role of cognitive processes in the design of dynamic visualizations. Learning and Instruction, 14, 353-357. Dede, C., Nelson, B., Ketelhut, D., Clarke, J., & Bowman, C. (2004). Design_based research strategies for studying situated learning in a multi_user virtual environment. In Kafai, Y. B., Sandoval, W. A., & Enyedy, N. (Eds.), /Proceedings of the Sixth International Co//n//ference of Learning Sciences/ (pp. 158-165). Santa Monica, CA: International Society of the Learning Sciences. Dori. Y. J., & Barak. M. (2001). Virtual and physical modeling: Fostering model perception and spatial understanding. Educational Technology & Society, 4(1) 2001, 61–74. Duschl, R. (2000). Making the nature of science explicit. In R. Millar, J. Leach & J. Osborne (Eds.), Improving science education: The contribution of research. Philadelphia, PA: Open University Press. Duschl, R. A. (1990). Restructuring science education: The importance of theories and their development. New York: Teachers College Press. Hegarty, M., Kriz, S., & Cate, C. (2003). The roles of mental animations and external animations in understanding mechanical systems. Cognition and Instruction, 21(4), 325-360. Horwitz, P., J. & Gobert, et al. (2006). Helping Students Learn and Helping Teachers Understand Student Learning. Concord. 10. Horwitz, P., & R. Tinker (2001). Pedagogica to the rescue: A short history of hypermodels.quot; Concord 5(1): 1, 12-13. Johnstone, A. H. (1993). The development of chemistry teaching: A changing response to changing demand. Journal of Chemical Education, 70(9), 701-704. Kali, Y., (2006). Collaborative knowledge-building using the Design Principles Database. International Journal of Computer Support for Collaborative Learning. Klahr, D. (2005). Early science instruction: Addressing fundamental issues. Psychological Science, 16), 871-872. Klahr, D. & Nigam, M. (2004). The equivalence of learning paths in early science instruction: Effects of direct instruction and discovery learning. Psychological Science, 15(10), 661- 667. Koschmann, T. (2002). Dewey's contribution to the foundations of CSCL research. In G. Stahl (Ed.), Computer support for collaborative learning, proceedings of CSCL 2002 (pp. 17- 22). Boulder Colorado. Kozma, R. B. (2003). The material features of multiple representations and their cognitive and social affordances for science understanding. Learning and Instruction, 13, 205-226. ~8~
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  • 11. Table 1 Summary of research foci, strategies for designing visualizations, and research outcomes for each presentation Presenter Research Focus Design Strategy Research Outcome Chang A review of 68 studies Proposal of five design A framework for on dynamic principles to address the synthesizing learning visualization in learning difficulties from dynamic supporting science found in the literature visualizations learning Chiu Investigation of the use Self-monitoring versus Evidence of the value of self-monitoring evaluating prompts for self-monitoring prompts to help students prompts to promote effectively use dynamic learning from simulations visualizations Clark et al. Investigation of social Two levels of Evidence of the value interactions and scaffolding received and for specific scaffolds on students’ interpretations personalization allowed learning from of visualizations visualizations Horwitz & Scaffolding students’ Real-time computer- Evidence that data Tinker inquiry skills as based scaffolding and mining of student logs learning with formative assessments can inform visualization visualizations for teachers and design students Price & Lee Enhancing students’ 3-D enhanced multi- Evidence that spatial understanding of user virtual environment cognition influences extreme ranges of scale interactions with visualizations Shen Supporting student Connection with Evidence that students’ connection between everyday experience beliefs influence their observations of and transformation choice of interaction scientific phenomena among multiple with visualizations and atomic level representations explanations Varma Promoting students’ Scaffolding students’ Evidence of benefits of experimentation experiments with visualizations on strategies and scientific visualizations students’ knowledge experimentation strategies and content knowledge Zhang The use of drawing to Drawing as a way to Evidence of the benefits help students connect scaffold students’ of the drawing activity between molecular level interaction with with visualizations of simulations and visualizations observable phenomena ~ 11 ~