3. Usefulness of the game in trainings Use for evaluation As pre-test and to identify the level of knowledge.
4. How we can improve the game Localize it based on country scenario Additional range of business be available Game to follow the curiculum modules Organize it for competition purposes for students
5. How to promote the game Be promoted through the same strategies as the GET-IT such as facebook, twitter, schools, forunms and outreaches. Promote the game as a tool for initiating/enhancing the entrepreneurial abilities
6. Game’s usefulness to the training Centre It compliments the classroom/face-to-face teachings. It makes learning more interactive and fun It offers a practical sense of business.