4. Virulance in online games is often a tradeoff between deep engagement and reach Too virulent (engaging) = Higher Engagement/Infection but less reach Low Virulence = Lower Engagement/Infection but greater reach
5. The “Social Network Discovery” in Virality Viral rebound is the phenomena in which a virus you infected others with and subsequently became immune to has time to mutate in others and return to re-infect you