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SAYHELLOTO
VIRTUALREALITY
A computer-simulated environment that
can simulate physical presence in places
in the real world or imagined worlds.
Brennan; Karolina; Garnet; Serena
LETSPLAY!
KEY POINTS
Virtual reality is considered to have wide ranging benefits for the healthcare sector but, it
can be used in other sectors as well, which include:
• Education
• Gaming
• Architecture
• Military
OBJECTIVES
June 19th, 2014 DRAM 571 3
AN ARTIFICIAL ENVIRONMENTTHAT IS EXPERIENCEDTHROUGH
SENSORY STIMULI
VIRTUALREALITY
Most Virtual Reality environments are visual experiences, sometimes accompanied by different sounds.
The person who is in the virtual world can partially determine what happens within it through their
actions.
Stimuli in Virtual reality is usually provided by a computer. However there are possible other options.
Take us away
“
”
June 19th, 2014 DRAM 571 4
VIRTUALREALITY Take us away
3DCOMPUTER
ENVIRONMENT
3D computer graphics are
graphics that use a three-
dimentional representation
of geometric data that is
stored in the computer for
the purposes of performing
calculations and rendering
2D images.
MMOG’sWORLD OF
WARCRAFT
Massively Multiusers Online
Games or (MMOG’s) such
as World of Warcraft create
the environment where
userc can interact in real
time with other users
through in text or voice chat.
VIDEOEXAMPLE
NEXT SLIDE
the key features
and examples
WHATIS VIRTUAL
WORLD
appstorm⚡VIRTUALREALITY Take us away
The Virtual World requires the use
of avatar for player interaction.
This avatar is created to look how
you WANT it to look, not how you
ACTUALLY look. On the contrary
Virtual Reality is using YOU as the
active character as the world sees
YOU. Your actions directly
influence the world around you.
I
The good example of Virtual World
is a MMOG. Unlike the Virtual
Reality which is fully enveloped in
the world.II
Virtual World requires a use of
screen. For example a computer,
television, tablet or phone screen.
Virtual Reality on the other side, is
a completely submerging
experience. A person involved in
Virtual Reality game is no longer in
real world of existence
III
The examples for Virtual World:
Second Life; World of Warcraft;
Elder Scrolls; etc…
The examples for Virtual Reality:
Tron; The Matrix (when plugged in)
IV VIRTUAL WORLD PRESENTSV VIRTUAL REALITY PRESENTSVI
June 19th, 2014 DRAM 571 6
VIRTUALREALITY Take us away
Versus VIRTUAL REALITY
VIRTUAL
WORLD
June 19th, 2014 DRAM 571 7
VIRTUALWORLDS Take us away
Second Life gives
users an ineractive
game world in which
they can explore, but
does not provide the
same amount of depth
and immersion as a
virtual reality
experience
SECOND
LIFE
Second Life is
considered a Virtual
World, not a Virtual
Reality. Second Life
and Games like it
seem to be highly
misclassified.
NEW
WORLD
June 19th, 2014 DRAM 571 8
VIRTUALREALITY Take us away
The Rift is a Virtual reality head-
mounted display. The Oculus Rift
is planning to be designed for
games specifically.
Today the Rift is improving head
tracking, position tracking, higher
resolution and wireless operation.
OCULUSRIFT
Example 1
MOBILE AR
LIFE
WITHIN
Google glass is a wearable computer
with an optocal head-mounted display. It
was developed by Google with a
mission of produsing a mass-market
ubiquitous computer. Google Glass
displays information in a smartphone-
like hnds-free format. Owners
comunicate via voice and commands.
GOOGLE
GLASS
VIRTUALREALITY Take us away
June 19th, 2014 DRAM 571 10
VIRTUALREALITY Take us away
MOTIONCAPTURE
FRPG
VIRTUALREALITY Take us away
PLAY by post game, also known as sim
or simming is an online text-based role-
playing-game. In which players (writers)
interact with each other and a predefined
environment via text.
VIRTUALREALITY Take us away
The World is in your hand
BOARD GAMES
June 19th, 2014 DRAM 571 13
VIRTUALREALITYS Take us away
Does not have a particular point of origins. It is
assumed that it was created by groups of
fictionaries in North America, Europe and
Australia
y
HISTORY
The participants in LARP physically portray
characters in a fictional settings, improvising
their characters’ speech and movements.
Therefore creating a virtual reality
iPLAYOVERVIEW
LARPs can have any genre, although many use
themes and settings derived from genre fiction.
Some LARPs borrow a setting from an
established work in another medium.
o GENRES
Roleplaying may be seen as part of a movment
in Western culture towards participatory arts, as
opposed to traditional spectator art. LARP is not
well known in most other countries.
h
CULTURE
June 19th, 2014 DRAM 571 14
CREATING: EXAMPLE
Furry Fandom: A sub culture
oriented in creating fictional
realitites with anthropomorphic
animal characters.
1
REENACTING
Is an educational and
entertainment activity in which
people follow a plan to recreate
aspects of a historical event
2
VIRTUALREALITY Take us away
COSPLAYING
A hobby, where partisipants wear
the costumes and fashion
accessories to represent specific
character or an idea.
3
June 19th, 2014 DRAM 571 15
Virtual Reality has multiple
contradicting issues. Many
psychiatric therapists belive, that
virtual reality causes delusions. It
also causes many mental and
social problems.
1
VIRTUALREALITY Take us away
Virtual Reality has a few ethical
issues in regard to virtual
environments which need to be
addressed. These are related to
human behaviour and motivations
and are also a concern for the
gaming industry. Virtual Reality
builds grounds for Virtual
Criminality.
3
However Virtual Reality is also
used in therapy. Virtual Reality
Therapy also known as virtual
reality immersion therapy is a
method of psychotherapy that
uses virtual reality technology to
treat patients with anxiety
disorders and phobias.
2
Conserns have been raised about
a possible relationship between
virtual reality and desensitisation.
Which means that the person is no
longer affected by extreme acts of
behaviour such as violence and
fails to show empathy or
compassion as a result.
4
June 19th, 2014 DRAM 571 16
Depression Anxiety Autism Mood
Disorders
Attention-Deficit
Hyperactivity
/
2 3 4 5
VIRTUALREALITY Take us away
Fear to be Feared
STAGES OF PSYCHOLOGICAL PROBLEMS
June 19th, 2014 DRAM 571 17
PHOBIAS AND DISEASES
FEAR TO BE FEARED
VIRTUALREALITY Take us away
WORLDOF WARCRAFT
SECONDLIFE
DOTA
LEAGUE OFLEGENDS
LORDOFTHERINGS
June 19th, 2014 DRAM 571 18
VIRTUALREALITY Take us away
DO YOU CONSIDER
RPG’S LIKE SECOND LIFE
AND WORLD OF
WARCRAFT TO BE MORE
THAN VIRTUAL WORLDS?
ARE THEY CLOSER TO
VERTUAL REALITY?
the future is in your
hand
QUESTION 1
BORDERLANDS2
THEDARK KNIGHT
TRON
THEMATRIX
GODOF WAR
June 21, 2014 DRAM 571 19
VIRTUALREALITY Take us away
the future is in your
hand
QUESTION
2
ARE 3-D FILMS AND
VIDEO GAMES
VIRTUAL REALITY?
COMPUTERADDICTION
MANIAS
PHOBIAS
ESCAPEFROMREALITY
SOCIALENCLOSURE
DEPRESION
LACKOF SELF ESTEEM
LACKOF CONCENTRATION
June 21, 2014 DRAM 571 20
VIRTUALREALITY Take us away
DO YOU DISAGREE WITH
ANY OF THE PROBLEMS
MENTIONED? DO YOU SEE
ANY OTHER?
QUESTION 3

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Performance in Virtual Worlds

  • 1. SAYHELLOTO VIRTUALREALITY A computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Brennan; Karolina; Garnet; Serena LETSPLAY!
  • 2. KEY POINTS Virtual reality is considered to have wide ranging benefits for the healthcare sector but, it can be used in other sectors as well, which include: • Education • Gaming • Architecture • Military OBJECTIVES
  • 3. June 19th, 2014 DRAM 571 3 AN ARTIFICIAL ENVIRONMENTTHAT IS EXPERIENCEDTHROUGH SENSORY STIMULI VIRTUALREALITY Most Virtual Reality environments are visual experiences, sometimes accompanied by different sounds. The person who is in the virtual world can partially determine what happens within it through their actions. Stimuli in Virtual reality is usually provided by a computer. However there are possible other options. Take us away “ ”
  • 4. June 19th, 2014 DRAM 571 4 VIRTUALREALITY Take us away 3DCOMPUTER ENVIRONMENT 3D computer graphics are graphics that use a three- dimentional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. MMOG’sWORLD OF WARCRAFT Massively Multiusers Online Games or (MMOG’s) such as World of Warcraft create the environment where userc can interact in real time with other users through in text or voice chat. VIDEOEXAMPLE NEXT SLIDE the key features and examples WHATIS VIRTUAL WORLD
  • 6. The Virtual World requires the use of avatar for player interaction. This avatar is created to look how you WANT it to look, not how you ACTUALLY look. On the contrary Virtual Reality is using YOU as the active character as the world sees YOU. Your actions directly influence the world around you. I The good example of Virtual World is a MMOG. Unlike the Virtual Reality which is fully enveloped in the world.II Virtual World requires a use of screen. For example a computer, television, tablet or phone screen. Virtual Reality on the other side, is a completely submerging experience. A person involved in Virtual Reality game is no longer in real world of existence III The examples for Virtual World: Second Life; World of Warcraft; Elder Scrolls; etc… The examples for Virtual Reality: Tron; The Matrix (when plugged in) IV VIRTUAL WORLD PRESENTSV VIRTUAL REALITY PRESENTSVI June 19th, 2014 DRAM 571 6 VIRTUALREALITY Take us away Versus VIRTUAL REALITY VIRTUAL WORLD
  • 7. June 19th, 2014 DRAM 571 7 VIRTUALWORLDS Take us away Second Life gives users an ineractive game world in which they can explore, but does not provide the same amount of depth and immersion as a virtual reality experience SECOND LIFE Second Life is considered a Virtual World, not a Virtual Reality. Second Life and Games like it seem to be highly misclassified. NEW WORLD
  • 8. June 19th, 2014 DRAM 571 8 VIRTUALREALITY Take us away The Rift is a Virtual reality head- mounted display. The Oculus Rift is planning to be designed for games specifically. Today the Rift is improving head tracking, position tracking, higher resolution and wireless operation. OCULUSRIFT
  • 9. Example 1 MOBILE AR LIFE WITHIN Google glass is a wearable computer with an optocal head-mounted display. It was developed by Google with a mission of produsing a mass-market ubiquitous computer. Google Glass displays information in a smartphone- like hnds-free format. Owners comunicate via voice and commands. GOOGLE GLASS VIRTUALREALITY Take us away
  • 10. June 19th, 2014 DRAM 571 10 VIRTUALREALITY Take us away MOTIONCAPTURE
  • 11. FRPG VIRTUALREALITY Take us away PLAY by post game, also known as sim or simming is an online text-based role- playing-game. In which players (writers) interact with each other and a predefined environment via text.
  • 12. VIRTUALREALITY Take us away The World is in your hand BOARD GAMES
  • 13. June 19th, 2014 DRAM 571 13 VIRTUALREALITYS Take us away Does not have a particular point of origins. It is assumed that it was created by groups of fictionaries in North America, Europe and Australia y HISTORY The participants in LARP physically portray characters in a fictional settings, improvising their characters’ speech and movements. Therefore creating a virtual reality iPLAYOVERVIEW LARPs can have any genre, although many use themes and settings derived from genre fiction. Some LARPs borrow a setting from an established work in another medium. o GENRES Roleplaying may be seen as part of a movment in Western culture towards participatory arts, as opposed to traditional spectator art. LARP is not well known in most other countries. h CULTURE
  • 14. June 19th, 2014 DRAM 571 14 CREATING: EXAMPLE Furry Fandom: A sub culture oriented in creating fictional realitites with anthropomorphic animal characters. 1 REENACTING Is an educational and entertainment activity in which people follow a plan to recreate aspects of a historical event 2 VIRTUALREALITY Take us away COSPLAYING A hobby, where partisipants wear the costumes and fashion accessories to represent specific character or an idea. 3
  • 15. June 19th, 2014 DRAM 571 15 Virtual Reality has multiple contradicting issues. Many psychiatric therapists belive, that virtual reality causes delusions. It also causes many mental and social problems. 1 VIRTUALREALITY Take us away Virtual Reality has a few ethical issues in regard to virtual environments which need to be addressed. These are related to human behaviour and motivations and are also a concern for the gaming industry. Virtual Reality builds grounds for Virtual Criminality. 3 However Virtual Reality is also used in therapy. Virtual Reality Therapy also known as virtual reality immersion therapy is a method of psychotherapy that uses virtual reality technology to treat patients with anxiety disorders and phobias. 2 Conserns have been raised about a possible relationship between virtual reality and desensitisation. Which means that the person is no longer affected by extreme acts of behaviour such as violence and fails to show empathy or compassion as a result. 4
  • 16. June 19th, 2014 DRAM 571 16 Depression Anxiety Autism Mood Disorders Attention-Deficit Hyperactivity / 2 3 4 5 VIRTUALREALITY Take us away Fear to be Feared STAGES OF PSYCHOLOGICAL PROBLEMS
  • 17. June 19th, 2014 DRAM 571 17 PHOBIAS AND DISEASES FEAR TO BE FEARED VIRTUALREALITY Take us away
  • 18. WORLDOF WARCRAFT SECONDLIFE DOTA LEAGUE OFLEGENDS LORDOFTHERINGS June 19th, 2014 DRAM 571 18 VIRTUALREALITY Take us away DO YOU CONSIDER RPG’S LIKE SECOND LIFE AND WORLD OF WARCRAFT TO BE MORE THAN VIRTUAL WORLDS? ARE THEY CLOSER TO VERTUAL REALITY? the future is in your hand QUESTION 1
  • 19. BORDERLANDS2 THEDARK KNIGHT TRON THEMATRIX GODOF WAR June 21, 2014 DRAM 571 19 VIRTUALREALITY Take us away the future is in your hand QUESTION 2 ARE 3-D FILMS AND VIDEO GAMES VIRTUAL REALITY?
  • 20. COMPUTERADDICTION MANIAS PHOBIAS ESCAPEFROMREALITY SOCIALENCLOSURE DEPRESION LACKOF SELF ESTEEM LACKOF CONCENTRATION June 21, 2014 DRAM 571 20 VIRTUALREALITY Take us away DO YOU DISAGREE WITH ANY OF THE PROBLEMS MENTIONED? DO YOU SEE ANY OTHER? QUESTION 3